Commit
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Parent(s):
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Initial commit
Browse files
app.py
CHANGED
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@@ -47,9 +47,6 @@ from gslrm.model.gaussians_renderer import render_turntable, imageseq2video
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from mvdiffusion.pipelines.pipeline_mvdiffusion_unclip import StableUnCLIPImg2ImgPipeline
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from utils_folder.face_utils import preprocess_image, preprocess_image_without_cropping
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# Import convert function for PLY to SPLAT conversion
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import convert as ply_to_splat
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# HuggingFace repository configuration
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HF_REPO_ID = "wlyu/OpenFaceLift"
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@@ -148,120 +145,6 @@ class FaceLiftPipeline:
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self._models_on_gpu = True
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print("Models on GPU, xformers enabled!")
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def _create_viewer_html(self, splat_path):
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"""Create standalone HTML viewer for the gaussian splat."""
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import base64
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# Read the splat file and encode as base64
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with open(splat_path, 'rb') as f:
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splat_data = f.read()
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splat_b64 = base64.b64encode(splat_data).decode('utf-8')
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# Read the main.js content and modify it to use embedded data
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with open(Path(__file__).parent / "main.js", 'r') as f:
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js_content = f.read()
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# Replace the URL fetching part with blob URL
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js_content = js_content.replace(
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'params.get("url") || "train.splat"',
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'window.EMBEDDED_SPLAT_URL || "train.splat"'
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)
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html = f"""<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Gaussian Splat Viewer - FaceLift</title>
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<style>
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body {{
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margin: 0;
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padding: 0;
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overflow: hidden;
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font-family: Arial, sans-serif;
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background: #000;
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}}
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#canvas {{
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width: 100vw;
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height: 100vh;
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display: block;
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}}
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#info {{
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position: absolute;
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top: 10px;
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left: 10px;
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background: rgba(0, 0, 0, 0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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font-size: 12px;
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max-width: 300px;
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z-index: 1000;
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}}
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#info h3 {{
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margin: 0 0 10px 0;
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font-size: 14px;
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}}
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#loading {{
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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color: white;
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font-size: 18px;
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text-align: center;
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z-index: 999;
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}}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div id="loading">Loading 3D model...</div>
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<div id="info">
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<h3>Controls</h3>
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<p><b>Mouse:</b> Click and drag to orbit</p>
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<p><b>Right click/Ctrl+drag:</b> Move forward/back (up/down), strafe (left/right)</p>
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<p><b>Arrow keys:</b> Move forward/back, strafe left/right</p>
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<p><b>WASD:</b> Rotate camera</p>
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<p><b>Space:</b> Jump</p>
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<p><b>Q/E:</b> Roll camera</p>
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</div>
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<script>
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// Convert base64 to blob and create URL
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const SPLAT_DATA_B64 = '{splat_b64}';
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function b64toBlob(b64Data, contentType='application/octet-stream', sliceSize=512) {{
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const byteCharacters = atob(b64Data);
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const byteArrays = [];
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for (let offset = 0; offset < byteCharacters.length; offset += sliceSize) {{
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const slice = byteCharacters.slice(offset, offset + sliceSize);
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const byteNumbers = new Array(slice.length);
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for (let i = 0; i < slice.length; i++) {{
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byteNumbers[i] = slice.charCodeAt(i);
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}}
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const byteArray = new Uint8Array(byteNumbers);
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byteArrays.push(byteArray);
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}}
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return new Blob(byteArrays, {{type: contentType}});
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}}
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// Create blob URL for embedded splat data
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const blob = b64toBlob(SPLAT_DATA_B64);
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window.EMBEDDED_SPLAT_URL = URL.createObjectURL(blob);
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// Remove loading message once render starts
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setTimeout(() => {{
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const loading = document.getElementById('loading');
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if (loading) loading.style.display = 'none';
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}}, 2000);
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</script>
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<script>
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{js_content}
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</script>
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</body>
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</html>"""
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return html
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@spaces.GPU
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def generate_3d_head(self, image_path, auto_crop=True, guidance_scale=3.0,
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random_seed=4, num_steps=50):
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@@ -358,16 +241,6 @@ class FaceLiftPipeline:
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ply_path = output_dir / "gaussians.ply"
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filtered_gaussians.save_ply(str(ply_path))
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# Convert PLY to SPLAT format for web viewer
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splat_path = output_dir / "gaussians.splat"
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ply_to_splat.convert(str(ply_path), str(splat_path))
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# Create HTML viewer
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viewer_html = self._create_viewer_html(str(splat_path))
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viewer_path = output_dir / "viewer.html"
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with open(viewer_path, 'w') as f:
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f.write(viewer_html)
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# Save output image
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comp_image = rearrange(comp_image, "x v c h w -> (x h) (v w) c")
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comp_image = (comp_image.cpu().numpy() * 255.0).clip(0, 255).astype(np.uint8)
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@@ -384,7 +257,7 @@ class FaceLiftPipeline:
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imageseq2video(turntable_frames, str(turntable_path), fps=30)
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return str(input_path), str(multiview_path), str(output_path), \
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str(turntable_path), str(
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except Exception as e:
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raise gr.Error(f"Generation failed: {str(e)}")
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@@ -405,12 +278,11 @@ def main():
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fn=pipeline.generate_3d_head,
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title="FaceLift: Single Image 3D Face Reconstruction",
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description="""
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Transform a single portrait image into a complete 3D head model
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**Tips:**
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- Use high-quality portrait images with clear facial features
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- If face detection fails, try disabling auto-cropping and manually crop to square
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- Download the Interactive 3D Viewer HTML file to explore your model in full screen
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""",
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inputs=[
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gr.Image(type="filepath", label="Input Portrait Image"),
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@@ -424,7 +296,6 @@ def main():
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gr.Image(label="Multi-view Generation"),
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gr.Image(label="3D Reconstruction"),
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gr.PlayableVideo(label="Turntable Animation"),
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gr.File(label="Interactive 3D Viewer (.html) - Download & Open"),
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gr.File(label="3D Model (.ply)"),
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],
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examples=examples,
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from mvdiffusion.pipelines.pipeline_mvdiffusion_unclip import StableUnCLIPImg2ImgPipeline
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from utils_folder.face_utils import preprocess_image, preprocess_image_without_cropping
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# HuggingFace repository configuration
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HF_REPO_ID = "wlyu/OpenFaceLift"
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self._models_on_gpu = True
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print("Models on GPU, xformers enabled!")
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@spaces.GPU
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def generate_3d_head(self, image_path, auto_crop=True, guidance_scale=3.0,
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random_seed=4, num_steps=50):
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ply_path = output_dir / "gaussians.ply"
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filtered_gaussians.save_ply(str(ply_path))
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# Save output image
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comp_image = rearrange(comp_image, "x v c h w -> (x h) (v w) c")
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comp_image = (comp_image.cpu().numpy() * 255.0).clip(0, 255).astype(np.uint8)
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imageseq2video(turntable_frames, str(turntable_path), fps=30)
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return str(input_path), str(multiview_path), str(output_path), \
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str(turntable_path), str(ply_path)
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except Exception as e:
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raise gr.Error(f"Generation failed: {str(e)}")
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fn=pipeline.generate_3d_head,
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title="FaceLift: Single Image 3D Face Reconstruction",
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description="""
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+
Transform a single portrait image into a complete 3D head model.
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**Tips:**
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- Use high-quality portrait images with clear facial features
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- If face detection fails, try disabling auto-cropping and manually crop to square
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""",
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inputs=[
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gr.Image(type="filepath", label="Input Portrait Image"),
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gr.Image(label="Multi-view Generation"),
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gr.Image(label="3D Reconstruction"),
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gr.PlayableVideo(label="Turntable Animation"),
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gr.File(label="3D Model (.ply)"),
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],
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examples=examples,
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