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"""
Narrative Engine Tab - Layered storytelling with mystery iceberg.

Uses the Narrative Engine for generating narratives with:
- 5-layer mystery iceberg (surface → abyss)
- Character generation with psychological depth
- Demo stories across genres
- Custom narrative creation with mystery layers
"""

import gradio as gr
import json
from typing import Dict, Any, List

# Import narrative engine components
from narrativeengine_hfport import (
    NarrativeEngine, NarrativeMode, NodeType, DepthLevel,
    get_demo, list_demos, DEMO_STORIES,
    CharacterGenerator, GeneratedCharacter
)


def format_story_setup(engine: NarrativeEngine) -> str:
    """Format story setup as markdown."""
    if not engine.story_setup:
        return "No story setup available."

    setup = engine.story_setup
    return f"""## {setup.title}

### Setting
**{setup.place['name']}**: {setup.place['description']}

**Key Locations**: {', '.join(setup.place.get('key_locations', []))}

### Time
{setup.time['period']} - {setup.time['specific_moment']}

*{setup.time['tension']}*

### Protagonist
**{setup.protagonist['name']}**: {setup.protagonist['description']}

- **Motivation**: {setup.protagonist['motivation']}
- **Flaw**: {setup.protagonist['flaw']}

### Hook
> {setup.hook}

### Stakes
{setup.stakes}
"""


def format_characters(engine: NarrativeEngine) -> str:
    """Format characters as markdown."""
    if not engine.characters:
        return "No characters registered."

    lines = ["## Characters\n"]
    for char_id, char in engine.characters.items():
        lines.append(f"### {char.name}")
        lines.append(f"**Role**: {char.role}")
        lines.append(f"**Background**: {char.background}")
        if char.wants:
            lines.append("\n**Wants**:")
            for want_id, want in char.wants.items():
                lines.append(f"- {want['description']}")
        lines.append("")

    return "\n".join(lines)


def format_clues(engine: NarrativeEngine) -> str:
    """Format story clues as markdown."""
    if not engine.story_clues:
        return "No clues planted."

    lines = ["## Story Clues\n"]
    for clue in sorted(engine.story_clues, key=lambda c: c.planted_at):
        visibility = "Obvious" if clue.noticeability > 0.6 else "Subtle" if clue.noticeability > 0.3 else "Hidden"
        lines.append(f"- **[{clue.clue_type.upper()}]** ({visibility}) {clue.content}")

    return "\n".join(lines)


def format_iceberg(iceberg: Dict[str, Any]) -> str:
    """Format iceberg layers as markdown."""
    if not iceberg:
        return "No iceberg data available."

    lines = ["## Narrative Iceberg\n"]
    emoji_map = {
        "surface": "Surface",
        "shallow": "Shallow",
        "mid": "Mid-depth",
        "deep": "Deep",
        "abyss": "Abyss"
    }

    for level, data in iceberg.items():
        label = emoji_map.get(level, level.title())
        lines.append(f"### {label}: {data['name']}")
        for item in data['content'][:5]:
            lines.append(f"- {item}")
        if len(data['content']) > 5:
            lines.append(f"- *... and {len(data['content']) - 5} more*")
        lines.append("")

    return "\n".join(lines)


def format_generated_character(char: GeneratedCharacter) -> Dict[str, Any]:
    """Format generated character as dict."""
    return {
        "id": char.id,
        "name": char.name,
        "role": char.role,
        "background": char.background,
        "skill": char.skill,
        "trait": char.trait,
        "equipment": char.equipment,
        "context": char.context,
        "psychological_profile": char.psychological_profile,
        "personality_traits": char.personality_traits
    }


def create_narrative_engine_tab():
    """Create the Narrative Engine tab."""

    with gr.Tab("Narrative Engine"):
        gr.Markdown("""## Narrative Engine - Layered Mystery & Character Systems

A comprehensive narrative generation system with 7 storytelling paradigms:
- **Struggle Propagation** - Character wants with butterfly effects
- **Mystery Iceberg** - 5-layer depth (Surface to Abyss)
- **Reveal Ripple Observer** - Information timing control
- **Emotional Mechanics** - Setup, Trigger, Sustain, Kill patterns
        """)

        with gr.Tabs():
            # === TAB 1: DEMO STORIES ===
            with gr.TabItem("Demo Stories"):
                gr.Markdown("### Pre-built Narrative Demonstrations")
                gr.Markdown("Explore 6 complete story structures with mystery layers, character dynamics, and planted clues.")

                with gr.Row():
                    demo_dropdown = gr.Dropdown(
                        choices=[
                            ("The Hartfield Affair (Political Thriller)", "hartfield"),
                            ("The Vanishing Code (Sci-Fi)", "scifi"),
                            ("The Last Performance (Romance/Drama)", "romance"),
                            ("The Gilded Cage (Heist)", "heist"),
                            ("The Hollow Season (Folk Horror)", "horror"),
                            ("The Redemption (Classic Arc)", "redemption")
                        ],
                        label="Select Demo Story",
                        value="hartfield"
                    )
                    demo_btn = gr.Button("Generate Story", variant="primary")

                with gr.Row():
                    with gr.Column():
                        demo_narrative = gr.Markdown(label="Story Narrative")
                    with gr.Column():
                        demo_iceberg = gr.Markdown(label="Narrative Iceberg")

                demo_json = gr.JSON(label="Full Story Data")

                def run_demo_story(story_id: str) -> tuple:
                    """Run a demo story."""
                    try:
                        engine = get_demo(story_id)

                        # Execute sample actions
                        action_map = {
                            "hartfield": [("detective", "acquire", "letter"), ("mayor", "pressure", "testimony")],
                            "scifi": [("engineer", "reveal", "manifest"), ("ai", "compromise", "escape_pods")],
                            "romance": [("isabella", "reveal", "letters"), ("lucia", "acquire", "role")],
                            "heist": [("saint", "acquire", "security"), ("viktor", "reveal", "painting")],
                            "horror": [("rowan", "reveal", "ritual"), ("agnes", "pressure", "mark")],
                            "redemption": [("hero", "reveal", "soul"), ("emperor", "pressure", "darkside")]
                        }

                        for char, action, target in action_map.get(story_id, []):
                            engine.execute_action(char, action, target)

                        iceberg = engine.generate_full_iceberg()

                        setup_md = format_story_setup(engine)
                        chars_md = format_characters(engine)
                        clues_md = format_clues(engine)
                        iceberg_md = format_iceberg(iceberg)

                        narrative_md = f"{setup_md}\n\n---\n\n{chars_md}\n\n---\n\n{clues_md}"
                        full_data = engine.to_dict()

                        return narrative_md, iceberg_md, full_data

                    except Exception as e:
                        error_msg = f"Error: {str(e)}"
                        return error_msg, error_msg, {"error": str(e)}

                demo_btn.click(
                    fn=run_demo_story,
                    inputs=[demo_dropdown],
                    outputs=[demo_narrative, demo_iceberg, demo_json]
                )

            # === TAB 2: CHARACTER GENERATOR ===
            with gr.TabItem("Character Generator"):
                gr.Markdown("### Generate Characters with Psychological Depth")

                with gr.Row():
                    char_context = gr.Dropdown(
                        choices=[
                            ("Detective/Mystery", "detective"),
                            ("Action/Adventure", "action"),
                            ("Horror", "horror"),
                            ("Fantasy", "fantasy"),
                            ("Sci-Fi", "sci_fi"),
                            ("Romance", "romance"),
                            ("Spy/Espionage", "spy"),
                            ("Crime/Heist", "crime")
                        ],
                        label="Character Context",
                        value="detective"
                    )
                    char_count = gr.Slider(
                        minimum=1, maximum=10, value=3, step=1,
                        label="Number of Characters"
                    )
                    char_btn = gr.Button("Generate Characters", variant="primary")

                char_output = gr.JSON(label="Generated Characters")

                def generate_characters(context: str, count: int) -> Dict[str, Any]:
                    """Generate characters."""
                    try:
                        generator = CharacterGenerator(context)
                        characters = generator.generate_multiple(int(count))
                        return {
                            "context": context,
                            "count": len(characters),
                            "characters": [format_generated_character(c) for c in characters]
                        }
                    except Exception as e:
                        return {"error": str(e)}

                char_btn.click(
                    fn=generate_characters,
                    inputs=[char_context, char_count],
                    outputs=[char_output]
                )

            # === TAB 3: CUSTOM NARRATIVE ===
            with gr.TabItem("Custom Narrative"):
                gr.Markdown("### Create Your Own Narrative Structure")

                with gr.Row():
                    with gr.Column():
                        custom_title = gr.Textbox(label="Story Title", value="Untitled Story")
                        custom_setting = gr.Textbox(label="Setting", value="A city on the edge of change")
                        custom_mode = gr.Dropdown(
                            choices=[
                                "Struggle (Plot-driven)",
                                "Compressed (Emotional density)",
                                "Meditative (Presence-based)",
                                "Hybrid (Combined)"
                            ],
                            label="Narrative Mode",
                            value="Struggle (Plot-driven)"
                        )

                    with gr.Column():
                        gr.Markdown("**Protagonist**")
                        protag_name = gr.Textbox(label="Name", value="Alex")
                        protag_want = gr.Textbox(label="What they want", value="To find the truth")
                        protag_struggle = gr.Textbox(label="Their struggle", value="Haunted by the past")

                    with gr.Column():
                        gr.Markdown("**Antagonist**")
                        antag_name = gr.Textbox(label="Name", value="Morgan")
                        antag_want = gr.Textbox(label="What they want", value="To keep secrets buried")

                custom_btn = gr.Button("Generate Narrative", variant="primary")

                with gr.Row():
                    custom_narrative = gr.Markdown(label="Generated Narrative")
                    custom_iceberg = gr.Markdown(label="Iceberg Layers")

                custom_json = gr.JSON(label="Full Data")

                def create_custom_narrative(title, protag_name_val, protag_want_val, protag_struggle_val,
                                            antag_name_val, antag_want_val, setting, mode) -> tuple:
                    """Create custom narrative."""
                    try:
                        engine = NarrativeEngine()

                        mode_map = {
                            "Struggle (Plot-driven)": NarrativeMode.STRUGGLE,
                            "Compressed (Emotional density)": NarrativeMode.COMPRESSED,
                            "Meditative (Presence-based)": NarrativeMode.MEDITATIVE,
                            "Hybrid (Combined)": NarrativeMode.HYBRID
                        }
                        engine.set_mode(mode_map.get(mode, NarrativeMode.STRUGGLE))

                        engine.register_character("protagonist", protag_name_val, "protagonist")
                        engine.register_character("antagonist", antag_name_val, "antagonist")

                        engine.add_want("protagonist", "main_goal", protag_want_val)
                        engine.add_want("antagonist", "main_goal", antag_want_val)

                        engine.create_node("objective", NodeType.RESOURCE, "The Objective",
                            description=f"What both {protag_name_val} and {antag_name_val} seek")
                        engine.create_node("setting", NodeType.LOCATION, setting)
                        engine.create_node("deadline", NodeType.TIME_WINDOW, "The Deadline",
                            metadata={"remaining_time": 24, "unit": "hours"})

                        engine.connect_nodes("objective", "setting")
                        engine.connect_nodes("deadline", "objective")

                        engine.execute_action("protagonist", "reveal", "objective",
                            narrative_context=protag_struggle_val)
                        engine.execute_action("antagonist", "pressure", "objective",
                            narrative_context="opposing the protagonist")

                        iceberg = engine.generate_full_iceberg()

                        narrative_lines = [f"# {title}\n"]
                        narrative_lines.append(f"**Setting**: {setting}\n")
                        narrative_lines.append(f"**Mode**: {mode}\n")
                        narrative_lines.append("\n## Characters\n")
                        narrative_lines.append(f"**{protag_name_val}** (Protagonist)")
                        narrative_lines.append(f"- Want: {protag_want_val}")
                        narrative_lines.append(f"- Struggle: {protag_struggle_val}\n")
                        narrative_lines.append(f"**{antag_name_val}** (Antagonist)")
                        narrative_lines.append(f"- Want: {antag_want_val}\n")
                        narrative_lines.append("\n## Narrative Events\n")
                        for entry in engine.narrative_log:
                            narrative_lines.append(f"- {entry['surface_event']}")

                        narrative_md = "\n".join(narrative_lines)
                        iceberg_md = format_iceberg(iceberg)

                        return narrative_md, iceberg_md, engine.to_dict()

                    except Exception as e:
                        error_msg = f"Error: {str(e)}"
                        return error_msg, error_msg, {"error": str(e)}

                custom_btn.click(
                    fn=create_custom_narrative,
                    inputs=[custom_title, protag_name, protag_want, protag_struggle,
                            antag_name, antag_want, custom_setting, custom_mode],
                    outputs=[custom_narrative, custom_iceberg, custom_json]
                )

            # === TAB 4: MYSTERY LAYERS ===
            with gr.TabItem("Mystery Layers"):
                gr.Markdown("### Add Mystery Depth to Any Event")
                gr.Markdown("Transform a simple surface event into layered narrative with multiple interpretations, hidden connections, and unresolved threads.")

                with gr.Row():
                    with gr.Column():
                        mystery_event = gr.Textbox(
                            label="Surface Event",
                            value="The mayor suddenly resigns from office",
                            lines=2
                        )
                        with gr.Row():
                            mystery_char1 = gr.Textbox(label="Character 1", value="The Mayor")
                            mystery_char2 = gr.Textbox(label="Character 2", value="The Reporter")

                        mystery_interps = gr.Slider(
                            minimum=2, maximum=5, value=3, step=1,
                            label="Number of Interpretations"
                        )
                        mystery_btn = gr.Button("Add Mystery Layers", variant="primary")

                mystery_output = gr.JSON(label="Layered Event")

                def add_mystery_layers(surface_event, char1, char2, num_interps) -> Dict[str, Any]:
                    """Add mystery layers to event."""
                    try:
                        engine = NarrativeEngine()
                        engine.register_character("char1", char1)
                        engine.register_character("char2", char2)

                        layered = engine.mystery.add_mystery_layers(
                            surface_event,
                            character_ids=["char1", "char2"],
                            num_interpretations=int(num_interps),
                            include_hidden_connection=True,
                            include_unresolved_thread=True
                        )

                        iceberg = engine.mystery.generate_iceberg_summary(layered.id)

                        return {
                            "surface_event": surface_event,
                            "characters": [char1, char2],
                            "interpretations": [
                                {
                                    "reading": i.reading,
                                    "description": i.description,
                                    "plausibility": round(i.plausibility, 2),
                                    "darkness_level": round(i.darkness_level, 2)
                                } for i in layered.interpretations
                            ],
                            "evidence": [
                                {
                                    "type": e.evidence_type,
                                    "content": e.content,
                                    "is_red_herring": e.is_red_herring
                                } for e in layered.evidence
                            ],
                            "hidden_connections": [
                                {
                                    "type": c.connection_type,
                                    "description": c.description
                                } for c in layered.hidden_connections
                            ],
                            "unresolved_threads": [
                                {
                                    "element": t.element,
                                    "speculation_hooks": t.speculation_hooks
                                } for t in layered.unresolved_threads
                            ],
                            "iceberg": iceberg
                        }
                    except Exception as e:
                        return {"error": str(e)}

                mystery_btn.click(
                    fn=add_mystery_layers,
                    inputs=[mystery_event, mystery_char1, mystery_char2, mystery_interps],
                    outputs=[mystery_output]
                )

        gr.Markdown("""
---
**Narrative Engine** integrates 7 storytelling paradigms for rich, layered narratives.
All generation is deterministic - no external APIs required.
        """)