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"""Pulse-backed OpenEnv environment implementation."""

from __future__ import annotations

import random
from uuid import uuid4

from openenv.core.env_server.interfaces import Environment
from openenv.core.env_server.types import EnvironmentMetadata, State

try:
    from ..models import PulsePhysiologyAction, PulsePhysiologyObservation
    from ..patient_state import PatientState
    from ..runtime_effects import NoisyObservation, TimePressureMechanic
    from ..tool_catalog import canonicalize_tool_name, coerce_boolean_argument
    from .atls_judge import ATLSJudge
    from .pathology_architect import PathologyArchitect, PathologyBlueprint
    from .patient_monitor import PatientMonitorVisualization
    from .pulse_engine_adapter import PulseEngineAdapter
    from .reward_engine import RewardBreakdown, RewardEngine, RewardTracker
    from .scenarios import DEFAULT_SCENARIO_ID, PatientProfile, ScenarioDefinition, get_scenario_definition
    from .tools import PulseToolExecutor
except ImportError:
    from models import PulsePhysiologyAction, PulsePhysiologyObservation
    from patient_state import PatientState
    from runtime_effects import NoisyObservation, TimePressureMechanic
    from tool_catalog import canonicalize_tool_name, coerce_boolean_argument
    from server.atls_judge import ATLSJudge
    from server.pathology_architect import PathologyArchitect, PathologyBlueprint
    from server.patient_monitor import PatientMonitorVisualization
    from server.pulse_engine_adapter import PulseEngineAdapter
    from server.reward_engine import RewardBreakdown, RewardEngine, RewardTracker
    from server.scenarios import DEFAULT_SCENARIO_ID, PatientProfile, ScenarioDefinition, get_scenario_definition
    from server.tools import PulseToolExecutor


class PulsePhysiologyEnvironment(Environment):
    """A Pulse-backed tool environment for trauma and resuscitation workflows."""

    SUPPORTS_CONCURRENT_SESSIONS: bool = True

    def __init__(
        self,
        *,
        observation_noise_level: float = 0.0,
        time_pressure_enabled: bool = False,
        time_pressure_onset_s: float = 180.0,
        time_pressure_escalation_per_minute: float = 0.15,
    ) -> None:
        self._adapter = PulseEngineAdapter()
        self._tool_executor = PulseToolExecutor(self._adapter)
        self._reward_engine = RewardEngine()
        self._monitor = PatientMonitorVisualization()
        self._atls_judge = ATLSJudge()
        self._pathology_architect = PathologyArchitect()
        self._state = State(episode_id=str(uuid4()), step_count=0)
        self._scenario: ScenarioDefinition = get_scenario_definition(DEFAULT_SCENARIO_ID)
        self._selected_patient: PatientProfile | None = None
        self._latest_patient_state: PatientState | None = None
        self._reward_tracker: RewardTracker | None = None
        self._last_reward_breakdown = RewardBreakdown()
        self._active_blueprint: PathologyBlueprint | None = None
        self._state_history: list[PatientState] = []
        self._observed_state_history: list[PatientState] = []
        self._observation_noise = NoisyObservation(observation_noise_level)
        self._time_pressure = TimePressureMechanic(
            enabled=time_pressure_enabled,
            onset_s=time_pressure_onset_s,
            escalation_per_minute=time_pressure_escalation_per_minute,
        )
        self._observation_rng = random.Random()

    def reset(
        self,
        seed: int | None = None,
        episode_id: str | None = None,
        **kwargs: object,
    ) -> PulsePhysiologyObservation:
        """Reset the environment and initialize the requested Pulse scenario."""
        self._configure_runtime_effects(kwargs)
        try:
            blueprint = self._resolve_generated_blueprint(kwargs)
        except (KeyError, TypeError, ValueError) as exc:
            raise ValueError(
                "Invalid generated pathology inputs. Provide patient_id, injury_type, and severity."
            ) from exc
        if blueprint is not None:
            self._active_blueprint = blueprint
            self._scenario = self._pathology_architect.to_scenario_definition(blueprint)
        else:
            self._active_blueprint = None
            scenario_id = kwargs.get("scenario_id")
            try:
                self._scenario = get_scenario_definition(
                    str(scenario_id) if scenario_id is not None else DEFAULT_SCENARIO_ID
                )
            except KeyError as exc:
                raise ValueError(str(exc)) from exc
        self._state = State(episode_id=episode_id or str(uuid4()), step_count=0)
        rng = random.Random(seed)
        self._observation_rng = random.Random(rng.random())
        self._selected_patient = self._scenario.choose_patient(rng)

        patient_state = self._adapter.load_patient(
            state_file=self._selected_patient.state_file,
            scenario_id=self._scenario.scenario_id,
            scenario_difficulty=self._scenario.difficulty,
            patient_id=self._selected_patient.patient_id,
        )
        if self._scenario.setup is not None:
            self._scenario.setup(self._adapter)
            patient_state = self._adapter.get_full_state()

        patient_state = self._apply_episode_rules(patient_state)
        self._latest_patient_state = patient_state
        self._reward_tracker = self._reward_engine.start_episode(self._scenario, patient_state)
        self._last_reward_breakdown = RewardBreakdown(
            reward_profile=self._scenario.reward_profile,
            difficulty_multiplier=self._reward_engine.DIFFICULTY_MULTIPLIER[self._scenario.difficulty],
            action_budget_remaining=self._reward_tracker.action_budget_remaining,
        )
        self._state_history = [patient_state]
        self._observed_state_history = []
        return self._build_observation(
            patient_state,
            reward=0.0,
            tool_result=None,
            error=None,
        )

    def step(
        self,
        action: PulsePhysiologyAction,
        timeout_s: float | None = None,
        **kwargs: object,
    ) -> PulsePhysiologyObservation:
        """Execute a named tool against the current Pulse scenario."""

        del timeout_s, kwargs
        self._state.step_count += 1
        action = action.model_copy(
            update={
                "tool_name": canonicalize_tool_name(
                    action.tool_name,
                    allowed_tools=self._tool_executor.available_tools,
                )
            }
        )

        previous_state = self._latest_patient_state or self._apply_episode_rules(self._adapter.get_full_state())
        execution = self._tool_executor.execute(action)
        current_state = self._apply_episode_rules(execution.state)
        if self._reward_tracker is None:
            self._reward_tracker = self._reward_engine.start_episode(self._scenario, previous_state)
        breakdown = self._reward_engine.score_step(
            self._reward_tracker,
            scenario=self._scenario,
            before=previous_state,
            after=current_state,
            action=action,
            success=execution.tool_result.success,
            had_error=execution.error is not None,
            time_pressure_multiplier=self._time_pressure.deterioration_multiplier(
                sim_time_s=current_state.sim_time_s,
                injury_severity=self._current_injury_severity(),
                unstable=self._is_state_unstable(current_state),
            ),
        )
        reward = breakdown.total
        self._latest_patient_state = current_state
        self._last_reward_breakdown = breakdown
        self._state_history.append(current_state)

        return self._build_observation(
            current_state,
            reward=reward,
            tool_result=execution.tool_result,
            error=execution.error,
        )

    @property
    def state(self) -> State:
        """Get the current environment state."""

        return self._state

    def get_metadata(self) -> EnvironmentMetadata:
        description = (
            "Pulse-backed trauma environment with engine-correct tools for airway, breathing, "
            "circulation, diagnostics, and decision support."
        )
        return EnvironmentMetadata(
            name="PulsePhysiologyEnvironment",
            description=description,
            version="0.4.0",
            author="OpenAI Codex",
        )

    def close(self) -> None:
        self._adapter.close()

    def _apply_episode_rules(self, state: PatientState) -> PatientState:
        done = state.done or state.sim_time_s >= self._scenario.max_time_s
        alerts = list(state.active_alerts)
        if state.sim_time_s >= self._scenario.max_time_s and "time_limit_reached" not in alerts:
            alerts.append("time_limit_reached")
        return state.model_copy(update={"done": done, "active_alerts": alerts})

    def _build_observation(
        self,
        state: PatientState,
        *,
        reward: float,
        tool_result,
        error,
    ) -> PulsePhysiologyObservation:
        observed_state, runtime_effect_metadata = self._observe_state(state)
        observed_history = [*self._observed_state_history, observed_state]
        self._observed_state_history = observed_history
        metadata = {
            "step_count": self._state.step_count,
            "scenario_description": self._scenario.description,
            "scenario_difficulty": self._scenario.difficulty,
            "reward_profile": self._scenario.reward_profile,
            "patient_pool_size": len(self._scenario.patient_pool),
            "selected_state_file": self._selected_patient.state_file if self._selected_patient is not None else None,
            "action_budget_remaining": self._reward_tracker.action_budget_remaining if self._reward_tracker is not None else None,
            "reward_breakdown": self._last_reward_breakdown.as_metadata(),
            "available_tools": self._tool_executor.available_tools,
            "patient_monitor": self._monitor.build(
                history=observed_history or [observed_state],
                action_history=self._reward_tracker.action_history if self._reward_tracker is not None else [],
                current_state=observed_state,
            ).as_dict(),
            "atls_judge": self._atls_judge.evaluate(
                state=state,
                action_history=self._reward_tracker.action_history if self._reward_tracker is not None else [],
                reward_profile=self._scenario.reward_profile,
                state_history=self._state_history,
            ).as_dict(),
            "pathology_blueprint": self._active_blueprint.as_dict() if self._active_blueprint is not None else None,
            **runtime_effect_metadata,
        }
        return PulsePhysiologyObservation.from_patient_state(
            observed_state,
            reward=reward,
            available_tools=self._tool_executor.available_tools,
            tool_result=tool_result,
            error=error,
            metadata=metadata,
        )

    def _resolve_generated_blueprint(self, kwargs: dict[str, object]) -> PathologyBlueprint | None:
        has_scenario_id = kwargs.get("scenario_id") is not None
        raw_blueprint = kwargs.get("pathology_blueprint")
        base_keys = {"patient_id", "severity"}
        selector_keys = {"injury_type", "injury_types"}
        provided_base_keys = {key for key in base_keys if kwargs.get(key) is not None}
        provided_selector_keys = {key for key in selector_keys if kwargs.get(key) is not None}
        provided_authoring_keys = provided_base_keys | provided_selector_keys

        if has_scenario_id and (raw_blueprint is not None or provided_authoring_keys):
            raise ValueError(
                "Pass either scenario_id or generated-case authoring inputs, not both."
            )

        if raw_blueprint is not None and provided_authoring_keys:
            raise ValueError(
                "Pass either pathology_blueprint or patient_id/injury_type(s)/severity, not both."
            )

        if isinstance(raw_blueprint, dict):
            raw_base_keys = {key for key in base_keys if raw_blueprint.get(key) is not None}
            raw_selector_keys = {key for key in selector_keys if raw_blueprint.get(key) is not None}
            missing_base_keys = base_keys - raw_base_keys
            if missing_base_keys:
                missing = ", ".join(sorted(missing_base_keys))
                raise ValueError(
                    f"pathology_blueprint is missing required keys: {missing}"
                )
            if not raw_selector_keys:
                raise ValueError(
                    "pathology_blueprint must include injury_type or injury_types."
                )
            return self._pathology_architect.build_blueprint(
                patient_id=str(raw_blueprint["patient_id"]),
                injury_type=(
                    str(raw_blueprint["injury_type"])
                    if raw_blueprint.get("injury_type") is not None and raw_blueprint.get("injury_types") is None
                    else None
                ),
                injury_types=raw_blueprint.get("injury_types"),
                severity=float(raw_blueprint["severity"]),
            )

        if provided_authoring_keys and not provided_base_keys:
            raise ValueError(
                "Generated-case reset requires patient_id and severity together with injury_type or injury_types."
            )

        if provided_selector_keys and len(provided_selector_keys) != 1:
            raise ValueError(
                "Generated-case reset accepts exactly one of injury_type or injury_types."
            )

        if provided_base_keys and provided_base_keys != base_keys:
            missing = ", ".join(sorted(base_keys - provided_base_keys))
            raise ValueError(
                f"Generated-case reset requires patient_id and severity together. Missing: {missing}"
            )

        if provided_base_keys == base_keys and not provided_selector_keys:
            raise ValueError(
                "Generated-case reset requires exactly one of injury_type or injury_types."
            )

        if provided_base_keys == base_keys and len(provided_selector_keys) == 1:
            return self._pathology_architect.build_blueprint(
                patient_id=str(kwargs["patient_id"]),
                injury_type=str(kwargs["injury_type"]) if kwargs.get("injury_type") is not None else None,
                injury_types=kwargs.get("injury_types"),
                severity=float(kwargs["severity"]),
            )
        return None

    def _configure_runtime_effects(self, kwargs: dict[str, object]) -> None:
        observation_noise_level = float(kwargs.get("observation_noise_level", self._observation_noise.config.noise_level))
        raw_time_pressure_enabled = kwargs.get("time_pressure_enabled", self._time_pressure.config.enabled)
        if isinstance(raw_time_pressure_enabled, str):
            time_pressure_enabled = coerce_boolean_argument(raw_time_pressure_enabled)
        else:
            time_pressure_enabled = bool(raw_time_pressure_enabled)
        time_pressure_onset_s = float(kwargs.get("time_pressure_onset_s", self._time_pressure.config.onset_s))
        time_pressure_escalation_per_minute = float(
            kwargs.get(
                "time_pressure_escalation_per_minute",
                self._time_pressure.config.escalation_per_minute,
            )
        )
        self._observation_noise = NoisyObservation(observation_noise_level)
        self._time_pressure = TimePressureMechanic(
            enabled=time_pressure_enabled,
            onset_s=time_pressure_onset_s,
            escalation_per_minute=time_pressure_escalation_per_minute,
        )

    def _observe_state(self, state: PatientState) -> tuple[PatientState, dict[str, object]]:
        observed_state, noise_metadata = self._observation_noise.apply(
            state,
            rng=self._observation_rng,
        )
        time_pressure_metadata = self._time_pressure.as_metadata(
            sim_time_s=state.sim_time_s,
            injury_severity=self._current_injury_severity(),
            unstable=self._is_state_unstable(state),
        )
        return observed_state, {
            "observation_noise": noise_metadata,
            "time_pressure": time_pressure_metadata,
        }

    def _current_injury_severity(self) -> float:
        if self._active_blueprint is not None:
            return float(self._active_blueprint.severity)
        return {"easy": 0.35, "medium": 0.6, "hard": 0.85}[self._scenario.difficulty]

    @staticmethod
    def _is_state_unstable(state: PatientState) -> bool:
        systolic = state.systolic_bp_mmhg if state.systolic_bp_mmhg is not None else 120.0
        spo2 = state.spo2 if state.spo2 is not None else 1.0
        return bool(state.active_alerts) or systolic < 95.0 or spo2 < 0.92 or state.mental_status != "alert"