// Vista «Ciudad 3D» — el proyecto abierto renderizado con el MOTOR REAL de
// VibeCodeViewer (Sendery/VibeCodeViewer, Apache-2.0), vendorizado en js/vcc.
// Aquí solo hacemos de glue: escaneamos la carpeta abierta al árbol empaquetado
// que espera buildModel, montamos el render (cámara + OrbitControls + bloom) y
// conectamos el raycast → abrir fichero en Monaco. La geometría (ciudad anidada
// distrito→edificio→planta→…, cristal fresnel, fachadas con el árbol impreso,
// suelo de circuito, leyenda) es la del builder original, sin tocar.
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import * as code from './tools/code.js';
import { buildModel } from './vcc/model.js';
import { buildCity } from './vcc/builder.js';
import { THEME } from './vcc/theme.js';
const IGNORE = new Set(['node_modules', '.git', 'dist', 'build', 'target', '__pycache__', '.next', 'venv', '.venv', '.DS_Store']);
const MAX_FILES = 8000; // tope de seguridad para no colgar el navegador en monorepos
let disposer = null;
// Escanea el handle del proyecto al formato empaquetado de VibeCodeViewer:
// dir = [nombre, [subdirs], [ficheros]] · fichero = [nombre, bytes]
async function scanTree(dir, budget) {
const dirs = [], files = [];
for await (const e of dir.values()) {
if (IGNORE.has(e.name)) continue;
(e.kind === 'directory' ? dirs : files).push(e);
}
dirs.sort((a, b) => a.name.localeCompare(b.name));
files.sort((a, b) => a.name.localeCompare(b.name));
const outFiles = [];
for (const f of files) {
if (budget.n >= MAX_FILES) break;
let size = 0; try { size = (await f.getFile()).size; } catch { /* ilegible */ }
outFiles.push([f.name, size]); budget.n++;
}
const outDirs = [];
for (const d of dirs) { if (budget.n >= MAX_FILES) break; outDirs.push(await scanTree(d, budget)); }
return [dir.name, outDirs, outFiles];
}
export async function renderCity(container, onOpenFile) {
disposeCity();
const root = code.handle();
if (!root) { container.innerHTML = '
Abre un proyecto primero.
'; return; }
container.innerHTML = 'Construyendo la metrópolis del proyecto…
';
const budget = { n: 0 };
const tree = await scanTree(root, budget);
const model = buildModel(tree, null);
if (!model.files.length) { container.innerHTML = 'Proyecto vacío.
'; return; }
container.innerHTML =
'' +
'Ciudad 3D · ' + model.files.length + (budget.n >= MAX_FILES ? '+' : '') +
' ficheros en ' + model.districts.length + ' distritos' +
'arrastra para orbitar · rueda para zoom · clic en un edificio → abrir
';
const canvas = container.querySelector('#city-canvas');
const W = container.clientWidth || 800, H = container.clientHeight || 600;
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, powerPreference: 'high-performance' });
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
renderer.setSize(W, H, false);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.0;
renderer.setClearColor(THEME.background, 1);
const scene = new THREE.Scene();
scene.background = new THREE.Color(THEME.background);
const extent = Math.max(model.city.box.sx, model.city.box.sz);
scene.fog = new THREE.FogExp2(THEME.fog, 0.62 / extent);
const camera = new THREE.PerspectiveCamera(55, W / H, 0.1, extent * 14);
camera.position.set(extent * 0.7, extent * 0.6, extent * 0.7);
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
controls.dampingFactor = 0.08;
controls.maxPolarAngle = Math.PI * 0.495; // no bajar del suelo
controls.target.set(0, extent * 0.04, 0);
controls.update();
// pipeline con bloom (la receta del builder: HDR + bloom solo en lo resaltado)
const composer = new EffectComposer(renderer);
composer.setSize(W, H);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(new THREE.Vector2(W, H), THEME.bloom.strength, 0.25, THEME.bloom.threshold);
composer.addPass(bloom);
composer.addPass(new OutputPass());
const city = buildCity(scene, model, THEME);
// ── interacción: hover resalta edificios, clic abre el fichero ────────────
const ray = new THREE.Raycaster(), ptr = new THREE.Vector2();
let hovered = null, lastHover = 0, downXY = null;
const setPtr = e => { const r = canvas.getBoundingClientRect(); ptr.set(((e.clientX - r.left) / r.width) * 2 - 1, -((e.clientY - r.top) / r.height) * 2 + 1); };
const onMove = e => {
setPtr(e);
const now = performance.now(); if (now - lastHover < 50) return; lastHover = now;
ray.setFromCamera(ptr, camera);
const b = ray.intersectObjects(city.shells)[0]?.object.userData.building ?? null;
if (b !== hovered) {
if (hovered) city.paintNode(hovered, 0);
hovered = b;
if (b) city.paintNode(b, 0.16);
canvas.style.cursor = b ? 'pointer' : 'grab';
}
};
const onDown = e => { downXY = [e.clientX, e.clientY]; };
const onUp = e => {
if (!downXY) return;
const moved = Math.hypot(e.clientX - downXY[0], e.clientY - downXY[1]); downXY = null;
if (moved > 5) return; // fue un arrastre de cámara
setPtr(e); ray.setFromCamera(ptr, camera);
const fileHit = ray.intersectObject(city.filesMesh)[0];
const shellHit = ray.intersectObjects(city.shells)[0];
if (fileHit && (!shellHit || fileHit.distance < shellHit.distance + 2)) {
const f = model.files[fileHit.instanceId];
if (f) onOpenFile(f.rel);
} else if (shellHit) {
// clic en un edificio (carpeta): centra la cámara en él
const b = shellHit.object.userData.building;
controls.target.set(b.box.cx, b.box.cy, b.box.cz);
}
};
canvas.addEventListener('pointermove', onMove);
canvas.addEventListener('pointerdown', onDown);
canvas.addEventListener('pointerup', onUp);
const onResize = () => {
const w = container.clientWidth || W, h = container.clientHeight || H;
renderer.setSize(w, h, false); composer.setSize(w, h); bloom.resolution.set(w, h);
camera.aspect = w / h; camera.updateProjectionMatrix();
};
window.addEventListener('resize', onResize);
let raf = null;
const loop = () => { raf = requestAnimationFrame(loop); controls.update(); composer.render(); };
loop();
disposer = () => {
if (raf) cancelAnimationFrame(raf);
window.removeEventListener('resize', onResize);
canvas.removeEventListener('pointermove', onMove);
canvas.removeEventListener('pointerdown', onDown);
canvas.removeEventListener('pointerup', onUp);
controls.dispose();
city.dispose();
composer.dispose?.();
renderer.dispose();
};
}
export function disposeCity() { if (disposer) { disposer(); disposer = null; } }