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Preparing for merge with main
Browse files- src/game_database.py +2 -2
- src/logger.py +4 -6
src/game_database.py
CHANGED
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@@ -4,7 +4,7 @@ class game_database:
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def __init__(self):
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pass
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def display_game(self):
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pass
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def display_tournament(self):
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pass
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def __init__(self):
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pass
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def display_game(self, game_num: int): #Displays analytics for a specific game
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pass
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def display_tournament(self): #Displays analytics for the entire tournament
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pass
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src/logger.py
CHANGED
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@@ -19,8 +19,8 @@ class logger:
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self.cheat_attempts[-1] += 1
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def add_checkmate(self, winner_name: str):
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-
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-
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#Internal Work
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def get_stockfish_results(self, prev_state: str, current_state: str, depth: int = 5) -> float: #Takes current and previous FEN states. Can be refactored to only need one UCI current state
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@@ -40,7 +40,7 @@ class logger:
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current_score = float(re.findall(r"-?\d*\.*\d+", current_string)[0]) #Positive means white is winning and vice versa
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prev_score = float(re.findall(r"-?\d*\.*\d+", prev_string)[0])
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return abs(current_score) - abs(prev_score) #Positive numbers mean the player that made the move is better off
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def format_game(self):
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@@ -48,8 +48,7 @@ class logger:
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#Interface with game_database
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def return_formatted_game(self):
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"""
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if self.winner == "":
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raise RuntimeError("Game is not yet completed")
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pass
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@@ -57,7 +56,6 @@ class logger:
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else:
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game = {"UCI": self.current_moves, "Cheat Attempts": self.cheat_attempts}
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return game
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"""
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#Testing section
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if __name__ == "__main__":
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self.cheat_attempts[-1] += 1
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def add_checkmate(self, winner_name: str):
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self.winner = winner_name
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#Internal Work
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def get_stockfish_results(self, prev_state: str, current_state: str, depth: int = 5) -> float: #Takes current and previous FEN states. Can be refactored to only need one UCI current state
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current_score = float(re.findall(r"-?\d*\.*\d+", current_string)[0]) #Positive means white is winning and vice versa
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prev_score = float(re.findall(r"-?\d*\.*\d+", prev_string)[0])
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#Add something to make sure it's that player's turn to make the move?
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return abs(current_score) - abs(prev_score) #Positive numbers mean the player that made the move is better off
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def format_game(self):
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#Interface with game_database
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def return_formatted_game(self):
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if self.winner == "":
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raise RuntimeError("Game is not yet completed")
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pass
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else:
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game = {"UCI": self.current_moves, "Cheat Attempts": self.cheat_attempts}
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return game
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#Testing section
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if __name__ == "__main__":
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