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from PyQt5.QtWidgets import QMainWindow, QPushButton, QLabel, QGraphicsView, QGraphicsScene, QGraphicsPixmapItem, QComboBox
from PyQt5.QtGui import QPixmap
from PyQt5.QtCore import Qt, QThread
class GameWindow(QMainWindow):
def __init__(self, game_logic, random_events_manager, item_generator, planet_data, player, save_load_manager, game_over_manager):
super().__init__()
# Initialize references to game components
self.game_logic = game_logic
self.random_events_manager = random_events_manager
self.item_generator = item_generator
self.planet_data = planet_data
self.player = player
self.save_load_manager = save_load_manager
self.game_over_manager = game_over_manager
# Initialize the game UI
self.init_ui()
def init_ui(self):
# Set up the main game window
self.setGeometry(100, 100, 800, 600)
self.setWindowTitle("Sci-Fi DrugWars Game")
# Create a QGraphicsView for graphical elements
self.view = QGraphicsView(self)
self.view.setGeometry(10, 10, 600, 400)
# Create a QGraphicsScene for graphical elements
self.scene = QGraphicsScene()
self.view.setScene(self.scene)
# Add a simple spaceship image to the scene
spaceship_image = QPixmap("spaceship.png")
spaceship_item = QGraphicsPixmapItem(spaceship_image)
self.scene.addItem(spaceship_item)
# Create a button to start the game
start_button = QPushButton("Start Game", self)
start_button.setGeometry(10, 450, 100, 30)
start_button.clicked.connect(self.start_game_thread) # Connect to the thread function
# Add a label to display game information (e.g., player's cash)
self.info_label = QLabel(self)
self.info_label.setGeometry(10, 500, 300, 30)
self.update_info_label()
# Create a dropdown menu for planet selection
self.planet_selector = QComboBox(self)
self.planet_selector.setGeometry(10, 490, 150, 30)
self.populate_planet_selector() # Fill the dropdown with planet names
self.show()
def populate_planet_selector(self):
# Populate the planet selection dropdown with planet names
planet_names = self.planet_data.get_planet_names() # Implement this method in planet_data.py
self.planet_selector.addItems(planet_names)
def start_game_thread(self):
# Create and start a separate thread for starting the game
game_thread = GameThread(self)
game_thread.start()
def update_info_label(self):
# Update the information displayed in the label
cash = self.player.get_cash() # Implement this method in player_data.py
self.info_label.setText(f"Cash: ${cash}")
# Implement more UI elements, event handlers, and interactions here
class GameThread(QThread):
def __init__(self, game_window):
super().__init__()
self.game_window = game_window
def run(self):
# Implement logic to start the game
# This code will run in a separate thread
# Make sure it does not directly update UI elements
# You can use signals to communicate back to the UI thread
self.game_window.game_logic.start_game() # Example function to start the game
# After the game is started or completed, you can emit a signal to update the UI
self.game_window.update_info_label() # Update UI elements