text-adventure-template / mcp_server.py
nathanael-fijalkow's picture
Initial template
e1da269
"""
Student MCP Server for Text Adventure Games
This is your MCP server submission. Implement the tools that your agent
will use to play text adventure games.
Required tool:
play_action(action: str) -> str
Execute a game command and return the result.
Recommended tools:
memory() -> str
Return current game state, score, and recent history.
inventory() -> str
Return the player's current inventory.
get_map() -> str
Return a map of explored locations.
Test your server with:
fastmcp dev submission_template/mcp_server.py
Then open the MCP Inspector in your browser to test the tools interactively.
"""
import sys
import os
# Add parent directory to path to import games module
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from fastmcp import FastMCP
from games.zork_env import TextAdventureEnv
# =============================================================================
# Create the MCP Server
# =============================================================================
mcp = FastMCP("Student Text Adventure Server")
# =============================================================================
# Game State Management
# =============================================================================
class GameManager:
"""
Manages the text adventure game state.
TODO: Extend this class to track:
- Action history (for memory tool)
- Explored locations (for mapping)
- Current score and moves
"""
def __init__(self):
self.env: TextAdventureEnv = None
self.state = None
self.game_name: str = ""
# TODO: Add more state tracking
# self.history: list[tuple[str, str]] = []
# self.explored_locations: dict[str, set[str]] = {}
# self.current_location: str = ""
def initialize(self, game: str = "zork1"):
"""Initialize or reset the game."""
self.game_name = game
self.env = TextAdventureEnv(game)
self.state = self.env.reset()
# TODO: Reset your state tracking here
return self.state.observation
def step(self, action: str) -> str:
"""Execute an action and return the result."""
if self.env is None:
self.initialize()
self.state = self.env.step(action)
# TODO: Update your state tracking here
# self.history.append((action, self.state.observation))
# Update location tracking, etc.
return self.state.observation
def get_score(self) -> int:
"""Get current score."""
return self.state.score if self.state else 0
def get_moves(self) -> int:
"""Get number of moves taken."""
return self.state.moves if self.state else 0
# Global game manager
_game = GameManager()
def get_game() -> GameManager:
"""Get or initialize the game manager."""
global _game
if _game.env is None:
# Get game from environment variable (set by evaluator)
game = os.environ.get("GAME", "zork1")
_game.initialize(game)
return _game
# =============================================================================
# MCP Tools - IMPLEMENT THESE
# =============================================================================
@mcp.tool()
def play_action(action: str) -> str:
"""
Execute a game command and return the result.
This is the main tool for interacting with the game.
Args:
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
Returns:
The game's response to the action
Valid commands include:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
- Other: look, inventory, read <thing>, turn on lamp
"""
game = get_game()
# TODO: You might want to add action validation here
# TODO: You might want to include score changes in the response
result = game.step(action)
# Optional: Append score info
# result += f"\n[Score: {game.get_score()} | Moves: {game.get_moves()}]"
return result
# TODO: Implement additional tools to help your agent
# @mcp.tool()
# def memory() -> str:
# """
# Get the current game state summary.
#
# Returns:
# A summary including current location, score, moves, and recent history
# """
# game = get_game()
# # TODO: Return useful state information
# pass
# @mcp.tool()
# def inventory() -> str:
# """
# Check what the player is carrying.
#
# Returns:
# List of items in the player's inventory
# """
# game = get_game()
# result = game.step("inventory")
# return result
# @mcp.tool()
# def get_map() -> str:
# """
# Get a map of explored locations.
#
# Returns:
# A text representation of explored locations and connections
# """
# game = get_game()
# # TODO: Return map of explored locations
# pass
# @mcp.tool()
# def get_valid_actions() -> str:
# """
# Get a list of likely valid actions from the current location.
#
# Returns:
# List of actions that might work here
# """
# # This is a hint: Jericho provides get_valid_actions()
# game = get_game()
# if game.env and game.env.env:
# valid = game.env.env.get_valid_actions()
# return "Valid actions: " + ", ".join(valid[:20])
# return "Could not determine valid actions"
# =============================================================================
# Run the server
# =============================================================================
if __name__ == "__main__":
# This runs the server with stdio transport (for MCP clients)
mcp.run()