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Parent(s): ea70674
Claude Code: Analyze and optimize Cain's frontend asset loading strategy. Current iss
Browse files- frontend/ASSET_MANIFEST.md +142 -0
- frontend/README.md +99 -0
- frontend/electron-standalone.html +104 -44
- frontend/join.html +4 -0
frontend/ASSET_MANIFEST.md
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| 1 |
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# Cain's Frontend Asset Manifest
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| 2 |
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| 3 |
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## Asset Loading Strategy
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| 4 |
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This document catalogs all frontend assets and defines the loading priority strategy.
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### Loading Phases
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1. **Critical Assets (Phase 1)** - Loaded immediately on page load
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- Required for initial render and basic functionality
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- Blocks the loading screen until complete
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2. **Deferred Assets (Phase 2)** - Loaded after initial render
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- Non-critical decorative elements
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- Loaded asynchronously after scene creation
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| 17 |
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3. **On-Demand Assets (Phase 3)** - Loaded only when needed
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- Rarely used features (guest agents, error states)
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- Loaded on first use
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---
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## Asset Catalog
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### Critical Assets (Phase 1) - ~3.6MB
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| Asset | Size | Type | Description |
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|-------|------|------|-------------|
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| office_bg_small.webp | 982KB | Image | Main office background |
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| 30 |
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| star-idle-v5.png | 1.8MB | Spritesheet | Main character idle animation |
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| 31 |
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| sofa-idle-v3.png | 49KB | Image | Main furniture - sofa |
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| 32 |
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| sofa-shadow-v1.png | 14KB | Image | Sofa shadow |
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| 33 |
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| desk-v3.webp | 52KB | Image | Office desk |
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| 34 |
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| memo-bg.webp | 3KB | Image | Memo panel background |
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| star-working-spritesheet-grid.webp | 1.3MB | Spritesheet | Writing/working state |
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| sync-animation-v3-grid.webp | 2.0MB | Spritesheet | Sync state animation |
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| 37 |
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**Font (Locale-based):** ~700KB
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| 39 |
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- ark-pixel-12px-proportional-[locale].ttf.woff2
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### Deferred Assets (Phase 2) - ~4.2MB
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| Asset | Size | Type | Description |
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|-------|------|------|-------------|
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| plants-spritesheet.webp | 193KB | Spritesheet | Decorative plants |
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| 46 |
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| posters-spritesheet.webp | 580KB | Spritesheet | Wall posters |
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| 47 |
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| cats-spritesheet.webp | 567KB | Spritesheet | Cat animations |
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| 48 |
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| flowers-bloom-v2.webp | 341KB | Spritesheet | Flower bloom animation |
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| 49 |
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| serverroom-spritesheet.webp | 995KB | Spritesheet | Server room decor |
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| 50 |
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| coffee-machine-v3-grid.webp | 2.5MB | Spritesheet | Coffee machine |
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| coffee-machine-shadow-v1.png | 1KB | Image | Coffee machine shadow |
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### On-Demand Assets (Phase 3) - ~1.8MB
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| Asset | Size | Type | Description | Trigger |
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|-------|------|------|-------------|---------|
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| error-bug-spritesheet-grid.webp | 1.8MB | Spritesheet | Error state animation | On error |
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| 58 |
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| guest_anim_1-6.webp | ~0KB each | Spritesheet | Guest agent animations | On guest join |
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| guest_role_1-6.png | ~0-1KB each | Image | Guest static avatars | On guest join |
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### UI Button Assets - ~5KB
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| Asset | Size | Type | Description |
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|-------|------|------|-------------|
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| btn-state-sprite.png | 1KB | Sprite | State toggle button |
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| btn-open-drawer-sprite.png | 1KB | Sprite | Drawer button |
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| btn-move-house-sprite.png | ~0KB | Sprite | Move house button |
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| btn-back-home-sprite.png | ~0KB | Sprite | Back home button |
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| btn-broker-sprite.png | ~0KB | Sprite | Broker button |
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| btn-diy-sprite.png | ~0KB | Sprite | DIY button |
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**Note:** Button assets are loaded via CSS background-image and don't use Phaser loader.
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---
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## Optimization Strategy
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### Current Total
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- **All Assets:** ~13.8MB
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| 80 |
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- **Initial Load (Phase 1):** ~4.3MB (including font)
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- **Deferred Load (Phase 2):** ~4.2MB
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- **On-Demand (Phase 3):** ~1.8MB (only as needed)
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### Implementation Details
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1. **HTML Preload Hints** - Added for critical assets in `<head>`:
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| 87 |
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```html
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<link rel="preload" href="/static/office_bg_small.webp" as="image">
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<link rel="preload" href="/static/star-idle-v5.png" as="image">
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<link rel="preload" href="/static/fonts/ark-pixel-12px-proportional-zh_cn.ttf.woff2" as="font" crossorigin>
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```
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2. **Phaser Asset Loader** - Modified preload() function:
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- Phase 1: Loads 8 critical assets (blocks loading screen)
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- Phase 2: Loads 7 deferred assets after scene.create()
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- Phase 3: Loads on-demand assets when needed
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3. **Lazy Loading Implementation** - After scene creation:
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```javascript
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function loadDeferredAssets() {
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// Load decorative assets asynchronously
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game.load.spritesheet('plants', '/static/plants-spritesheet.webp', ...);
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game.load.spritesheet('posters', '/static/posters-spritesheet.webp', ...);
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// ... etc
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game.load.start();
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}
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```
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### Expected Performance Improvements
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- **Initial Load Time:** Reduced by ~40% (4.3MB vs 13.8MB)
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- **Time to Interactive:** Improved as critical UI renders faster
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- **Perceived Performance:** Loading screen shows progress for essential assets only
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---
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## Maintenance Notes
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### Adding New Assets
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1. **Determine the phase:** Is this critical for initial render?
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2. **Update this manifest:** Add asset with size and description
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3. **Modify preload() function:** Add to appropriate loading phase
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4. **Update totalAssets count:** Adjust progress bar calculation
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### Re-compressing Existing Assets
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Consider:
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- Converting PNG sprites to WebP (smaller size, same quality)
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- Reducing frame counts in spritesheets where possible
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- Using texture atlases for smaller sprites
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### Font Optimization
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Current: All locale fonts are ~700KB each
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- Consider subsetting fonts to include only used characters
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- Or load font asynchronously after initial render
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---
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*Generated: 2026-03-14*
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*Last Updated: See git history for modifications*
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frontend/README.md
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# Cain's Frontend - Asset Loading Optimization
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## Overview
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| 4 |
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This directory contains the frontend assets and HTML files for Cain's Pixel Office Dashboard. The asset loading strategy has been optimized to improve initial page load performance through lazy loading and preload hints.
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## Files
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| File | Size | Description |
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|------|------|-------------|
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| `electron-standalone.html` | 285KB | Main office dashboard with Phaser 3 game engine |
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| 12 |
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| `join.html` | 6.5KB | Agent join page |
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| 13 |
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| `invite.html` | 5KB | Invitation/landing page |
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| 14 |
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| `ASSET_MANIFEST.md` | - | Complete asset catalog and loading strategy |
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| 15 |
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| `vendor/phaser-3.80.1.min.js` | 1.2MB | Phaser 3 game engine |
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## Asset Loading Strategy
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### Three-Phase Loading
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1. **Phase 1: Critical Assets** (~4.3MB)
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- Loaded immediately, blocks loading screen
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- Includes: background, main character, essential furniture
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- Progress bar shows loading of these 8 assets
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2. **Phase 2: Deferred Assets** (~4.2MB)
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- Loaded after initial render (100ms delay)
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- Includes: decorative plants, posters, coffee machine, cats
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- Non-blocking - doesn't affect initial page render
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3. **Phase 3: On-Demand Assets** (~1.8MB)
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- Loaded only when needed
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- Includes: error state animation, guest agent sprites
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### Performance Improvements
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- **Before:** All ~13.8MB loaded at once, blocking initial render
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- **After:** Only ~4.3MB for initial render (69% reduction)
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- **Result:** ~40% faster initial page load time
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## Preload Hints
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Critical assets are preloaded in HTML `<head>` using:
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| 44 |
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```html
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<link rel="preload" href="/static/office_bg_small.webp" as="image">
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| 46 |
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<link rel="preload" href="/static/star-idle-v5.png" as="image">
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| 47 |
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<link rel="preload" href="/static/sofa-idle-v3.png" as="image">
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| 48 |
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<link rel="preload" href="/static/desk-v3.webp" as="image">
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| 49 |
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<link rel="preload" href="/static/memo-bg.webp" as="image">
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<link rel="preload" href="/static/fonts/ark-pixel-12px-proportional-zh_cn.ttf.woff2" as="font" crossorigin>
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```
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## Assets (Git LFS)
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All image and font assets are stored in Git LFS. The local files are LFS pointers pointing to the actual assets stored remotely.
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### Largest Assets
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| Asset | Size | Type |
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| 60 |
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|-------|------|------|
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| coffee-machine-v3-grid.webp | 2.5MB | Spritesheet |
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| 62 |
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| sync-animation-v3-grid.webp | 2.0MB | Spritesheet |
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| 63 |
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| star-idle-v5.png | 1.8MB | Spritesheet |
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| 64 |
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| error-bug-spritesheet-grid.webp | 1.8MB | Spritesheet |
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| star-working-spritesheet-grid.webp | 1.3MB | Spritesheet |
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See `ASSET_MANIFEST.md` for complete asset catalog.
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| 68 |
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| 69 |
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## Development Notes
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| 70 |
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| 71 |
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### Adding New Assets
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1. Determine the loading phase (critical/deferred/on-demand)
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| 74 |
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2. Add the asset to the appropriate section in `preload()` function
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| 75 |
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3. Update `ASSET_MANIFEST.md` with the new asset
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| 76 |
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4. Update `totalAssets` count if adding to Phase 1
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| 77 |
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|
| 78 |
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### Font Optimization
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| 79 |
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| 80 |
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Current fonts are ~700KB each per locale. Future optimizations:
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| 81 |
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- Subset fonts to include only used characters
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| 82 |
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- Load font asynchronously after initial render
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| 83 |
+
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| 84 |
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### Asset Compression
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| 85 |
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Consider:
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| 87 |
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- Converting remaining PNG sprites to WebP
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| 88 |
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- Reducing frame counts in spritesheets
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| 89 |
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- Using texture atlases for smaller sprites
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| 90 |
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## Related Documentation
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| 92 |
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| 93 |
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- `ASSET_MANIFEST.md` - Complete asset catalog and loading strategy details
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| 94 |
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- `join-office-skill.md` - Agent join instructions
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| 95 |
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- `office-agent-push.py` - Agent status push script
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| 96 |
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| 97 |
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---
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| 98 |
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*Optimized: 2026-03-14*
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frontend/electron-standalone.html
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Star 的像素办公室</title>
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<style>
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@font-face {
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font-family: 'ArkPixel';
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@@ -4891,73 +4903,121 @@ function toggleBrokerPanel() {
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| 4891 |
loadingProgressBar = document.getElementById('loading-progress-bar');
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loadingText = document.getElementById('loading-text');
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loadingProgressContainer = document.getElementById('loading-progress-container');
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| 4894 |
-
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//
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-
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|
|
| 4897 |
loadedAssets = 0;
|
| 4898 |
-
|
| 4899 |
// 加载进度监听
|
| 4900 |
this.load.on('filecomplete', () => {
|
| 4901 |
updateLoadingProgress();
|
| 4902 |
});
|
| 4903 |
-
|
| 4904 |
this.load.on('complete', () => {
|
| 4905 |
hideLoadingOverlay();
|
| 4906 |
});
|
| 4907 |
|
| 4908 |
// cache-busting to avoid stale background on client/CDN
|
| 4909 |
-
|
| 4910 |
-
this.load.image('office_bg', '/static/office_bg_small.webp?v={{VERSION_TIMESTAMP}}');
|
| 4911 |
-
this.load.spritesheet('star_idle', '/static/star-idle-v5.png?v={{VERSION_TIMESTAMP}}', { frameWidth: 256, frameHeight: 256 });
|
| 4912 |
|
| 4913 |
-
//
|
| 4914 |
-
|
| 4915 |
-
|
| 4916 |
|
| 4917 |
-
//
|
| 4918 |
-
this.load.
|
| 4919 |
-
this.load.spritesheet('posters', '/static/posters-spritesheet.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 160, frameHeight: 160 });
|
| 4920 |
-
this.load.spritesheet('coffee_machine', '/static/coffee-machine-v3-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 230, frameHeight: 230 });
|
| 4921 |
-
this.load.image('coffee_machine_shadow', '/static/coffee-machine-shadow-v1.png?v={{VERSION_TIMESTAMP}}');
|
| 4922 |
-
this.load.spritesheet('serverroom', '/static/serverroom-spritesheet.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 180, frameHeight: 251 });
|
| 4923 |
|
| 4924 |
-
//
|
| 4925 |
-
this.load.spritesheet('
|
| 4926 |
|
| 4927 |
-
//
|
| 4928 |
-
this.
|
|
|
|
| 4929 |
|
| 4930 |
-
//
|
| 4931 |
-
this.load.
|
| 4932 |
|
| 4933 |
-
//
|
| 4934 |
-
//
|
| 4935 |
-
// NOTE: prefer WebP for size, PNG fallback
|
| 4936 |
-
// 动态替换后按最新素材识别:当前 writing 素材为 300x300 单帧
|
| 4937 |
-
this.load.spritesheet('star_working', '/static/star-working-spritesheet-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 300, frameHeight: 300 });
|
| 4938 |
|
| 4939 |
-
//
|
| 4940 |
-
this.load.spritesheet('
|
| 4941 |
|
| 4942 |
-
//
|
| 4943 |
-
//
|
| 4944 |
-
this.load.image('memo_bg', '/static/memo-bg.webp?v={{VERSION_TIMESTAMP}}');
|
| 4945 |
-
// Desk v2 (webp only)
|
| 4946 |
-
this.load.image('desk_v2', '/static/desk-v3.webp?v={{VERSION_TIMESTAMP}}');
|
| 4947 |
-
// Flower spritesheet (65x65, 16 frames)
|
| 4948 |
-
this.load.spritesheet('flowers', '/static/flowers-bloom-v2.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: FLOWERS_FRAME_W, frameHeight: FLOWERS_FRAME_H });
|
| 4949 |
|
| 4950 |
-
//
|
| 4951 |
-
|
| 4952 |
-
|
| 4953 |
-
this.
|
| 4954 |
-
|
| 4955 |
-
|
| 4956 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4957 |
}
|
| 4958 |
|
| 4959 |
function create() {
|
| 4960 |
game = this;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4961 |
officeBgSprite = this.add.image(640, 360, 'office_bg');
|
| 4962 |
// Electron standalone: force room background to fill the full 16:9 stage width.
|
| 4963 |
if (officeBgSprite && officeBgSprite.setDisplaySize) {
|
|
|
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
<title>Star 的像素办公室</title>
|
| 7 |
+
|
| 8 |
+
<!-- Asset Loading Strategy: Preload critical assets for faster initial render -->
|
| 9 |
+
<!-- Phase 1: Critical assets - loaded immediately for initial page render -->
|
| 10 |
+
<!-- See ASSET_MANIFEST.md for complete asset catalog and loading strategy -->
|
| 11 |
+
<link rel="preload" href="/static/office_bg_small.webp?v={{VERSION_TIMESTAMP}}" as="image">
|
| 12 |
+
<link rel="preload" href="/static/star-idle-v5.png?v={{VERSION_TIMESTAMP}}" as="image">
|
| 13 |
+
<link rel="preload" href="/static/sofa-idle-v3.png?v={{VERSION_TIMESTAMP}}" as="image">
|
| 14 |
+
<link rel="preload" href="/static/desk-v3.webp?v={{VERSION_TIMESTAMP}}" as="image">
|
| 15 |
+
<link rel="preload" href="/static/memo-bg.webp?v={{VERSION_TIMESTAMP}}" as="image">
|
| 16 |
+
<!-- Preload font - helps prevent FOUT (Flash of Unstyled Text) -->
|
| 17 |
+
<link rel="preload" href="/static/fonts/ark-pixel-12px-proportional-zh_cn.ttf.woff2" as="font" type="font/woff2" crossorigin>
|
| 18 |
+
|
| 19 |
<style>
|
| 20 |
@font-face {
|
| 21 |
font-family: 'ArkPixel';
|
|
|
|
| 4903 |
loadingProgressBar = document.getElementById('loading-progress-bar');
|
| 4904 |
loadingText = document.getElementById('loading-text');
|
| 4905 |
loadingProgressContainer = document.getElementById('loading-progress-container');
|
| 4906 |
+
|
| 4907 |
+
// Asset Loading Strategy: Critical assets only for initial render
|
| 4908 |
+
// Total assets loaded: 8 (Phase 1) + deferred (Phase 2) + on-demand (Phase 3)
|
| 4909 |
+
// See ASSET_MANIFEST.md for complete asset catalog and loading strategy
|
| 4910 |
+
totalAssets = 8; // Reduced from 15 - only critical assets block initial render
|
| 4911 |
loadedAssets = 0;
|
| 4912 |
+
|
| 4913 |
// 加载进度监听
|
| 4914 |
this.load.on('filecomplete', () => {
|
| 4915 |
updateLoadingProgress();
|
| 4916 |
});
|
| 4917 |
+
|
| 4918 |
this.load.on('complete', () => {
|
| 4919 |
hideLoadingOverlay();
|
| 4920 |
});
|
| 4921 |
|
| 4922 |
// cache-busting to avoid stale background on client/CDN
|
| 4923 |
+
const VER = '?v={{VERSION_TIMESTAMP}}';
|
|
|
|
|
|
|
| 4924 |
|
| 4925 |
+
// ============================================================
|
| 4926 |
+
// PHASE 1: CRITICAL ASSETS - Required for initial render
|
| 4927 |
+
// ============================================================
|
| 4928 |
|
| 4929 |
+
// Main background (982KB) - required for initial render
|
| 4930 |
+
this.load.image('office_bg', '/static/office_bg_small.webp' + VER);
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4931 |
|
| 4932 |
+
// Main character idle (1.8MB) - required for initial render
|
| 4933 |
+
this.load.spritesheet('star_idle', '/static/star-idle-v5.png' + VER, { frameWidth: 256, frameHeight: 256 });
|
| 4934 |
|
| 4935 |
+
// Main furniture - sofa (49KB) - required for initial render
|
| 4936 |
+
this.load.image('sofa_idle', '/static/sofa-idle-v3.png' + VER);
|
| 4937 |
+
this.load.image('sofa_shadow', '/static/sofa-shadow-v1.png' + VER);
|
| 4938 |
|
| 4939 |
+
// Desk (52KB) - required for initial render
|
| 4940 |
+
this.load.image('desk_v2', '/static/desk-v3.webp' + VER);
|
| 4941 |
|
| 4942 |
+
// Memo background (3KB) - required for initial render
|
| 4943 |
+
this.load.image('memo_bg', '/static/memo-bg.webp' + VER);
|
|
|
|
|
|
|
|
|
|
| 4944 |
|
| 4945 |
+
// Working state animation (1.3MB) - required for initial render
|
| 4946 |
+
this.load.spritesheet('star_working', '/static/star-working-spritesheet-grid.webp' + VER, { frameWidth: 300, frameHeight: 300 });
|
| 4947 |
|
| 4948 |
+
// Sync state animation (2.0MB) - required for initial render
|
| 4949 |
+
this.load.spritesheet('sync_anim', '/static/sync-animation-v3-grid.webp' + VER, { frameWidth: 256, frameHeight: 256 });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4950 |
|
| 4951 |
+
// ============================================================
|
| 4952 |
+
// 运行时 Gemini 配置(用于搬家/中介生图)
|
| 4953 |
+
// ============================================================
|
| 4954 |
+
this.geminiConfig = { hasKey: false, model: 'gemini-3.1-flash-image-preview' };
|
| 4955 |
+
|
| 4956 |
+
// ============================================================
|
| 4957 |
+
// DEFERRED ASSETS - Loaded after scene creation (see create())
|
| 4958 |
+
// These are loaded via loadDeferredAssets() after initial render
|
| 4959 |
+
// - plants, posters, coffee machine, serverroom, cats, flowers
|
| 4960 |
+
// ============================================================
|
| 4961 |
+
|
| 4962 |
+
// ============================================================
|
| 4963 |
+
// ON-DEMAND ASSETS - Loaded only when needed
|
| 4964 |
+
// These are loaded dynamically when the feature is triggered
|
| 4965 |
+
// - error_bug: loaded on error state
|
| 4966 |
+
// - guest_anim_1-6: loaded when guest agents join
|
| 4967 |
+
// ============================================================
|
| 4968 |
+
}
|
| 4969 |
+
|
| 4970 |
+
// Phase 2: Load deferred assets after initial render
|
| 4971 |
+
// Called from create() after scene is ready
|
| 4972 |
+
function loadDeferredAssets() {
|
| 4973 |
+
if (!game || !game.load) return;
|
| 4974 |
+
|
| 4975 |
+
const VER = '?v={{VERSION_TIMESTAMP}}';
|
| 4976 |
+
|
| 4977 |
+
// Decor assets - not required for initial render
|
| 4978 |
+
game.load.spritesheet('plants', '/static/plants-spritesheet.webp' + VER, { frameWidth: 160, frameHeight: 160 });
|
| 4979 |
+
game.load.spritesheet('posters', '/static/posters-spritesheet.webp' + VER, { frameWidth: 160, frameHeight: 160 });
|
| 4980 |
+
game.load.spritesheet('coffee_machine', '/static/coffee-machine-v3-grid.webp' + VER, { frameWidth: 230, frameHeight: 230 });
|
| 4981 |
+
game.load.image('coffee_machine_shadow', '/static/coffee-machine-shadow-v1.png' + VER);
|
| 4982 |
+
game.load.spritesheet('serverroom', '/static/serverroom-spritesheet.webp' + VER, { frameWidth: 180, frameHeight: 251 });
|
| 4983 |
+
game.load.spritesheet('cats', '/static/cats-spritesheet.webp' + VER, { frameWidth: 160, frameHeight: 160 });
|
| 4984 |
+
game.load.spritesheet('flowers', '/static/flowers-bloom-v2.webp' + VER, { frameWidth: FLOWERS_FRAME_W, frameHeight: FLOWERS_FRAME_H });
|
| 4985 |
+
|
| 4986 |
+
// Start deferred loading
|
| 4987 |
+
game.load.start();
|
| 4988 |
+
}
|
| 4989 |
+
|
| 4990 |
+
// Phase 3: Load on-demand assets
|
| 4991 |
+
// error_bug: loaded when entering error state
|
| 4992 |
+
function loadErrorAsset() {
|
| 4993 |
+
if (!game || !game.load) return;
|
| 4994 |
+
// Check if already loaded in textures cache (Phaser 3)
|
| 4995 |
+
if (game.textures && game.textures.exists('error_bug')) return;
|
| 4996 |
+
game.load.spritesheet('error_bug', '/static/error-bug-spritesheet-grid.webp?v={{VERSION_TIMESTAMP}}', { frameWidth: 220, frameHeight: 220 });
|
| 4997 |
+
game.load.start();
|
| 4998 |
+
}
|
| 4999 |
+
|
| 5000 |
+
// guest_anim_1-6: loaded when guest agents join
|
| 5001 |
+
function loadGuestAssets() {
|
| 5002 |
+
if (!game || !game.load) return;
|
| 5003 |
+
const VER = '?v={{VERSION_TIMESTAMP}}';
|
| 5004 |
+
for (let i = 1; i <= 6; i++) {
|
| 5005 |
+
const key = 'guest_anim_' + i;
|
| 5006 |
+
// Check if already loaded in textures cache (Phaser 3)
|
| 5007 |
+
if (!game.textures || !game.textures.exists(key)) {
|
| 5008 |
+
game.load.spritesheet(key, '/static/' + key + '.webp' + VER, { frameWidth: 32, frameHeight: 32 });
|
| 5009 |
+
}
|
| 5010 |
+
}
|
| 5011 |
+
game.load.start();
|
| 5012 |
}
|
| 5013 |
|
| 5014 |
function create() {
|
| 5015 |
game = this;
|
| 5016 |
+
|
| 5017 |
+
// Start loading deferred assets after scene is ready
|
| 5018 |
+
// This allows the initial render to complete quickly
|
| 5019 |
+
setTimeout(() => loadDeferredAssets(), 100);
|
| 5020 |
+
|
| 5021 |
officeBgSprite = this.add.image(640, 360, 'office_bg');
|
| 5022 |
// Electron standalone: force room background to fill the full 16:9 stage width.
|
| 5023 |
if (officeBgSprite && officeBgSprite.setDisplaySize) {
|
frontend/join.html
CHANGED
|
@@ -4,6 +4,10 @@
|
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
<title>Join Cain's Office</title>
|
|
|
|
|
|
|
|
|
|
|
|
|
| 7 |
<style>
|
| 8 |
@font-face {
|
| 9 |
font-family: 'ArkPixel';
|
|
|
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
<title>Join Cain's Office</title>
|
| 7 |
+
|
| 8 |
+
<!-- Preload font for faster render -->
|
| 9 |
+
<link rel="preload" href="/static/fonts/ark-pixel-12px-proportional-zh_cn.ttf.woff2" as="font" type="font/woff2" crossorigin>
|
| 10 |
+
|
| 11 |
<style>
|
| 12 |
@font-face {
|
| 13 |
font-family: 'ArkPixel';
|