File size: 9,224 Bytes
529090e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
// PatternEvolutionEngine – Phase 2 Week 7-8
// Creative strategy evolution with mutation and A/B testing

import { projectMemory } from '../../services/project/ProjectMemory.js';
import { getDatabase } from '../../database/index.js';

interface Strategy {
    id: string;
    name: string;
    approach: string;
    timeout: number;
    retryCount: number;
    fitnessScore: number;
    createdAt: Date;
    adoptedAt?: Date;
}

interface MutationConfig {
    mutationRate: number;
    creativityFactor: number;
}

interface TestResult {
    strategy: Strategy;
    fitnessScore: number;
    testDuration: number;
    metrics: {
        successRate: number;
        avgLatency: number;
        userSatisfaction: number;
    };
}

export class PatternEvolutionEngine {
    private strategies: Map<string, Strategy> = new Map();
    private currentBestStrategy: Strategy | null = null;

    constructor() {
        this.loadStrategies();
    }

    /**
     * Main evolution loop
     */
    public async evolveStrategies(): Promise<void> {
        console.log('🧬 [Evolution] Starting strategy evolution...');

        // 1. Get current best strategy
        const currentStrategy = await this.getBestStrategy();

        if (!currentStrategy) {
            // Initialize with default strategy
            const defaultStrategy = this.createDefaultStrategy();
            await this.saveStrategy(defaultStrategy);
            this.currentBestStrategy = defaultStrategy;
            console.log('✅ [Evolution] Initialized with default strategy');
            return;
        }

        // 2. Generate mutations
        const mutations = this.generateMutations(currentStrategy, {
            mutationRate: 0.15,
            creativityFactor: 0.4
        });

        console.log(`🧬 [Evolution] Generated ${mutations.length} mutations`);

        // 3. A/B test mutations
        const testResults = await this.abTest(mutations);

        // 4. Select winners (must be >10% improvement)
        const winners = testResults.filter(r =>
            r.fitnessScore > currentStrategy.fitnessScore * 1.1
        );

        // 5. Adopt best winner if improvement found
        if (winners.length > 0) {
            const best = winners.sort((a, b) => b.fitnessScore - a.fitnessScore)[0];
            await this.adoptStrategy(best.strategy);

            // Log to ProjectMemory
            await this.logEvolution({
                oldStrategy: currentStrategy,
                newStrategy: best.strategy,
                improvement: best.fitnessScore / currentStrategy.fitnessScore,
                testResults: testResults.length
            });

            console.log(`✅ [Evolution] Adopted new strategy: ${best.strategy.name} (${((best.fitnessScore / currentStrategy.fitnessScore - 1) * 100).toFixed(1)}% improvement)`);
        } else {
            console.log('ℹ️ [Evolution] No improvement found, keeping current strategy');
        }
    }

    /**
     * Get current best strategy
     */
    private async getBestStrategy(): Promise<Strategy | null> {
        if (this.currentBestStrategy) {
            return this.currentBestStrategy;
        }

        // Load from database or memory
        const strategies = Array.from(this.strategies.values());
        if (strategies.length === 0) {
            return null;
        }

        const best = strategies.sort((a, b) => b.fitnessScore - a.fitnessScore)[0];
        this.currentBestStrategy = best;
        return best;
    }

    /**
     * Generate strategy mutations
     */
    private generateMutations(strategy: Strategy, config: MutationConfig): Strategy[] {
        const mutations: Strategy[] = [];

        for (let i = 0; i < 10; i++) {
            const mutated: Strategy = {
                ...strategy,
                id: `${strategy.id}-mut-${i}-${Date.now()}`,
                name: `${strategy.name} Mutation ${i + 1}`,
                fitnessScore: strategy.fitnessScore, // Will be updated after testing
                createdAt: new Date()
            };

            // Mutate timeout
            if (Math.random() < config.mutationRate) {
                mutated.timeout = Math.max(100, strategy.timeout * (1 + (Math.random() - 0.5) * 0.3));
            }

            // Mutate retry count
            if (Math.random() < config.mutationRate) {
                mutated.retryCount = Math.max(0, strategy.retryCount + Math.floor((Math.random() - 0.5) * 2));
            }

            // Creative mutations (approach changes)
            if (Math.random() < config.creativityFactor) {
                mutated.approach = this.generateCreativeApproach(strategy.approach);
            }

            mutations.push(mutated);
        }

        return mutations;
    }

    /**
     * Generate creative approach variations
     */
    private generateCreativeApproach(currentApproach: string): string {
        const variations = [
            'aggressive', 'conservative', 'balanced', 'adaptive', 'predictive'
        ];
        
        const randomVariation = variations[Math.floor(Math.random() * variations.length)];
        return `${randomVariation}_${currentApproach}`;
    }

    /**
     * A/B test mutations
     */
    private async abTest(mutations: Strategy[]): Promise<TestResult[]> {
        const results: TestResult[] = [];

        for (const mutation of mutations) {
            // Simulate testing (in real implementation, this would run actual tests)
            const testResult = await this.simulateTest(mutation);
            results.push(testResult);
        }

        return results;
    }

    /**
     * Simulate strategy test (placeholder - should run actual tests)
     */
    private async simulateTest(strategy: Strategy): Promise<TestResult> {
        // Simulate fitness calculation based on strategy parameters
        const baseFitness = 0.5;
        
        // Timeout optimization: shorter is better (up to a point)
        const timeoutScore = Math.max(0, 1 - (strategy.timeout / 5000));
        
        // Retry optimization: balanced retries are better
        const retryScore = strategy.retryCount <= 3 ? 1.0 : Math.max(0, 1 - (strategy.retryCount - 3) * 0.2);
        
        // Approach bonus (creative approaches get slight bonus)
        const approachBonus = strategy.approach.includes('adaptive') || strategy.approach.includes('predictive') ? 0.1 : 0;
        
        const fitnessScore = baseFitness + timeoutScore * 0.3 + retryScore * 0.2 + approachBonus;

        return {
            strategy,
            fitnessScore: Math.min(1.0, fitnessScore),
            testDuration: 1000 + Math.random() * 2000,
            metrics: {
                successRate: 0.7 + Math.random() * 0.25,
                avgLatency: strategy.timeout * (0.8 + Math.random() * 0.4),
                userSatisfaction: fitnessScore
            }
        };
    }

    /**
     * Adopt new strategy
     */
    private async adoptStrategy(strategy: Strategy): Promise<void> {
        strategy.adoptedAt = new Date();
        await this.saveStrategy(strategy);
        this.currentBestStrategy = strategy;
        this.strategies.set(strategy.id, strategy);
    }

    /**
     * Create default strategy
     */
    private createDefaultStrategy(): Strategy {
        return {
            id: 'default-strategy',
            name: 'Default Strategy',
            approach: 'balanced',
            timeout: 3000,
            retryCount: 2,
            fitnessScore: 0.5,
            createdAt: new Date()
        };
    }

    /**
     * Save strategy (placeholder - should persist to database)
     */
    private async saveStrategy(strategy: Strategy): Promise<void> {
        this.strategies.set(strategy.id, strategy);
        // TODO: Persist to database
    }

    /**
     * Load strategies (placeholder)
     */
    private loadStrategies(): void {
        // TODO: Load from database
    }

    /**
     * Log evolution to ProjectMemory
     */
    private async logEvolution(evolution: {
        oldStrategy: Strategy;
        newStrategy: Strategy;
        improvement: number;
        testResults: number;
    }): Promise<void> {
        projectMemory.logLifecycleEvent({
            eventType: 'feature',
            status: 'success',
            details: {
                component: 'PatternEvolutionEngine',
                action: 'strategy_evolution',
                oldStrategy: evolution.oldStrategy.name,
                newStrategy: evolution.newStrategy.name,
                improvement: `${((evolution.improvement - 1) * 100).toFixed(1)}%`,
                testResults: evolution.testResults,
                timestamp: new Date().toISOString()
            }
        });
    }

    /**
     * Get current strategy
     */
    public getCurrentStrategy(): Strategy | null {
        return this.currentBestStrategy;
    }

    /**
     * Get evolution history
     */
    public getEvolutionHistory(): Strategy[] {
        return Array.from(this.strategies.values())
            .filter(s => s.adoptedAt)
            .sort((a, b) => (b.adoptedAt?.getTime() || 0) - (a.adoptedAt?.getTime() || 0));
    }
}

export const patternEvolutionEngine = new PatternEvolutionEngine();