Update app.py
Browse files
app.py
CHANGED
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@@ -117,7 +117,7 @@ EDITOR_TEMPLATE = '''
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h3 { margin-top: 0; font-size: 1.1em; color: #00aaff; }
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label { display: block; margin-bottom: 5px; font-size: 0.9em; }
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input[type="number"], input[type="text"], select {
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width: 100%; padding: 8px; box-sizing: border-box; background: #222; border: 1px solid #555; color: white; border-radius: 4px;
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}
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button {
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width: 100%; padding: 10px; background: #0077cc; border: none; color: white; border-radius: 4px; cursor: pointer; font-weight: bold; margin-top: 10px;
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@@ -224,6 +224,10 @@ EDITOR_TEMPLATE = '''
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<label><input type="radio" name="texture-type" value="snow"> Снег</label>
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<label><input type="radio" name="texture-type" value="sand"> Песок</label>
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</div>
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</div>
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<div class="ui-group">
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<h3>Объекты</h3>
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@@ -237,13 +241,13 @@ EDITOR_TEMPLATE = '''
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<div id="blocker">
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<div id="instructions">
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<p style="font-size:36px"
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<p>
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</p>
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<p
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</div>
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</div>
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@@ -276,16 +280,17 @@ EDITOR_TEMPLATE = '''
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let isEditing = false;
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const noise2D = createNoise2D();
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let grassInstances;
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const MAX_GRASS_COUNT = 100000;
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const terrainDimensions = { width: 100, height: 100, segmentsX: 100, segmentsY: 100 };
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let isPlayMode = false;
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let player, playerVelocity = new THREE.Vector3(), playerOnGround = false;
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const playerHeight = 1.8;
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const playerSpeed =
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const playerJumpHeight = 8.0;
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const gravity = -30.0;
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const keyStates = {};
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const clock = new THREE.Clock();
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@@ -298,89 +303,56 @@ EDITOR_TEMPLATE = '''
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return tex;
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};
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grass: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/grasslight-big.jpg'),
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rock: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/rock.jpg'),
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dirt: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/sand-512.jpg'),
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snow: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/snow.jpg'),
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sand: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/sand-512.jpg'),
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grassNormal: loadTexture('https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/terrain/grasslight-big-nm.jpg'),
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rockNormal: loadTexture('https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/terrain/rock-nm.jpg')
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};
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const terrainMaterial = new THREE.ShaderMaterial({
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uniforms: {
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rockTexture: { value: textures.rock },
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dirtTexture: { value: textures.dirt },
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snowTexture: { value: textures.snow },
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sandTexture: { value: textures.sand },
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grassNormalMap: { value: textures.grassNormal },
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rockNormalMap: { value: textures.rockNormal },
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lightDirection: { value: new THREE.Vector3(0.5, 0.5, 0.5).normalize() }
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},
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vertexShader: `
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varying vec2 vUv;
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varying vec3 vNormal;
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varying vec3 vViewPosition;
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attribute vec4 color;
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varying vec4 vColor;
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varying vec3 vTangent;
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varying vec3 vBitangent;
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void main() {
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vUv = uv;
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vColor = color;
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vTangent = normalize(normalMatrix * tangent.xyz);
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vBitangent = normalize(cross(vNormal, vTangent) * tangent.w);
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gl_Position = projectionMatrix * mvPosition;
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}
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`,
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fragmentShader: `
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uniform sampler2D
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uniform sampler2D rockTexture;
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uniform sampler2D dirtTexture;
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uniform sampler2D snowTexture;
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uniform sampler2D sandTexture;
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uniform sampler2D grassNormalMap;
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uniform sampler2D rockNormalMap;
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uniform vec3 lightDirection;
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varying vec2 vUv;
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varying vec4 vColor;
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varying vec3 vNormal;
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varying
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varying
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varying vec3 vBitangent;
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void main() {
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vec2 uv_scaled = vUv * 30.0;
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vec4 rock = texture2D(rockTexture, uv_scaled);
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vec4 dirt = texture2D(dirtTexture, uv_scaled);
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vec4 snow = texture2D(snowTexture, uv_scaled);
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vec4 sand = texture2D(sandTexture, uv_scaled);
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vec3 finalColor = grass.rgb;
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finalColor = mix(finalColor, rock.rgb, vColor.r);
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finalColor = mix(finalColor, dirt.rgb, vColor.g);
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finalColor = mix(finalColor, snow.rgb, vColor.b);
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finalColor = mix(finalColor, sand.rgb, vColor.a);
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mat3 tbn = mat3(vTangent, vBitangent, vNormal);
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vec3 grassNormal = texture2D(grassNormalMap, uv_scaled).xyz * 2.0 - 1.0;
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vec3 rockNormal = texture2D(rockNormalMap, uv_scaled).xyz * 2.0 - 1.0;
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vec3 blendedNormal = normalize(mix(grassNormal, rockNormal, vColor.r));
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vec3 normal = normalize(tbn * blendedNormal);
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float lighting = dot(normal, lightDirection) * 0.5 + 0.5;
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gl_FragColor = vec4(finalColor * lighting, 1.0);
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}
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`
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@@ -388,7 +360,6 @@ EDITOR_TEMPLATE = '''
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function init() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.set(50, 50, 50);
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@@ -405,9 +376,6 @@ EDITOR_TEMPLATE = '''
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orbitControls.enableDamping = true;
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orbitControls.maxPolarAngle = Math.PI / 2.1;
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const hemiLight = new THREE.HemisphereLight(0xffffff, 0x444444, 0.5);
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scene.add(hemiLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 1.5);
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dirLight.position.set(100, 100, 50);
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dirLight.castShadow = true;
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@@ -425,14 +393,7 @@ EDITOR_TEMPLATE = '''
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sky.scale.setScalar(450000);
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scene.add(sky);
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sun = new THREE.Vector3();
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const effectController = {
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turbidity: 10,
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rayleigh: 3,
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mieCoefficient: 0.005,
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mieDirectionalG: 0.7,
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elevation: 4,
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azimuth: 180,
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};
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const uniforms = sky.material.uniforms;
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uniforms[ 'turbidity' ].value = effectController.turbidity;
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uniforms[ 'rayleigh' ].value = effectController.rayleigh;
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@@ -466,28 +427,61 @@ EDITOR_TEMPLATE = '''
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function initPostprocessing() {
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composer = new EffectComposer(renderer);
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composer.addPass(renderPass);
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const ssaoPass = new SSAOPass(scene, camera, window.innerWidth, window.innerHeight);
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ssaoPass.kernelRadius = 16;
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ssaoPass.minDistance = 0.005;
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ssaoPass.maxDistance = 0.1;
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composer.addPass(ssaoPass);
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const bloomPass = new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.5, 0.4, 0.85);
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composer.addPass(bloomPass);
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}
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function initFoliage() {
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if (grassInstances) {
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scene.remove(grassInstances);
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grassInstances.geometry.dispose();
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}
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const grassBlade = new THREE.PlaneGeometry(0.
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grassBlade.translate(0, 0.
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grassInstances = new THREE.InstancedMesh(grassBlade, grassMaterial, MAX_GRASS_COUNT);
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grassInstances.castShadow = true;
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grassInstances.count = 0;
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@@ -497,134 +491,84 @@ EDITOR_TEMPLATE = '''
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function initPlayer() {
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player = new THREE.Group();
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scene.add(player);
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pointerLockControls = new PointerLockControls(camera, document.body);
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const blocker = document.getElementById('blocker');
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const instructions = document.getElementById('instructions');
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instructions.addEventListener('click', () => pointerLockControls.lock());
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pointerLockControls.addEventListener('lock', () => { instructions.style.display = 'none'; blocker.style.display = 'none'; });
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pointerLockControls.addEventListener('unlock', () => { blocker.style.display = 'block'; instructions.style.display = ''; });
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document.addEventListener('keydown', (event) => { keyStates[event.code] = true; });
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document.addEventListener('keyup', (event) => { keyStates[event.code] = false; });
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document.addEventListener('keydown', (event) => {
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if (isPlayMode && event.code === 'Escape') {
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togglePlayMode();
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}
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});
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}
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function setupUIListeners() {
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document.getElementById('create-terrain').addEventListener('click', () =>
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const width = parseInt(document.getElementById('terrain-width').value);
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const height = parseInt(document.getElementById('terrain-height').value);
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createTerrain(width, height);
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});
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document.getElementById('save-project').addEventListener('click', saveProject);
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document.getElementById('load-project').addEventListener('click', loadProject);
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document.getElementById('brush-size').addEventListener('input', (e) => {
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});
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document.getElementById('
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document.getElementById('brush-strength-value').textContent = e.target.value;
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});
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document.getElementById('project-list').addEventListener('change', (e) => {
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document.getElementById('project-name').value = e.target.value;
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});
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document.getElementById('burger-menu').addEventListener('click', () => {
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document.getElementById('ui-panel').classList.toggle('open');
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});
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document.getElementById('clear-objects').addEventListener('click', () => {
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if (confirm('Вы уверены, что хотите удалить все объекты?')) {
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grassInstances.count = 0;
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grassInstances.instanceMatrix.needsUpdate = true;
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}
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});
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document.getElementById('play-mode-toggle').addEventListener('click', togglePlayMode);
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}
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function togglePlayMode() {
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isPlayMode = !isPlayMode;
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const toggleButton = document.getElementById('play-mode-toggle');
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const uiPanel = document.getElementById('ui-container');
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if (isPlayMode) {
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toggleButton.textContent = "Редактор";
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toggleButton.classList.remove('play-button');
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brushHelper.visible = false;
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orbitControls.enabled = false;
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const
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if (intersects.length > 0) {
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player.position.copy(intersects[0].point);
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} else {
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player.position.set(0, 0, 0);
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}
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player.position.y += playerHeight;
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playerVelocity.set(0,0,0);
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pointerLockControls.lock();
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} else {
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toggleButton.textContent = "Играть";
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toggleButton.classList.add('play-button');
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orbitControls.enabled = true;
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pointerLockControls.unlock();
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}
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}
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function showSpinner(show) {
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document.getElementById('loading-spinner').style.display = show ? 'block' : 'none';
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}
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function createTerrain(width, height, terrainData = null) {
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if (terrainMesh) {
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scene.remove(terrainMesh);
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terrainMesh.geometry.dispose();
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}
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initFoliage();
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terrainDimensions.width = width;
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terrainDimensions.height = height;
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terrainDimensions.segmentsX = Math.max(1, Math.round(width));
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terrainDimensions.segmentsY = Math.max(1, Math.round(height));
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const geometry = new THREE.PlaneGeometry(
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terrainDimensions.width, terrainDimensions.height,
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terrainDimensions.segmentsX, terrainDimensions.segmentsY
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);
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geometry.rotateX(-Math.PI / 2);
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geometry.setAttribute('color', new THREE.BufferAttribute(colors, 4));
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if (terrainData) {
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for (let i = 0; i <
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}
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if (terrainData.colors) {
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geometry.attributes.color.array.set(terrainData.colors);
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}
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if (terrainData.foliage && terrainData.foliage.grass) {
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grassInstances.count = matrices.length / 16;
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for (let i = 0; i < grassInstances.count; i++) {
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matrix.fromArray(matrices, i * 16);
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grassInstances.setMatrixAt(i, matrix);
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}
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grassInstances.instanceMatrix.needsUpdate = true;
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}
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}
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geometry.computeTangents();
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geometry.computeVertexNormals();
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terrainMesh = new THREE.Mesh(geometry, terrainMaterial);
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terrainMesh.castShadow = true;
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terrainMesh.receiveShadow = true;
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composer.setSize(window.innerWidth, window.innerHeight);
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}
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function getBrushMode() {
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return document.querySelector('input[name="brush-mode"]:checked').value;
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}
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function onPointerMove(event) {
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if (isPlayMode) return;
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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if (!terrainMesh) return;
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const intersects = raycaster.intersectObject(terrainMesh);
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if (intersects.length > 0) {
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brushHelper.position.copy(intersectionPoint);
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brushHelper.position.y = 0;
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brushHelper.visible = true;
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updateBrushHelper();
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orbitControls.enabled = !isEditing;
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if (isEditing) {
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applyBrush(intersects[0]);
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}
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} else {
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brushHelper.visible = false;
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orbitControls.enabled = true;
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}
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}
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function updateBrushHelper() {
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}
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function onPointerDown(event) {
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if (isPlayMode) return;
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if (event.button === 0 && mouse.x > -0.9) {
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| 680 |
-
if (window.innerWidth < 800 && !document.getElementById('ui-panel').contains(event.target)) {
|
| 681 |
-
document.getElementById('ui-panel').classList.remove('open');
|
| 682 |
-
}
|
| 683 |
-
isEditing = true;
|
| 684 |
-
orbitControls.enabled = false;
|
| 685 |
-
}
|
| 686 |
-
}
|
| 687 |
-
|
| 688 |
-
function onPointerUp(event) {
|
| 689 |
-
if (isPlayMode) return;
|
| 690 |
-
if (event.button === 0) {
|
| 691 |
-
isEditing = false;
|
| 692 |
-
orbitControls.enabled = true;
|
| 693 |
-
}
|
| 694 |
-
}
|
| 695 |
|
| 696 |
function applyBrush(intersection) {
|
| 697 |
if (!terrainMesh) return;
|
|
@@ -704,248 +618,231 @@ EDITOR_TEMPLATE = '''
|
|
| 704 |
}
|
| 705 |
}
|
| 706 |
|
| 707 |
-
function
|
| 708 |
const positions = terrainMesh.geometry.attributes.position;
|
| 709 |
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
| 710 |
-
const brushStrength = parseFloat(document.getElementById('brush-strength').value);
|
| 711 |
-
const direction = (mode === 'raise') ? 1 : -1;
|
| 712 |
const vertex = new THREE.Vector3();
|
| 713 |
-
|
| 714 |
for (let i = 0; i < positions.count; i++) {
|
| 715 |
vertex.fromBufferAttribute(positions, i);
|
| 716 |
const distance = vertex.distanceTo(center);
|
| 717 |
if (distance < brushSize) {
|
| 718 |
const falloff = Math.pow(1 - (distance / brushSize), 2);
|
| 719 |
-
|
| 720 |
-
let newY = currentY + direction * falloff * brushStrength;
|
| 721 |
-
positions.setY(i, newY);
|
| 722 |
}
|
| 723 |
}
|
| 724 |
positions.needsUpdate = true;
|
| 725 |
terrainMesh.geometry.computeVertexNormals();
|
| 726 |
-
terrainMesh.geometry.computeTangents();
|
| 727 |
}
|
| 728 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 729 |
function roughenTerrain(center) {
|
| 730 |
-
const positions = terrainMesh.geometry.attributes.position;
|
| 731 |
-
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
| 732 |
const brushStrength = parseFloat(document.getElementById('brush-strength').value);
|
| 733 |
-
const vertex = new THREE.Vector3();
|
| 734 |
const noiseFrequency = 1.5;
|
| 735 |
-
|
| 736 |
-
|
| 737 |
-
vertex.fromBufferAttribute(positions, i);
|
| 738 |
-
|
| 739 |
-
|
| 740 |
-
|
| 741 |
-
let noiseVal = noise2D(vertex.x * noiseFrequency, vertex.z * noiseFrequency);
|
| 742 |
-
let currentY = positions.getY(i);
|
| 743 |
-
let newY = currentY + noiseVal * falloff * brushStrength;
|
| 744 |
-
positions.setY(i, newY);
|
| 745 |
-
}
|
| 746 |
-
}
|
| 747 |
-
positions.needsUpdate = true;
|
| 748 |
-
terrainMesh.geometry.computeVertexNormals();
|
| 749 |
-
terrainMesh.geometry.computeTangents();
|
| 750 |
}
|
| 751 |
-
|
| 752 |
function paintTexture(center) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 753 |
const colors = terrainMesh.geometry.attributes.color;
|
|
|
|
| 754 |
const positions = terrainMesh.geometry.attributes.position;
|
| 755 |
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
| 756 |
-
const brushStrength = parseFloat(document.getElementById('brush-strength').value) * 0.1;
|
| 757 |
-
const textureType = document.querySelector('input[name="texture-type"]:checked').value;
|
| 758 |
-
|
| 759 |
-
const targetColor = new THREE.Vector4(0,0,0,0);
|
| 760 |
-
if(textureType === 'rock') targetColor.x = 1;
|
| 761 |
-
else if (textureType === 'dirt') targetColor.y = 1;
|
| 762 |
-
else if (textureType === 'snow') targetColor.z = 1;
|
| 763 |
-
else if (textureType === 'sand') targetColor.w = 1;
|
| 764 |
-
|
| 765 |
const vertex = new THREE.Vector3();
|
| 766 |
-
const currentColor = new THREE.Vector4();
|
| 767 |
|
| 768 |
for (let i = 0; i < positions.count; i++) {
|
| 769 |
vertex.fromBufferAttribute(positions, i);
|
| 770 |
const distance = vertex.distanceTo(center);
|
| 771 |
if (distance < brushSize) {
|
| 772 |
-
const falloff = Math.pow(1 - (distance / brushSize), 2);
|
| 773 |
-
|
| 774 |
|
| 775 |
-
|
| 776 |
-
|
| 777 |
-
|
| 778 |
-
currentColor.z = Math.max(0, currentColor.z - falloff * brushStrength);
|
| 779 |
-
currentColor.w = Math.max(0, currentColor.w - falloff * brushStrength);
|
| 780 |
-
} else {
|
| 781 |
-
currentColor.lerp(targetColor, falloff * brushStrength);
|
| 782 |
}
|
| 783 |
-
|
| 784 |
-
|
| 785 |
-
|
| 786 |
-
|
|
|
|
|
|
|
|
|
|
| 787 |
}
|
| 788 |
-
|
|
|
|
|
|
|
| 789 |
}
|
| 790 |
}
|
| 791 |
colors.needsUpdate = true;
|
|
|
|
| 792 |
}
|
| 793 |
|
| 794 |
function placeObject(intersection) {
|
| 795 |
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
| 796 |
const density = parseFloat(document.getElementById('brush-strength').value) * 2;
|
| 797 |
const dummy = new THREE.Object3D();
|
| 798 |
-
|
| 799 |
for (let i = 0; i < density; i++) {
|
| 800 |
if (grassInstances.count >= MAX_GRASS_COUNT) break;
|
| 801 |
-
|
| 802 |
-
|
| 803 |
-
|
| 804 |
-
(Math.random() - 0.5) * brushSize * 2
|
| 805 |
-
);
|
| 806 |
-
|
| 807 |
-
dummy.position.set(
|
| 808 |
-
intersection.point.x + randomPoint.x,
|
| 809 |
-
intersection.point.y,
|
| 810 |
-
intersection.point.z + randomPoint.y
|
| 811 |
-
);
|
| 812 |
-
|
| 813 |
-
const placementRaycaster = new THREE.Raycaster(
|
| 814 |
-
new THREE.Vector3(dummy.position.x, 100, dummy.position.z),
|
| 815 |
-
new THREE.Vector3(0, -1, 0)
|
| 816 |
-
);
|
| 817 |
-
const placementIntersects = placementRaycaster.intersectObject(terrainMesh);
|
| 818 |
-
|
| 819 |
if (placementIntersects.length > 0) {
|
| 820 |
dummy.position.copy(placementIntersects[0].point);
|
| 821 |
dummy.rotation.y = Math.random() * Math.PI * 2;
|
| 822 |
-
dummy.scale.
|
| 823 |
dummy.updateMatrix();
|
| 824 |
grassInstances.setMatrixAt(grassInstances.count++, dummy.matrix);
|
| 825 |
}
|
| 826 |
}
|
| 827 |
-
|
| 828 |
}
|
| 829 |
|
| 830 |
async function saveProject() {
|
| 831 |
const projectName = document.getElementById('project-name').value.trim();
|
| 832 |
-
if (!projectName) { alert("
|
| 833 |
-
if (!terrainMesh) { alert("Сначала создайте ландшафт для сохранения."); return; }
|
| 834 |
showSpinner(true);
|
| 835 |
-
|
| 836 |
const grassMatrices = [];
|
| 837 |
for (let i = 0; i < grassInstances.count; i++) {
|
| 838 |
const matrix = new THREE.Matrix4();
|
| 839 |
grassInstances.getMatrixAt(i, matrix);
|
| 840 |
grassMatrices.push(...matrix.elements);
|
| 841 |
}
|
| 842 |
-
|
| 843 |
const projectData = {
|
| 844 |
name: projectName,
|
| 845 |
-
width: terrainDimensions.width,
|
| 846 |
-
height: terrainDimensions.height,
|
| 847 |
heights: Array.from(terrainMesh.geometry.attributes.position.array.filter((_, i) => i % 3 === 1)),
|
| 848 |
colors: Array.from(terrainMesh.geometry.attributes.color.array),
|
| 849 |
-
|
| 850 |
-
|
| 851 |
-
|
| 852 |
};
|
| 853 |
-
|
| 854 |
try {
|
| 855 |
-
const response = await fetch('/api/project', {
|
| 856 |
-
|
| 857 |
-
|
| 858 |
-
body: JSON.stringify(projectData)
|
| 859 |
-
});
|
| 860 |
-
const result = await response.json();
|
| 861 |
-
if (!response.ok) throw new Error(result.error || 'Ошибка при сохранении проекта.');
|
| 862 |
-
alert(`Проект '${projectName}' успешно сохранен!`);
|
| 863 |
-
|
| 864 |
const projectList = document.getElementById('project-list');
|
| 865 |
-
if (!
|
| 866 |
const newOption = document.createElement('option');
|
| 867 |
newOption.value = newOption.textContent = projectName;
|
| 868 |
projectList.appendChild(newOption);
|
| 869 |
}
|
| 870 |
-
} catch (error) {
|
| 871 |
-
alert(`Не удалось сохранить проект: ${error.message}`);
|
| 872 |
-
} finally {
|
| 873 |
-
showSpinner(false);
|
| 874 |
-
}
|
| 875 |
}
|
| 876 |
-
|
| 877 |
async function loadProject() {
|
| 878 |
const projectName = document.getElementById('project-list').value;
|
| 879 |
-
if (!projectName) { alert("
|
| 880 |
showSpinner(true);
|
| 881 |
-
|
| 882 |
try {
|
| 883 |
const response = await fetch(`/api/project/${projectName}`);
|
| 884 |
const result = await response.json();
|
| 885 |
-
if (!response.ok) throw new Error(result.error || 'Ошибка
|
| 886 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 887 |
createTerrain(result.width, result.height, result);
|
| 888 |
document.getElementById('project-name').value = projectName;
|
| 889 |
document.getElementById('terrain-width').value = result.width;
|
| 890 |
document.getElementById('terrain-height').value = result.height;
|
| 891 |
-
} catch (error) {
|
| 892 |
-
alert(`Не удалось загрузить проект: ${error.message}`);
|
| 893 |
-
} finally {
|
| 894 |
-
showSpinner(false);
|
| 895 |
-
}
|
| 896 |
}
|
| 897 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 898 |
function updatePlayer(deltaTime) {
|
| 899 |
-
|
| 900 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 901 |
|
| 902 |
-
|
| 903 |
-
if (keyStates['KeyS']) playerVelocity.z += speedDelta;
|
| 904 |
-
if (keyStates['KeyA']) playerVelocity.x -= speedDelta;
|
| 905 |
-
if (keyStates['KeyD']) playerVelocity.x += speedDelta;
|
| 906 |
|
| 907 |
-
|
| 908 |
-
|
| 909 |
-
|
|
|
|
|
|
|
| 910 |
|
| 911 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 912 |
|
| 913 |
-
const moveDirection = new THREE.Vector3(playerVelocity.x, 0, playerVelocity.z);
|
| 914 |
-
moveDirection.applyQuaternion(camera.quaternion);
|
| 915 |
-
|
| 916 |
-
player.position.x += moveDirection.x;
|
| 917 |
-
player.position.z += moveDirection.z;
|
| 918 |
player.position.y += playerVelocity.y * deltaTime;
|
| 919 |
|
| 920 |
-
|
| 921 |
-
|
| 922 |
-
|
| 923 |
-
|
| 924 |
-
|
| 925 |
-
|
| 926 |
-
|
| 927 |
-
|
| 928 |
-
|
| 929 |
-
|
| 930 |
-
playerVelocity.y = 0;
|
| 931 |
-
playerOnGround = true;
|
| 932 |
-
} else {
|
| 933 |
-
playerOnGround = false;
|
| 934 |
-
}
|
| 935 |
}
|
| 936 |
}
|
|
|
|
|
|
|
| 937 |
camera.position.copy(player.position);
|
| 938 |
}
|
| 939 |
|
| 940 |
function animate() {
|
| 941 |
requestAnimationFrame(animate);
|
| 942 |
const deltaTime = clock.getDelta();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 943 |
|
| 944 |
-
if (isPlayMode && pointerLockControls.isLocked) {
|
| 945 |
-
updatePlayer(deltaTime);
|
| 946 |
-
} else {
|
| 947 |
-
orbitControls.update();
|
| 948 |
-
}
|
| 949 |
composer.render();
|
| 950 |
}
|
| 951 |
|
|
|
|
| 117 |
h3 { margin-top: 0; font-size: 1.1em; color: #00aaff; }
|
| 118 |
label { display: block; margin-bottom: 5px; font-size: 0.9em; }
|
| 119 |
input[type="number"], input[type="text"], select {
|
| 120 |
+
width: 100%; padding: 8px; box-sizing: border-box; background: #222; border: 1px solid #555; color: white; border-radius: 4px; margin-bottom: 5px;
|
| 121 |
}
|
| 122 |
button {
|
| 123 |
width: 100%; padding: 10px; background: #0077cc; border: none; color: white; border-radius: 4px; cursor: pointer; font-weight: bold; margin-top: 10px;
|
|
|
|
| 224 |
<label><input type="radio" name="texture-type" value="snow"> Снег</label>
|
| 225 |
<label><input type="radio" name="texture-type" value="sand"> Песок</label>
|
| 226 |
</div>
|
| 227 |
+
<hr>
|
| 228 |
+
<input type="text" id="texture-name-input" placeholder="Имя текстуры (e.g. lava)">
|
| 229 |
+
<input type="text" id="texture-url-input" placeholder="URL текстуры (.jpg, .png)">
|
| 230 |
+
<button id="add-texture-btn">Добавить текстуру</button>
|
| 231 |
</div>
|
| 232 |
<div class="ui-group">
|
| 233 |
<h3>Объекты</h3>
|
|
|
|
| 241 |
|
| 242 |
<div id="blocker">
|
| 243 |
<div id="instructions">
|
| 244 |
+
<p style="font-size:36px">Нажмите, чтобы играть</p>
|
| 245 |
<p>
|
| 246 |
+
Движение: WASD<br/>
|
| 247 |
+
Прыжок: ПРОБЕЛ<br/>
|
| 248 |
+
Осмотр: МЫШЬ
|
| 249 |
</p>
|
| 250 |
+
<p>Нажмите ESC, чтобы выйти</p>
|
| 251 |
</div>
|
| 252 |
</div>
|
| 253 |
|
|
|
|
| 280 |
let isEditing = false;
|
| 281 |
const noise2D = createNoise2D();
|
| 282 |
|
| 283 |
+
let grassInstances, grassMaterial;
|
| 284 |
const MAX_GRASS_COUNT = 100000;
|
| 285 |
const terrainDimensions = { width: 100, height: 100, segmentsX: 100, segmentsY: 100 };
|
| 286 |
|
| 287 |
let isPlayMode = false;
|
| 288 |
let player, playerVelocity = new THREE.Vector3(), playerOnGround = false;
|
| 289 |
const playerHeight = 1.8;
|
| 290 |
+
const playerSpeed = 8.0;
|
| 291 |
const playerJumpHeight = 8.0;
|
| 292 |
const gravity = -30.0;
|
| 293 |
+
const maxSlope = Math.cos(THREE.MathUtils.degToRad(50));
|
| 294 |
const keyStates = {};
|
| 295 |
const clock = new THREE.Clock();
|
| 296 |
|
|
|
|
| 303 |
return tex;
|
| 304 |
};
|
| 305 |
|
| 306 |
+
let terrainTextures = {
|
| 307 |
+
grass: { tex: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/grasslight-big.jpg') },
|
| 308 |
+
rock: { tex: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/rock.jpg') },
|
| 309 |
+
dirt: { tex: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/sand-512.jpg') },
|
| 310 |
+
snow: { tex: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/snow.jpg') },
|
| 311 |
+
sand: { tex: loadTexture('https://cdn.jsdelivr.net/gh/mrdoob/three.js/examples/textures/terrain/sand-512.jpg') },
|
|
|
|
|
|
|
| 312 |
};
|
| 313 |
+
let textureMapping = ['grass', 'rock', 'dirt', 'snow', 'sand'];
|
| 314 |
+
|
| 315 |
const terrainMaterial = new THREE.ShaderMaterial({
|
| 316 |
uniforms: {
|
| 317 |
+
textures: { value: Object.values(terrainTextures).map(t => t.tex) },
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 318 |
lightDirection: { value: new THREE.Vector3(0.5, 0.5, 0.5).normalize() }
|
| 319 |
},
|
| 320 |
vertexShader: `
|
| 321 |
varying vec2 vUv;
|
| 322 |
varying vec3 vNormal;
|
|
|
|
| 323 |
attribute vec4 color;
|
| 324 |
+
attribute vec4 color2;
|
| 325 |
varying vec4 vColor;
|
| 326 |
+
varying vec4 vColor2;
|
|
|
|
|
|
|
|
|
|
| 327 |
void main() {
|
| 328 |
vUv = uv;
|
| 329 |
vColor = color;
|
| 330 |
+
vColor2 = color2;
|
| 331 |
+
vNormal = normal;
|
| 332 |
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
|
|
|
|
|
|
|
|
| 333 |
}
|
| 334 |
`,
|
| 335 |
fragmentShader: `
|
| 336 |
+
uniform sampler2D textures[10];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 337 |
uniform vec3 lightDirection;
|
|
|
|
| 338 |
varying vec2 vUv;
|
|
|
|
| 339 |
varying vec3 vNormal;
|
| 340 |
+
varying vec4 vColor;
|
| 341 |
+
varying vec4 vColor2;
|
|
|
|
|
|
|
| 342 |
void main() {
|
| 343 |
vec2 uv_scaled = vUv * 30.0;
|
| 344 |
+
float totalWeight = 1.0 - (vColor.r + vColor.g + vColor.b + vColor.a + vColor2.r + vColor2.g + vColor2.b + vColor2.a);
|
| 345 |
+
vec3 finalColor = texture2D(textures[0], uv_scaled).rgb * max(0.0, totalWeight);
|
| 346 |
+
finalColor += texture2D(textures[1], uv_scaled).rgb * vColor.r;
|
| 347 |
+
finalColor += texture2D(textures[2], uv_scaled).rgb * vColor.g;
|
| 348 |
+
finalColor += texture2D(textures[3], uv_scaled).rgb * vColor.b;
|
| 349 |
+
finalColor += texture2D(textures[4], uv_scaled).rgb * vColor.a;
|
| 350 |
+
finalColor += texture2D(textures[5], uv_scaled).rgb * vColor2.r;
|
| 351 |
+
finalColor += texture2D(textures[6], uv_scaled).rgb * vColor2.g;
|
| 352 |
+
finalColor += texture2D(textures[7], uv_scaled).rgb * vColor2.b;
|
| 353 |
+
finalColor += texture2D(textures[8], uv_scaled).rgb * vColor2.a;
|
| 354 |
|
| 355 |
+
float lighting = dot(vNormal, lightDirection) * 0.5 + 0.5;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 356 |
gl_FragColor = vec4(finalColor * lighting, 1.0);
|
| 357 |
}
|
| 358 |
`
|
|
|
|
| 360 |
|
| 361 |
function init() {
|
| 362 |
scene = new THREE.Scene();
|
|
|
|
| 363 |
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
|
| 364 |
camera.position.set(50, 50, 50);
|
| 365 |
|
|
|
|
| 376 |
orbitControls.enableDamping = true;
|
| 377 |
orbitControls.maxPolarAngle = Math.PI / 2.1;
|
| 378 |
|
|
|
|
|
|
|
|
|
|
| 379 |
const dirLight = new THREE.DirectionalLight(0xffffff, 1.5);
|
| 380 |
dirLight.position.set(100, 100, 50);
|
| 381 |
dirLight.castShadow = true;
|
|
|
|
| 393 |
sky.scale.setScalar(450000);
|
| 394 |
scene.add(sky);
|
| 395 |
sun = new THREE.Vector3();
|
| 396 |
+
const effectController = { turbidity: 10, rayleigh: 3, mieCoefficient: 0.005, mieDirectionalG: 0.7, elevation: 4, azimuth: 180 };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 397 |
const uniforms = sky.material.uniforms;
|
| 398 |
uniforms[ 'turbidity' ].value = effectController.turbidity;
|
| 399 |
uniforms[ 'rayleigh' ].value = effectController.rayleigh;
|
|
|
|
| 427 |
|
| 428 |
function initPostprocessing() {
|
| 429 |
composer = new EffectComposer(renderer);
|
| 430 |
+
composer.addPass(new RenderPass(scene, camera));
|
|
|
|
|
|
|
| 431 |
const ssaoPass = new SSAOPass(scene, camera, window.innerWidth, window.innerHeight);
|
| 432 |
ssaoPass.kernelRadius = 16;
|
|
|
|
|
|
|
| 433 |
composer.addPass(ssaoPass);
|
| 434 |
+
composer.addPass(new UnrealBloomPass(new THREE.Vector2(window.innerWidth, window.innerHeight), 0.5, 0.4, 0.85));
|
|
|
|
|
|
|
| 435 |
}
|
| 436 |
|
| 437 |
function initFoliage() {
|
| 438 |
if (grassInstances) {
|
| 439 |
scene.remove(grassInstances);
|
| 440 |
grassInstances.geometry.dispose();
|
| 441 |
+
grassMaterial.dispose();
|
| 442 |
}
|
| 443 |
+
const grassBlade = new THREE.PlaneGeometry(0.4, 1.5, 1, 4);
|
| 444 |
+
grassBlade.translate(0, 0.75, 0);
|
| 445 |
+
grassMaterial = new THREE.ShaderMaterial({
|
| 446 |
+
uniforms: {
|
| 447 |
+
time: { value: 0 },
|
| 448 |
+
map: { value: textureLoader.load('https://raw.githubusercontent.com/mrdoob/three.js/master/examples/textures/sprites/grass.png') },
|
| 449 |
+
lightDirection: terrainMaterial.uniforms.lightDirection
|
| 450 |
+
},
|
| 451 |
+
vertexShader: `
|
| 452 |
+
uniform float time;
|
| 453 |
+
varying vec2 vUv;
|
| 454 |
+
varying float vWave;
|
| 455 |
+
void main() {
|
| 456 |
+
vUv = uv;
|
| 457 |
+
vec4 modelPosition = modelMatrix * vec4(position, 1.0);
|
| 458 |
+
float waveFactor = position.y / 1.5;
|
| 459 |
+
float waveX = sin(modelPosition.x * 0.5 + time * 2.0) * 0.1 * waveFactor;
|
| 460 |
+
float waveZ = cos(modelPosition.z * 0.5 + time * 2.0) * 0.1 * waveFactor;
|
| 461 |
+
vWave = waveX + waveZ;
|
| 462 |
+
vec4 finalPosition = vec4(modelPosition.x + waveX, modelPosition.y, modelPosition.z + waveZ, 1.0);
|
| 463 |
+
gl_Position = projectionMatrix * viewMatrix * finalPosition;
|
| 464 |
+
}
|
| 465 |
+
`,
|
| 466 |
+
fragmentShader: `
|
| 467 |
+
uniform sampler2D map;
|
| 468 |
+
uniform vec3 lightDirection;
|
| 469 |
+
varying vec2 vUv;
|
| 470 |
+
varying float vWave;
|
| 471 |
+
void main() {
|
| 472 |
+
vec4 texColor = texture2D(map, vUv);
|
| 473 |
+
if (texColor.a < 0.5) discard;
|
| 474 |
+
|
| 475 |
+
vec3 light = normalize(lightDirection);
|
| 476 |
+
float dotNL = clamp(dot(vec3(0.0, 1.0, 0.0), light), 0.3, 1.0);
|
| 477 |
+
|
| 478 |
+
vec3 baseColor = texColor.rgb * (0.5 + vWave * 2.0);
|
| 479 |
+
gl_FragColor = vec4(baseColor * dotNL, texColor.a);
|
| 480 |
+
}
|
| 481 |
+
`,
|
| 482 |
+
side: THREE.DoubleSide,
|
| 483 |
+
transparent: true
|
| 484 |
+
});
|
| 485 |
grassInstances = new THREE.InstancedMesh(grassBlade, grassMaterial, MAX_GRASS_COUNT);
|
| 486 |
grassInstances.castShadow = true;
|
| 487 |
grassInstances.count = 0;
|
|
|
|
| 491 |
function initPlayer() {
|
| 492 |
player = new THREE.Group();
|
| 493 |
scene.add(player);
|
|
|
|
| 494 |
pointerLockControls = new PointerLockControls(camera, document.body);
|
| 495 |
const blocker = document.getElementById('blocker');
|
| 496 |
const instructions = document.getElementById('instructions');
|
| 497 |
instructions.addEventListener('click', () => pointerLockControls.lock());
|
| 498 |
pointerLockControls.addEventListener('lock', () => { instructions.style.display = 'none'; blocker.style.display = 'none'; });
|
| 499 |
pointerLockControls.addEventListener('unlock', () => { blocker.style.display = 'block'; instructions.style.display = ''; });
|
| 500 |
+
document.addEventListener('keydown', (event) => { keyStates[event.code] = true; if (isPlayMode && event.code === 'Escape') togglePlayMode(); });
|
|
|
|
| 501 |
document.addEventListener('keyup', (event) => { keyStates[event.code] = false; });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 502 |
}
|
| 503 |
|
| 504 |
function setupUIListeners() {
|
| 505 |
+
document.getElementById('create-terrain').addEventListener('click', () => createTerrain(parseInt(document.getElementById('terrain-width').value), parseInt(document.getElementById('terrain-height').value)));
|
|
|
|
|
|
|
|
|
|
|
|
|
| 506 |
document.getElementById('save-project').addEventListener('click', saveProject);
|
| 507 |
document.getElementById('load-project').addEventListener('click', loadProject);
|
| 508 |
+
document.getElementById('brush-size').addEventListener('input', (e) => { document.getElementById('brush-size-value').textContent = e.target.value; updateBrushHelper(); });
|
| 509 |
+
document.getElementById('brush-strength').addEventListener('input', (e) => { document.getElementById('brush-strength-value').textContent = e.target.value; });
|
| 510 |
+
document.getElementById('project-list').addEventListener('change', (e) => { document.getElementById('project-name').value = e.target.value; });
|
| 511 |
+
document.getElementById('burger-menu').addEventListener('click', () => { document.getElementById('ui-panel').classList.toggle('open'); });
|
| 512 |
+
document.getElementById('clear-objects').addEventListener('click', () => { if (confirm('Вы уверены?')) { grassInstances.count = 0; grassInstances.instanceMatrix.needsUpdate = true; }});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 513 |
document.getElementById('play-mode-toggle').addEventListener('click', togglePlayMode);
|
| 514 |
+
document.getElementById('add-texture-btn').addEventListener('click', addCustomTexture);
|
| 515 |
}
|
| 516 |
|
| 517 |
function togglePlayMode() {
|
| 518 |
isPlayMode = !isPlayMode;
|
| 519 |
const toggleButton = document.getElementById('play-mode-toggle');
|
|
|
|
|
|
|
| 520 |
if (isPlayMode) {
|
| 521 |
toggleButton.textContent = "Редактор";
|
| 522 |
toggleButton.classList.remove('play-button');
|
| 523 |
+
document.getElementById('ui-container').style.display = 'none';
|
| 524 |
brushHelper.visible = false;
|
| 525 |
orbitControls.enabled = false;
|
| 526 |
+
raycaster.set(new THREE.Vector3(0, 100, 0), new THREE.Vector3(0, -1, 0));
|
| 527 |
+
const intersects = raycaster.intersectObject(terrainMesh);
|
| 528 |
+
player.position.copy(intersects.length > 0 ? intersects[0].point : new THREE.Vector3(0, 0, 0));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 529 |
player.position.y += playerHeight;
|
| 530 |
playerVelocity.set(0,0,0);
|
|
|
|
| 531 |
pointerLockControls.lock();
|
|
|
|
| 532 |
} else {
|
| 533 |
toggleButton.textContent = "Играть";
|
| 534 |
toggleButton.classList.add('play-button');
|
| 535 |
+
document.getElementById('ui-container').style.display = 'block';
|
| 536 |
orbitControls.enabled = true;
|
| 537 |
pointerLockControls.unlock();
|
| 538 |
}
|
| 539 |
}
|
| 540 |
|
| 541 |
+
function showSpinner(show) { document.getElementById('loading-spinner').style.display = show ? 'block' : 'none'; }
|
|
|
|
|
|
|
| 542 |
|
| 543 |
function createTerrain(width, height, terrainData = null) {
|
| 544 |
+
if (terrainMesh) { scene.remove(terrainMesh); terrainMesh.geometry.dispose(); }
|
|
|
|
|
|
|
|
|
|
| 545 |
initFoliage();
|
|
|
|
| 546 |
terrainDimensions.width = width;
|
| 547 |
terrainDimensions.height = height;
|
| 548 |
terrainDimensions.segmentsX = Math.max(1, Math.round(width));
|
| 549 |
terrainDimensions.segmentsY = Math.max(1, Math.round(height));
|
| 550 |
+
const geometry = new THREE.PlaneGeometry(width, height, terrainDimensions.segmentsX, terrainDimensions.segmentsY);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 551 |
geometry.rotateX(-Math.PI / 2);
|
| 552 |
+
geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(geometry.attributes.position.count * 4), 4));
|
| 553 |
+
geometry.setAttribute('color2', new THREE.BufferAttribute(new Float32Array(geometry.attributes.position.count * 4), 4));
|
|
|
|
| 554 |
|
| 555 |
if (terrainData) {
|
| 556 |
+
geometry.attributes.position.setY(0, 0);
|
| 557 |
+
for (let i = 0; i < terrainData.heights.length; i++) {
|
| 558 |
+
geometry.attributes.position.setY(i, terrainData.heights[i]);
|
|
|
|
|
|
|
|
|
|
| 559 |
}
|
| 560 |
+
geometry.attributes.position.needsUpdate = true;
|
| 561 |
+
if(terrainData.colors) geometry.attributes.color.array.set(terrainData.colors);
|
| 562 |
+
if(terrainData.colors2) geometry.attributes.color2.array.set(terrainData.colors2);
|
| 563 |
if (terrainData.foliage && terrainData.foliage.grass) {
|
| 564 |
+
grassInstances.count = terrainData.foliage.grass.length / 16;
|
|
|
|
| 565 |
for (let i = 0; i < grassInstances.count; i++) {
|
| 566 |
+
grassInstances.setMatrixAt(i, new THREE.Matrix4().fromArray(terrainData.foliage.grass, i * 16));
|
|
|
|
|
|
|
| 567 |
}
|
| 568 |
grassInstances.instanceMatrix.needsUpdate = true;
|
| 569 |
}
|
| 570 |
}
|
|
|
|
|
|
|
| 571 |
geometry.computeVertexNormals();
|
|
|
|
| 572 |
terrainMesh = new THREE.Mesh(geometry, terrainMaterial);
|
| 573 |
terrainMesh.castShadow = true;
|
| 574 |
terrainMesh.receiveShadow = true;
|
|
|
|
| 582 |
composer.setSize(window.innerWidth, window.innerHeight);
|
| 583 |
}
|
| 584 |
|
| 585 |
+
function getBrushMode() { return document.querySelector('input[name="brush-mode"]:checked').value; }
|
|
|
|
|
|
|
| 586 |
|
| 587 |
function onPointerMove(event) {
|
| 588 |
if (isPlayMode) return;
|
| 589 |
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
| 590 |
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
|
|
|
| 591 |
raycaster.setFromCamera(mouse, camera);
|
| 592 |
if (!terrainMesh) return;
|
|
|
|
| 593 |
const intersects = raycaster.intersectObject(terrainMesh);
|
|
|
|
| 594 |
if (intersects.length > 0) {
|
| 595 |
+
brushHelper.position.copy(intersects[0].point).setY(0);
|
|
|
|
|
|
|
| 596 |
brushHelper.visible = true;
|
| 597 |
updateBrushHelper();
|
| 598 |
orbitControls.enabled = !isEditing;
|
| 599 |
+
if (isEditing) applyBrush(intersects[0]);
|
|
|
|
|
|
|
|
|
|
| 600 |
} else {
|
| 601 |
brushHelper.visible = false;
|
| 602 |
orbitControls.enabled = true;
|
| 603 |
}
|
| 604 |
}
|
| 605 |
|
| 606 |
+
function updateBrushHelper() { brushHelper.scale.set(parseFloat(document.getElementById('brush-size').value), 1, parseFloat(document.getElementById('brush-size').value)); }
|
| 607 |
+
function onPointerDown(event) { if (!isPlayMode && event.button === 0 && mouse.x > -0.9) { isEditing = true; orbitControls.enabled = false; }}
|
| 608 |
+
function onPointerUp(event) { if (!isPlayMode && event.button === 0) { isEditing = false; orbitControls.enabled = true; }}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 609 |
|
| 610 |
function applyBrush(intersection) {
|
| 611 |
if (!terrainMesh) return;
|
|
|
|
| 618 |
}
|
| 619 |
}
|
| 620 |
|
| 621 |
+
function modifyTerrain(center, modificationFunc) {
|
| 622 |
const positions = terrainMesh.geometry.attributes.position;
|
| 623 |
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
|
|
|
|
|
|
| 624 |
const vertex = new THREE.Vector3();
|
|
|
|
| 625 |
for (let i = 0; i < positions.count; i++) {
|
| 626 |
vertex.fromBufferAttribute(positions, i);
|
| 627 |
const distance = vertex.distanceTo(center);
|
| 628 |
if (distance < brushSize) {
|
| 629 |
const falloff = Math.pow(1 - (distance / brushSize), 2);
|
| 630 |
+
modificationFunc(i, falloff);
|
|
|
|
|
|
|
| 631 |
}
|
| 632 |
}
|
| 633 |
positions.needsUpdate = true;
|
| 634 |
terrainMesh.geometry.computeVertexNormals();
|
|
|
|
| 635 |
}
|
| 636 |
+
function sculptTerrain(center, mode) {
|
| 637 |
+
const brushStrength = parseFloat(document.getElementById('brush-strength').value);
|
| 638 |
+
const direction = (mode === 'raise') ? 1 : -1;
|
| 639 |
+
modifyTerrain(center, (i, falloff) => {
|
| 640 |
+
const positions = terrainMesh.geometry.attributes.position;
|
| 641 |
+
positions.setY(i, positions.getY(i) + direction * falloff * brushStrength);
|
| 642 |
+
});
|
| 643 |
+
}
|
| 644 |
function roughenTerrain(center) {
|
|
|
|
|
|
|
| 645 |
const brushStrength = parseFloat(document.getElementById('brush-strength').value);
|
|
|
|
| 646 |
const noiseFrequency = 1.5;
|
| 647 |
+
modifyTerrain(center, (i, falloff) => {
|
| 648 |
+
const positions = terrainMesh.geometry.attributes.position;
|
| 649 |
+
const vertex = new THREE.Vector3().fromBufferAttribute(positions, i);
|
| 650 |
+
let noiseVal = noise2D(vertex.x * noiseFrequency, vertex.z * noiseFrequency);
|
| 651 |
+
positions.setY(i, positions.getY(i) + noiseVal * falloff * brushStrength);
|
| 652 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 653 |
}
|
|
|
|
| 654 |
function paintTexture(center) {
|
| 655 |
+
const brushStrength = parseFloat(document.getElementById('brush-strength').value) * 0.1;
|
| 656 |
+
const textureName = document.querySelector('input[name="texture-type"]:checked').value;
|
| 657 |
+
const textureIndex = textureMapping.indexOf(textureName);
|
| 658 |
+
if (textureIndex === -1) return;
|
| 659 |
+
|
| 660 |
const colors = terrainMesh.geometry.attributes.color;
|
| 661 |
+
const colors2 = terrainMesh.geometry.attributes.color2;
|
| 662 |
const positions = terrainMesh.geometry.attributes.position;
|
| 663 |
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 664 |
const vertex = new THREE.Vector3();
|
|
|
|
| 665 |
|
| 666 |
for (let i = 0; i < positions.count; i++) {
|
| 667 |
vertex.fromBufferAttribute(positions, i);
|
| 668 |
const distance = vertex.distanceTo(center);
|
| 669 |
if (distance < brushSize) {
|
| 670 |
+
const falloff = Math.pow(1 - (distance / brushSize), 2) * brushStrength;
|
| 671 |
+
let weights = [colors.getX(i), colors.getY(i), colors.getZ(i), colors.getW(i), colors2.getX(i), colors2.getY(i), colors2.getZ(i), colors2.getW(i)];
|
| 672 |
|
| 673 |
+
let otherWeightsSum = 0;
|
| 674 |
+
for(let j=1; j<textureMapping.length; ++j) {
|
| 675 |
+
if(j !== textureIndex) otherWeightsSum += weights[j-1];
|
|
|
|
|
|
|
|
|
|
|
|
|
| 676 |
}
|
| 677 |
+
if(textureIndex > 0) {
|
| 678 |
+
weights[textureIndex-1] += falloff;
|
| 679 |
+
}
|
| 680 |
+
let totalSum = 0;
|
| 681 |
+
for(let j=1; j<textureMapping.length; ++j) totalSum += weights[j-1];
|
| 682 |
+
if (totalSum > 1.0) {
|
| 683 |
+
for(let j=1; j<textureMapping.length; ++j) weights[j-1] /= totalSum;
|
| 684 |
}
|
| 685 |
+
|
| 686 |
+
colors.setXYZW(i, weights[0]||0, weights[1]||0, weights[2]||0, weights[3]||0);
|
| 687 |
+
colors2.setXYZW(i, weights[4]||0, weights[5]||0, weights[6]||0, weights[7]||0);
|
| 688 |
}
|
| 689 |
}
|
| 690 |
colors.needsUpdate = true;
|
| 691 |
+
colors2.needsUpdate = true;
|
| 692 |
}
|
| 693 |
|
| 694 |
function placeObject(intersection) {
|
| 695 |
const brushSize = parseFloat(document.getElementById('brush-size').value);
|
| 696 |
const density = parseFloat(document.getElementById('brush-strength').value) * 2;
|
| 697 |
const dummy = new THREE.Object3D();
|
|
|
|
| 698 |
for (let i = 0; i < density; i++) {
|
| 699 |
if (grassInstances.count >= MAX_GRASS_COUNT) break;
|
| 700 |
+
const randomPoint = new THREE.Vector2((Math.random() - 0.5) * brushSize * 2, (Math.random() - 0.5) * brushSize * 2);
|
| 701 |
+
raycaster.set( new THREE.Vector3(intersection.point.x + randomPoint.x, 100, intersection.point.z + randomPoint.y), new THREE.Vector3(0, -1, 0));
|
| 702 |
+
const placementIntersects = raycaster.intersectObject(terrainMesh);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 703 |
if (placementIntersects.length > 0) {
|
| 704 |
dummy.position.copy(placementIntersects[0].point);
|
| 705 |
dummy.rotation.y = Math.random() * Math.PI * 2;
|
| 706 |
+
dummy.scale.setScalar(Math.random() * 0.5 + 0.75);
|
| 707 |
dummy.updateMatrix();
|
| 708 |
grassInstances.setMatrixAt(grassInstances.count++, dummy.matrix);
|
| 709 |
}
|
| 710 |
}
|
| 711 |
+
grassInstances.instanceMatrix.needsUpdate = true;
|
| 712 |
}
|
| 713 |
|
| 714 |
async function saveProject() {
|
| 715 |
const projectName = document.getElementById('project-name').value.trim();
|
| 716 |
+
if (!projectName || !terrainMesh) { alert("Введите имя проекта и создайте ландшафт."); return; }
|
|
|
|
| 717 |
showSpinner(true);
|
|
|
|
| 718 |
const grassMatrices = [];
|
| 719 |
for (let i = 0; i < grassInstances.count; i++) {
|
| 720 |
const matrix = new THREE.Matrix4();
|
| 721 |
grassInstances.getMatrixAt(i, matrix);
|
| 722 |
grassMatrices.push(...matrix.elements);
|
| 723 |
}
|
|
|
|
| 724 |
const projectData = {
|
| 725 |
name: projectName,
|
| 726 |
+
width: terrainDimensions.width, height: terrainDimensions.height,
|
|
|
|
| 727 |
heights: Array.from(terrainMesh.geometry.attributes.position.array.filter((_, i) => i % 3 === 1)),
|
| 728 |
colors: Array.from(terrainMesh.geometry.attributes.color.array),
|
| 729 |
+
colors2: Array.from(terrainMesh.geometry.attributes.color2.array),
|
| 730 |
+
foliage: { grass: grassMatrices },
|
| 731 |
+
customTextures: textureMapping.slice(5)
|
| 732 |
};
|
|
|
|
| 733 |
try {
|
| 734 |
+
const response = await fetch('/api/project', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(projectData) });
|
| 735 |
+
if (!response.ok) throw new Error((await response.json()).error || 'Ошибка сохранения.');
|
| 736 |
+
alert(`Проект '${projectName}' сохранен!`);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 737 |
const projectList = document.getElementById('project-list');
|
| 738 |
+
if (![...projectList.options].some(opt => opt.value === projectName)) {
|
| 739 |
const newOption = document.createElement('option');
|
| 740 |
newOption.value = newOption.textContent = projectName;
|
| 741 |
projectList.appendChild(newOption);
|
| 742 |
}
|
| 743 |
+
} catch (error) { alert(`Ошибка: ${error.message}`); } finally { showSpinner(false); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 744 |
}
|
|
|
|
| 745 |
async function loadProject() {
|
| 746 |
const projectName = document.getElementById('project-list').value;
|
| 747 |
+
if (!projectName) { alert("Выберите проект."); return; }
|
| 748 |
showSpinner(true);
|
|
|
|
| 749 |
try {
|
| 750 |
const response = await fetch(`/api/project/${projectName}`);
|
| 751 |
const result = await response.json();
|
| 752 |
+
if (!response.ok) throw new Error(result.error || 'Ошибка загрузки.');
|
| 753 |
|
| 754 |
+
if (result.customTextures) {
|
| 755 |
+
for(const texName of result.customTextures) {
|
| 756 |
+
if (!textureMapping.includes(texName.name)) {
|
| 757 |
+
addCustomTexture(texName.name, texName.url, false);
|
| 758 |
+
}
|
| 759 |
+
}
|
| 760 |
+
}
|
| 761 |
createTerrain(result.width, result.height, result);
|
| 762 |
document.getElementById('project-name').value = projectName;
|
| 763 |
document.getElementById('terrain-width').value = result.width;
|
| 764 |
document.getElementById('terrain-height').value = result.height;
|
| 765 |
+
} catch (error) { alert(`Ошибка: ${error.message}`); } finally { showSpinner(false); }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 766 |
}
|
| 767 |
|
| 768 |
+
function addCustomTexture(nameOverride, urlOverride, fromUI = true) {
|
| 769 |
+
if (textureMapping.length >= 9) { alert("Достигнут лимит текстур."); return; }
|
| 770 |
+
const name = fromUI ? document.getElementById('texture-name-input').value.trim() : nameOverride;
|
| 771 |
+
const url = fromUI ? document.getElementById('texture-url-input').value.trim() : urlOverride;
|
| 772 |
+
if (!name || !url) { alert("Введите имя и URL."); return; }
|
| 773 |
+
if (textureMapping.includes(name)) { alert("Текстура с таким именем уже есть."); return; }
|
| 774 |
+
|
| 775 |
+
const newTexture = loadTexture(url);
|
| 776 |
+
textureMapping.push({name: name, url: url});
|
| 777 |
+
terrainMaterial.uniforms.textures.value.push(newTexture);
|
| 778 |
+
|
| 779 |
+
const container = document.getElementById('texture-selector');
|
| 780 |
+
const label = document.createElement('label');
|
| 781 |
+
const radio = document.createElement('input');
|
| 782 |
+
radio.type = 'radio';
|
| 783 |
+
radio.name = 'texture-type';
|
| 784 |
+
radio.value = name;
|
| 785 |
+
label.appendChild(radio);
|
| 786 |
+
label.appendChild(document.createTextNode(" " + name));
|
| 787 |
+
container.appendChild(label);
|
| 788 |
+
if(fromUI) {
|
| 789 |
+
document.getElementById('texture-name-input').value = '';
|
| 790 |
+
document.getElementById('texture-url-input').value = '';
|
| 791 |
+
}
|
| 792 |
+
}
|
| 793 |
function updatePlayer(deltaTime) {
|
| 794 |
+
const speed = playerSpeed * deltaTime;
|
| 795 |
+
const moveVector = new THREE.Vector3();
|
| 796 |
+
if (keyStates['KeyW']) moveVector.z -= 1;
|
| 797 |
+
if (keyStates['KeyS']) moveVector.z += 1;
|
| 798 |
+
if (keyStates['KeyA']) moveVector.x -= 1;
|
| 799 |
+
if (keyStates['KeyD']) moveVector.x += 1;
|
| 800 |
+
moveVector.normalize().multiplyScalar(speed).applyQuaternion(camera.quaternion);
|
| 801 |
|
| 802 |
+
playerVelocity.y += gravity * deltaTime;
|
|
|
|
|
|
|
|
|
|
| 803 |
|
| 804 |
+
const potentialPosition = player.position.clone().add(moveVector);
|
| 805 |
+
const down = new THREE.Vector3(0,-1,0);
|
| 806 |
+
|
| 807 |
+
raycaster.set(potentialPosition.clone().setY(potentialPosition.y + 1), down);
|
| 808 |
+
let intersects = raycaster.intersectObject(terrainMesh);
|
| 809 |
|
| 810 |
+
if(intersects.length > 0) {
|
| 811 |
+
const groundNormal = intersects[0].face.normal;
|
| 812 |
+
if(groundNormal.y >= maxSlope) {
|
| 813 |
+
player.position.add(moveVector);
|
| 814 |
+
}
|
| 815 |
+
} else {
|
| 816 |
+
player.position.add(moveVector);
|
| 817 |
+
}
|
| 818 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 819 |
player.position.y += playerVelocity.y * deltaTime;
|
| 820 |
|
| 821 |
+
raycaster.set(player.position, down);
|
| 822 |
+
intersects = raycaster.intersectObject(terrainMesh);
|
| 823 |
+
if (intersects.length > 0) {
|
| 824 |
+
const groundHeight = intersects[0].point.y;
|
| 825 |
+
if (player.position.y < groundHeight + playerHeight) {
|
| 826 |
+
player.position.y = groundHeight + playerHeight;
|
| 827 |
+
playerVelocity.y = 0;
|
| 828 |
+
playerOnGround = true;
|
| 829 |
+
} else {
|
| 830 |
+
playerOnGround = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 831 |
}
|
| 832 |
}
|
| 833 |
+
if (playerOnGround && keyStates['Space']) playerVelocity.y = playerJumpHeight;
|
| 834 |
+
|
| 835 |
camera.position.copy(player.position);
|
| 836 |
}
|
| 837 |
|
| 838 |
function animate() {
|
| 839 |
requestAnimationFrame(animate);
|
| 840 |
const deltaTime = clock.getDelta();
|
| 841 |
+
grassMaterial.uniforms.time.value += deltaTime;
|
| 842 |
+
|
| 843 |
+
if (isPlayMode && pointerLockControls.isLocked) updatePlayer(deltaTime);
|
| 844 |
+
else orbitControls.update();
|
| 845 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 846 |
composer.render();
|
| 847 |
}
|
| 848 |
|