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| // Modelo: convierte el árbol del repo en una ciudad con cajas anidadas. | |
| // Jerarquía: ciudad → distrito → edificio → planta → apartamento → habitación | |
| // → archivador → cajón → fichero (los ficheros pueden vivir en | |
| // cualquier nivel: se les reserva un hueco en su contenedor). | |
| // Cuando un subárbol es demasiado profundo/poblado para un solo edificio, | |
| // se interpone una «urbanización»: una plota dentro del distrito que agrupa | |
| // procedualmente a sus subcarpetas como edificios (recursivo), de modo que | |
| // la profundidad sobrante se despliega por la ciudad en vez de comprimirse. | |
| // Los ficheros ignorados (.gitignore y equivalentes) se separan en un | |
| // sótano espejado bajo el plano de circuitos. | |
| import { makeOwnerResolver } from './ownership.js'; | |
| export const ROLES = ['ciudad', 'distrito', 'edificio', 'planta', 'apartamento', 'habitacion', 'archivador', 'cajon']; | |
| const ROLE_AXIS = { planta: 'y', apartamento: 'x', habitacion: 'z', archivador: 'x', cajon: 'y' }; | |
| const STREET = 14; // separación entre distritos | |
| const ALLEY = 4; // separación entre edificios | |
| const URB_PAD = 3; // margen interior de una urbanización | |
| // un edificio absorbe 5 niveles (planta→…→cajón); más allá, urbanización | |
| const URB_DEPTH = 5; | |
| const URB_MIN_FILES = 200; | |
| const URB_MAX_FILES = 2000; // aun siendo poco profundo, esto no cabe en uno | |
| const GROUND_Y = 0; | |
| let nextNode = 0; | |
| let nextFile = 0; | |
| function hash01(str) { | |
| let h = 2166136261; | |
| for (let i = 0; i < str.length; i++) { h ^= str.charCodeAt(i); h = Math.imul(h, 16777619); } | |
| return ((h >>> 0) % 1000) / 1000; | |
| } | |
| function unpack(packed) { | |
| const [name, dirs, leaf] = packed; | |
| const node = { name, dirs: dirs.map(unpack), leaf: leaf.map(([n, s, ig]) => ({ name: n, size: s, ignored: !!ig })) }; | |
| node.files = node.leaf.length + node.dirs.reduce((a, d) => a + d.files, 0); | |
| node.size = node.leaf.reduce((a, f) => a + f.size, 0) + node.dirs.reduce((a, d) => a + d.size, 0); | |
| return node; | |
| } | |
| function recount(node) { | |
| node.files = node.leaf.length + node.dirs.reduce((a, d) => a + d.files, 0); | |
| node.size = node.leaf.reduce((a, f) => a + f.size, 0) + node.dirs.reduce((a, d) => a + d.size, 0); | |
| return node; | |
| } | |
| // separa un subárbol en parte visible y parte ignorada (sótano) | |
| function splitSrc(src) { | |
| const kept = { name: src.name, dirs: [], leaf: src.leaf.filter(f => !f.ignored) }; | |
| const ign = { name: src.name, dirs: [], leaf: src.leaf.filter(f => f.ignored) }; | |
| for (const d of src.dirs) { | |
| const s = splitSrc(d); | |
| if (s.kept.files) kept.dirs.push(s.kept); | |
| if (s.ign.files) ign.dirs.push(s.ign); | |
| } | |
| return { kept: recount(kept), ign: recount(ign) }; | |
| } | |
| function makeNode(model, name, role, parent, { virtual = false } = {}) { | |
| const node = { | |
| id: nextNode++, name, role, parent, children: [], fileIds: [], | |
| virtual, box: null, building: null, | |
| path: parent ? (virtual ? parent.path : `${parent.path}/${name}`) : name, | |
| }; | |
| if (parent) parent.children.push(node); | |
| model.nodes.push(node); | |
| return node; | |
| } | |
| function addFiles(model, node, leaf) { | |
| for (const f of leaf) { | |
| const file = { | |
| id: nextFile++, name: f.name, size: f.size, node, | |
| path: `${node.path}/${f.name}`, box: null, | |
| }; | |
| node.fileIds.push(file.id); | |
| model.files.push(file); | |
| } | |
| } | |
| // ── dimensiones de edificio ─────────────────────────────────────────────── | |
| function buildingDims(src) { | |
| const kb = src.size / 1024; | |
| const side = Math.min(22, Math.max(6, 4 + Math.log2(1 + kb) * 1.5)); | |
| const j = hash01(src.name); | |
| const w = side * (0.85 + 0.3 * j); | |
| const d = side * (0.85 + 0.3 * (1 - j)); | |
| const floors = Math.max(1, src.dirs.length + (src.leaf.length ? 1 : 0)); | |
| const h = Math.max(6, Math.max(floors * 3.0, 6 + src.files * 1.8)); | |
| return { w, d, h: Math.min(h, 80) }; | |
| } | |
| // ── reparto de un eje en franjas ponderadas ─────────────────────────────── | |
| function splitAxis(box, axis, weights, inset) { | |
| const total = weights.reduce((a, b) => a + b, 0); | |
| const span = box['s' + axis]; | |
| const start = box['c' + axis] - span / 2; | |
| const gap = Math.min(inset, span * 0.04); | |
| const usable = span - gap * (weights.length + 1); | |
| const out = []; | |
| let cursor = start + gap; | |
| for (const w of weights) { | |
| const s = usable * (w / total); | |
| out.push({ ...box, ['c' + axis]: cursor + s / 2, ['s' + axis]: s }); | |
| cursor += s + gap; | |
| } | |
| return out; | |
| } | |
| function shrink(box, f) { | |
| return { ...box, sx: box.sx * f, sy: box.sy * f, sz: box.sz * f }; | |
| } | |
| // ── celdas de fichero dentro de su contenedor ───────────────────────────── | |
| function placeFiles(model, node, box, files) { | |
| const n = files.length; | |
| if (!n) return; | |
| if (node.role === 'cajon') { | |
| // carpetas colgantes: láminas verticales en fila | |
| const slabs = splitAxis({ ...box, sy: box.sy * 0.72, cy: box.cy - box.sy * 0.1 }, 'x', | |
| files.map(() => 1), 0.05); | |
| files.forEach((fid, i) => { | |
| const s = slabs[i]; | |
| model.files[fid].box = { ...s, sx: Math.min(s.sx * 0.55, 0.5), sz: s.sz * 0.78 }; | |
| }); | |
| return; | |
| } | |
| // rejilla de cubos apoyada en el suelo del contenedor | |
| const aspect = box.sx / box.sz || 1; | |
| const cols = Math.max(1, Math.round(Math.sqrt(n * aspect))); | |
| const rows = Math.ceil(n / cols); | |
| const cw = box.sx / cols, cd = box.sz / rows; | |
| const base = Math.min(cw, cd, box.sy) * 0.5; | |
| files.forEach((fid, i) => { | |
| const f = model.files[fid]; | |
| const col = i % cols, row = Math.floor(i / cols); | |
| const k = 0.65 + 0.45 * Math.min(1, Math.log2(2 + f.size / 1024) / 8); | |
| const s = Math.max(0.25, base * k); | |
| f.box = { | |
| cx: box.cx - box.sx / 2 + cw * (col + 0.5), | |
| cz: box.cz - box.sz / 2 + cd * (row + 0.5), | |
| cy: box.cy - box.sy / 2 + s / 2 + 0.05, | |
| sx: s, sy: s, sz: s, | |
| }; | |
| }); | |
| } | |
| // ── subdivisión recursiva del interior del edificio ─────────────────────── | |
| // flipY: en los sótanos las plantas crecen hacia abajo (dirección inversa) | |
| function layoutInterior(model, node, src, box, role, flipY = false) { | |
| node.box = box; | |
| const dirs = src.dirs; | |
| const hasFiles = src.leaf.length > 0; | |
| addFiles(model, node, src.leaf); | |
| if (!dirs.length) { | |
| placeFiles(model, node, shrink(box, 0.9), node.fileIds); | |
| return; | |
| } | |
| const childRole = ROLES[Math.min(ROLES.indexOf(role) + 1, ROLES.length - 1)]; | |
| const axis = ROLE_AXIS[childRole] ?? 'y'; | |
| const weights = dirs.map(d => 1 + Math.sqrt(d.files)); | |
| if (hasFiles) weights.push(0.8 + Math.sqrt(src.leaf.length) * 0.7); | |
| const slices = splitAxis(box, axis, weights, 0.5); | |
| if (flipY && axis === 'y') slices.reverse(); | |
| dirs.forEach((d, i) => { | |
| const child = makeNode(model, d.name, childRole, node); | |
| child.building = node.building; | |
| layoutInterior(model, child, d, shrink(slices[i], 0.94), childRole, flipY); | |
| }); | |
| if (hasFiles) placeFiles(model, node, shrink(slices[slices.length - 1], 0.9), node.fileIds); | |
| } | |
| // ── empaquetado en rejilla (edificios en distrito, distritos en ciudad) ─── | |
| function packGrid(items, gap) { | |
| // items: { w, d } → coloca en filas; devuelve posiciones y tamaño del plot | |
| const area = items.reduce((a, it) => a + (it.w + gap) * (it.d + gap), 0); | |
| const targetW = Math.max(Math.sqrt(area) * 1.15, ...items.map(it => it.w + gap)); | |
| let x = 0, z = 0, rowD = 0, plotW = 0; | |
| const pos = []; | |
| for (const it of items) { | |
| if (x > 0 && x + it.w > targetW) { x = 0; z += rowD + gap; rowD = 0; } | |
| pos.push({ x: x + it.w / 2, z: z + it.d / 2 }); | |
| x += it.w + gap; | |
| rowD = Math.max(rowD, it.d); | |
| plotW = Math.max(plotW, x - gap); | |
| } | |
| return { pos, w: plotW, d: z + rowD }; | |
| } | |
| function subtreeDepth(src) { | |
| let d = 0; | |
| for (const s of src.dirs) d = Math.max(d, 1 + subtreeDepth(s)); | |
| return d; | |
| } | |
| // ¿demasiado profundo y poblado para un solo edificio? → urbanización | |
| function needsUrb(src) { | |
| if (src.virtual || !src.dirs.length) return false; | |
| if (src.files > URB_MAX_FILES) return true; | |
| return src.files > URB_MIN_FILES && subtreeDepth(src) > URB_DEPTH; | |
| } | |
| function fileBlockSrc(leaf) { | |
| return { name: '(ficheros)', dirs: [], leaf, files: leaf.length, size: leaf.reduce((a, f) => a + f.size, 0), virtual: true }; | |
| } | |
| // un «bloque» es lo que ocupa una parcela: un edificio o una urbanización. | |
| // Devuelve { w, d, place(cx, cz) } para el empaquetado en rejilla. | |
| function buildBlock(model, parent, src) { | |
| if (needsUrb(src)) return buildUrb(model, parent, src); | |
| const split = splitSrc(src); | |
| const b = makeNode(model, src.name, 'edificio', parent, { virtual: !!src.virtual }); | |
| b.building = b; | |
| b.dims = buildingDims(split.kept.files ? split.kept : src); | |
| // sin nada en superficie y todo en el sótano: búnker bajo y más opaco | |
| // que señala que la información está bajo el suelo | |
| if (!split.kept.files && split.ign.files) { | |
| b.onlyBasement = true; | |
| b.dims.h = 3; | |
| } | |
| b.srcKept = split.kept; | |
| b.srcIgn = split.ign; | |
| model.buildings.push(b); | |
| return { w: b.dims.w, d: b.dims.d, place: (cx, cz) => placeBuilding(model, b, cx, cz) }; | |
| } | |
| function buildUrb(model, parent, src) { | |
| const urb = makeNode(model, src.name, 'urbanizacion', parent); | |
| const childSrcs = [...src.dirs]; | |
| if (src.leaf.length) childSrcs.push(fileBlockSrc(src.leaf)); | |
| const blocks = childSrcs.map(s => buildBlock(model, urb, s)); | |
| const grid = packGrid(blocks, ALLEY); | |
| const w = grid.w + URB_PAD * 2, d = grid.d + URB_PAD * 2; | |
| model.urbs.push(urb); | |
| return { | |
| w, d, | |
| place: (cx, cz) => { | |
| urb.box = { cx, cy: GROUND_Y + 0.26, cz, sx: w, sy: 0.14, sz: d }; | |
| const ox = cx - w / 2 + URB_PAD, oz = cz - d / 2 + URB_PAD; | |
| blocks.forEach((blk, i) => blk.place(ox + grid.pos[i].x, oz + grid.pos[i].z)); | |
| }, | |
| }; | |
| } | |
| function placeBuilding(model, b, cx, cz) { | |
| const { w, d, h } = b.dims; | |
| layoutInterior(model, b, b.srcKept, { cx, cz, cy: GROUND_Y + h / 2, sx: w, sy: h, sz: d }, 'edificio'); | |
| // sótano: los ficheros ignorados crecen hacia abajo, mismo patrón invertido | |
| if (b.srcIgn.files) { | |
| const hb = Math.min(60, Math.max(5, Math.max( | |
| (b.srcIgn.dirs.length + (b.srcIgn.leaf.length ? 1 : 0)) * 3.0, | |
| 5 + b.srcIgn.files * 1.6, | |
| ))); | |
| const bb = makeNode(model, b.name, 'edificio', b.parent, { virtual: b.virtual }); | |
| bb.building = bb; | |
| bb.isBasement = true; | |
| model.buildings.push(bb); | |
| layoutInterior(model, bb, b.srcIgn, | |
| { cx, cz, cy: GROUND_Y - 0.7 - hb / 2, sx: w, sy: hb, sz: d }, 'edificio', true); | |
| } | |
| delete b.srcKept; delete b.srcIgn; | |
| } | |
| function buildDistrict(model, city, srcDir, files) { | |
| const district = makeNode(model, srcDir ? srcDir.name : '(raíz)', 'distrito', city, { virtual: !srcDir }); | |
| const blockSrcs = []; | |
| if (srcDir) { | |
| for (const d of srcDir.dirs) blockSrcs.push(d); | |
| if (srcDir.leaf.length) blockSrcs.push(fileBlockSrc(srcDir.leaf)); | |
| } else { | |
| blockSrcs.push(fileBlockSrc(files)); | |
| } | |
| const blocks = blockSrcs.map(s => buildBlock(model, district, s)); | |
| const grid = packGrid(blocks, ALLEY); | |
| district.plot = { w: grid.w + ALLEY * 2, d: grid.d + ALLEY * 2 }; | |
| district.blocks = blocks; | |
| district.grid = grid; | |
| model.districts.push(district); | |
| return district; | |
| } | |
| export function buildModel(packedTree, meta = null) { | |
| nextNode = 0; nextFile = 0; | |
| const model = { nodes: [], files: [], buildings: [], districts: [], urbs: [], city: null }; | |
| const root = unpack(packedTree); | |
| const city = makeNode(model, root.name, 'ciudad', null); | |
| model.city = city; | |
| for (const d of root.dirs) buildDistrict(model, city, d, []); | |
| if (root.leaf.length) buildDistrict(model, city, null, root.leaf); | |
| // colocar distritos en la ciudad | |
| const plots = model.districts.map(di => ({ w: di.plot.w, d: di.plot.d })); | |
| const cityGrid = packGrid(plots, STREET); | |
| const ox = -cityGrid.w / 2, oz = -cityGrid.d / 2; | |
| model.districts.forEach((di, i) => { | |
| const p = cityGrid.pos[i]; | |
| const px = ox + p.x, pz = oz + p.z; | |
| di.box = { cx: px, cy: GROUND_Y + 0.12, cz: pz, sx: di.plot.w, sy: 0.24, sz: di.plot.d }; | |
| const bx = px - di.plot.w / 2 + ALLEY, bz = pz - di.plot.d / 2 + ALLEY; | |
| di.blocks.forEach((blk, j) => blk.place(bx + di.grid.pos[j].x, bz + di.grid.pos[j].z)); | |
| delete di.blocks; delete di.grid; | |
| }); | |
| city.box = { cx: 0, cy: 0, cz: 0, sx: cityGrid.w + STREET * 2, sy: 1, sz: cityGrid.d + STREET * 2 }; | |
| // cadena de ancestros por fichero (para la iluminación jerárquica) | |
| // + metadatos git y code ownership por fichero | |
| const rootPrefix = city.name + '/'; | |
| const resolveOwner = makeOwnerResolver(meta?.owners); | |
| const ownerIndex = new Map(); | |
| for (const f of model.files) { | |
| const chain = []; | |
| for (let n = f.node; n; n = n.parent) chain.push(n); | |
| f.chain = chain; // del contenedor inmediato hacia la ciudad | |
| f.rel = f.path.startsWith(rootPrefix) ? f.path.slice(rootPrefix.length) : f.path; | |
| const g = meta?.git?.[f.rel]; | |
| f.git = g ? { st: g[0], a: g[1], d: g[2] } : null; | |
| const owner = resolveOwner(f.rel); | |
| if (owner != null) { | |
| if (!ownerIndex.has(owner)) ownerIndex.set(owner, ownerIndex.size); | |
| f.owner = ownerIndex.get(owner); | |
| } else { | |
| f.owner = null; | |
| } | |
| } | |
| model.owners = [...ownerIndex.keys()]; | |
| model.hasGit = !!meta?.git; | |
| applyCodeMeta(model, meta?.links, meta?.codeIndex); | |
| model.fileByRel = new Map(model.files.map(f => [f.rel, f])); | |
| model.dirByRel = new Map(); | |
| for (const n of model.nodes) { | |
| if (n.role === 'ciudad' || n.virtual || n.isBasement || n.building?.isBasement) continue; | |
| const rel = n.path.startsWith(rootPrefix) ? n.path.slice(rootPrefix.length) : n.path; | |
| if (!model.dirByRel.has(rel)) model.dirByRel.set(rel, n); | |
| } | |
| return model; | |
| } | |
| // enlaces de código (modo Blast): adyacencia saliente y entrante. Es una | |
| // función aparte porque el análisis perezoso los refresca por lotes sobre | |
| // el modelo ya construido, sin reconstruir la ciudad. | |
| export function applyCodeMeta(model, links, codeIndex) { | |
| model.linksOut = links ?? {}; | |
| model.linksIn = {}; | |
| for (const [src, toks] of Object.entries(model.linksOut)) { | |
| for (const tok of toks) { | |
| if (tok.startsWith('F:')) (model.linksIn[tok.slice(2)] ??= []).push(src); | |
| } | |
| } | |
| // índice de símbolos (funciones/clases/tipos): aristas "src usa sym de target" | |
| model.defs = codeIndex?.defs ?? {}; | |
| model.symOut = codeIndex?.symLinks ?? {}; | |
| model.symIn = {}; | |
| for (const [src, edges] of Object.entries(model.symOut)) { | |
| for (const [target, sym] of edges) (model.symIn[target] ??= []).push([src, sym]); | |
| } | |
| } | |