// PatternEvolutionEngine – Phase 2 Week 7-8 // Creative strategy evolution with mutation and A/B testing import { projectMemory } from '../../services/project/ProjectMemory.js'; import { getDatabase } from '../../database/index.js'; interface Strategy { id: string; name: string; approach: string; timeout: number; retryCount: number; fitnessScore: number; createdAt: Date; adoptedAt?: Date; } interface MutationConfig { mutationRate: number; creativityFactor: number; } interface TestResult { strategy: Strategy; fitnessScore: number; testDuration: number; metrics: { successRate: number; avgLatency: number; userSatisfaction: number; }; } export class PatternEvolutionEngine { private strategies: Map = new Map(); private currentBestStrategy: Strategy | null = null; constructor() { this.loadStrategies(); } /** * Main evolution loop */ public async evolveStrategies(): Promise { console.log('🧬 [Evolution] Starting strategy evolution...'); // 1. Get current best strategy const currentStrategy = await this.getBestStrategy(); if (!currentStrategy) { // Initialize with default strategy const defaultStrategy = this.createDefaultStrategy(); await this.saveStrategy(defaultStrategy); this.currentBestStrategy = defaultStrategy; console.log('✅ [Evolution] Initialized with default strategy'); return; } // 2. Generate mutations const mutations = this.generateMutations(currentStrategy, { mutationRate: 0.15, creativityFactor: 0.4 }); console.log(`🧬 [Evolution] Generated ${mutations.length} mutations`); // 3. A/B test mutations const testResults = await this.abTest(mutations); // 4. Select winners (must be >10% improvement) const winners = testResults.filter(r => r.fitnessScore > currentStrategy.fitnessScore * 1.1 ); // 5. Adopt best winner if improvement found if (winners.length > 0) { const best = winners.sort((a, b) => b.fitnessScore - a.fitnessScore)[0]; await this.adoptStrategy(best.strategy); // Log to ProjectMemory await this.logEvolution({ oldStrategy: currentStrategy, newStrategy: best.strategy, improvement: best.fitnessScore / currentStrategy.fitnessScore, testResults: testResults.length }); console.log(`✅ [Evolution] Adopted new strategy: ${best.strategy.name} (${((best.fitnessScore / currentStrategy.fitnessScore - 1) * 100).toFixed(1)}% improvement)`); } else { console.log('ℹ️ [Evolution] No improvement found, keeping current strategy'); } } /** * Get current best strategy */ private async getBestStrategy(): Promise { if (this.currentBestStrategy) { return this.currentBestStrategy; } // Load from database or memory const strategies = Array.from(this.strategies.values()); if (strategies.length === 0) { return null; } const best = strategies.sort((a, b) => b.fitnessScore - a.fitnessScore)[0]; this.currentBestStrategy = best; return best; } /** * Generate strategy mutations */ private generateMutations(strategy: Strategy, config: MutationConfig): Strategy[] { const mutations: Strategy[] = []; for (let i = 0; i < 10; i++) { const mutated: Strategy = { ...strategy, id: `${strategy.id}-mut-${i}-${Date.now()}`, name: `${strategy.name} Mutation ${i + 1}`, fitnessScore: strategy.fitnessScore, // Will be updated after testing createdAt: new Date() }; // Mutate timeout if (Math.random() < config.mutationRate) { mutated.timeout = Math.max(100, strategy.timeout * (1 + (Math.random() - 0.5) * 0.3)); } // Mutate retry count if (Math.random() < config.mutationRate) { mutated.retryCount = Math.max(0, strategy.retryCount + Math.floor((Math.random() - 0.5) * 2)); } // Creative mutations (approach changes) if (Math.random() < config.creativityFactor) { mutated.approach = this.generateCreativeApproach(strategy.approach); } mutations.push(mutated); } return mutations; } /** * Generate creative approach variations */ private generateCreativeApproach(currentApproach: string): string { const variations = [ 'aggressive', 'conservative', 'balanced', 'adaptive', 'predictive' ]; const randomVariation = variations[Math.floor(Math.random() * variations.length)]; return `${randomVariation}_${currentApproach}`; } /** * A/B test mutations */ private async abTest(mutations: Strategy[]): Promise { const results: TestResult[] = []; for (const mutation of mutations) { // Simulate testing (in real implementation, this would run actual tests) const testResult = await this.simulateTest(mutation); results.push(testResult); } return results; } /** * Simulate strategy test (placeholder - should run actual tests) */ private async simulateTest(strategy: Strategy): Promise { // Simulate fitness calculation based on strategy parameters const baseFitness = 0.5; // Timeout optimization: shorter is better (up to a point) const timeoutScore = Math.max(0, 1 - (strategy.timeout / 5000)); // Retry optimization: balanced retries are better const retryScore = strategy.retryCount <= 3 ? 1.0 : Math.max(0, 1 - (strategy.retryCount - 3) * 0.2); // Approach bonus (creative approaches get slight bonus) const approachBonus = strategy.approach.includes('adaptive') || strategy.approach.includes('predictive') ? 0.1 : 0; const fitnessScore = baseFitness + timeoutScore * 0.3 + retryScore * 0.2 + approachBonus; return { strategy, fitnessScore: Math.min(1.0, fitnessScore), testDuration: 1000 + Math.random() * 2000, metrics: { successRate: 0.7 + Math.random() * 0.25, avgLatency: strategy.timeout * (0.8 + Math.random() * 0.4), userSatisfaction: fitnessScore } }; } /** * Adopt new strategy */ private async adoptStrategy(strategy: Strategy): Promise { strategy.adoptedAt = new Date(); await this.saveStrategy(strategy); this.currentBestStrategy = strategy; this.strategies.set(strategy.id, strategy); } /** * Create default strategy */ private createDefaultStrategy(): Strategy { return { id: 'default-strategy', name: 'Default Strategy', approach: 'balanced', timeout: 3000, retryCount: 2, fitnessScore: 0.5, createdAt: new Date() }; } /** * Save strategy (placeholder - should persist to database) */ private async saveStrategy(strategy: Strategy): Promise { this.strategies.set(strategy.id, strategy); // TODO: Persist to database } /** * Load strategies (placeholder) */ private loadStrategies(): void { // TODO: Load from database } /** * Log evolution to ProjectMemory */ private async logEvolution(evolution: { oldStrategy: Strategy; newStrategy: Strategy; improvement: number; testResults: number; }): Promise { projectMemory.logLifecycleEvent({ eventType: 'feature', status: 'success', details: { component: 'PatternEvolutionEngine', action: 'strategy_evolution', oldStrategy: evolution.oldStrategy.name, newStrategy: evolution.newStrategy.name, improvement: `${((evolution.improvement - 1) * 100).toFixed(1)}%`, testResults: evolution.testResults, timestamp: new Date().toISOString() } }); } /** * Get current strategy */ public getCurrentStrategy(): Strategy | null { return this.currentBestStrategy; } /** * Get evolution history */ public getEvolutionHistory(): Strategy[] { return Array.from(this.strategies.values()) .filter(s => s.adoptedAt) .sort((a, b) => (b.adoptedAt?.getTime() || 0) - (a.adoptedAt?.getTime() || 0)); } } export const patternEvolutionEngine = new PatternEvolutionEngine();