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// abc_decoration.js: Creates a data structure suitable for printing a line of abc

var DynamicDecoration = require('./elements/dynamic-decoration');
var CrescendoElem = require('./elements/crescendo-element');
var GlissandoElem = require('./elements/glissando-element');
var glyphs = require('./glyphs');
var RelativeElement = require('./elements/relative-element');
var TieElem = require('./elements/tie-element');

var Decoration = function Decoration() {
	this.startDiminuendoX = undefined;
	this.startCrescendoX = undefined;
	this.minTop = 12;	// TODO-PER: this is assuming a 5-line staff. Pass that info in.
	this.minBottom = 0;
};

var closeDecoration = function (voice, decoration, pitch, width, abselem, roomtaken, dir, minPitch, accentAbove) {
	var yPos;
	for (var i = 0; i < decoration.length; i++) {
		if (decoration[i] === "staccato" || decoration[i] === "tenuto" || (decoration[i] === "accent" && !accentAbove)) {
			var symbol = "scripts." + decoration[i];
			if (decoration[i] === "accent") symbol = "scripts.sforzato";
			if (yPos === undefined)
				yPos = (dir === "down") ? pitch + 2 : minPitch - 2;
			else
				yPos = (dir === "down") ? yPos + 2 : yPos - 2;
			if (decoration[i] === "accent") {
				// Always place the accent three pitches away, no matter whether that is a line or space.
				if (dir === "up") yPos--;
				else yPos++;
			} else {
				// don't place on a stave line. The stave lines are 2,4,6,8,10
				switch (yPos) {
					case 2:
					case 4:
					case 6:
					case 8:
					case 10:
						if (dir === "up") yPos--;
						else yPos++;
						break;
				}
			}
			if (pitch > 9) yPos++; // take up some room of those that are above
			var deltaX = width / 2;
			if (glyphs.getSymbolAlign(symbol) !== "center") {
				deltaX -= (glyphs.getSymbolWidth(symbol) / 2);
			}
			abselem.addFixedX(new RelativeElement(symbol, deltaX, glyphs.getSymbolWidth(symbol), yPos));
		}
		if (decoration[i] === "slide" && abselem.heads[0]) {
			var yPos2 = abselem.heads[0].pitch;
			yPos2 -= 2; // TODO-PER: not sure what this fudge factor is.
			var blank1 = new RelativeElement("", -roomtaken - 15, 0, yPos2 - 1);
			var blank2 = new RelativeElement("", -roomtaken - 5, 0, yPos2 + 1);
			abselem.addFixedX(blank1);
			abselem.addFixedX(blank2);
			voice.addOther(new TieElem({ anchor1: blank1, anchor2: blank2, fixedY: true }));
		}
	}
	if (yPos === undefined)
		yPos = pitch;

	return { above: yPos, below: abselem.bottom };
};

var volumeDecoration = function (voice, decoration, abselem, positioning) {
	for (var i = 0; i < decoration.length; i++) {
		switch (decoration[i]) {
			case "p":
			case "mp":
			case "pp":
			case "ppp":
			case "pppp":
			case "f":
			case "ff":
			case "fff":
			case "ffff":
			case "sfz":
			case "mf":
				var elem = new DynamicDecoration(abselem, decoration[i], positioning);
				voice.addOther(elem);
		}
	}
};

var compoundDecoration = function (decoration, pitch, width, abselem, dir) {
	function highestPitch() {
		if (abselem.heads.length === 0)
			return 10;	// TODO-PER: I don't know if this can happen, but we'll return the top of the staff if so.
		var pitch = abselem.heads[0].pitch;
		for (var i = 1; i < abselem.heads.length; i++)
			pitch = Math.max(pitch, abselem.heads[i].pitch);
		return pitch;
	}
	function lowestPitch() {
		if (abselem.heads.length === 0)
			return 2;	// TODO-PER: I don't know if this can happen, but we'll return the bottom of the staff if so.
		var pitch = abselem.heads[0].pitch;
		for (var i = 1; i < abselem.heads.length; i++)
			pitch = Math.min(pitch, abselem.heads[i].pitch);
		return pitch;
	}
	function compoundDecoration(symbol, count) {
		var placement = (dir === 'down') ? lowestPitch() + 1 : highestPitch() + 9;
		if (dir !== 'down' && count === 1)
			placement--;
		var deltaX = width / 2;
		deltaX += (dir === 'down') ? -5 : 3;
		for (var i = 0; i < count; i++) {
			placement -= 1;
			abselem.addFixedX(new RelativeElement(symbol, deltaX, glyphs.getSymbolWidth(symbol), placement));
		}
	}

	for (var i = 0; i < decoration.length; i++) {
		switch (decoration[i]) {
			case "/": compoundDecoration("flags.ugrace", 1); break;
			case "//": compoundDecoration("flags.ugrace", 2); break;
			case "///": compoundDecoration("flags.ugrace", 3); break;
			case "////": compoundDecoration("flags.ugrace", 4); break;
		}
	}
};

var stackedDecoration = function (decoration, width, abselem, yPos, positioning, minTop, minBottom, accentAbove) {
	function incrementPlacement(placement, height) {
		if (placement === 'above')
			yPos.above += height;
		else
			yPos.below -= height;
	}
	function getPlacement(placement) {
		var y;
		if (placement === 'above') {
			y = yPos.above;
			if (y < minTop)
				y = minTop;
		} else {
			y = yPos.below;
			if (y > minBottom)
				y = minBottom;
		}
		return y;
	}
	function textDecoration(text, placement, anchor) {
		var y = getPlacement(placement);
		var textFudge = 2;
		var textHeight = 5;
		// TODO-PER: Get the height of the current font and use that for the thickness.
		abselem.addFixedX(new RelativeElement(text, width / 2, 0, y + textFudge, { type: "decoration", klass: 'ornament', thickness: 3, anchor: anchor }));

		incrementPlacement(placement, textHeight);
	}
	function symbolDecoration(symbol, placement) {
		var deltaX = width / 2;
		if (glyphs.getSymbolAlign(symbol) !== "center") {
			deltaX -= (glyphs.getSymbolWidth(symbol) / 2);
		}
		var height = glyphs.symbolHeightInPitches(symbol) + 1; // adding a little padding so nothing touches.
		var y = getPlacement(placement);
		y = (placement === 'above') ? y + height / 2 : y - height / 2;// Center the element vertically.
		abselem.addFixedX(new RelativeElement(symbol, deltaX, glyphs.getSymbolWidth(symbol), y, { klass: 'ornament', thickness: glyphs.symbolHeightInPitches(symbol), position: placement }));

		incrementPlacement(placement, height);
	}

	var symbolList = {
		"+": "scripts.stopped",
		"open": "scripts.open",
		"snap": "scripts.snap",
		"wedge": "scripts.wedge",
		"thumb": "scripts.thumb",
		"shortphrase": "scripts.shortphrase",
		"mediumphrase": "scripts.mediumphrase",
		"longphrase": "scripts.longphrase",
		"trill": "scripts.trill",
		"roll": "scripts.roll",
		"irishroll": "scripts.roll",
		"marcato": "scripts.umarcato",
		"dmarcato": "scripts.dmarcato",
		"umarcato": "scripts.umarcato",
		"turn": "scripts.turn",
		"uppermordent": "scripts.prall",
		"pralltriller": "scripts.prall",
		"mordent": "scripts.mordent",
		"lowermordent": "scripts.mordent",
		"downbow": "scripts.downbow",
		"upbow": "scripts.upbow",
		"fermata": "scripts.ufermata",
		"invertedfermata": "scripts.dfermata",
		"breath": ",",
		"coda": "scripts.coda",
		"segno": "scripts.segno"
	};

	var hasOne = false;
	for (var i = 0; i < decoration.length; i++) {
		switch (decoration[i]) {
			case "0":
			case "1":
			case "2":
			case "3":
			case "4":
			case "5":
			case "D.C.":
			case "D.S.":
				textDecoration(decoration[i], positioning, 'middle');
				hasOne = true;
				break;
			case "D.C.alcoda":
				textDecoration("D.C. al coda", positioning, 'end');
				hasOne = true;
				break;
			case "D.C.alfine":
				textDecoration("D.C. al fine", positioning, 'end');
				hasOne = true;
				break;
			case "D.S.alcoda":
				textDecoration("D.S. al coda", positioning, 'end');
				hasOne = true;
				break;
			case "D.S.alfine":
				textDecoration("D.S. al fine", positioning, 'end');
				hasOne = true;
				break;
			case "fine":
				textDecoration("FINE", positioning, 'middle');
				hasOne = true;
				break;
			case "+":
			case "open":
			case "snap":
			case "wedge":
			case "thumb":
			case "shortphrase":
			case "mediumphrase":
			case "longphrase":
			case "trill":
			case "roll":
			case "irishroll":
			case "marcato":
			case "dmarcato":
			case "turn":
			case "uppermordent":
			case "pralltriller":
			case "mordent":
			case "lowermordent":
			case "downbow":
			case "upbow":
			case "fermata":
			case "breath":
			case "umarcato":
			case "coda":
			case "segno":
				symbolDecoration(symbolList[decoration[i]], positioning);
				hasOne = true;
				break;
			case "invertedfermata":
				symbolDecoration(symbolList[decoration[i]], 'below');
				hasOne = true;
				break;
			case "mark":
				abselem.klass = "mark";
				break;
			case "accent":
				if (accentAbove) {
					symbolDecoration("scripts.sforzato", positioning);
					hasOne = true;
				}
				break;	
		}
	}
	return hasOne;
};

function leftDecoration(decoration, abselem, roomtaken) {
	for (var i = 0; i < decoration.length; i++) {
		switch (decoration[i]) {
			case "arpeggio":
				// The arpeggio symbol is the height of a note (that is, two Y units). This stacks as many as we need to go from the
				// top note to the bottom note. The arpeggio should also be a little taller than the stacked notes, so there is an extra
				// one drawn and it is offset by half of a note height (that is, one Y unit).
				for (var j = abselem.abcelem.minpitch - 1; j <= abselem.abcelem.maxpitch; j += 2) {
					abselem.addExtra(
						new RelativeElement(
							"scripts.arpeggio",
							-glyphs.getSymbolWidth("scripts.arpeggio") * 2 - roomtaken,
							0,
							j + 2,
							{ klass: 'ornament', thickness: glyphs.symbolHeightInPitches("scripts.arpeggio") }
						)
					);
				}
				break;
		}
	}
}

Decoration.prototype.dynamicDecoration = function (voice, decoration, abselem, positioning) {
	var diminuendo;
	var crescendo;
	var glissando;
	for (var i = 0; i < decoration.length; i++) {
		switch (decoration[i]) {
			case "diminuendo(":
				this.startDiminuendoX = abselem;
				diminuendo = undefined;
				break;
			case "diminuendo)":
				diminuendo = { start: this.startDiminuendoX, stop: abselem };
				this.startDiminuendoX = undefined;
				break;
			case "crescendo(":
				this.startCrescendoX = abselem;
				crescendo = undefined;
				break;
			case "crescendo)":
				crescendo = { start: this.startCrescendoX, stop: abselem };
				this.startCrescendoX = undefined;
				break;
			case '~(':
			case "glissando(":
				this.startGlissandoX = abselem;
				glissando = undefined;
				break;
			case '~)':
			case "glissando)":
				glissando = { start: this.startGlissandoX, stop: abselem };
				this.startGlissandoX = undefined;
				break;
		}
	}
	if (diminuendo) {
		voice.addOther(new CrescendoElem(diminuendo.start, diminuendo.stop, ">", positioning));
	}
	if (crescendo) {
		voice.addOther(new CrescendoElem(crescendo.start, crescendo.stop, "<", positioning));
	}
	if (glissando) {
		voice.addOther(new GlissandoElem(glissando.start, glissando.stop));
	}
};

Decoration.prototype.createDecoration = function (voice, decoration, pitch, width, abselem, roomtaken, dir, minPitch, positioning, hasVocals, accentAbove) {
	if (!positioning)
		positioning = { ornamentPosition: 'above', volumePosition: hasVocals ? 'above' : 'below', dynamicPosition: hasVocals ? 'above' : 'below' };
	// These decorations don't affect the placement of other decorations
	volumeDecoration(voice, decoration, abselem, positioning.volumePosition);
	this.dynamicDecoration(voice, decoration, abselem, positioning.dynamicPosition);
	compoundDecoration(decoration, pitch, width, abselem, dir);

	// treat staccato, accent, and tenuto first (may need to shift other markers)
	var yPos = closeDecoration(voice, decoration, pitch, width, abselem, roomtaken, dir, minPitch, accentAbove);
	// yPos is an object containing 'above' and 'below'. That is the placement of the next symbol on either side.

	yPos.above = Math.max(yPos.above, this.minTop);
	yPos.below = Math.min(yPos.below, minPitch);
	var hasOne = stackedDecoration(decoration, width, abselem, yPos, positioning.ornamentPosition, this.minTop, minPitch, accentAbove);
	//if (hasOne) {
		//			abselem.top = Math.max(yPos.above + 3, abselem.top); // TODO-PER: Not sure why we need this fudge factor.
	//}
	leftDecoration(decoration, abselem, roomtaken);
};

module.exports = Decoration;