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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Multiplayer Tic-Tac-Toe</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdn.socket.io/4.7.5/socket.io.min.js"></script>
    <link href="https://fonts.googleapis.com/css2?family=Nunito:wght@400;600;700;800&display=swap" rel="stylesheet">
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <script>
        tailwind.config = {
            theme: {
                extend: {
                    colors: {
                        primary: '#6366f1',
                        secondary: '#818cf8',
                        accent: '#a5b4fc',
                        dark: '#1e293b',
                        light: '#f1f5f9',
                        'board-bg': '#ede9fe'
                    },
                    fontFamily: {
                        sans: ['Nunito', 'sans-serif']
                    },
                    animation: {
                        'pulse-slow': 'pulse 3s cubic-bezier(0.4, 0, 0.6, 1) infinite',
                        'bounce-slow': 'bounce 2s infinite'
                    }
                }
            }
        }
    </script>
    <style>
        @keyframes fadeIn {
            from { opacity: 0; transform: translateY(-10px); }
            to { opacity: 1; transform: translateY(0); }
        }
        
        .fade-in {
            animation: fadeIn 0.5s ease-out forwards;
        }
        
        .grid-cell:hover {
            transform: scale(1.05);
            transition: transform 0.3s ease;
        }
        
        .winning-cell {
            animation: pulse 2s infinite, bounce 1s infinite;
        }
        
        #game-container {
            box-shadow: 0 10px 25px rgba(0, 0, 0, 0.15), 0 15px 30px rgba(99, 102, 241, 0.1);
        }
        
        .chip-animation {
            position: absolute;
            background-color: rgba(255, 255, 255, 0.6);
            border-radius: 50%;
            animation: expand 1s forwards;
            opacity: 0;
        }
        
        @keyframes expand {
            0% { transform: scale(0.1); opacity: 1; }
            100% { transform: scale(5); opacity: 0; }
        }
        
        .status-banner {
            transition: all 0.3s ease;
        }
        
        .confetti {
            position: absolute;
            width: 10px;
            height: 10px;
            opacity: 0.7;
            animation: fall 3s ease-in-out forwards;
        }
        
        @keyframes fall {
            0% { transform: translateY(-10vh) rotate(0deg); opacity: 1; }
            100% { transform: translateY(100vh) rotate(360deg); opacity: 0; }
        }
    </style>
</head>
<body class="bg-gradient-to-br from-indigo-50 to-purple-100 min-h-screen flex flex-col items-center justify-center p-4 font-sans">
    <div id="game-container" class="w-full max-w-2xl bg-white rounded-2xl overflow-hidden fade-in">
        <!-- Game Header -->
        <div class="bg-gradient-to-r from-primary to-secondary text-white py-5 px-6 text-center">
            <h1 class="text-3xl md:text-4xl font-bold flex items-center justify-center gap-2">
                <i class="fas fa-gamepad"></i>
                <span>Multiplayer Tic-Tac-Toe</span>
            </h1>
            <p class="mt-2 opacity-90">Play against friends in real-time!</p>
        </div>
        
        <!-- Lobby Section -->
        <div id="lobby" class="p-6">
            <div class="text-center mb-8">
                <i class="fas fa-users text-6xl text-primary mb-4"></i>
                <h2 class="text-2xl font-bold text-gray-800">Join or Create a Game</h2>
                <p class="text-gray-600 mt-2">Share the Game ID with a friend to play together</p>
            </div>
            
            <div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-6">
                <!-- Create Game -->
                <div class="bg-light rounded-xl p-6 border border-accent">
                    <div class="flex items-center gap-3 mb-4">
                        <div class="bg-primary rounded-lg p-3">
                            <i class="fas fa-plus-circle text-white text-xl"></i>
                        </div>
                        <h3 class="font-bold text-xl text-gray-800">Create New Game</h3>
                    </div>
                    <p class="text-gray-700 mb-4">Create a new game and invite a friend to play with you.</p>
                    <button id="create-game" class="w-full bg-primary hover:bg-primary/90 text-white py-3 rounded-lg font-semibold transition flex items-center justify-center gap-2">
                        <i class="fas fa-chess-board"></i> Create Game
                    </button>
                </div>
                
                <!-- Join Game -->
                <div class="bg-light rounded-xl p-6 border border-accent">
                    <div class="flex items-center gap-3 mb-4">
                        <div class="bg-secondary rounded-lg p-3">
                            <i class="fas fa-user-plus text-white text-xl"></i>
                        </div>
                        <h3 class="font-bold text-xl text-gray-800">Join Existing Game</h3>
                    </div>
                    <div class="space-y-4">
                        <div>
                            <label class="block text-gray-700 font-medium mb-2" for="game-id">Enter Game ID</label>
                            <input type="text" id="game-id" placeholder="Game ID" class="w-full px-4 py-3 rounded-lg border border-gray-300 focus:ring-2 focus:ring-primary focus:border-transparent">
                        </div>
                        <button id="join-game" class="w-full bg-secondary hover:bg-secondary/90 text-white py-3 rounded-lg font-semibold transition flex items-center justify-center gap-2">
                            <i class="fas fa-sign-in-alt"></i> Join Game
                        </button>
                    </div>
                </div>
            </div>
            
            <!-- Game ID Display -->
            <div id="game-id-display" class="hidden bg-light rounded-xl p-4 border border-accent">
                <div class="flex flex-col items-center text-center">
                    <p class="font-bold text-lg text-gray-800 mb-2">Your Game ID:</p>
                    <div class="flex items-center gap-2">
                        <p id="game-code" class="font-mono text-2xl font-bold bg-white py-2 px-6 rounded-lg border border-primary text-primary"></p>
                        <button id="copy-id" class="bg-accent text-primary p-2 rounded-lg hover:bg-accent/80 transition">
                            <i class="fas fa-copy"></i>
                        </button>
                    </div>
                    <p class="text-gray-600 mt-3 flex items-center gap-2">
                        <i class="fas fa-info-circle text-primary"></i>
                        <span>Share this code with your friend to join the game</span>
                    </p>
                </div>
            </div>
            
            <!-- Waiting Room -->
            <div id="waiting-room" class="hidden mt-8 bg-board-bg rounded-xl p-8 text-center border border-accent">
                <div class="flex flex-col items-center">
                    <div class="relative mb-6">
                        <div class="w-24 h-24 rounded-full bg-accent flex items-center justify-center">
                            <i class="fas fa-user-clock text-5xl text-primary"></i>
                        </div>
                        <div class="absolute -top-2 -right-2 w-10 h-10 rounded-full bg-primary text-white flex items-center justify-center animate-bounce-slow">
                            <span id="player-count">1</span>
                        </div>
                    </div>
                    <h3 class="text-xl font-bold text-gray-800 mb-3">Waiting for players...</h3>
                    <div class="w-full max-w-md bg-white rounded-lg p-4 mx-auto">
                        <div class="flex items-center justify-center gap-4 mb-4">
                            <div class="bg-primary/10 px-4 py-2 rounded-lg flex items-center gap-2">
                                <i class="fas fa-user text-primary"></i>
                                <span id="player-name" class="font-semibold">You</span>
                            </div>
                            <span class="font-bold text-gray-600">vs</span>
                            <div class="bg-gray-100 px-4 py-2 rounded-lg flex items-center gap-2">
                                <i class="fas fa-user-clock text-gray-500"></i>
                                <span class="text-gray-500">Waiting...</span>
                            </div>
                        </div>
                        <div class="w-full bg-gray-200 rounded-full h-2.5">
                            <div class="bg-primary h-2.5 rounded-full w-1/3 animate-pulse-slow"></div>
                        </div>
                    </div>
                </div>
            </div>
        </div>
        
        <!-- Game Section -->
        <div id="game-section" class="hidden p-6">
            <div id="game-status" class="status-banner bg-gradient-to-r from-purple-600 to-indigo-700 text-white py-3 px-6 rounded-lg flex items-center justify-between mb-6">
                <div class="flex items-center gap-2">
                    <i class="fas fa-info-circle"></i>
                    <span id="status-text">Your turn! (X)</span>
                </div>
                <div id="players">
                    <span id="player-symbol" class="font-bold">X</span> 
                    <span class="mx-1">|</span>
                    <span id="game-id-label"></span>
                </div>
            </div>
            
            <!-- Game Board -->
            <div class="relative bg-board-bg rounded-2xl p-4 overflow-hidden">
                <div id="game-board" class="grid grid-cols-3 gap-4 max-w-lg mx-auto my-4">
                    <!-- Cells will be generated dynamically -->
                </div>
                
                <!-- Results Overlay -->
                <div id="game-over" class="hidden absolute inset-0 bg-black/80 flex items-center justify-center rounded-2xl">
                    <div class="bg-white p-8 rounded-xl text-center">
                        <h3 id="result-text" class="text-2xl font-bold mb-4">X Wins!</h3>
                        <div class="flex flex-wrap gap-3 justify-center">
                            <button id="play-again" class="bg-primary hover:bg-primary/90 text-white py-3 px-6 rounded-lg font-semibold transition">
                                <i class="fas fa-redo mr-2"></i> Play Again
                            </button>
                            <button id="new-game" class="bg-secondary hover:bg-secondary/90 text-white py-3 px-6 rounded-lg font-semibold transition">
                                <i class="fas fa-plus mr-2"></i> New Game
                            </button>
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- Game Controls -->
            <div class="flex flex-col sm:flex-row gap-4 mt-8">
                <div class="flex gap-2">
                    <button id="copy-link" class="bg-light hover:bg-accent text-primary px-4 py-2 rounded-lg transition flex items-center gap-2">
                        <i class="fas fa-link"></i> Copy Invite Link
                    </button>
                    <button id="leave-game" class="bg-light hover:bg-rose-500/10 text-rose-500 px-4 py-2 rounded-lg transition flex items-center gap-2">
                        <i class="fas fa-sign-out-alt"></i> Leave Game
                    </button>
                </div>
                <div class="ml-auto flex gap-2">
                    <div id="player-one" class="bg-light px-4 py-2 rounded-lg flex items-center gap-2">
                        <i class="fas fa-user text-primary"></i>
                        <span>X: <span id="player-one-name">Player 1</span></span>
                    </div>
                    <div id="player-two" class="bg-light px-4 py-2 rounded-lg flex items-center gap-2">
                        <i class="fas fa-user text-secondary"></i>
                        <span>O: <span id="player-two-name">Player 2</span></span>
                    </div>
                </div>
            </div>
        </div>
    </div>
    
    <!-- Footer -->
    <footer class="mt-8 text-center text-gray-600">
        <p>Created with <i class="fas fa-heart text-red-500"></i> & Socket.io</p>
    </footer>

    <script>
        // DOM Elements
        const lobbySection = document.getElementById('lobby');
        const gameSection = document.getElementById('game-section');
        const gameBoard = document.getElementById('game-board');
        const waitingRoom = document.getElementById('waiting-room');
        const gameIdDisplay = document.getElementById('game-id-display');
        const gameIdInput = document.getElementById('game-id');
        const gameIdLabel = document.getElementById('game-id-label');
        const gameOver = document.getElementById('game-over');
        const resultText = document.getElementById('result-text');
        const statusText = document.getElementById('status-text');
        const playerSymbol = document.getElementById('player-symbol');
        const playerOneName = document.getElementById('player-one-name');
        const playerTwoName = document.getElementById('player-two-name');
        const playerCount = document.getElementById('player-count');

        // Game state
        let gameId = null;
        let player = null;
        let isCurrentTurn = false;
        let gameBoardState = Array(9).fill(null);

        // Initialize Socket.io connection
        const socket = io("https://tic-tac-toe-socketio.adaptable.app/", { // Replace with your Socket.io server URL
            transports: ['websocket']
        });

        // Event Listeners
        document.getElementById('create-game').addEventListener('click', createGame);
        document.getElementById('join-game').addEventListener('click', joinGame);
        document.getElementById('copy-id').addEventListener('click', copyGameId);
        document.getElementById('play-again').addEventListener('click', restartGame);
        document.getElementById('new-game').addEventListener('click', resetGame);
        document.getElementById('leave-game').addEventListener('click', leaveGame);
        document.getElementById('copy-link').addEventListener('click', copyInviteLink);

        // Socket.io Event Handlers
        socket.on('connect', () => {
            console.log('Connected to server with socket id:', socket.id);
        });

        socket.on('gameCreated', (id) => {
            gameId = id;
            document.getElementById('game-code').textContent = id;
            gameIdDisplay.classList.remove('hidden');
            waitingRoom.classList.remove('hidden');
        });

        socket.on('playerJoined', (players) => {
            playerCount.textContent = players.length;
            if (players.length === 2) {
                // Transition to game screen after a short delay
                setTimeout(() => {
                    lobbySection.classList.add('hidden');
                    gameSection.classList.remove('hidden');
                    waitingRoom.classList.add('hidden');
                }, 1000);
            }
        });

        socket.on('playerLeft', (players) => {
            playerCount.textContent = players.length;
        });

        socket.on('gameJoined', (gameData) => {
            gameId = gameData.id;
            player = gameData.players.find(p => p.id === socket.id);
            
            // Update player names
            playerOneName.textContent = gameData.players[0].name;
            playerTwoName.textContent = gameData.players[1]?.name || 'Waiting...';
            playerCount.textContent = gameData.players.length;
            
            // Set player symbols
            if (player.id === gameData.players[0].id) {
                playerSymbol.textContent = 'X';
                playerSymbol.classList.add('text-primary');
            } else if (player.id === gameData.players[1]?.id) {
                playerSymbol.textContent = 'O';
                playerSymbol.classList.add('text-secondary');
            }
            
            // If two players are present, start game
            if (gameData.players.length === 2) {
                lobbySection.classList.add('hidden');
                gameSection.classList.remove('hidden');
                waitingRoom.classList.add('hidden');
                updateBoard(gameData.board);
                updateGameState(gameData);
            } else {
                // Show waiting room
                gameIdDisplay.classList.remove('hidden');
                waitingRoom.classList.remove('hidden');
                document.getElementById('game-code').textContent = gameId;
            }
            
            gameIdLabel.textContent = `Game ID: ${gameId}`;
        });

        socket.on('updateBoard', (board) => {
            updateBoard(board);
            gameBoardState = board;
        });

        socket.on('updateGameState', (gameData) => {
            updateGameState(gameData);
        });

        socket.on('gameOver', (result) => {
            showGameResult(result);
            createConfetti();
        });

        socket.on('error', (message) => {
            showNotification(message);
        });

        // Game Functions
        function createGame() {
            const playerName = `Player_${Math.floor(Math.random() * 1000)}`;
            socket.emit('createGame', playerName);
        }

        function joinGame() {
            const id = gameIdInput.value.trim();
            if (!id) {
                showNotification('Please enter a Game ID!');
                return;
            }
            
            const playerName = `Player_${Math.floor(Math.random() * 1000)}`;
            socket.emit('joinGame', { gameId: id, playerName });
        }

        function cellClick(index) {
            if (isCurrentTurn && !gameBoardState[index]) {
                const chipAnimation = document.createElement('div');
                chipAnimation.className = 'chip-animation';
                const cell = document.getElementById(`cell-${index}`);
                cell.appendChild(chipAnimation);
                
                setTimeout(() => {
                    socket.emit('makeMove', { 
                        gameId, 
                        index,
                        symbol: player.symbol
                    });
                }, 300);
            }
        }

        function updateBoard(board) {
            gameBoardState = [...board];
            gameBoard.innerHTML = '';
            
            for (let i = 0; i < 9; i++) {
                const cell = document.createElement('div');
                cell.id = `cell-${i}`;
                cell.className = 'grid-cell aspect-square bg-white rounded-xl border-2 border-accent shadow-md flex items-center justify-center cursor-pointer hover:shadow-lg transition-all';
                cell.addEventListener('click', () => cellClick(i));
                
                if (board[i]) {
                    const symbol = document.createElement('div');
                    symbol.className = 'text-4xl font-bold';
                    
                    if (board[i] === 'X') {
                        symbol.textContent = 'X';
                        symbol.classList.add('text-primary');
                    } else {
                        symbol.textContent = 'O';
                        symbol.classList.add('text-secondary');
                    }
                    
                    cell.appendChild(symbol);
                }
                
                gameBoard.appendChild(cell);
            }
        }

        function updateGameState(gameData) {
            isCurrentTurn = gameData.currentPlayerId === socket.id;
            player = gameData.players.find(p => p.id === socket.id);
            
            // Update status
            if (gameData.winner) {
                if (gameData.winner === 'draw') {
                    statusText.textContent = "It's a draw!";
                } else if (gameData.winner === player.symbol) {
                    statusText.textContent = "You won!";
                } else {
                    statusText.textContent = "You lost!";
                }
            } else {
                if (isCurrentTurn) {
                    statusText.textContent = `Your turn! (${player.symbol})`;
                    document.getElementById('game-status').classList.remove('bg-gradient-to-r', 'from-purple-600', 'to-indigo-700');
                    document.getElementById('game-status').classList.add('bg-gradient-to-r', 'from-blue-600', 'to-indigo-700');
                } else {
                    statusText.textContent = `Waiting for opponent...`;
                    document.getElementById('game-status').classList.remove('bg-gradient-to-r', 'from-blue-600', 'to-indigo-700');
                    document.getElementById('game-status').classList.add('bg-gradient-to-r', 'from-purple-600', 'to-indigo-700');
                }
            }
            
            // Mark winning cells if any
            if (gameData.winningCombo) {
                gameData.winningCombo.forEach(index => {
                    const cell = document.getElementById(`cell-${index}`);
                    cell.classList.add('winning-cell');
                });
            }
        }

        function showGameResult(result) {
            gameOver.classList.remove('hidden');
            
            if (result.winner === 'draw') {
                resultText.textContent = "Game ended in a draw!";
                resultText.className = "text-2xl font-bold text-gray-800";
            } else {
                resultText.textContent = `${result.winner} wins the game!`;
                resultText.className = `text-2xl font-bold ${result.winner === 'X' ? 'text-primary' : 'text-secondary'}`;
            }
        }

        function restartGame() {
            socket.emit('restartGame', gameId);
            gameOver.classList.add('hidden');
            
            // Remove winning cell classes
            const cells = document.querySelectorAll('.grid-cell');
            cells.forEach(cell => cell.classList.remove('winning-cell'));
        }

        function resetGame() {
            // Reset UI
            lobbySection.classList.remove('hidden');
            gameSection.classList.add('hidden');
            gameOver.classList.add('hidden');
            gameIdDisplay.classList.add('hidden');
            waitingRoom.classList.add('hidden');
            
            // Reset game data
            gameId = null;
            player = null;
            isCurrentTurn = false;
            gameBoardState = Array(9).fill(null);
            
            // Clean up
            document.getElementById('game-id').value = '';
            gameBoard.innerHTML = '';
            
            // Leave current game
            socket.emit('leaveGame', gameId);
        }

        function leaveGame() {
            socket.emit('leaveGame', gameId);
            resetGame();
        }

        function copyGameId() {
            navigator.clipboard.writeText(gameId)
                .then(() => showNotification('Game ID copied to clipboard!'))
                .catch(err => showNotification('Failed to copy: ' + err));
        }

        function copyInviteLink() {
            const link = `${window.location.origin}/?game=${gameId}`;
            navigator.clipboard.writeText(link)
                .then(() => showNotification('Invite link copied to clipboard!'))
                .catch(err => showNotification('Failed to copy: ' + err));
        }

        function showNotification(message) {
            // Create notification element
            const notification = document.createElement('div');
            notification.className = 'fixed bottom-5 right-5 bg-dark text-white px-4 py-3 rounded-lg shadow-lg transform transition-all duration-300';
            notification.innerHTML = `
                <div class="flex items-center gap-2">
                    <i class="fas fa-info-circle"></i>
                    <span>${message}</span>
                </div>
            `;
            
            document.body.appendChild(notification);
            
            // Remove after delay
            setTimeout(() => {
                notification.style.transform = 'translateX(100%)';
                setTimeout(() => {
                    document.body.removeChild(notification);
                }, 300);
            }, 3000);
        }

        function createConfetti() {
            const colors = ['#ef4444', '#f59e0b', '#10b981', '#3b82f6', '#8b5cf6', '#ec4899'];
            const gameBoardRect = gameBoard.getBoundingClientRect();
            
            for (let i = 0; i < 150; i++) {
                const confetti = document.createElement('div');
                const colorIndex = Math.floor(Math.random() * colors.length);
                
                confetti.style.backgroundColor = colors[colorIndex];
                confetti.className = 'confetti';
                confetti.style.left = Math.random() * gameBoardRect.width + 'px';
                confetti.style.top = Math.random() * gameBoardRect.height + 'px';
                confetti.style.animationDuration = (Math.random() * 3 + 2) + 's';
                confetti.style.opacity = Math.random();
                confetti.style.width = Math.random() * 10 + 5 + 'px';
                confetti.style.height = confetti.style.width;
                
                gameBoard.appendChild(confetti);
                
                setTimeout(() => {
                    confetti.remove();
                }, 4000);
            }
        }

        // Create board when page loads
        function initializeBoard() {
            for (let i = 0; i < 9; i++) {
                const cell = document.createElement('div');
                cell.id = `cell-${i}`;
                cell.className = 'grid-cell aspect-square bg-white rounded-xl border-2 border-accent shadow-md flex items-center justify-center cursor-pointer hover:shadow-lg transition-all';
                cell.addEventListener('click', () => cellClick(i));
                gameBoard.appendChild(cell);
            }
        }
        
        initializeBoard();
        
        // Check for game ID in URL parameters
        function checkUrlParams() {
            const params = new URLSearchParams(window.location.search);
            if (params.has('game')) {
                const gameId = params.get('game');
                gameIdInput.value = gameId;
                // Auto-fill game ID field but don't join automatically
                showNotification("Game ID detected! Click Join Game to continue.");
            }
        }
        
        checkUrlParams();
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LULDev/tictactoe" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>