Spaces:
Running
Running
File size: 32,699 Bytes
b30b7c5 6b45f01 b30b7c5 6b45f01 b30b7c5 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 | // Vista «Mente de Elffuss» — el pensamiento subyacente del cerebro CEO en un
// mundo 3D de fantasía psicodélica trance, con la CIUDAD real del proyecto
// (motor VibeCodeViewer) flotando por debajo.
// · cada línea/tool-call que llega nace como una ESTRELLA de texto (color por
// PERFIL, tamaño/tipografía según lo que ocurre) que se desvanece sola.
// · los perfiles (nombre, foco, color) se editan desde ⚙ — el usuario los crea
// a su gusto.
// · «≡ historial»: panel con TODO lo que ha llegado, sin recortar.
// · cuando lee/escribe un fichero real, un haz baja hasta él en la ciudad.
// · overlay PERSISTENTE (música/animación no reinician al salir y volver).
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import * as ceo from './ceo.js';
import * as db from './db.js';
import { renderMarkdown } from './md.js';
import { t } from './i18n.js';
const SOUNDCLOUD = 'https://soundcloud.com/dekel-official/dekel-baoba-festival-2023';
const CEO_COLOR = '#ff4d8d';
let open = false, built = false, raf = null;
let overlay, S, widget, onOpenFile = () => {}, onExecute = () => {};
// Ciudad de fondo (vista real del workspace) y semilla de pensamientos previos:
// AMBOS opcionales e inyectados por la app anfitriona — Code tiene un motor
// VibeCodeViewer sobre su proyecto único; Claw (v1) no lo ofrece y la Mente
// funciona igual de bien sin ciudad de fondo.
let loadThoughts = async () => []; // () => [{path, md}]
let buildCityFn = null; // (scene) => {cityWrap, cityCity, cityModel} | null
export function init({ loadThoughts: lt, buildCity: bc } = {}) {
if (lt) loadThoughts = lt;
if (bc) buildCityFn = bc;
}
let anchorMap = new Map(); // id de perfil (+ 'ceo') → Vector3 (anclas del mundo)
const anchors = []; // { el, pos } — solo etiquetas de propuestas forjadas
let nodesGroup, thoughtNodes = [];
let starGroup, stars = []; // estrellas de pensamiento efímeras
const lineBuf = new Map(); // canal → texto acumulado hasta la línea completa
const streamed = new Map(); // canal → ¿llegaron tokens? (evita duplicar el texto final)
let cityWrap = null, cityCity = null, cityModel = null;
let beams = [], fileActivity = [];
export function isOpen() { return open; }
export function setOpenFile(fn) { onOpenFile = fn; }
export function setExecuteProposal(fn) { onExecute = fn; }
const escHtml = s => String(s).replace(/[<>&]/g, c => ({ '<': '<', '>': '>', '&': '&' }[c]));
const profileOf = channel => channel === 'ceo'
? { id: 'ceo', name: 'CEO', color: CEO_COLOR }
: ceo.getProfiles().find(p => p.id === channel) || { id: channel, name: channel, color: '#7c5cff' };
// ── música con Widget API (persistente: pausa al salir, reanuda al volver) ──
function mountMusic(root) {
const wrap = document.createElement('div');
wrap.className = 'mind-music';
const url = 'https://w.soundcloud.com/player/?url=' + encodeURIComponent(SOUNDCLOUD) +
'&auto_play=true&hide_related=true&show_comments=false&show_user=false&show_reposts=false&visual=false&color=%23ff4d8d';
wrap.innerHTML = '<iframe id="mind-sc" title="música" width="100%" height="120" frameborder="no" allow="autoplay; encrypted-media" src="' + url + '"></iframe>' +
'<div class="mind-music-cap">▶ Dekel · Baoba Festival — modo trance</div>';
root.appendChild(wrap);
const iframe = wrap.querySelector('#mind-sc');
const initWidget = () => { try { widget = window.SC.Widget(iframe); } catch { /* aún no */ } };
if (window.SC && window.SC.Widget) initWidget();
else { const s = document.createElement('script'); s.src = 'https://w.soundcloud.com/player/api.js'; s.onload = initWidget; document.head.appendChild(s); }
}
// ══ ESTRELLAS de pensamiento: cada línea/tool-call nace, brilla y se apaga ══
function makeTextSprite(text, color, { fontSize = 16, bold = false, glow = 10 } = {}) {
const pad = 8;
const probe = document.createElement('canvas').getContext('2d');
probe.font = `${bold ? 700 : 500} ${fontSize}px ui-monospace, Menlo, monospace`;
const w = Math.ceil(probe.measureText(text).width) + pad * 2;
const h = fontSize + pad * 2;
const cv = document.createElement('canvas'); cv.width = w; cv.height = h;
const g = cv.getContext('2d');
g.font = `${bold ? 700 : 500} ${fontSize}px ui-monospace, Menlo, monospace`;
g.textBaseline = 'middle';
g.shadowColor = color; g.shadowBlur = glow;
g.fillStyle = color;
g.fillText(text, pad, h / 2 + 1);
const tex = new THREE.CanvasTexture(cv);
const mat = new THREE.SpriteMaterial({ map: tex, transparent: true, depthWrite: false, blending: THREE.AdditiveBlending });
const sprite = new THREE.Sprite(mat);
const scale = 0.09;
sprite.scale.set(w * scale, h * scale, 1);
return sprite;
}
// kind: 'line' (charla normal) · 'tool' (tool-call) · 'event' (ciclo/estado) · 'built' (propuesta forjada)
const KIND_STYLE = {
line: { fontSize: 13, bold: false, glow: 8, life: 6, jitter: 15 },
tool: { fontSize: 17, bold: true, glow: 16, life: 9, jitter: 9 },
event: { fontSize: 20, bold: true, glow: 14, life: 7, jitter: 6 },
built: { fontSize: 26, bold: true, glow: 22, life: 13, jitter: 4 },
};
function spawnStar(channel, text, kind = 'line') {
if (!starGroup || !text) return;
const prof = profileOf(channel);
const st = KIND_STYLE[kind] || KIND_STYLE.line;
const anchor = anchorMap.get(prof.id) || new THREE.Vector3(0, 20, 0);
const j = st.jitter;
const label = kind === 'tool' ? '⟐ ' + text : kind === 'event' ? '★ ' + text : kind === 'built' ? '✦ ' + text : text;
const sprite = makeTextSprite(label.slice(0, kind === 'line' ? 52 : 72), prof.color, st);
sprite.position.copy(anchor).add(new THREE.Vector3((Math.random() - 0.5) * j, (Math.random() - 0.5) * j * 0.6, (Math.random() - 0.5) * j));
sprite.material.opacity = 0;
starGroup.add(sprite);
stars.push({ obj: sprite, born: elapsed, life: st.life, seed: Math.random() * 1000, up: kind === 'built' ? 0.5 : 0.22 });
if (stars.length > 160) { const old = stars.shift(); starGroup.remove(old.obj); old.obj.material.map.dispose(); old.obj.material.dispose(); }
}
// ── historial COMPLETO (todo lo que llega, sin recortar) — PERSISTENTE: antes
// vivía solo en el DOM/memoria y una recarga de página lo borraba entero.
const LOG_CAP = 500;
let logHistory = []; // [{channel, text}] — se guarda en IndexedDB
let logSaveTimer = null;
function saveLogSoon() {
clearTimeout(logSaveTimer);
logSaveTimer = setTimeout(() => db.set('kv', 'mindLog', logHistory).catch(() => {}), 400);
}
function renderLogRow(channel, text) {
const body = document.getElementById('mind-log-body');
if (!body) return;
const prof = profileOf(channel);
const row = document.createElement('div');
row.className = 'ml-row';
row.innerHTML = `<span class="ml-dot" style="background:${prof.color}"></span><b style="color:${prof.color}">${escHtml(prof.name)}</b> <span class="ml-t">${escHtml(text)}</span>`;
body.appendChild(row);
while (body.children.length > LOG_CAP) body.removeChild(body.firstChild);
body.scrollTop = body.scrollHeight;
}
function logLine(channel, text) {
logHistory.push({ channel, text });
if (logHistory.length > LOG_CAP) logHistory = logHistory.slice(-LOG_CAP);
saveLogSoon();
renderLogRow(channel, text);
}
async function loadPersistedLog() {
try {
const saved = await db.get('kv', 'mindLog');
if (!Array.isArray(saved) || !saved.length) return;
logHistory = saved;
for (const { channel, text } of saved) renderLogRow(channel, text);
} catch { /* aún no hay historial guardado */ }
}
function flushLine(channel, force = false) {
const buf = (lineBuf.get(channel) || '').trim();
if (!buf && !force) return;
if (buf) { spawnStar(channel, buf, 'line'); logLine(channel, buf); }
lineBuf.set(channel, '');
}
// alimenta estrellas + historial + haces sobre la ciudad (ceo.js → aquí)
export function pushThought(channel, ev) {
if (!open) return;
if (channel === 'sys') { logLine('ceo', ev.text); return; }
if (channel === 'ceo') {
if (ev.type === 'cycle') { logLine('ceo', '● ' + ev.text); spawnStar('ceo', ev.text, 'event'); }
else if (ev.type === 'survey') { logLine('ceo', ev.text); }
else if (ev.type === 'reprogram') { logLine('ceo', '⚙ ' + ev.text); spawnStar('ceo', ev.text, 'event'); if (ev.profiles) rebuildWorld(); }
else if (ev.type === 'paused') { logLine('ceo', ev.text); spawnStar('ceo', ev.text, 'event'); }
else if (ev.type === 'built') { logLine('ceo', '✦ ' + ev.text); spawnStar('ceo', ev.text, 'built'); addThoughtNode(ev); }
else logLine('ceo', ev.text || '');
return;
}
if (ev.type === 'open') { lineBuf.set(channel, ''); streamed.set(channel, false); }
else if (ev.type === 'token') {
streamed.set(channel, true);
lineBuf.set(channel, (lineBuf.get(channel) || '') + ev.text);
const buf = lineBuf.get(channel);
if (/\n/.test(ev.text) || buf.length > 90) flushLine(channel);
} else if (ev.type === 'tool') {
flushLine(channel);
spawnStar(channel, ev.text, 'tool');
logLine(channel, '⟐ ' + ev.text);
if (ev.path) fileBeam(ev.path, /escrib/i.test(ev.text) ? 'write' : 'read');
} else if (ev.type === 'tool_result') {
// el RESULTADO real de la tool (lo que de verdad se leyó/escribió/ejecutó),
// enlazado justo debajo de su tool-call — no solo el nombre de la acción.
const t = '→ ' + (ev.text || '(sin salida)');
spawnStar(channel, t, 'line');
logLine(channel, t);
} else if (ev.type === 'done') {
flushLine(channel, true);
// el proveedor puede devolver el texto final SIN pasar por tokens (sin
// streaming) → si no vimos ningún token, esto es lo único que lo muestra.
if (ev.text && !streamed.get(channel)) { spawnStar(channel, ev.text, 'line'); logLine(channel, ev.text); }
}
}
// ── nodos de pensamiento clicables (cada .md forjado = un punto brillante) ──
function addThoughtNode({ path, md, text }) {
if (!nodesGroup) return;
const i = thoughtNodes.length;
const a = i * 2.399963; // ángulo áureo
const r = 30 + i * 5;
const mesh = new THREE.Mesh(
new THREE.IcosahedronGeometry(3.2, 0),
new THREE.MeshBasicMaterial({ color: 0xff4d8d, transparent: true, opacity: 0.95, blending: THREE.AdditiveBlending, depthWrite: false }));
mesh.position.set(Math.cos(a) * r, 6 + Math.sin(i * 0.7) * 10, Math.sin(a) * r);
mesh.userData = { path, md, text };
nodesGroup.add(mesh);
thoughtNodes.push(mesh);
const lab = document.createElement('div');
lab.className = 'mind-node-label';
lab.textContent = (path || 'pensamiento').split('/').pop();
// clicable ella misma — antes SOLO el raycast contra la diminuta malla 3D
// abría el panel, fácil de fallar; la etiqueta es el blanco visible real.
lab.addEventListener('click', () => selectThoughtNode(mesh));
document.getElementById('mind-anchors').appendChild(lab);
anchors.push({ el: lab, pos: mesh.position });
mesh.userData.label = lab;
}
async function loadExistingThoughts() {
try { for (const it of await loadThoughts()) addThoughtNode(it); } catch { /* aún no hay */ }
}
// selección de un nodo de propuesta — desde la malla 3D (raycast) o su etiqueta
function selectThoughtNode(mesh) { showThoughtPanel(mesh); focusOn(mesh.position, 26); }
function showThoughtPanel(node) {
const root = document.getElementById('mind-panel');
const md = node.userData.md || node.userData.text || '(sin contenido)';
const path = node.userData.path || 'pensamiento';
root.innerHTML = `<div class="mp-head">${escHtml(path)}<button id="mp-x">✕</button></div>` +
`<div class="mp-body">${renderMarkdown(md)}</div>` +
`<div class="mp-actions">` +
`<button id="mp-exec" class="mp-exec">▶ Ejecutar esta propuesta</button>` +
(node.userData.path ? `<button id="mp-open" class="mp-open">Abrir en el editor</button>` : '') +
`</div>`;
root.classList.add('show');
root.querySelector('#mp-x').onclick = () => root.classList.remove('show');
root.querySelector('#mp-exec').onclick = () => { onExecute(md); root.classList.remove('show'); };
const openBtn = root.querySelector('#mp-open');
if (openBtn) openBtn.onclick = () => { onOpenFile(node.userData.path); root.classList.remove('show'); };
}
// ══ perfiles: anclas 3D + leyenda (recalculadas al abrir o al reprogramar) ══
function computeAnchors() {
const map = new Map();
map.set('ceo', new THREE.Vector3(0, 46, 0));
const profs = ceo.getProfiles();
const n = Math.max(profs.length, 1);
profs.forEach((p, i) => {
const a = (i / n) * Math.PI * 2;
map.set(p.id, new THREE.Vector3(Math.cos(a) * 70, 8 + (i % 2) * 20, Math.sin(a) * 70));
});
return map;
}
function renderLegend() {
const el = document.getElementById('mind-legend');
if (!el) return;
const profs = ceo.getProfiles();
el.innerHTML = `<div class="ml-item" data-id="ceo"><span class="ml-sw" style="background:${CEO_COLOR}"></span>CEO</div>` +
profs.map(p => `<div class="ml-item" data-id="${p.id}"><span class="ml-sw" style="background:${p.color}"></span>${escHtml(p.name)}</div>`).join('');
el.querySelectorAll('.ml-item').forEach(row => {
row.onclick = () => { const pos = anchorMap.get(row.dataset.id); if (pos) focusOn(pos, 46); };
});
}
// vuelo suave de la cámara hacia un punto — así «clic en algo → la cámara se centra»
let flyTo = null;
function focusOn(pos, distance = 40) {
if (!S) return;
const dir = new THREE.Vector3().subVectors(S.camera.position, S.controls.target);
if (dir.lengthSq() < 0.001) dir.set(0, 0.3, 1);
dir.normalize().multiplyScalar(distance);
flyTo = { fromPos: S.camera.position.clone(), toPos: pos.clone().add(dir), fromTarget: S.controls.target.clone(), toTarget: pos.clone(), t0: elapsed, dur: 1.1 };
}
const easeInOut = k => k < 0.5 ? 2 * k * k : 1 - Math.pow(-2 * k + 2, 2) / 2;
function rebuildWorld() { anchorMap = computeAnchors(); renderLegend(); }
// ── panel ⚙: reprograma misión, carpeta-alma y PERFILES (editables) ──────
function wireConfig(root) {
const btn = root.querySelector('#mind-config');
const cfg = root.querySelector('#mind-cfg');
const profRowHtml = p => `<div class="cfg-prof" data-id="${escHtml(p.id || '')}">
<input type="color" class="cp-color" value="${p.color || '#7c5cff'}">
<input type="text" class="cp-name" value="${escHtml(p.name || '')}" placeholder="Nombre">
<input type="text" class="cp-focus" value="${escHtml(p.focus || '')}" placeholder="En qué se centra">
<button class="cp-del" title="quitar">✕</button></div>`;
const notifState = () => (!('Notification' in window)) ? { txt: 'no soportadas por este navegador', can: false }
: Notification.permission === 'granted' ? { txt: '✓ concedidas — avisaré cuando encuentre algo bueno', can: false }
: Notification.permission === 'denied' ? { txt: '✕ bloqueadas — actívalas en los ajustes del sitio del navegador', can: false }
: { txt: 'aún no pedidas', can: true };
const draw = () => {
const profs = ceo.getProfiles();
const ns = notifState();
cfg.innerHTML =
'<div class="cfg-head">⚙ Reprogramar el cerebro<button id="cfg-x">✕</button></div>' +
'<div class="cfg-notif">🔔 Notificaciones del navegador: ' + escHtml(ns.txt) + (ns.can ? ' <button id="cfg-notif-ask" class="cfg-notif-btn">Activar</button>' : '') + '</div>' +
'<label>Misión (qué quieres que haga por su cuenta)</label>' +
'<textarea id="cfg-mission" rows="3">' + escHtml(ceo.getMission()) + '</textarea>' +
'<label>Carpeta-alma (dentro del proyecto)</label>' +
'<input id="cfg-dir" value="' + escHtml(ceo.getSoulDir()) + '">' +
'<label>Perfiles — cada uno piensa en paralelo, con el color de su estrella</label>' +
'<div id="cfg-profiles">' + profs.map(profRowHtml).join('') + '</div>' +
'<button id="cfg-add-prof" class="cfg-add">+ nuevo perfil</button>' +
'<div class="cfg-actions"><button id="cfg-think-now" class="cfg-ghost">Pensar ahora</button>' +
'<button id="cfg-save" class="cfg-save">Reprogramar</button></div>' +
'<div class="cfg-note">La elfa trabajará según esto cuando estés ocioso y volcará todo en esa carpeta.</div>';
cfg.querySelector('#cfg-x').onclick = () => cfg.classList.remove('show');
cfg.querySelector('#cfg-notif-ask')?.addEventListener('click', () => { Notification.requestPermission().then(draw); });
cfg.querySelector('#cfg-add-prof').onclick = () => {
cfg.querySelector('#cfg-profiles').insertAdjacentHTML('beforeend', profRowHtml({ color: '#ff9f45', name: '', focus: '' }));
wireRows();
};
cfg.querySelector('#cfg-think-now').onclick = () => { ceo.forceCycle(); cfg.classList.remove('show'); };
cfg.querySelector('#cfg-save').onclick = () => {
// preserva el id original de cada perfil (si no, cada guardado los
// regeneraría desde el nombre y los ciclos en curso perderían el hilo)
const rows = [...cfg.querySelectorAll('.cfg-prof')].map(r => ({
id: r.dataset.id || undefined,
color: r.querySelector('.cp-color').value,
name: r.querySelector('.cp-name').value.trim(),
focus: r.querySelector('.cp-focus').value.trim(),
}));
ceo.setMission(cfg.querySelector('#cfg-mission').value);
ceo.setSoulDir(cfg.querySelector('#cfg-dir').value);
ceo.setProfiles(rows);
if (!ceo.isEnabled()) ceo.enable();
cfg.classList.remove('show');
};
wireRows();
function wireRows() { cfg.querySelectorAll('.cp-del').forEach(b => { b.onclick = () => b.closest('.cfg-prof').remove(); }); }
};
btn.onclick = () => { if (cfg.classList.contains('show')) cfg.classList.remove('show'); else { draw(); cfg.classList.add('show'); } };
}
function wireHistory(root) {
const btn = root.querySelector('#mind-history'), panel = root.querySelector('#mind-log');
btn.onclick = () => panel.classList.toggle('show');
panel.querySelector('#ml-x').onclick = () => panel.classList.remove('show');
}
// play/stop del cerebro, visible dentro de la Mente. La elección la persiste
// ceo.js (misma clave que usa el clic en la elfa) → sobrevive a recargar.
function wirePlayStop(root) {
const btn = root.querySelector('#mind-playstop');
const paint = () => {
const on = ceo.isEnabled();
btn.textContent = on ? '⏸ pausar cerebro' : '▶ reanudar cerebro';
btn.classList.toggle('paused', !on);
};
btn.onclick = () => { if (ceo.isEnabled()) ceo.disable(); else ceo.enable(); paint(); };
paint();
}
// ══ ciudad de fondo (motor de la app anfitriona, por debajo del mundo) ══════
async function buildBackgroundCity(scene) {
if (!buildCityFn) return;
try {
const city = await buildCityFn(scene);
if (!city) return;
cityWrap = city.cityWrap; cityCity = city.cityCity; cityModel = city.cityModel;
} catch { /* sigue sin ciudad de fondo */ }
}
// haz de luz que baja hasta el fichero real en la ciudad + resalta su celda
function fileBeam(path, kind) {
if (!cityModel || !cityCity || !S) return;
const rel = String(path).replace(/^\.?\//, '');
const f = cityModel.fileByRel.get(rel);
if (!f) return;
const local = new THREE.Vector3(f.box.cx, f.box.cy, f.box.cz);
const world = cityWrap.localToWorld(local.clone());
const top = world.clone(); top.y += 50;
const geo = new THREE.BufferGeometry().setFromPoints([top, world]);
const mat = new THREE.LineBasicMaterial({ color: kind === 'write' ? 0xff4d8d : 0x49e8ff, transparent: true, opacity: 0.9, blending: THREE.AdditiveBlending, depthWrite: false });
const line = new THREE.Line(geo, mat);
S.scene.add(line);
beams.push({ obj: line, born: elapsed, life: 1.4 });
fileActivity.push({ id: f.id, born: elapsed, life: 2.2 });
}
// ── mundo psicodélico ───────────────────────────────────────────────────────
function buildScene(canvas, W, H) {
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, alpha: true });
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
renderer.setSize(W, H, false);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, W / H, 0.1, 2000);
camera.position.set(0, 40, 150);
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true; controls.dampingFactor = 0.06; controls.autoRotate = false;
controls.enablePan = false; controls.minDistance = 60; controls.maxDistance = 420;
const N = 14000;
const pos = new Float32Array(N * 3), rad = new Float32Array(N);
let s = 987654321; const rnd = () => (s = (s * 16807) % 2147483647) / 2147483647;
for (let i = 0; i < N; i++) {
const arm = Math.floor(rnd() * 4);
const r = Math.pow(rnd(), 0.6) * 120 + 6;
const a = arm * (Math.PI / 2) + r * 0.03 + (rnd() - 0.5) * 0.5;
const y = (rnd() - 0.5) * (14 - r * 0.06);
pos[i * 3] = Math.cos(a) * r; pos[i * 3 + 1] = y; pos[i * 3 + 2] = Math.sin(a) * r; rad[i] = r;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
geo.setAttribute('aRad', new THREE.BufferAttribute(rad, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uTime: { value: 0 }, uBass: { value: 0 }, uMid: { value: 0 } },
transparent: true, depthWrite: false, blending: THREE.AdditiveBlending,
vertexShader: `uniform float uTime, uBass, uMid; attribute float aRad; varying vec3 vC;
vec3 hsv(float h){ vec3 k=vec3(1.,2./3.,1./3.); vec3 p=abs(fract(h+k)*6.-3.); return clamp(p-1.,0.,1.);}
float hash(vec3 p){ p=fract(p*0.3183099+0.1); p*=17.0; return fract(p.x*p.y*p.z*(p.x+p.y+p.z)); }
float vnoise(vec3 x){ vec3 i=floor(x),f=fract(x); f=f*f*(3.0-2.0*f);
return mix(mix(mix(hash(i+vec3(0,0,0)),hash(i+vec3(1,0,0)),f.x),mix(hash(i+vec3(0,1,0)),hash(i+vec3(1,1,0)),f.x),f.y),
mix(mix(hash(i+vec3(0,0,1)),hash(i+vec3(1,0,1)),f.x),mix(hash(i+vec3(0,1,1)),hash(i+vec3(1,1,1)),f.x),f.y),f.z); }
float fbm(vec3 p){ float a=0.5,s=0.0; for(int i=0;i<4;i++){ s+=a*vnoise(p); p*=2.02; a*=0.5;} return s; }
void main(){
vec3 pos=position;
float n=fbm(pos*0.03 + vec3(0.0,uTime*0.18,0.0));
pos += normalize(pos+0.001) * (n-0.5) * (5.0 + uMid*4.0 + uBass*7.0);
float sw = uTime*0.14 + aRad*0.015 + uBass*0.18;
float cs=cos(sw), sn=sin(sw);
pos.xz = mat2(cs,-sn,sn,cs) * pos.xz;
pos *= (1.0 + uBass*0.05);
float h=fract(aRad*0.004+uTime*0.03+n*0.12); vC=hsv(h)*(1.3-aRad*0.004)*(0.95+uMid*0.18+uBass*0.12);
vec4 mv=modelViewMatrix*vec4(pos,1.0); gl_PointSize=(2.2+60.0/-mv.z)*(1.0+uBass*0.18); gl_Position=projectionMatrix*mv; }`,
fragmentShader: `varying vec3 vC; void main(){ vec2 d=gl_PointCoord-0.5; float m=smoothstep(0.5,0.0,length(d)); gl_FragColor=vec4(vC*2.0,m); }`,
});
const galaxy = new THREE.Points(geo, mat); scene.add(galaxy);
const core = new THREE.LineSegments(new THREE.WireframeGeometry(new THREE.IcosahedronGeometry(18, 1)),
new THREE.LineBasicMaterial({ color: 0xff4d8d, transparent: true, opacity: 0.9, blending: THREE.AdditiveBlending, depthWrite: false }));
scene.add(core);
const rings = [];
for (let i = 0; i < 24; i++) {
const ring = new THREE.Mesh(new THREE.TorusGeometry(22, 0.5, 8, 80),
new THREE.MeshBasicMaterial({ color: 0x7c5cff, transparent: true, opacity: 0.45, blending: THREE.AdditiveBlending, depthWrite: false }));
ring.rotation.x = Math.PI / 2; ring.position.y = -70 + i * 6; ring.userData.i = i;
scene.add(ring); rings.push(ring);
}
nodesGroup = new THREE.Group(); scene.add(nodesGroup);
starGroup = new THREE.Group(); scene.add(starGroup);
const composer = new EffectComposer(renderer);
composer.setSize(W, H); composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(new THREE.Vector2(W, H), 1.1, 0.5, 0.2);
composer.addPass(bloom); composer.addPass(new OutputPass());
return { renderer, scene, camera, controls, composer, bloom, mat, galaxy, core, rings };
}
export async function openMind() {
if (open) return;
open = true;
if (built) { overlay.style.display = ''; try { widget?.play(); } catch {} startLoop(); return; }
overlay = document.createElement('div');
overlay.id = 'mind-overlay';
overlay.innerHTML =
'<canvas id="mind-canvas"></canvas>' +
`<div id="mind-title">${t('mindTitle')}</div>` +
'<div id="mind-legend"></div>' +
'<button id="mind-playstop" title="pausar/reanudar el cerebro"></button>' +
'<button id="mind-config" title="reprogramar el cerebro">⚙ cerebro</button>' +
'<button id="mind-history" title="ver todo lo que ha llegado">≡ historial</button>' +
'<button id="mind-close" title="salir">✕ salir</button>' +
'<div id="mind-anchors"></div><div id="mind-panel"></div><div id="mind-cfg"></div>' +
'<div id="mind-log"><div class="ml-head">Historial completo<button id="ml-x">✕</button></div><div id="mind-log-body"></div></div>';
document.body.appendChild(overlay);
wireConfig(overlay); wireHistory(overlay); wirePlayStop(overlay);
mountMusic(overlay);
anchors.length = 0; thoughtNodes = []; stars = []; lineBuf.clear();
rebuildWorld();
const canvas = overlay.querySelector('#mind-canvas');
S = buildScene(canvas, window.innerWidth, window.innerHeight);
buildBackgroundCity(S.scene);
await loadExistingThoughts();
await loadPersistedLog(); // el historial de «≡ historial» sobrevive a recargas
const ray = new THREE.Raycaster(), ptr = new THREE.Vector2();
let downXY = null;
canvas.addEventListener('pointerdown', e => { downXY = [e.clientX, e.clientY]; });
canvas.addEventListener('pointerup', e => {
if (!downXY) return; const moved = Math.hypot(e.clientX - downXY[0], e.clientY - downXY[1]); downXY = null;
if (moved > 5 || !thoughtNodes.length) return;
ptr.set((e.clientX / window.innerWidth) * 2 - 1, -(e.clientY / window.innerHeight) * 2 + 1);
ray.setFromCamera(ptr, S.camera);
const hit = ray.intersectObjects(thoughtNodes)[0];
if (hit) selectThoughtNode(hit.object);
});
const onResize = () => {
const w = window.innerWidth, h = window.innerHeight;
S.renderer.setSize(w, h, false); S.composer.setSize(w, h); S.bloom.resolution.set(w, h);
S.camera.aspect = w / h; S.camera.updateProjectionMatrix();
};
window.addEventListener('resize', onResize); S.onResize = onResize;
overlay.querySelector('#mind-close').addEventListener('click', closeMind);
S.onKey = e => { if (e.key === 'Escape') closeMind(); };
document.addEventListener('keydown', S.onKey);
built = true;
startLoop();
}
// Etiquetas de propuestas: se proyectan del mundo 3D a la pantalla, así que
// con muchas acumuladas acaban solapándose ilegibles según el ángulo de
// cámara. Aquí: cap a las más cercanas y reparto anti-solape (empuja hacia
// abajo la que choca con otra ya colocada), para que se apilen separadas.
const MAX_LABELS = 14, LABEL_W = 90, LABEL_H = 20;
function projectAnchors() {
const w = window.innerWidth, h = window.innerHeight, v = new THREE.Vector3();
const projected = [];
for (const a of anchors) {
v.copy(a.pos).project(S.camera);
if (v.z > 1) { a.el.style.display = 'none'; continue; } // detrás de la cámara
projected.push({ a, x: (v.x * 0.5 + 0.5) * w, y: (-v.y * 0.5 + 0.5) * h, depth: v.z });
}
projected.sort((p1, p2) => p1.depth - p2.depth); // las más cercanas a la cámara, prioridad
projected.forEach((p, i) => { p.a.el.style.display = i < MAX_LABELS ? '' : 'none'; });
const visible = projected.slice(0, MAX_LABELS).sort((p1, p2) => p1.x - p2.x || p1.y - p2.y);
const placed = [];
for (const p of visible) {
let y = p.y;
for (const q of placed) if (Math.abs(q.x - p.x) < LABEL_W && Math.abs(q.y - y) < LABEL_H) y = q.y + LABEL_H;
placed.push({ x: p.x, y });
p.a.el.style.left = p.x + 'px'; p.a.el.style.top = y + 'px';
p.a.el.style.transform = 'translate(-50%,-50%)';
}
}
const wob = (t, seed, freq = 0.1) => Math.sin(t * freq + seed) * 0.6 + Math.sin(t * freq * 0.43 + seed * 2.1) * 0.3 + Math.sin(t * freq * 0.19 + seed * 4.7) * 0.1;
let elapsed = 0, lastMs = 0, smBass = 0, smMid = 0;
function startLoop() {
if (raf) return;
const loop = (ms) => {
raf = requestAnimationFrame(loop);
const dt = lastMs ? (ms - lastMs) / 1000 : 0;
elapsed += dt; lastMs = ms;
const t = elapsed;
const beat = 60 / 138;
const bp = (t % beat) / beat;
const bassRaw = Math.pow(1 - bp, 3);
const midRaw = 0.5 + 0.5 * Math.sin(t * 6.0);
smBass += (bassRaw - smBass) * 0.05;
smMid += (midRaw - smMid) * 0.06;
S.mat.uniforms.uTime.value = t;
S.mat.uniforms.uBass.value = smBass;
S.mat.uniforms.uMid.value = smMid;
S.galaxy.rotation.y = t * 0.05;
S.galaxy.rotation.x = wob(t, 1.7, 0.05) * 0.15;
S.galaxy.rotation.z = wob(t, 5.2, 0.04) * 0.1;
S.galaxy.scale.setScalar(1 + smBass * 0.02);
const pulse = 1 + smBass * 0.05 + Math.sin(t * 0.9) * 0.03;
S.core.scale.setScalar(pulse); S.core.rotation.y = t * 0.16; S.core.rotation.x = t * 0.09;
S.core.position.x = wob(t, 3.1, 0.11) * 6; S.core.position.z = wob(t, 9.4, 0.09) * 6;
S.core.material.color.setHSL((t * 0.04) % 1, 0.9, 0.6);
for (const r of S.rings) {
r.position.y += 0.14 + smBass * 0.12;
if (r.position.y > 74) r.position.y -= 144;
r.position.x = wob(t, r.userData.i * 1.3 + 1, 0.08) * 3;
r.scale.setScalar(1 + smBass * 0.12 + Math.sin(t * 0.8 + r.userData.i) * 0.04);
r.material.opacity = 0.2 + smBass * 0.16;
r.material.color.setHSL((t * 0.05 + r.userData.i * 0.03) % 1, 0.85, 0.6);
}
for (let i = 0; i < thoughtNodes.length; i++) { const n = thoughtNodes[i]; n.rotation.y = t + i; n.scale.setScalar(1 + Math.sin(t * 2 + i) * 0.14); }
// estrellas: nacen (fade-in), viven, se apagan solas y se reciclan
for (let i = stars.length - 1; i >= 0; i--) {
const st = stars[i], age = t - st.born;
if (age > st.life) { starGroup.remove(st.obj); st.obj.material.map.dispose(); st.obj.material.dispose(); stars.splice(i, 1); continue; }
const fadeIn = Math.min(1, age / 0.5), fadeOut = Math.min(1, (st.life - age) / (st.life * 0.35));
st.obj.material.opacity = Math.min(fadeIn, fadeOut);
st.obj.position.y += st.up * dt;
st.obj.position.x += Math.sin(t * 0.6 + st.seed) * 0.3 * dt;
}
// haces sobre la ciudad + celdas de fichero resaltadas por actividad
for (let i = beams.length - 1; i >= 0; i--) {
const b = beams[i], age = t - b.born;
if (age > b.life) { S.scene.remove(b.obj); b.obj.geometry.dispose(); b.obj.material.dispose(); beams.splice(i, 1); continue; }
b.obj.material.opacity = 0.9 * Math.max(0, 1 - age / b.life);
}
if (cityCity) for (let i = fileActivity.length - 1; i >= 0; i--) {
const a = fileActivity[i], age = t - a.born;
if (age > a.life) { cityCity.paintFile(a.id, 0); fileActivity.splice(i, 1); continue; }
cityCity.paintFile(a.id, Math.max(0, 1 - age / a.life));
}
if (flyTo) {
const k = Math.min(1, (t - flyTo.t0) / flyTo.dur), e = easeInOut(k);
S.camera.position.lerpVectors(flyTo.fromPos, flyTo.toPos, e);
S.controls.target.lerpVectors(flyTo.fromTarget, flyTo.toTarget, e);
if (k >= 1) flyTo = null;
}
S.controls.update();
projectAnchors();
S.composer.render();
};
loop(performance.now());
}
export function closeMind() {
open = false;
if (raf) { cancelAnimationFrame(raf); raf = null; }
lastMs = 0;
try { widget?.pause(); } catch {}
if (overlay) overlay.style.display = 'none';
}
// para tests/depuración
export function _debug() {
return {
starCount: stars.length, hasCity: !!cityCity, profileCount: ceo.getProfiles().length,
beamCount: beams.length, fileActivityCount: fileActivity.length,
cameraPos: S ? [S.camera.position.x, S.camera.position.y, S.camera.position.z] : null,
flying: !!flyTo,
};
}
export function _debugFocusOn(id) { const p = anchorMap.get(id); if (p) focusOn(p, 46); }
|