Spaces:
Running
Running
did you add the music?
Browse files- index.html +115 -4
index.html
CHANGED
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@@ -211,10 +211,24 @@
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<div class="w-3 h-3 rounded-full bg-red-500"></div>
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<span>C: Camera Mode</span>
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</div>
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</div>
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<div class="absolute top-4 right-4 bg-gray-800 bg-opacity-70 p-4 rounded-lg">
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<div class="text-white font-semibold">Camera: <span id="camera-mode-display">Follow</span></div>
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</div>
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</div>
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<!-- Dialog Box -->
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<div id="dialog-box" class="fixed bottom-0 left-0 right-0 bg-gray-900 bg-opacity-90 p-6 rounded-t-2xl transform translate-y-full transition-all duration-300 z-50 max-w-4xl mx-auto">
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@@ -249,6 +263,7 @@
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isRunning: false,
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isJumping: false,
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cameraMode: 'follow', // 'follow', 'orbit', 'first-person'
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keys: {
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w: false,
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a: false,
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@@ -258,7 +273,13 @@
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space: false
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}
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};
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-
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const characterData = [
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{
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id: "6637232cc6a3e0f03418f723",
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@@ -332,18 +353,100 @@
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// Keyboard event listeners
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window.addEventListener('keydown', handleKeyDown);
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window.addEventListener('keyup', handleKeyUp);
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-
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// Camera controls listener
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window.addEventListener('keydown', (event) => {
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if (event.key.toLowerCase() === 'c') {
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cycleCameraMode();
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}
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});
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-
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populateCharacterSelection();
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});
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function
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document.getElementById('welcome-screen').classList.add('opacity-0', 'pointer-events-none');
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document.getElementById('character-selection').classList.remove('opacity-0', 'pointer-events-none');
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}
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@@ -363,6 +466,11 @@
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alert('Please select 2 characters for your world!');
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return;
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}
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document.getElementById('world-selection').classList.add('opacity-0', 'pointer-events-none');
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document.getElementById('game-ui').classList.remove('opacity-0');
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@@ -1118,6 +1226,9 @@ function showDialog(npc) {
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case 'c':
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// Camera mode switching is handled separately
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break;
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}
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}
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function handleKeyUp(event) {
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<div class="w-3 h-3 rounded-full bg-red-500"></div>
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<span>C: Camera Mode</span>
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</div>
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+
<div class="flex items-center space-x-2">
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+
<div class="w-3 h-3 rounded-full bg-pink-500"></div>
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<span>M: Toggle Music</span>
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+
</div>
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</div>
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<div class="absolute top-4 right-4 bg-gray-800 bg-opacity-70 p-4 rounded-lg">
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<div class="text-white font-semibold">Camera: <span id="camera-mode-display">Follow</span></div>
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</div>
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+
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<!-- Music Toggle Button -->
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<div class="absolute top-4 left-4 bg-gray-800 bg-opacity-70 p-3 rounded-lg music-toggle-container">
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<button id="music-toggle" class="flex items-center space-x-2 text-white hover:text-gray-300 transition-colors">
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<svg id="music-icon" class="w-6 h-6" fill="currentColor" viewBox="0 0 24 24">
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<path d="M12 3v10.55c-.59-.34-1.27-.55-2-.55-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4V7h4V3h-6z"/>
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</svg>
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<span id="music-status" class="text-sm font-semibold">Music: On</span>
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</button>
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</div>
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</div>
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<!-- Dialog Box -->
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<div id="dialog-box" class="fixed bottom-0 left-0 right-0 bg-gray-900 bg-opacity-90 p-6 rounded-t-2xl transform translate-y-full transition-all duration-300 z-50 max-w-4xl mx-auto">
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isRunning: false,
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isJumping: false,
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cameraMode: 'follow', // 'follow', 'orbit', 'first-person'
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musicEnabled: true,
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keys: {
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w: false,
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a: false,
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space: false
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}
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};
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+
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// Audio context and music
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let audioContext = null;
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let musicSource = null;
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let musicGain = null;
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let isMusicPlaying = false;
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// RPM Avatar Manifest Data
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const characterData = [
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{
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id: "6637232cc6a3e0f03418f723",
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// Keyboard event listeners
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window.addEventListener('keydown', handleKeyDown);
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window.addEventListener('keyup', handleKeyUp);
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// Camera controls listener
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window.addEventListener('keydown', (event) => {
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if (event.key.toLowerCase() === 'c') {
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cycleCameraMode();
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}
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if (event.key.toLowerCase() === 'm') {
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toggleMusic();
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}
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});
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// Music toggle button listener
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document.getElementById('music-toggle').addEventListener('click', toggleMusic);
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// Populate character selection
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populateCharacterSelection();
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// Initialize audio context on user interaction
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document.addEventListener('click', initializeAudio, { once: true });
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});
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function initializeAudio() {
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if (audioContext) return;
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try {
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audioContext = new (window.AudioContext || window.webkitAudioContext)();
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musicGain = audioContext.createGain();
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musicGain.connect(audioContext.destination);
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musicGain.gain.value = gameState.musicEnabled ? 0.3 : 0;
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// Create a simple ambient music
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createAmbientMusic();
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} catch (error) {
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console.log('Audio not supported:', error);
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}
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}
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function createAmbientMusic() {
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if (!audioContext) return;
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const oscillator1 = audioContext.createOscillator();
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const oscillator2 = audioContext.createOscillator();
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const lfo = audioContext.createOscillator();
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const lfoGain = audioContext.createGain();
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oscillator1.type = 'sine';
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oscillator1.frequency.value = 220;
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oscillator2.type = 'triangle';
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oscillator2.frequency.value = 330;
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lfo.type = 'sine';
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lfo.frequency.value = 0.1;
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lfoGain.gain.value = 10;
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lfo.connect(lfoGain);
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lfoGain.connect(oscillator1.frequency);
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lfoGain.connect(oscillator2.frequency);
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oscillator1.connect(musicGain);
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oscillator2.connect(musicGain);
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oscillator1.start();
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oscillator2.start();
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lfo.start();
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musicSource = { oscillator1, oscillator2, lfo };
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isMusicPlaying = true;
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}
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function toggleMusic() {
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if (!audioContext || !musicGain) {
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initializeAudio();
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return;
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}
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gameState.musicEnabled = !gameState.musicEnabled;
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if (musicGain) {
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musicGain.gain.value = gameState.musicEnabled ? 0.3 : 0;
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}
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// Update UI
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const musicIcon = document.getElementById('music-icon');
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const musicStatus = document.getElementById('music-status');
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if (gameState.musicEnabled) {
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musicIcon.innerHTML = '<path d="M12 3v10.55c-.59-.34-1.27-.55-2-.55-2.21 0-4 1.79-4 4s1.79 4 4 4 4-1.79 4-4V7h4V3h-6z"/>';
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musicStatus.textContent = 'Music: On';
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} else {
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musicIcon.innerHTML = '<path d="M3 9v6h4l5 5V4L7 9H3zm13.5 3c0-1.77-1.02-3.29-2.5-4.03v8.05c1.48-.73 2.5-2.25 2.5-4.02zM14 3.23v2.06c2.89.86 5 3.54 5 6.71s-2.11 5.85-5 6.71v2.06c4.01-.91 7-4.49 7-8.77s-2.99-7.86-7-8.77z"/>';
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musicStatus.textContent = 'Music: Off';
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}
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}
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function showCharacterSelection() {
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document.getElementById('welcome-screen').classList.add('opacity-0', 'pointer-events-none');
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document.getElementById('character-selection').classList.remove('opacity-0', 'pointer-events-none');
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}
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alert('Please select 2 characters for your world!');
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return;
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}
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// Ensure audio is initialized when game starts
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if (!audioContext) {
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initializeAudio();
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}
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document.getElementById('world-selection').classList.add('opacity-0', 'pointer-events-none');
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document.getElementById('game-ui').classList.remove('opacity-0');
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case 'c':
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// Camera mode switching is handled separately
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break;
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case 'm':
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// Music toggle is handled separately
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break;
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}
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}
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function handleKeyUp(event) {
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