// Vista «Ciudad 3D» — el proyecto abierto renderizado con el MOTOR REAL de // VibeCodeViewer (Sendery/VibeCodeViewer, Apache-2.0), vendorizado en js/vcc. // Aquí solo hacemos de glue: escaneamos la carpeta abierta al árbol empaquetado // que espera buildModel, montamos el render (cámara + OrbitControls + bloom) y // conectamos el raycast → abrir fichero en Monaco. La geometría (ciudad anidada // distrito→edificio→planta→…, cristal fresnel, fachadas con el árbol impreso, // suelo de circuito, leyenda) es la del builder original, sin tocar. import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/addons/postprocessing/RenderPass.js'; import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js'; import { OutputPass } from 'three/addons/postprocessing/OutputPass.js'; import * as code from './tools/code.js'; import { buildModel } from './vcc/model.js'; import { buildCity } from './vcc/builder.js'; import { THEME } from './vcc/theme.js'; const IGNORE = new Set(['node_modules', '.git', 'dist', 'build', 'target', '__pycache__', '.next', 'venv', '.venv', '.DS_Store']); const MAX_FILES = 8000; // tope de seguridad para no colgar el navegador en monorepos let disposer = null; // Escanea el handle del proyecto al formato empaquetado de VibeCodeViewer: // dir = [nombre, [subdirs], [ficheros]] · fichero = [nombre, bytes] async function scanTree(dir, budget) { const dirs = [], files = []; for await (const e of dir.values()) { if (IGNORE.has(e.name)) continue; (e.kind === 'directory' ? dirs : files).push(e); } dirs.sort((a, b) => a.name.localeCompare(b.name)); files.sort((a, b) => a.name.localeCompare(b.name)); const outFiles = []; for (const f of files) { if (budget.n >= MAX_FILES) break; let size = 0; try { size = (await f.getFile()).size; } catch { /* ilegible */ } outFiles.push([f.name, size]); budget.n++; } const outDirs = []; for (const d of dirs) { if (budget.n >= MAX_FILES) break; outDirs.push(await scanTree(d, budget)); } return [dir.name, outDirs, outFiles]; } export async function renderCity(container, onOpenFile) { disposeCity(); const root = code.handle(); if (!root) { container.innerHTML = '
Abre un proyecto primero.
'; return; } container.innerHTML = '
Construyendo la metrópolis del proyecto…
'; const budget = { n: 0 }; const tree = await scanTree(root, budget); const model = buildModel(tree, null); if (!model.files.length) { container.innerHTML = '
Proyecto vacío.
'; return; } container.innerHTML = '' + '
Ciudad 3D · ' + model.files.length + (budget.n >= MAX_FILES ? '+' : '') + ' ficheros en ' + model.districts.length + ' distritos' + 'arrastra para orbitar · rueda para zoom · clic en un edificio → abrir
'; const canvas = container.querySelector('#city-canvas'); const W = container.clientWidth || 800, H = container.clientHeight || 600; const renderer = new THREE.WebGLRenderer({ canvas, antialias: true, powerPreference: 'high-performance' }); renderer.setPixelRatio(Math.min(devicePixelRatio, 2)); renderer.setSize(W, H, false); renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1.0; renderer.setClearColor(THEME.background, 1); const scene = new THREE.Scene(); scene.background = new THREE.Color(THEME.background); const extent = Math.max(model.city.box.sx, model.city.box.sz); scene.fog = new THREE.FogExp2(THEME.fog, 0.62 / extent); const camera = new THREE.PerspectiveCamera(55, W / H, 0.1, extent * 14); camera.position.set(extent * 0.7, extent * 0.6, extent * 0.7); const controls = new OrbitControls(camera, canvas); controls.enableDamping = true; controls.dampingFactor = 0.08; controls.maxPolarAngle = Math.PI * 0.495; // no bajar del suelo controls.target.set(0, extent * 0.04, 0); controls.update(); // pipeline con bloom (la receta del builder: HDR + bloom solo en lo resaltado) const composer = new EffectComposer(renderer); composer.setSize(W, H); composer.addPass(new RenderPass(scene, camera)); const bloom = new UnrealBloomPass(new THREE.Vector2(W, H), THEME.bloom.strength, 0.25, THEME.bloom.threshold); composer.addPass(bloom); composer.addPass(new OutputPass()); const city = buildCity(scene, model, THEME); // ── interacción: hover resalta edificios, clic abre el fichero ──────────── const ray = new THREE.Raycaster(), ptr = new THREE.Vector2(); let hovered = null, lastHover = 0, downXY = null; const setPtr = e => { const r = canvas.getBoundingClientRect(); ptr.set(((e.clientX - r.left) / r.width) * 2 - 1, -((e.clientY - r.top) / r.height) * 2 + 1); }; const onMove = e => { setPtr(e); const now = performance.now(); if (now - lastHover < 50) return; lastHover = now; ray.setFromCamera(ptr, camera); const b = ray.intersectObjects(city.shells)[0]?.object.userData.building ?? null; if (b !== hovered) { if (hovered) city.paintNode(hovered, 0); hovered = b; if (b) city.paintNode(b, 0.16); canvas.style.cursor = b ? 'pointer' : 'grab'; } }; const onDown = e => { downXY = [e.clientX, e.clientY]; }; const onUp = e => { if (!downXY) return; const moved = Math.hypot(e.clientX - downXY[0], e.clientY - downXY[1]); downXY = null; if (moved > 5) return; // fue un arrastre de cámara setPtr(e); ray.setFromCamera(ptr, camera); const fileHit = ray.intersectObject(city.filesMesh)[0]; const shellHit = ray.intersectObjects(city.shells)[0]; if (fileHit && (!shellHit || fileHit.distance < shellHit.distance + 2)) { const f = model.files[fileHit.instanceId]; if (f) onOpenFile(f.rel); } else if (shellHit) { // clic en un edificio (carpeta): centra la cámara en él const b = shellHit.object.userData.building; controls.target.set(b.box.cx, b.box.cy, b.box.cz); } }; canvas.addEventListener('pointermove', onMove); canvas.addEventListener('pointerdown', onDown); canvas.addEventListener('pointerup', onUp); const onResize = () => { const w = container.clientWidth || W, h = container.clientHeight || H; renderer.setSize(w, h, false); composer.setSize(w, h); bloom.resolution.set(w, h); camera.aspect = w / h; camera.updateProjectionMatrix(); }; window.addEventListener('resize', onResize); let raf = null; const loop = () => { raf = requestAnimationFrame(loop); controls.update(); composer.render(); }; loop(); disposer = () => { if (raf) cancelAnimationFrame(raf); window.removeEventListener('resize', onResize); canvas.removeEventListener('pointermove', onMove); canvas.removeEventListener('pointerdown', onDown); canvas.removeEventListener('pointerup', onUp); controls.dispose(); city.dispose(); composer.dispose?.(); renderer.dispose(); }; } export function disposeCity() { if (disposer) { disposer(); disposer = null; } }