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(index):64 cdn.tailwindcss.com should not be used in production. To use Tailwind CSS in production, install it as a PostCSS plugin or use the Tailwind CLI: https://tailwindcss.com/docs/installation
Browse files(anonymous) @ (index):64
(anonymous) @ (index):64Understand this warning
OrbitControls.js:1 Uncaught SyntaxError: Cannot use import statement outside a moduleUnderstand this error
GLTFLoader.js:1 Uncaught SyntaxError: Cannot use import statement outside a moduleUnderstand this error
VM448 about:srcdoc:124 Three.js not loaded
(anonymous) @ VM448 about:srcdoc:124Understand this error
VM448 about:srcdoc:133 Uncaught (in promise) ReferenceError: THREE is not defined
at loadThreeJSModules (VM448 about:srcdoc:133:13)
at HTMLDocument.<anonymous> (VM448 about:srcdoc:126:17)
loadThreeJSModules @ VM448 about:srcdoc:133
(anonymous) @ VM448 about:srcdoc:126Understand this error
VM448 about:srcdoc:333 Three.js is not loaded properly
initThreeJS @ VM448 about:srcdoc:333
startGame @ VM448 about:srcdoc:245Understand this error
VM448 about:srcdoc:337 Ignored call to 'alert()'. The document is sandboxed, and the 'allow-modals' keyword is not set.
- index.html +77 -39
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Character World</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.167.0/build/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.167.0/examples/jsm/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.167.0/examples/jsm/loaders/GLTFLoader.js"></script>
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<style>
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body {
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margin: 0;
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@@ -188,9 +187,20 @@
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</div>
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</div>
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</div>
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<!-- Game UI -->
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<div id="game-ui" class="fixed inset-0 pointer-events-none z-20 opacity-0 transition-all">
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-
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<div class="flex items-center space-x-2">
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<div class="w-3 h-3 rounded-full bg-green-500"></div>
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<span>WASD: Move</span>
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// Initialize audio context on user interaction
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document.addEventListener('click', initializeAudio, { once: true });
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loadThreeJSModules();
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}
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// Function to dynamically load Three.js modules if needed
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function loadThreeJSModules() {
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// Check if OrbitControls is available
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if (typeof THREE.OrbitControls === 'undefined') {
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console.
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}
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// Check if GLTFLoader is available
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if (typeof THREE.GLTFLoader === 'undefined') {
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console.
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}
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}
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function initializeAudio() {
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}
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function startGame() {
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if (gameState.selectedWorldCharacters.length < 2) {
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return;
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}
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// Ensure audio is initialized when game starts
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if (!audioContext) {
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initializeAudio();
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}
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function initThreeJS() {
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if (typeof THREE === 'undefined') {
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console.error('Three.js is not loaded properly');
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// Try to
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return;
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}
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// Set up Three.js scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x87CEEB); // Sky blue
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// Add some environment objects
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addEnvironmentObjects();
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-
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// Initialize OrbitControls with fallback
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if (typeof THREE.OrbitControls !== 'undefined') {
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.enabled = false; // Start with controls disabled for follow camera
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} else {
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console.warn('OrbitControls not available, using fallback');
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controls = {
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enabled: false,
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update: () => {},
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target: new THREE.Vector3()
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};
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}
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-
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loadPlayerCharacter();
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// Load NPC characters
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} catch (error) {
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console.error('Error initializing Three.js:', error);
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// Show user-friendly error message
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-
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-
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}
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function addEnvironmentObjects() {
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// Add some trees
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}
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}
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function loadPlayerCharacter() {
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if (
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loader
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const model = gltf.scene;
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// Scale and position the RPM avatar model - adjusted for human proportions
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model.scale.set(0.8, 0.8, 0.8);
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});
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} else {
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// GLTFLoader not available, use fallback
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loadPlayerCharacterFallback();
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}
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-
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function loadPlayerCharacterFallback() {
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const group = new THREE.Group();
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// Update camera based on mode
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updateCamera(delta);
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// Update OrbitControls if enabled
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if (controls && controls.enabled) {
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controls.update();
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}
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renderer.render(scene, camera);
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// Update UI display
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document.getElementById('camera-mode-display').textContent =
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gameState.cameraMode.charAt(0).toUpperCase() + gameState.cameraMode.slice(1);
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-
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// Enable/disable OrbitControls based on mode
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if (controls && typeof controls.enabled !== 'undefined') {
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controls.enabled = (gameState.cameraMode === 'orbit');
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}
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-
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// Reset camera position for first-person mode
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if (gameState.cameraMode === 'first-person') {
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camera.rotation.set(0, 0, 0);
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}
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Character World</title>
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<script src="https://cdn.jsdelivr.net/npm/three@0.167.0/build/three.min.js"></script>
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+
<script src="https://cdn.jsdelivr.net/npm/three@0.167.0/examples/jsm/controls/OrbitControls.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.167.0/examples/jsm/loaders/GLTFLoader.min.js"></script>
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<style>
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body {
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margin: 0;
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</div>
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</div>
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</div>
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<!-- Modal for alerts -->
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<div id="modal-overlay" class="fixed inset-0 bg-black/80 backdrop-blur-sm flex items-center justify-center z-50 opacity-0 pointer-events-none transition-all">
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<div class="bg-gray-900/90 border border-white/10 rounded-xl p-6 max-w-md mx-4 shadow-2xl">
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<h3 id="modal-title" class="text-xl font-bold text-white mb-2"></h3>
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<p id="modal-message" class="text-gray-300 mb-4"></p>
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<button id="modal-close" class="w-full bg-gradient-to-r from-purple-600 to-blue-600 text-white py-2 rounded-lg font-semibold hover:from-purple-700 hover:to-blue-700 transition-all">
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+
OK
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</button>
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</div>
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</div>
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<!-- Game UI -->
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<div id="game-ui" class="fixed inset-0 pointer-events-none z-20 opacity-0 transition-all">
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<div class="absolute bottom-4 left-4 bg-gray-800 bg-opacity-70 p-4 rounded-lg">
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<div class="flex items-center space-x-2">
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<div class="w-3 h-3 rounded-full bg-green-500"></div>
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<span>WASD: Move</span>
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// Initialize audio context on user interaction
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document.addEventListener('click', initializeAudio, { once: true });
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// Check if Three.js is loaded
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if (typeof THREE === 'undefined') {
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console.error('Three.js not loaded');
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// Fallback to loading from CDN
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const script = document.createElement('script');
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script.src = 'https://cdn.jsdelivr.net/npm/three@0.167.0/build/three.min.js';
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script.onload = () => {
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console.log('Three.js loaded via fallback');
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// Now load the modules
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loadThreeJSModules();
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};
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document.head.appendChild(script);
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} else {
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// Three.js is loaded, check if modules are available
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loadThreeJSModules();
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}
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});
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// Function to dynamically load Three.js modules if needed
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function loadThreeJSModules() {
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// Check if OrbitControls is available
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if (typeof THREE.OrbitControls === 'undefined') {
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console.log('Loading OrbitControls...');
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const orbitScript = document.createElement('script');
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orbitScript.src = 'https://cdn.jsdelivr.net/npm/three@0.167.0/examples/jsm/controls/OrbitControls.min.js';
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orbitScript.onload = () => {
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console.log('OrbitControls loaded');
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};
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document.head.appendChild(orbitScript);
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}
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// Check if GLTFLoader is available
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if (typeof THREE.GLTFLoader === 'undefined') {
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console.log('Loading GLTFLoader...');
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const gltfScript = document.createElement('script');
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gltfScript.src = 'https://cdn.jsdelivr.net/npm/three@0.167.0/examples/jsm/loaders/GLTFLoader.min.js';
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gltfScript.onload = () => {
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console.log('GLTFLoader loaded');
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};
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document.head.appendChild(gltfScript);
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}
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}
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function initializeAudio() {
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}
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function startGame() {
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if (gameState.selectedWorldCharacters.length < 2) {
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// Use a custom modal instead of alert for better UX
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showModal('Selection Required', 'Please select 2 characters for your world!');
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return;
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}
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// Ensure audio is initialized when game starts
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if (!audioContext) {
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initializeAudio();
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}
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function initThreeJS() {
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if (typeof THREE === 'undefined') {
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console.error('Three.js is not loaded properly');
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// Try to load Three.js dynamically
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const script = document.createElement('script');
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script.src = 'https://cdn.jsdelivr.net/npm/three@0.167.0/build/three.min.js';
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script.onload = () => {
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console.log('Three.js loaded, retrying initialization...');
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initThreeJS(); // Retry initialization
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};
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document.head.appendChild(script);
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return;
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}
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+
// Check if required modules are available
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if (typeof THREE.OrbitControls === 'undefined') {
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console.warn('OrbitControls not available, using fallback camera controls');
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+
}
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+
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if (typeof THREE.GLTFLoader === 'undefined') {
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console.warn('GLTFLoader not available, using fallback geometry');
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+
}
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+
try {
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// Set up Three.js scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x87CEEB); // Sky blue
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// Add some environment objects
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addEnvironmentObjects();
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// Initialize OrbitControls with fallback
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+
let controls;
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if (typeof THREE.OrbitControls !== 'undefined') {
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.enabled = false; // Start with controls disabled for follow camera
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| 724 |
} else {
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+
console.warn('OrbitControls not available, using fallback camera controls');
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controls = {
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enabled: false,
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update: () => {},
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target: new THREE.Vector3()
|
| 730 |
};
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| 731 |
}
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+
window.controls = controls; // Make globally available
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+
// Load player character
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loadPlayerCharacter();
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| 736 |
// Load NPC characters
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| 748 |
} catch (error) {
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console.error('Error initializing Three.js:', error);
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| 750 |
// Show user-friendly error message
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| 751 |
+
showModal('3D Graphics Error', 'Error initializing 3D graphics. Please check your browser supports WebGL and try refreshing the page.');
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+
}
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}
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function addEnvironmentObjects() {
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// Add some trees
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}
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}
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function loadPlayerCharacter() {
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+
if (typeof THREE.GLTFLoader !== 'undefined') {
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+
const loader = new THREE.GLTFLoader();
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+
loader.load(gameState.selectedCharacter.modelUrl, (gltf) => {
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const model = gltf.scene;
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// Scale and position the RPM avatar model - adjusted for human proportions
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| 794 |
model.scale.set(0.8, 0.8, 0.8);
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});
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} else {
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// GLTFLoader not available, use fallback
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+
console.warn('GLTFLoader not available, using fallback character');
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loadPlayerCharacterFallback();
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| 847 |
}
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+
}
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function loadPlayerCharacterFallback() {
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| 850 |
const group = new THREE.Group();
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// Update camera based on mode
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updateCamera(delta);
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| 1056 |
// Update OrbitControls if enabled
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| 1057 |
+
if (controls && controls.enabled && typeof controls.update === 'function') {
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controls.update();
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| 1059 |
}
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renderer.render(scene, camera);
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// Update UI display
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| 1208 |
document.getElementById('camera-mode-display').textContent =
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| 1209 |
gameState.cameraMode.charAt(0).toUpperCase() + gameState.cameraMode.slice(1);
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| 1210 |
// Enable/disable OrbitControls based on mode
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| 1211 |
if (controls && typeof controls.enabled !== 'undefined') {
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| 1212 |
controls.enabled = (gameState.cameraMode === 'orbit');
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| 1213 |
}
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+
// Reset camera position for first-person mode
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if (gameState.cameraMode === 'first-person') {
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camera.rotation.set(0, 0, 0);
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}
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