1.1
Browse files- VitaMahjong.html +600 -0
VitaMahjong.html
ADDED
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| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Vita Mahjong</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
@keyframes tileHover {
|
| 11 |
+
0% { transform: translateY(0); }
|
| 12 |
+
50% { transform: translateY(-5px); }
|
| 13 |
+
100% { transform: translateY(0); }
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
.tile-hover:hover {
|
| 17 |
+
animation: tileHover 0.3s ease;
|
| 18 |
+
transform: translateY(-5px);
|
| 19 |
+
box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.2);
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
.tile-selected {
|
| 23 |
+
transform: translateY(-15px);
|
| 24 |
+
box-shadow: 0 20px 25px -5px rgba(0, 0, 0, 0.2);
|
| 25 |
+
z-index: 10;
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
.tile-matched {
|
| 29 |
+
animation: fadeOut 0.5s ease forwards;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
@keyframes fadeOut {
|
| 33 |
+
to {
|
| 34 |
+
opacity: 0;
|
| 35 |
+
transform: scale(0.8);
|
| 36 |
+
}
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
.board-container {
|
| 40 |
+
perspective: 1000px;
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
.tile {
|
| 44 |
+
transition: all 0.3s ease;
|
| 45 |
+
transform-style: preserve-3d;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.tile-inner {
|
| 49 |
+
position: relative;
|
| 50 |
+
width: 100%;
|
| 51 |
+
height: 100%;
|
| 52 |
+
transform-style: preserve-3d;
|
| 53 |
+
}
|
| 54 |
+
|
| 55 |
+
.tile-front, .tile-back {
|
| 56 |
+
position: absolute;
|
| 57 |
+
width: 100%;
|
| 58 |
+
height: 100%;
|
| 59 |
+
backface-visibility: hidden;
|
| 60 |
+
border-radius: 8px;
|
| 61 |
+
display: flex;
|
| 62 |
+
align-items: center;
|
| 63 |
+
justify-content: center;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.tile-front {
|
| 67 |
+
background: linear-gradient(145deg, #f0f0f0, #ffffff);
|
| 68 |
+
transform: rotateY(180deg);
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.tile-back {
|
| 72 |
+
background: linear-gradient(145deg, #4f46e5, #7c3aed);
|
| 73 |
+
color: white;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
.flipped {
|
| 77 |
+
transform: rotateY(180deg);
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.level-complete {
|
| 81 |
+
animation: pulse 2s infinite;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
@keyframes pulse {
|
| 85 |
+
0% { transform: scale(1); }
|
| 86 |
+
50% { transform: scale(1.05); }
|
| 87 |
+
100% { transform: scale(1); }
|
| 88 |
+
}
|
| 89 |
+
</style>
|
| 90 |
+
</head>
|
| 91 |
+
<body class="bg-gray-100 min-h-screen font-sans">
|
| 92 |
+
<div class="container mx-auto px-4 py-8">
|
| 93 |
+
<!-- Header -->
|
| 94 |
+
<header class="flex justify-between items-center mb-8">
|
| 95 |
+
<div class="flex items-center">
|
| 96 |
+
<i class="fas fa-dragon text-4xl text-purple-600 mr-3"></i>
|
| 97 |
+
<h1 class="text-3xl font-bold text-gray-800">Vita Mahjong</h1>
|
| 98 |
+
</div>
|
| 99 |
+
<div class="flex items-center space-x-4">
|
| 100 |
+
<div class="bg-white rounded-lg shadow p-3 flex items-center">
|
| 101 |
+
<i class="fas fa-clock text-purple-600 mr-2"></i>
|
| 102 |
+
<span id="timer" class="font-bold">00:00</span>
|
| 103 |
+
</div>
|
| 104 |
+
<div class="bg-white rounded-lg shadow p-3 flex items-center">
|
| 105 |
+
<i class="fas fa-layer-group text-purple-600 mr-2"></i>
|
| 106 |
+
<span id="level" class="font-bold">Level 1</span>
|
| 107 |
+
</div>
|
| 108 |
+
<div class="bg-white rounded-lg shadow p-3 flex items-center">
|
| 109 |
+
<i class="fas fa-star text-yellow-500 mr-2"></i>
|
| 110 |
+
<span id="score" class="font-bold">0</span>
|
| 111 |
+
</div>
|
| 112 |
+
</div>
|
| 113 |
+
</header>
|
| 114 |
+
|
| 115 |
+
<!-- Game Controls -->
|
| 116 |
+
<div class="flex justify-between mb-6">
|
| 117 |
+
<div class="flex space-x-3">
|
| 118 |
+
<button id="new-game" class="bg-purple-600 hover:bg-purple-700 text-white px-4 py-2 rounded-lg shadow flex items-center">
|
| 119 |
+
<i class="fas fa-plus-circle mr-2"></i> New Game
|
| 120 |
+
</button>
|
| 121 |
+
<button id="hint" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg shadow flex items-center">
|
| 122 |
+
<i class="fas fa-lightbulb mr-2"></i> Hint
|
| 123 |
+
</button>
|
| 124 |
+
</div>
|
| 125 |
+
<div>
|
| 126 |
+
<button id="sound-toggle" class="bg-gray-200 hover:bg-gray-300 text-gray-800 px-4 py-2 rounded-lg shadow flex items-center">
|
| 127 |
+
<i class="fas fa-volume-up mr-2"></i> Sound On
|
| 128 |
+
</button>
|
| 129 |
+
</div>
|
| 130 |
+
</div>
|
| 131 |
+
|
| 132 |
+
<!-- Game Board -->
|
| 133 |
+
<div class="board-container bg-white rounded-xl shadow-xl p-6 mb-6">
|
| 134 |
+
<div id="board" class="grid grid-cols-8 gap-3 mx-auto"></div>
|
| 135 |
+
</div>
|
| 136 |
+
|
| 137 |
+
<!-- Game Status -->
|
| 138 |
+
<div id="game-status" class="text-center mb-6 hidden">
|
| 139 |
+
<div class="inline-block bg-green-100 border-l-4 border-green-500 text-green-700 p-4 rounded-lg">
|
| 140 |
+
<p class="font-bold">Level Complete!</p>
|
| 141 |
+
</div>
|
| 142 |
+
</div>
|
| 143 |
+
|
| 144 |
+
<!-- Level Complete Modal -->
|
| 145 |
+
<div id="level-complete-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
|
| 146 |
+
<div class="bg-white rounded-xl shadow-2xl p-8 max-w-md w-full level-complete">
|
| 147 |
+
<div class="text-center">
|
| 148 |
+
<div class="text-6xl text-yellow-500 mb-4">
|
| 149 |
+
<i class="fas fa-trophy"></i>
|
| 150 |
+
</div>
|
| 151 |
+
<h2 class="text-3xl font-bold text-gray-800 mb-2">Level Complete!</h2>
|
| 152 |
+
<p class="text-gray-600 mb-6">Great job! Ready for the next challenge?</p>
|
| 153 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
| 154 |
+
<div class="bg-purple-50 rounded-lg p-3">
|
| 155 |
+
<p class="text-sm text-purple-600">Time</p>
|
| 156 |
+
<p id="level-time" class="font-bold text-xl">00:45</p>
|
| 157 |
+
</div>
|
| 158 |
+
<div class="bg-purple-50 rounded-lg p-3">
|
| 159 |
+
<p class="text-sm text-purple-600">Score</p>
|
| 160 |
+
<p id="level-score" class="font-bold text-xl">+250</p>
|
| 161 |
+
</div>
|
| 162 |
+
</div>
|
| 163 |
+
<button id="next-level" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-3 rounded-lg shadow-lg font-bold">
|
| 164 |
+
Next Level <i class="fas fa-arrow-right ml-2"></i>
|
| 165 |
+
</button>
|
| 166 |
+
</div>
|
| 167 |
+
</div>
|
| 168 |
+
</div>
|
| 169 |
+
|
| 170 |
+
<!-- Game Over Modal -->
|
| 171 |
+
<div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
|
| 172 |
+
<div class="bg-white rounded-xl shadow-2xl p-8 max-w-md w-full">
|
| 173 |
+
<div class="text-center">
|
| 174 |
+
<div class="text-6xl text-red-500 mb-4">
|
| 175 |
+
<i class="fas fa-gamepad"></i>
|
| 176 |
+
</div>
|
| 177 |
+
<h2 class="text-3xl font-bold text-gray-800 mb-2">Game Over</h2>
|
| 178 |
+
<p class="text-gray-600 mb-6">Better luck next time!</p>
|
| 179 |
+
<div class="grid grid-cols-2 gap-4 mb-6">
|
| 180 |
+
<div class="bg-purple-50 rounded-lg p-3">
|
| 181 |
+
<p class="text-sm text-purple-600">Level Reached</p>
|
| 182 |
+
<p id="final-level" class="font-bold text-xl">3</p>
|
| 183 |
+
</div>
|
| 184 |
+
<div class="bg-purple-50 rounded-lg p-3">
|
| 185 |
+
<p class="text-sm text-purple-600">Total Score</p>
|
| 186 |
+
<p id="final-score" class="font-bold text-xl">750</p>
|
| 187 |
+
</div>
|
| 188 |
+
</div>
|
| 189 |
+
<button id="play-again" class="w-full bg-purple-600 hover:bg-purple-700 text-white py-3 rounded-lg shadow-lg font-bold">
|
| 190 |
+
Play Again <i class="fas fa-redo ml-2"></i>
|
| 191 |
+
</button>
|
| 192 |
+
</div>
|
| 193 |
+
</div>
|
| 194 |
+
</div>
|
| 195 |
+
</div>
|
| 196 |
+
|
| 197 |
+
<script>
|
| 198 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 199 |
+
// Game state
|
| 200 |
+
const state = {
|
| 201 |
+
board: [],
|
| 202 |
+
level: 1,
|
| 203 |
+
score: 0,
|
| 204 |
+
time: 0,
|
| 205 |
+
timerInterval: null,
|
| 206 |
+
selectedTiles: [],
|
| 207 |
+
matchedPairs: 0,
|
| 208 |
+
totalPairs: 0,
|
| 209 |
+
soundEnabled: true,
|
| 210 |
+
gameActive: false
|
| 211 |
+
};
|
| 212 |
+
|
| 213 |
+
// DOM elements
|
| 214 |
+
const boardElement = document.getElementById('board');
|
| 215 |
+
const timerElement = document.getElementById('timer');
|
| 216 |
+
const levelElement = document.getElementById('level');
|
| 217 |
+
const scoreElement = document.getElementById('score');
|
| 218 |
+
const newGameButton = document.getElementById('new-game');
|
| 219 |
+
const hintButton = document.getElementById('hint');
|
| 220 |
+
const soundToggleButton = document.getElementById('sound-toggle');
|
| 221 |
+
const gameStatusElement = document.getElementById('game-status');
|
| 222 |
+
const levelCompleteModal = document.getElementById('level-complete-modal');
|
| 223 |
+
const gameOverModal = document.getElementById('game-over-modal');
|
| 224 |
+
const nextLevelButton = document.getElementById('next-level');
|
| 225 |
+
const playAgainButton = document.getElementById('play-again');
|
| 226 |
+
const levelTimeElement = document.getElementById('level-time');
|
| 227 |
+
const levelScoreElement = document.getElementById('level-score');
|
| 228 |
+
const finalLevelElement = document.getElementById('final-level');
|
| 229 |
+
const finalScoreElement = document.getElementById('final-score');
|
| 230 |
+
|
| 231 |
+
// Tile types (Vita Mahjong style)
|
| 232 |
+
const tileTypes = [
|
| 233 |
+
'1m', '2m', '3m', '4m', '5m', '6m', '7m', '8m', '9m', // Characters
|
| 234 |
+
'1s', '2s', '3s', '4s', '5s', '6s', '7s', '8s', '9s', // Bamboo
|
| 235 |
+
'1p', '2p', '3p', '4p', '5p', '6p', '7p', '8p', '9p', // Circles
|
| 236 |
+
'ew', 'sw', 'ww', 'nw', // Winds
|
| 237 |
+
'wd', 'gd', 'rd' // Dragons
|
| 238 |
+
];
|
| 239 |
+
|
| 240 |
+
// Initialize game
|
| 241 |
+
function initGame() {
|
| 242 |
+
state.level = 1;
|
| 243 |
+
state.score = 0;
|
| 244 |
+
state.time = 0;
|
| 245 |
+
state.matchedPairs = 0;
|
| 246 |
+
state.gameActive = true;
|
| 247 |
+
|
| 248 |
+
clearInterval(state.timerInterval);
|
| 249 |
+
startTimer();
|
| 250 |
+
|
| 251 |
+
updateUI();
|
| 252 |
+
createBoard();
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
// Create game board based on current level
|
| 256 |
+
function createBoard() {
|
| 257 |
+
boardElement.innerHTML = '';
|
| 258 |
+
state.board = [];
|
| 259 |
+
state.selectedTiles = [];
|
| 260 |
+
state.matchedPairs = 0;
|
| 261 |
+
|
| 262 |
+
// Determine number of pairs based on level
|
| 263 |
+
const pairs = Math.min(4 + state.level, 32); // Max 32 pairs (64 tiles)
|
| 264 |
+
state.totalPairs = pairs;
|
| 265 |
+
|
| 266 |
+
// Create array of tile pairs
|
| 267 |
+
let tiles = [];
|
| 268 |
+
const availableTypes = [...tileTypes].sort(() => 0.5 - Math.random()).slice(0, pairs);
|
| 269 |
+
|
| 270 |
+
availableTypes.forEach(type => {
|
| 271 |
+
tiles.push(type, type);
|
| 272 |
+
});
|
| 273 |
+
|
| 274 |
+
// Shuffle tiles
|
| 275 |
+
tiles = shuffleArray(tiles);
|
| 276 |
+
|
| 277 |
+
// Create board matrix (8 columns, rows as needed)
|
| 278 |
+
const cols = 8;
|
| 279 |
+
const rows = Math.ceil(tiles.length / cols);
|
| 280 |
+
|
| 281 |
+
for (let i = 0; i < rows; i++) {
|
| 282 |
+
const row = [];
|
| 283 |
+
for (let j = 0; j < cols; j++) {
|
| 284 |
+
const index = i * cols + j;
|
| 285 |
+
if (index < tiles.length) {
|
| 286 |
+
row.push({
|
| 287 |
+
type: tiles[index],
|
| 288 |
+
flipped: false,
|
| 289 |
+
matched: false,
|
| 290 |
+
row: i,
|
| 291 |
+
col: j
|
| 292 |
+
});
|
| 293 |
+
} else {
|
| 294 |
+
row.push(null); // Empty slot for uneven boards
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
state.board.push(row);
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
// Render tiles
|
| 301 |
+
renderBoard();
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
// Render the game board
|
| 305 |
+
function renderBoard() {
|
| 306 |
+
boardElement.innerHTML = '';
|
| 307 |
+
|
| 308 |
+
// Calculate grid rows based on board rows
|
| 309 |
+
boardElement.className = `grid gap-3 mx-auto`;
|
| 310 |
+
boardElement.style.gridTemplateColumns = `repeat(8, minmax(0, 1fr))`;
|
| 311 |
+
|
| 312 |
+
state.board.forEach((row, rowIndex) => {
|
| 313 |
+
row.forEach((tile, colIndex) => {
|
| 314 |
+
if (!tile) return;
|
| 315 |
+
|
| 316 |
+
const tileElement = document.createElement('div');
|
| 317 |
+
tileElement.className = `tile aspect-square cursor-pointer transition-all duration-300 ${tile.matched ? 'opacity-0' : ''}`;
|
| 318 |
+
|
| 319 |
+
tileElement.innerHTML = `
|
| 320 |
+
<div class="tile-inner ${tile.flipped ? 'flipped' : ''}">
|
| 321 |
+
<div class="tile-back flex items-center justify-center">
|
| 322 |
+
<i class="fas fa-dragon text-2xl"></i>
|
| 323 |
+
</div>
|
| 324 |
+
<div class="tile-front">
|
| 325 |
+
<span class="text-3xl font-bold">${getTileSymbol(tile.type)}</span>
|
| 326 |
+
</div>
|
| 327 |
+
</div>
|
| 328 |
+
`;
|
| 329 |
+
|
| 330 |
+
tileElement.addEventListener('click', () => handleTileClick(tile));
|
| 331 |
+
|
| 332 |
+
if (!tile.matched) {
|
| 333 |
+
tileElement.classList.add('tile-hover');
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
boardElement.appendChild(tileElement);
|
| 337 |
+
});
|
| 338 |
+
});
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
// Handle tile click
|
| 342 |
+
function handleTileClick(tile) {
|
| 343 |
+
if (!state.gameActive || tile.matched || tile.flipped || state.selectedTiles.length >= 2) {
|
| 344 |
+
return;
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
// Flip the tile
|
| 348 |
+
tile.flipped = true;
|
| 349 |
+
state.selectedTiles.push(tile);
|
| 350 |
+
|
| 351 |
+
// Play sound
|
| 352 |
+
if (state.soundEnabled) {
|
| 353 |
+
playSound('flip');
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
renderBoard();
|
| 357 |
+
|
| 358 |
+
// Check for match if two tiles are selected
|
| 359 |
+
if (state.selectedTiles.length === 2) {
|
| 360 |
+
const [tile1, tile2] = state.selectedTiles;
|
| 361 |
+
|
| 362 |
+
if (tile1.type === tile2.type) {
|
| 363 |
+
// Match found
|
| 364 |
+
tile1.matched = true;
|
| 365 |
+
tile2.matched = true;
|
| 366 |
+
state.matchedPairs++;
|
| 367 |
+
state.score += 50 * state.level;
|
| 368 |
+
|
| 369 |
+
// Play success sound
|
| 370 |
+
if (state.soundEnabled) {
|
| 371 |
+
playSound('match');
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
// Check if level is complete
|
| 375 |
+
if (state.matchedPairs === state.totalPairs) {
|
| 376 |
+
levelComplete();
|
| 377 |
+
}
|
| 378 |
+
|
| 379 |
+
// Clear selection after delay
|
| 380 |
+
setTimeout(() => {
|
| 381 |
+
state.selectedTiles = [];
|
| 382 |
+
renderBoard();
|
| 383 |
+
}, 500);
|
| 384 |
+
} else {
|
| 385 |
+
// No match
|
| 386 |
+
setTimeout(() => {
|
| 387 |
+
tile1.flipped = false;
|
| 388 |
+
tile2.flipped = false;
|
| 389 |
+
state.selectedTiles = [];
|
| 390 |
+
renderBoard();
|
| 391 |
+
|
| 392 |
+
// Play mismatch sound
|
| 393 |
+
if (state.soundEnabled) {
|
| 394 |
+
playSound('mismatch');
|
| 395 |
+
}
|
| 396 |
+
}, 1000);
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
updateUI();
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
// Level complete
|
| 404 |
+
function levelComplete() {
|
| 405 |
+
state.gameActive = false;
|
| 406 |
+
clearInterval(state.timerInterval);
|
| 407 |
+
|
| 408 |
+
// Calculate bonus points based on time
|
| 409 |
+
const timeBonus = Math.max(0, 300 - state.time);
|
| 410 |
+
state.score += timeBonus;
|
| 411 |
+
|
| 412 |
+
// Show level complete modal
|
| 413 |
+
levelTimeElement.textContent = formatTime(state.time);
|
| 414 |
+
levelScoreElement.textContent = `+${timeBonus}`;
|
| 415 |
+
levelCompleteModal.classList.remove('hidden');
|
| 416 |
+
|
| 417 |
+
updateUI();
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
// Next level
|
| 421 |
+
function nextLevel() {
|
| 422 |
+
state.level++;
|
| 423 |
+
state.time = 0;
|
| 424 |
+
state.gameActive = true;
|
| 425 |
+
|
| 426 |
+
levelCompleteModal.classList.add('hidden');
|
| 427 |
+
startTimer();
|
| 428 |
+
createBoard();
|
| 429 |
+
updateUI();
|
| 430 |
+
|
| 431 |
+
// Show level up message
|
| 432 |
+
gameStatusElement.classList.remove('hidden');
|
| 433 |
+
gameStatusElement.querySelector('p').textContent = `Level ${state.level}!`;
|
| 434 |
+
|
| 435 |
+
setTimeout(() => {
|
| 436 |
+
gameStatusElement.classList.add('hidden');
|
| 437 |
+
}, 2000);
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
// Game over
|
| 441 |
+
function gameOver() {
|
| 442 |
+
state.gameActive = false;
|
| 443 |
+
clearInterval(state.timerInterval);
|
| 444 |
+
|
| 445 |
+
// Update final stats
|
| 446 |
+
finalLevelElement.textContent = state.level;
|
| 447 |
+
finalScoreElement.textContent = state.score;
|
| 448 |
+
|
| 449 |
+
// Show game over modal
|
| 450 |
+
gameOverModal.classList.remove('hidden');
|
| 451 |
+
}
|
| 452 |
+
|
| 453 |
+
// Start timer
|
| 454 |
+
function startTimer() {
|
| 455 |
+
state.time = 0;
|
| 456 |
+
updateTimerDisplay();
|
| 457 |
+
|
| 458 |
+
state.timerInterval = setInterval(() => {
|
| 459 |
+
state.time++;
|
| 460 |
+
updateTimerDisplay();
|
| 461 |
+
|
| 462 |
+
// Game over if time exceeds limit (5 minutes)
|
| 463 |
+
if (state.time >= 300) {
|
| 464 |
+
gameOver();
|
| 465 |
+
}
|
| 466 |
+
}, 1000);
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
// Update timer display
|
| 470 |
+
function updateTimerDisplay() {
|
| 471 |
+
timerElement.textContent = formatTime(state.time);
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
// Format time as MM:SS
|
| 475 |
+
function formatTime(seconds) {
|
| 476 |
+
const mins = Math.floor(seconds / 60).toString().padStart(2, '0');
|
| 477 |
+
const secs = (seconds % 60).toString().padStart(2, '0');
|
| 478 |
+
return `${mins}:${secs}`;
|
| 479 |
+
}
|
| 480 |
+
|
| 481 |
+
// Update UI elements
|
| 482 |
+
function updateUI() {
|
| 483 |
+
levelElement.textContent = `Level ${state.level}`;
|
| 484 |
+
scoreElement.textContent = state.score;
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
// Get tile symbol for display
|
| 488 |
+
function getTileSymbol(type) {
|
| 489 |
+
const symbols = {
|
| 490 |
+
'1m': '一', '2m': '二', '3m': '三', '4m': '四', '5m': '五',
|
| 491 |
+
'6m': '��', '7m': '七', '8m': '八', '9m': '九',
|
| 492 |
+
'1s': '1', '2s': '2', '3s': '3', '4s': '4', '5s': '5',
|
| 493 |
+
'6s': '6', '7s': '7', '8s': '8', '9s': '9',
|
| 494 |
+
'1p': '❶', '2p': '❷', '3p': '❸', '4p': '❹', '5p': '❺',
|
| 495 |
+
'6p': '❻', '7p': '❼', '8p': '❽', '9p': '❾',
|
| 496 |
+
'ew': '東', 'sw': '南', 'ww': '西', 'nw': '北',
|
| 497 |
+
'wd': '白', 'gd': '發', 'rd': '中'
|
| 498 |
+
};
|
| 499 |
+
return symbols[type] || type;
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
// Shuffle array
|
| 503 |
+
function shuffleArray(array) {
|
| 504 |
+
const newArray = [...array];
|
| 505 |
+
for (let i = newArray.length - 1; i > 0; i--) {
|
| 506 |
+
const j = Math.floor(Math.random() * (i + 1));
|
| 507 |
+
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
|
| 508 |
+
}
|
| 509 |
+
return newArray;
|
| 510 |
+
}
|
| 511 |
+
|
| 512 |
+
// Play sound
|
| 513 |
+
function playSound(type) {
|
| 514 |
+
// In a real implementation, you would play actual sound files
|
| 515 |
+
console.log(`Playing ${type} sound`);
|
| 516 |
+
}
|
| 517 |
+
|
| 518 |
+
// Provide hint
|
| 519 |
+
function provideHint() {
|
| 520 |
+
if (!state.gameActive || state.matchedPairs === state.totalPairs) {
|
| 521 |
+
return;
|
| 522 |
+
}
|
| 523 |
+
|
| 524 |
+
// Find all unflipped, unmatched tiles
|
| 525 |
+
const unflippedTiles = [];
|
| 526 |
+
state.board.forEach(row => {
|
| 527 |
+
row.forEach(tile => {
|
| 528 |
+
if (tile && !tile.flipped && !tile.matched) {
|
| 529 |
+
unflippedTiles.push(tile);
|
| 530 |
+
}
|
| 531 |
+
});
|
| 532 |
+
});
|
| 533 |
+
|
| 534 |
+
if (unflippedTiles.length < 2) return;
|
| 535 |
+
|
| 536 |
+
// Find a matching pair
|
| 537 |
+
const tileCount = {};
|
| 538 |
+
let hintTile1 = null;
|
| 539 |
+
let hintTile2 = null;
|
| 540 |
+
|
| 541 |
+
for (const tile of unflippedTiles) {
|
| 542 |
+
if (tileCount[tile.type]) {
|
| 543 |
+
hintTile1 = tileCount[tile.type];
|
| 544 |
+
hintTile2 = tile;
|
| 545 |
+
break;
|
| 546 |
+
}
|
| 547 |
+
tileCount[tile.type] = tile;
|
| 548 |
+
}
|
| 549 |
+
|
| 550 |
+
if (hintTile1 && hintTile2) {
|
| 551 |
+
// Highlight the hint tiles
|
| 552 |
+
const tileElements = boardElement.querySelectorAll('.tile');
|
| 553 |
+
|
| 554 |
+
tileElements.forEach((element, index) => {
|
| 555 |
+
const row = Math.floor(index / 8);
|
| 556 |
+
const col = index % 8;
|
| 557 |
+
const tile = state.board[row]?.[col];
|
| 558 |
+
|
| 559 |
+
if (tile === hintTile1 || tile === hintTile2) {
|
| 560 |
+
element.classList.add('ring-4', 'ring-yellow-400', 'ring-opacity-75');
|
| 561 |
+
|
| 562 |
+
// Remove highlight after delay
|
| 563 |
+
setTimeout(() => {
|
| 564 |
+
element.classList.remove('ring-4', 'ring-yellow-400', 'ring-opacity-75');
|
| 565 |
+
}, 2000);
|
| 566 |
+
}
|
| 567 |
+
});
|
| 568 |
+
|
| 569 |
+
// Deduct points for using hint
|
| 570 |
+
state.score = Math.max(0, state.score - 25);
|
| 571 |
+
updateUI();
|
| 572 |
+
|
| 573 |
+
// Play hint sound
|
| 574 |
+
if (state.soundEnabled) {
|
| 575 |
+
playSound('hint');
|
| 576 |
+
}
|
| 577 |
+
}
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
// Event listeners
|
| 581 |
+
newGameButton.addEventListener('click', initGame);
|
| 582 |
+
hintButton.addEventListener('click', provideHint);
|
| 583 |
+
soundToggleButton.addEventListener('click', () => {
|
| 584 |
+
state.soundEnabled = !state.soundEnabled;
|
| 585 |
+
soundToggleButton.innerHTML = state.soundEnabled
|
| 586 |
+
? '<i class="fas fa-volume-up mr-2"></i> Sound On'
|
| 587 |
+
: '<i class="fas fa-volume-mute mr-2"></i> Sound Off';
|
| 588 |
+
});
|
| 589 |
+
nextLevelButton.addEventListener('click', nextLevel);
|
| 590 |
+
playAgainButton.addEventListener('click', () => {
|
| 591 |
+
gameOverModal.classList.add('hidden');
|
| 592 |
+
initGame();
|
| 593 |
+
});
|
| 594 |
+
|
| 595 |
+
// Initialize the game
|
| 596 |
+
initGame();
|
| 597 |
+
});
|
| 598 |
+
</script>
|
| 599 |
+
</body>
|
| 600 |
+
</html>
|