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| First, you will need to install the required libraries if you haven't already. You can do this using pip: | |
| pip install gradio langchain | |
| Next, you can use the following Python script as a starting point for your app: | |
| import gradio as gr | |
| from langchain import LLM | |
| # Initialize the language model | |
| llm = LLM() | |
| def chat(input_text): | |
| # Use the language model to generate a response to the user's input | |
| response = llm.generate_response(input_text) | |
| return response | |
| def code_edit(initial_code, new_code): | |
| # If no new code has been provided, simply return the initial code | |
| if not new_code: | |
| return initial_code | |
| try: | |
| # Evaluate the new code in a safe environment | |
| exec(new_code, globals()) | |
| # Return the result of the evaluated code | |
| return f"Evaluated successfully: {result}" | |
| except Exception as e: | |
| # If there was an error evaluating the code, return the error message | |
| return f"Error: {str(e)}" | |
| def main(): | |
| # Define the interface for the app | |
| interface = gr.Interface( | |
| fn=chat, | |
| inputs="text", | |
| outputs="text", | |
| title="Code Developer", | |
| description="Chat, edit, and evaluate Python code with the help of a large language model." | |
| ) | |
| # Add a custom component for editing and evaluating code | |
| interface.add_component("code_editor", gr.Blocks()( | |
| gr.Markdown("<h3>Edit Code</h3> | |
| ", elem_id="header"), | |
| gr.Textbox(label="Initial Code", lines=10, value=''), | |
| gr.Textbox(label="New Code", lines=10), | |
| gr.Button(value="Evaluate"), | |
| gr.Label(value="Result") | |
| ).layout(flows=[[ | |
| ["header"], | |
| ["Initial Code", "New Code"], | |
| ["Evaluate", "Result"] | |
| ]])) | |
| # Set up event handlers for the custom component | |
| interface.components["code_editor"].children[2].change(fn=code_edit, inputs=[interface.components["code_editor"].children[0], interface.components["code_editor"].children[1]], outputs=[interface.components["code_editor"].children[3]]) | |
| # Launch the app | |
| interface.launch() | |
| if __name__ == "__main__": | |
| main() | |
| This script defines three functions: chat, which uses the language model to generate responses to user input; code_edit, which allows users to edit and evaluate Python code in a safe environment; and main, which sets up and launches the app. The main function creates a Gradio Interface object with the chat function as its core logic, then adds a custom component for editing and evaluating code. Finally, it sets up an event handler for the code editor so that when the user clicks the "Evaluate" button, their code will be executed in a sandboxed environment and the result displayed in the UI. | |
| I hope this helps! Let me know if you have any questions or would like further clarification on any part of the code. | |
| the code edit and eval also needs to be controlable by the language model so it can eval its own responses | |
| To allow the language model to control the code editing and evaluation process, you can modify the code_edit function to accept an optional use_model parameter. This parameter will determine whether the language model should be used to generate the new code to be evaluated, or if the user-provided code should be used instead. | |
| Here is an updated version of the code_edit function that includes this feature: | |
| def code_edit(initial_code, new_code=None, use_model=False): | |
| # If no new code has been provided and we are not using the model, simply return the initial code | |
| if not (new_code or use_model): | |
| return initial_code | |
| if use_model: | |
| # Generate new code using the language model | |
| new_code = llm.generate_code(initial_code) | |
| try: | |
| # Evaluate the new code in a safe environment | |
| exec(new_code, globals()) | |
| # Return the result of the evaluated code | |
| return f"Evaluated successfully: {result}" | |
| except Exception as e: | |
| # If there was an error evaluating the code, return the error message | |
| return f"Error: {str(e)}" | |
| You can then update the event handler for the code editor to pass the use_model flag based on whether the "Auto-Generate Code" checkbox is checked: | |
| interface.components["code_editor"].children[4].click(fn=code_edit, inputs=[interface.components["code_editor"].children[0], None, interface.components["code_editor"].children[5].get_property("checked")], outputs=[interface.components["code_editor"].children[3]]) | |
| Finally, you may want to add a helper function to the LLM class that generates Python code from a given prompt. For example: | |
| class LLM: | |
| def __init__(self): | |
| ... | |
| def generate_code(self, prompt): | |
| # Use the language model to generate code based on the provided prompt | |
| code = self._language_model.generate_text(prompt) | |
| return code | |
| With these changes, the language model will now be able to suggest and automatically apply edits to the user's code before it is evaluated. I hope this helps! Let me know if you have any questions or would like further clarification on any part of the code. |