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Commit ·
e1861ed
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Parent(s): 3af071f
Create chess_mind.py
Browse files- services/chess_mind.py +133 -0
services/chess_mind.py
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| 1 |
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import chess
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| 2 |
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import json
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import os
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import random
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class ChessMind:
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"""
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Represents Aetherius's personal, learning chess-playing entity.
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This module handles board evaluation, move calculation, and learning from experience.
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"""
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def __init__(self, data_directory):
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self.weights_file = os.path.join(data_directory, "chess_mind_weights.json")
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self.weights = self._load_weights()
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print("ChessMind says: I am ready to learn and calculate.")
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def _load_weights(self):
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"""Loads the evaluation weights from a file, or creates default ones."""
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if os.path.exists(self.weights_file):
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try:
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with open(self.weights_file, 'r') as f:
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return json.load(f)
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except Exception as e:
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print(f"ChessMind WARNING: Could not load weights file. Error: {e}. Using defaults.")
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# Default weights if no file exists
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return {
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'MATERIAL': {
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str(chess.PAWN): 100,
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str(chess.KNIGHT): 320,
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str(chess.BISHOP): 330,
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str(chess.ROOK): 500,
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str(chess.QUEEN): 900,
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str(chess.KING): 20000
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},
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'POSITION': {
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'CENTER_CONTROL': 10 # Bonus for each piece in the center
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}
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}
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def _save_weights(self):
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"""Saves the current evaluation weights to a file."""
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try:
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with open(self.weights_file, 'w') as f:
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json.dump(self.weights, f, indent=4)
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except Exception as e:
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print(f"ChessMind ERROR: Could not save weights. Error: {e}")
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def evaluate_board(self, board):
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"""
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Evaluates the board from White's perspective.
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Positive score is good for White, negative is good for Black.
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"""
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if board.is_checkmate():
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if board.turn == chess.WHITE: return -99999
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else: return 99999
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if board.is_game_over():
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return 0
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# Material Score
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material_score = 0
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for piece_type in [chess.PAWN, chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN]:
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material_score += len(board.pieces(piece_type, chess.WHITE)) * self.weights['MATERIAL'][str(piece_type)]
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material_score -= len(board.pieces(piece_type, chess.BLACK)) * self.weights['MATERIAL'][str(piece_type)]
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# Positional Score
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white_center = len(board.pieces(chess.PAWN, chess.WHITE) & chess.BB_CENTER) + len(board.pieces(chess.KNIGHT, chess.WHITE) & chess.BB_CENTER)
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black_center = len(board.pieces(chess.PAWN, chess.BLACK) & chess.BB_CENTER) + len(board.pieces(chess.KNIGHT, chess.BLACK) & chess.BB_CENTER)
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positional_score = (white_center - black_center) * self.weights['POSITION']['CENTER_CONTROL']
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return material_score + positional_score
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def find_best_move(self, board, depth=2):
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"""Finds the best move using minimax with alpha-beta pruning."""
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best_move = None
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is_maximizing = board.turn == chess.WHITE
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if is_maximizing:
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best_value = -float('inf')
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for move in board.legal_moves:
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board.push(move)
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board_value = self.minimax(board, depth - 1, -float('inf'), float('inf'), False)
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board.pop()
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if board_value > best_value:
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best_value = board_value
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best_move = move
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else: # Minimizing
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best_value = float('inf')
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for move in board.legal_moves:
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board.push(move)
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board_value = self.minimax(board, depth - 1, -float('inf'), float('inf'), True)
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board.pop()
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if board_value < best_value:
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best_value = board_value
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best_move = move
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return best_move or random.choice(list(board.legal_moves))
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def minimax(self, board, depth, alpha, beta, is_maximizing_player):
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if depth == 0 or board.is_game_over():
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return self.evaluate_board(board)
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if is_maximizing_player:
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max_eval = -float('inf')
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for move in board.legal_moves:
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board.push(move)
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evaluation = self.minimax(board, depth - 1, alpha, beta, False)
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board.pop()
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max_eval = max(max_eval, evaluation)
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alpha = max(alpha, evaluation)
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if beta <= alpha:
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break
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return max_eval
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else: # Minimizing player
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min_eval = float('inf')
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for move in board.legal_moves:
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board.push(move)
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evaluation = self.minimax(board, depth - 1, alpha, beta, True)
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board.pop()
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min_eval = min(min_eval, evaluation)
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beta = min(beta, evaluation)
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if beta <= alpha:
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break
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return min_eval
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def learn_from_game(self, was_winner):
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"""Adjusts weights based on the game outcome."""
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print("ChessMind: Learning from the last game...")
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if was_winner:
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self.weights['POSITION']['CENTER_CONTROL'] += 1
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else:
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self.weights['POSITION']['CENTER_CONTROL'] = max(1, self.weights['POSITION']['CENTER_CONTROL'] - 1)
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self._save_weights()
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print(f"ChessMind: New center control weight is {self.weights['POSITION']['CENTER_CONTROL']}")
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