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<!DOCTYPE html>
<html lang="zh-TW">

<head>
    <meta charset="UTF-8">
    <meta name="viewport"

        content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover">
    <meta name="apple-mobile-web-app-capable" content="yes">
    <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
    <title>Math City: Cyber Chronicles</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="preconnect" href="https://fonts.googleapis.com">
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
    <link

        href="https://fonts.googleapis.com/css2?family=Noto+Sans+TC:wght@400;700;900&family=Orbitron:wght@400;700&display=swap"

        rel="stylesheet">
    <style>

        body {

            font-family: 'Noto Sans TC', sans-serif;

            background-color: #050510;

            overflow: hidden;

            color: white;

            /* Prevent bouncing on iOS */

            overscroll-behavior: none;

        }



        .font-tech {

            font-family: 'Orbitron', sans-serif;

        }



        /* Map Container */

        #map-container {

            position: relative;

            width: 100vw;

            height: 100vh;

            height: 100dvh;

            /* Fallback + Mobile fix */

            background-image: url('Assets/index/indexbg.png');

            background-size: cover;

            background-position: center;

            background-repeat: no-repeat;

            /* Ensure no overflow scrolling */

            touch-action: none;

        }



        /* Effect Canvas */

        #effect-canvas {

            position: absolute;

            top: 0;

            left: 0;

            width: 100%;

            height: 100%;

            pointer-events: none;

            z-index: 15;

            /* Between background and pins */

        }



        /* Pin Styles - Optimized for touch */

        .map-pin {

            position: absolute;

            width: 200px;

            /* Larger touch area */

            height: 120px;

            transform: translate(-50%, -50%);

            display: flex;

            flex-direction: column;

            align-items: center;

            justify-content: center;

            cursor: pointer;

            z-index: 20;

            /* Tap highlight removal */

            -webkit-tap-highlight-color: transparent;

        }



        .pin-marker {

            width: 48px;

            /* Larger marker */

            height: 48px;

            border-radius: 50%;

            border: 3px solid white;

            position: relative;

            box-shadow: 0 0 15px currentColor;

            background-color: rgba(0, 0, 0, 0.5);

            animation: pulse 2s infinite;

            transition: transform 0.2s;

        }



        .pin-marker::after {

            content: '';

            position: absolute;

            top: 50%;

            left: 50%;

            width: 20px;

            height: 20px;

            background-color: white;

            border-radius: 50%;

            transform: translate(-50%, -50%);

        }



        .pin-label {

            margin-top: 12px;

            background: rgba(15, 23, 42, 0.95);

            border: 1px solid currentColor;

            padding: 10px 20px;

            border-radius: 8px;

            text-align: center;

            opacity: 1;

            /* Always visible on iPad */

            backdrop-filter: blur(4px);

            box-shadow: 0 4px 6px rgba(0, 0, 0, 0.3);

            transition: all 0.3s;

        }



        .map-pin:active .pin-marker {

            transform: scale(0.9);

        }



        @keyframes pulse {

            0% {

                box-shadow: 0 0 0 0 rgba(255, 255, 255, 0.7);

            }



            70% {

                box-shadow: 0 0 0 20px rgba(255, 255, 255, 0);

            }



            100% {

                box-shadow: 0 0 0 0 rgba(255, 255, 255, 0);

            }

        }



        /* Positions - Updated based on User Feedback

           Map Layout:

           Top-Left: Header Area

           Top-Right-ish: Skyscraper (摩天大樓 - Parallel)

           Center: Energy Core (Function)

           Bottom-Right: Congruence District

           Bottom-Left: Glitch Canyon (Sequence)

        */

        #pin-parallel {

            top: 20%;

            left: 60%;

            color: #22c55e;

            /* Green */

        }



        #pin-congruence {

            top: 75%;

            left: 75%;

            color: #d946ef;

            /* Magenta */

        }



        #pin-sequence {

            top: 75%;

            left: 25%;

            color: #f59e0b;

            /* Amber/Orange */

        }



        #pin-function {

            top: 50%;

            left: 50%;

            color: #06b6d4;

            /* Cyan for Energy */

        }



        /* Scanlines - Subtle CRT effect */

        .scanlines {

            background: linear-gradient(to bottom,

                    rgba(255, 255, 255, 0),

                    rgba(255, 255, 255, 0) 50%,

                    rgba(0, 0, 0, 0.1) 50%,

                    rgba(0, 0, 0, 0.1));

            background-size: 100% 4px;

            position: fixed;

            top: 0;

            right: 0;

            bottom: 0;

            left: 0;

            pointer-events: none;

            z-index: 50;

        }



        /* Cyber Header Style */

        .cyber-header {

            background: rgba(5, 5, 16, 0.85);

            backdrop-filter: blur(10px);

            -webkit-backdrop-filter: blur(10px);

            border-left: 4px solid #06b6d4;

            border-bottom: 1px solid rgba(6, 182, 212, 0.3);

            padding: 20px 40px 20px 30px;

            /* Trapezoid shape effect via clip-path or just styling */

            clip-path: polygon(0 0, 100% 0, 95% 100%, 0% 100%);

            box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5);

        }



        /* Orientation Warning */

        #orientation-warning {

            display: none;

            position: fixed;

            inset: 0;

            background: #000;

            z-index: 200;

            align-items: center;

            justify-content: center;

            text-align: center;

            padding: 20px;

        }



        @media screen and (orientation: portrait) {

            #orientation-warning {

                display: flex;

            }

        }

    </style>
</head>

<body class="bg-black">

    <!-- Orientation Warning -->
    <div id="orientation-warning">
        <div class="text-center">
            <div class="text-6xl mb-4">📱➡️📱</div>
            <h2 class="text-2xl font-bold text-white mb-2">請旋轉裝置</h2>
            <p class="text-slate-400">為了獲得最佳體驗,請使用橫向模式遊玩</p>
        </div>
    </div>

    <!-- Scanlines -->
    <div class="scanlines"></div>

    <!-- Main Map -->
    <div id="map-container">

        <canvas id="effect-canvas"></canvas>

        <!-- Header (Moved to Top-Left with Cyber Mask) -->
        <div class="absolute top-8 left-0 z-20 pointer-events-none">
            <div class="cyber-header">
                <h1

                    class="text-4xl md:text-5xl font-black font-tech text-white drop-shadow-[0_0_5px_rgba(6,182,212,0.8)] tracking-wider">
                    MATH CITY
                </h1>
                <div class="flex items-center gap-2 mt-1">
                    <div class="h-1 w-8 bg-cyan-500"></div>
                    <span class="text-xs font-mono text-cyan-300 tracking-[0.2em]">CYBER CHRONICLES</span>
                </div>
            </div>
        </div>

        <!-- Pin 1: Sequence Canyon (Bottom-Left) -->
        <div id="pin-sequence" class="map-pin group" onclick="triggerBeamNavigation(this, 'sequence.html')">
            <div class="pin-marker border-amber-500 group-hover:scale-110"></div>
            <div class="pin-label border-amber-500 text-amber-400">
                <div class="font-bold text-xl">數列峽谷</div>
                <div class="text-xs text-white opacity-80">The Glitch Canyon</div>
            </div>
        </div>

        <!-- Pin 2: Energy Core (Center) -->
        <div id="pin-function" class="map-pin group" onclick="triggerBeamNavigation(this, 'function.html')">
            <div class="pin-marker group-hover:scale-110"></div>
            <div class="pin-label border-cyan-500 text-cyan-400">
                <div class="font-bold text-xl">能源核心</div>
                <div class="text-xs text-white opacity-80">The Energy Core</div>
            </div>
        </div>

        <!-- Pin 3: Congruence District (Bottom-Right) -->
        <div id="pin-congruence" class="map-pin group"

            onclick="triggerBeamNavigation(this, 'congruence_detective.html')">
            <div class="pin-marker border-fuchsia-500 group-hover:scale-110"></div>
            <div class="pin-label border-fuchsia-500 text-fuchsia-400">
                <div class="font-bold text-xl">全等重案組</div>
                <div class="text-xs text-white opacity-80">Congruence District</div>
            </div>
        </div>

        <!-- Pin 4: Skyscraper (Top-Right-ish) -->
        <div id="pin-parallel" class="map-pin group" onclick="window.location.href='skyscraper.html'">
            <div class="pin-marker border-green-500 group-hover:scale-110"></div>
            <div class="pin-label border-green-500 text-green-400">
                <div class="font-bold text-xl">鋼鐵輸送帶</div>
                <div class="text-xs text-white opacity-80">Steel Conveyor</div>
            </div>
        </div>

        <!-- System Info Footer -->
        <div class="absolute bottom-4 left-4 right-4 flex justify-between items-end pointer-events-none opacity-60">
            <div class="text-[10px] font-mono text-cyan-300">
                SYS.ORD: 7749-X<br>
                SEC.LVL: ALPHA
            </div>
        </div>

        <!-- Credits Footer -->
        <div class="fixed bottom-1 right-2 text-right text-[10px] text-slate-500/50 pointer-events-none z-50 font-sans">
            <div>遊戲設計:新竹縣精華國中 藍星宇老師</div>
            <div>臉書社團:<a href="https://www.facebook.com/groups/1554372228718393" target="_blank"

                    class="hover:text-amber-400 pointer-events-auto transition-colors">萬物皆數</a></div>
        </div>

        <!-- Reset Button -->
        <button onclick="window.resetScores()"

            class="fixed bottom-4 left-4 z-50 bg-slate-900/80 text-xs text-slate-400 hover:text-white px-3 py-2 rounded border border-slate-700 hover:bg-red-900/50 transition-colors pointer-events-auto backdrop-blur-sm shadow-lg">
            ↺ 重置分數 Reset
        </button>

        <!-- Replay Ending Button -->
        <button onclick="startEndGameSequence()" id="replay-ending-btn"

            class="hidden fixed bottom-16 left-4 z-50 bg-amber-600/80 text-white font-bold px-4 py-2 rounded-full border border-amber-400 hover:bg-amber-500 transition-colors pointer-events-auto shadow-[0_0_15px_rgba(251,191,36,0.5)]">
            🎬 重播結局
        </button>

    </div>

    <!-- End Game Sequence -->
    <div id="endgame-layer"

        class="hidden fixed inset-0 z-[300] bg-black/95 backdrop-blur-md flex flex-col items-center justify-center p-4">
        <!-- Dialog Phase -->
        <div id="endgame-dialog" class="absolute inset-0 flex items-center justify-center hidden cursor-pointer">
            <div

                class="glass-panel p-8 md:p-12 rounded-2xl flex flex-col md:flex-row gap-8 max-w-5xl w-full items-center border border-amber-500/30 shadow-[0_0_50px_rgba(251,191,36,0.15)] relative overflow-hidden bg-slate-900/80">
                <!-- Mayor Image -->
                <div

                    class="relative w-48 h-48 md:w-64 md:h-64 flex-shrink-0 bg-slate-800 rounded-full border-[4px] border-amber-500/30 flex items-center justify-center p-4">
                    <img src="Assets/triangle/mayor.svg" alt="Mayor"

                        class="w-[120%] h-[120%] object-contain filter drop-shadow-[0_0_15px_rgba(251,191,36,0.6)]">
                </div>
                <!-- Text Box -->
                <div class="flex-1 flex flex-col gap-4 z-10 w-full">
                    <div

                        class="font-tech text-amber-500 text-xl tracking-widest border-b border-amber-500/30 pb-2 flex justify-between">
                        <span>CITY MAYOR // 未來都市市長</span><span

                            class="text-xs text-amber-500/50 animate-pulse hidden md:block">SECURE CONNECTION</span>
                    </div>
                    <div id="endgame-text"

                        class="text-slate-200 text-xl md:text-2xl leading-relaxed min-h-[140px] font-bold"></div>
                    <div id="endgame-continue"

                        class="text-amber-400 text-sm animate-pulse font-tech mt-4 hidden text-right pointer-events-none">
                        CLICK TO CONTINUE ></div>
                </div>
            </div>
        </div>

        <!-- Name Input Phase -->
        <div id="endgame-name-phase"

            class="absolute inset-0 flex flex-col items-center justify-center hidden bg-black/90 z-[350]">
            <div

                class="glass-panel p-8 md:p-12 rounded-2xl flex flex-col gap-6 max-w-xl w-[90%] md:w-full items-center border border-cyan-500/30 shadow-[0_0_50px_rgba(6,182,212,0.15)] bg-slate-900/95 text-center relative pointer-events-auto">
                <h3 class="text-4xl font-black text-amber-400 mb-2 drop-shadow-[0_0_10px_rgba(251,191,36,0.5)]">登錄榮耀榜
                </h3>
                <p class="text-slate-300 text-xl leading-relaxed mb-4">
                    請輸入要刻在徽章上的名字,以便領取並證明你的榮耀!
                </p>
                <input type="text" id="badge-name-input"

                    class="w-full bg-slate-800 text-white text-center rounded-xl border-2 border-slate-600 focus:border-amber-400 focus:ring-2 focus:ring-amber-400/50 outline-none p-4 text-2xl"

                    placeholder="請輸入姓名..." maxlength="12">
                <button id="confirm-name-btn"

                    class="w-full py-4 mt-2 bg-gradient-to-r from-amber-600 to-amber-500 hover:from-amber-500 hover:to-amber-400 text-white font-bold rounded-xl text-2xl shadow-[0_0_20px_rgba(251,191,36,0.3)] transition-all transform hover:scale-105">
                    鑄造榮耀徽章
                </button>
            </div>
        </div>

        <!-- Badge Phase -->
        <div id="endgame-badge-phase"

            class="absolute inset-0 flex flex-col items-center justify-center hidden bg-black/90 cursor-pointer">
            <div

                class="font-tech text-fuchsia-500 text-2xl tracking-[0.5em] mb-4 uppercase drop-shadow-[0_0_10px_rgba(217,70,239,0.8)]">
                MISSION ACCOMPLISHED</div>
            <h2 class="text-5xl md:text-6xl font-black text-white mb-12 drop-shadow-md text-center">榮耀徽章</h2>
            <div id="badge-display"

                class="transform scale-0 opacity-0 transition-all duration-1000 ease-out flex flex-col items-center gap-6">
                <!-- Badge SVG will be inserted here -->
            </div>
            <div id="badge-continue"

                class="text-white text-xl animate-bounce mt-16 text-slate-400 font-tech pointer-events-none">▼ CLICK TO
                VIEW CREDITS ▼</div>
        </div>

        <!-- Credits Phase -->
        <div id="endgame-credits" class="absolute inset-0 bg-black hidden overflow-hidden font-sans">
            <div id="credits-scroll" class="absolute w-full px-4 flex flex-col items-center text-center pb-32"

                style="top: 100%; transition: transform 30s linear;">
                <div class="mb-24">
                    <h2

                        class="text-5xl md:text-7xl font-black text-white font-tech tracking-widest drop-shadow-[0_0_20px_rgba(6,182,212,0.8)]">
                        MATH CITY</h2>
                    <div class="text-cyan-400 font-mono tracking-widest mt-2 text-xl">CYBER CHRONICLES</div>
                </div>

                <div id="credits-content" class="flex flex-col text-slate-300 w-full max-w-3xl px-4 text-center">
                    <div class="mb-12 text-2xl md:text-3xl font-bold text-amber-400">遊戲設計:精華國中 藍星宇</div>
                    <div class="mb-12 text-2xl md:text-3xl font-bold text-amber-400">美術設計:精華國中 藍星宇</div>
                    <div class="mb-32 text-2xl md:text-3xl font-bold text-amber-400">劇情設計:精華國中 藍星宇</div>

                    <div

                        class="mb-48 text-4xl md:text-6xl font-black text-fuchsia-400 flex flex-col gap-6 items-center">
                        <span class="animate-bounce">...通通都是我啦 😆</span>
                    </div>

                    <div class="mb-16 text-slate-400 text-2xl">但只有我是遠遠不夠的...</div>
                    <div class="mb-12 font-bold text-white text-3xl md:text-4xl drop-shadow-[0_0_10px_white]">
                        感謝以下老師協助遊戲測試</div>

                    <div

                        class="grid grid-cols-1 md:grid-cols-2 gap-x-12 gap-y-10 text-cyan-300 text-2xl font-bold mb-48 mx-auto w-full max-w-2xl px-8">
                        <div>八斗高中 郭心欣老師</div>
                        <div>中華國中 褚煜凱老師</div>
                        <div>林口國中 李政憲老師</div>
                        <div>臉友 巫秀建老師</div>
                    </div>

                    <div class="mb-48 text-slate-400 text-xl text-center border-t border-b border-slate-800 py-12">
                        使用AI工具:<br><span

                            class="text-white font-tech tracking-wider text-3xl mt-4 block text-amber-300">Google
                            Antigravity</span>
                    </div>

                    <div

                        class="mb-32 text-xl md:text-2xl text-slate-300 leading-[2.5] max-w-3xl block mx-auto text-left relative z-10 px-8">
                        <p class="mb-6 indent-8">遊戲的設計相當複雜,難免會有很多 bug,若是有在遊戲過程中造成不好的體驗,星宇在這邊跟大家說抱歉了!</p>
                        <p class="mb-12 indent-8">我也還在努力學習中,希望未來能做得越來越好,帶給大家更多的好玩的數學探索遊戲...</p>
                        <p

                            class="text-center text-amber-400 font-bold text-4xl mt-16 tracking-widest bg-gradient-to-r from-amber-400 to-yellow-600 bg-clip-text text-transparent transform hover:scale-105 transition-transform cursor-default">
                            我們九年級上學期見了!</p>
                    </div>

                    <div class="font-bold text-3xl text-white tracking-[0.2em] opacity-80 mt-24">2026.2.23 星宇敬上</div>
                </div>
            </div>

            <div class="absolute bottom-24 opacity-0 transition-opacity duration-1000 flex justify-center w-full z-[400] pointer-events-none"

                id="credits-end-button">
                <button onclick="closeEndGame()"

                    class="pointer-events-auto bg-gradient-to-r from-indigo-600 to-purple-600 hover:from-indigo-500 hover:to-purple-500 text-white font-bold py-6 px-16 rounded-full text-3xl shadow-[0_0_40px_rgba(79,70,229,0.5)] transition-all transform hover:scale-110 cursor-pointer">
                    回到 Math City >
                </button>
            </div>
        </div>
    </div>

    <script>

        // Prevent default touch actions (zooming, scrolling)

        document.body.addEventListener('touchmove', function (e) {

            e.preventDefault();

        }, { passive: false });



        // Effect Canvas System

        const canvas = document.getElementById('effect-canvas');

        const ctx = canvas.getContext('2d');

        let width, height;



        function resize() {

            width = canvas.width = window.innerWidth;

            height = canvas.height = window.innerHeight;

        }

        window.addEventListener('resize', resize);

        resize();



        // Load High Score

        // Load High Scores

        // Load High Scores

        function loadScores() {

            // Helper to update pin

            const updatePin = (pinId, scoreKey) => {

                const score = localStorage.getItem(scoreKey);

                if (score) {

                    const pin = document.querySelector(pinId);

                    if (!pin) return;



                    // Fix: Ensure pin marker doesn't squash when content grows

                    const marker = pin.querySelector('.pin-marker');

                    if (marker) marker.style.flexShrink = '0';



                    // Update Label

                    const label = pin.querySelector('.pin-label');

                    if (label) {

                        // 1. Add Trophy to Text if not present

                        if (!label.innerText.includes('🏆')) {

                            // We need to be careful not to overwrite if we run this multiple times

                            // Get direct text content ignoring children

                            const currentText = label.childNodes[0].textContent.trim();

                            label.firstChild.textContent = `🏆 ${currentText}`;

                        }



                        // 2. Add Score Badge BELOW the text

                        // Check if score div exists to prevent duplicates

                        let scoreDiv = label.querySelector('.score-badge');

                        if (!scoreDiv) {

                            scoreDiv = document.createElement('div');

                            scoreDiv.className = 'score-badge text-[10px] text-amber-300 font-bold mt-1 tracking-wider border-t border-slate-600 pt-1';

                            label.appendChild(scoreDiv);

                        }

                        scoreDiv.innerText = `BEST: ${score}`;



                        // Ensure label handles the content vertical flow correctly

                        label.style.display = 'flex';

                        label.style.flexDirection = 'column';

                        label.style.alignItems = 'center';

                        label.style.gap = '2px';

                    }

                }

            };



            updatePin('#pin-function', 'math_city_score_function');

            updatePin('#pin-sequence', 'math_city_score_sequence');

            updatePin('#pin-congruence', 'math_city_score_congruence');

            updatePin('#pin-parallel', 'math_city_score_parallel');

        }

        loadScores();



        // Global Reset Function

        window.resetScores = function () {

            if (confirm('確定要重置所有分數與獎盃嗎?\nAre you sure you want to reset all scores?')) {

                localStorage.removeItem('math_city_score_function');

                localStorage.removeItem('math_city_score_sequence');

                localStorage.removeItem('math_city_score_congruence');

                localStorage.removeItem('math_city_score_congruence_val');

                localStorage.removeItem('math_city_score_parallel');

                localStorage.removeItem('math_city_ending_seen');

                location.reload();

            }

        };



        // --- End Game Sequence Logic ---

        function getBadgeInfo(score) {

            // New balanced thresholds for ~8000 max score

            if (score >= 7500) return { grade: 'S', color: '#fbbf24' };

            if (score >= 6500) return { grade: 'A++', color: '#d946ef' };

            if (score >= 5000) return { grade: 'A+', color: '#a855f7' };

            if (score >= 3500) return { grade: 'A', color: '#22d3ee' };

            return { grade: 'B', color: '#4ade80' };

        }



        function calculateTotalScore() {

            const s1 = parseInt(localStorage.getItem('math_city_score_sequence') || 0);

            const s2 = parseInt(localStorage.getItem('math_city_score_function') || 0);

            const s3 = parseInt(localStorage.getItem('math_city_score_parallel') || 0);

            let val4 = localStorage.getItem('math_city_score_congruence_val');



            if (!val4) {

                const grade4 = localStorage.getItem('math_city_score_congruence');

                if (!grade4) return 0; // Not finished

                const mapper = { 'S': 95, 'A++': 85, 'A+': 75, 'A': 65, 'B': 50, 'C': 30 };

                val4 = mapper[grade4] || 30;

            }



            // Bonus logic for Sequence hidden stage

            const seqBonus = localStorage.getItem('sequence_negative_passed') === 'true' ? 1000 : 0;

            const hiddenSeqScore = parseInt(localStorage.getItem('math_city_hidden_score_sequence') || 0);

            const hasExtraBonus = seqBonus > 0 || hiddenSeqScore > 0;

            const extraBonus = hasExtraBonus ? 500 : 0;



            // Updated Weights (Targeting ~2000 points per game)

            // s1 (~1000) -> * 2

            // s2 (~6350) -> / 3

            // s3 (~9 stages) -> * 200

            // s4 (~100) -> * 20

            const finalS1 = s1 * 2;

            const finalS2 = s2 / 3;

            const finalS3 = s3 * 200;

            const finalS4 = parseFloat(val4) * 20;



            const total = finalS1 + extraBonus + finalS2 + finalS3 + finalS4;

            return total;

        }



        function generateBadgeSVG(grade, color, name = '') {

            return `

            <svg width="240" height="280" viewBox="0 0 240 280" style="filter: drop-shadow(0 0 20px ${color})">

                <!-- Base Shield -->

                <path d="M120 10 L220 50 L220 150 C220 220 120 270 120 270 C120 270 20 220 20 150 L20 50 Z" fill="rgba(15,23,42,0.9)" stroke="${color}" stroke-width="6" />

                <!-- Inner Border -->

                <path d="M120 25 L200 60 L200 145 C200 200 120 245 120 245 C120 245 40 200 40 145 L40 60 Z" fill="none" stroke="${color}" stroke-width="2" stroke-dasharray="6,4" opacity="0.6"/>

                <!-- Glow backing for letter -->

                <circle cx="120" cy="115" r="50" fill="${color}" opacity="0.1" />

                <circle cx="120" cy="115" r="60" fill="none" stroke="${color}" stroke-width="1" opacity="0.3" />

                <!-- Grade Text -->

                <text x="120" y="145" font-family="'Orbitron', sans-serif" font-weight="900" font-size="80" fill="${color}" text-anchor="middle" style="text-shadow: 0 0 15px ${color}">

                    ${grade}

                </text>

                <!-- Name Text (Embossed Effect) -->

                <text x="122" y="200" font-family="'Noto Sans TC', sans-serif" font-weight="900" font-size="22" fill="${color}" text-anchor="middle" style="letter-spacing: 4px; text-shadow: -1px -1px 0 rgba(255,255,255,0.4), 1px 1px 3px rgba(0,0,0,0.9), 2px 2px 5px rgba(0,0,0,0.6);">

                    ${name}

                </text>

            </svg>

            `;

        }



        function checkEndGame() {

            const hasCompletedAll = (

                localStorage.getItem('math_city_score_sequence') &&

                localStorage.getItem('math_city_score_function') &&

                localStorage.getItem('math_city_score_parallel') &&

                localStorage.getItem('math_city_score_congruence')

            );



            const replayBtn = document.getElementById('replay-ending-btn');



            if (hasCompletedAll) {

                if (replayBtn) replayBtn.classList.remove('hidden');



                const hasSeen = localStorage.getItem('math_city_ending_seen') === 'true';

                if (!hasSeen) {

                    const totalScore = calculateTotalScore();

                    // auto trigger ending 1.5s after loading index

                    setTimeout(() => startEndGameSequence(totalScore), 1500);

                }

            }

        }



        let audioMayor = new Audio('Assets/1.mp3');

        let audioCredits = new Audio('Assets/2.mp3');

        let isEndgameTyping = false;



        function startEndGameSequence(score = null) {

            // Stop and replay mayor music

            audioCredits.pause();

            audioCredits.currentTime = 0;

            audioMayor.currentTime = 0;

            audioMayor.loop = true;

            audioMayor.play().catch(e => console.log("Audio play prevented:", e));



            // Close pin actions or hover states if any

            if (score === null) {

                score = calculateTotalScore();

            }



            const badgeInfo = getBadgeInfo(score);

            let nickname = localStorage.getItem('player_nickname') || '未知的數學家';



            const layer = document.getElementById('endgame-layer');

            const dialogPhase = document.getElementById('endgame-dialog');

            const textEl = document.getElementById('endgame-text');

            const continueBtn = document.getElementById('endgame-continue');



            layer.classList.remove('hidden');

            dialogPhase.classList.remove('hidden');

            document.getElementById('endgame-badge-phase').classList.add('hidden');

            document.getElementById('endgame-credits').classList.add('hidden');



            const dialogLines = [

                `是<span class="text-amber-400 font-bold ml-1 mr-1 text-2xl md:text-3xl">${nickname}</span>阿!聽說你在短短時間內,不僅通過了危險的數列峽谷,還協助警方抓到三個犯人...`,

                `更成功的解決了城市的電力危機,還幫我們修復了鋼鐵輸送帶!`,

                `在這個未來都市中,很久沒有看到這麼有前途的年輕人了!希望未來你能一切順利,在學習數學的路上走得又穩又遠。`,

                `這個<span class="text-fuchsia-400 font-bold ml-1 mr-1">榮耀徽章</span>,就當作我給你的祝福了!`

            ];



            let currentLine = 0;



            document.getElementById('badge-display').className = "transform scale-0 opacity-0 transition-all duration-1000 ease-out flex flex-col items-center gap-6";

            document.getElementById('badge-continue').classList.add('hidden');



            function showLine() {

                if (currentLine >= dialogLines.length) {

                    promptForName(badgeInfo);

                    return;

                }



                textEl.innerHTML = dialogLines[currentLine];

                textEl.style.opacity = '0';

                textEl.style.transform = 'translateY(10px)';

                textEl.style.transition = 'opacity 0.5s ease, transform 0.5s ease';

                continueBtn.classList.add('hidden');

                isEndgameTyping = true;



                setTimeout(() => {

                    textEl.style.opacity = '1';

                    textEl.style.transform = 'translateY(0)';

                    setTimeout(() => {

                        isEndgameTyping = false;

                        continueBtn.classList.remove('hidden');

                    }, 500);

                }, 50);



                currentLine++;

            }



            dialogPhase.onclick = () => {

                if (!isEndgameTyping) showLine();

            };



            textEl.innerHTML = '';

            setTimeout(showLine, 800);

        }



        function promptForName(badgeInfo) {

            document.getElementById('endgame-dialog').classList.add('hidden');

            const namePhase = document.getElementById('endgame-name-phase');

            namePhase.classList.remove('hidden');



            const inputElement = document.getElementById('badge-name-input');

            const confirmBtn = document.getElementById('confirm-name-btn');



            // Prefill if available

            inputElement.value = localStorage.getItem('player_nickname') || '';

            inputElement.focus();



            // Bind click and enter key to confirm

            const handleConfirm = () => {

                const name = inputElement.value.trim() || '未知的數學家';

                localStorage.setItem('player_nickname', name);



                // Generate and inject SVG

                document.getElementById('badge-display').innerHTML = generateBadgeSVG(badgeInfo.grade, badgeInfo.color, name);



                namePhase.classList.add('hidden');

                showBadgePhase();

            };



            confirmBtn.onclick = handleConfirm;

            inputElement.onkeydown = (e) => {

                if (e.key === 'Enter') handleConfirm();

            };

        }



        function showBadgePhase() {

            document.getElementById('endgame-dialog').classList.add('hidden');

            const badgePhase = document.getElementById('endgame-badge-phase');

            badgePhase.classList.remove('hidden');



            setTimeout(() => {

                const badgeDisplay = document.getElementById('badge-display');

                badgeDisplay.classList.remove('scale-0', 'opacity-0');

                badgeDisplay.classList.add('scale-100', 'opacity-100');



                setTimeout(() => {

                    document.getElementById('badge-continue').classList.remove('hidden');

                    badgePhase.onclick = () => showCreditsPhase();

                }, 1500);

            }, 300);

        }



        function showCreditsPhase() {

            // Stop Mayor music and play Credits music

            audioMayor.pause();

            audioCredits.currentTime = 0;

            audioCredits.play().catch(e => console.log("Audio play prevented:", e));



            document.getElementById('endgame-badge-phase').classList.add('hidden');

            const creditsPhase = document.getElementById('endgame-credits');

            creditsPhase.classList.remove('hidden');



            const scrollEl = document.getElementById('credits-scroll');

            // reset transform (top:100% already puts it at the bottom border, 5vh gives a tiny breath)

            scrollEl.style.transform = 'translateY(5vh)';

            scrollEl.style.transition = 'none';



            // force reflow

            void scrollEl.offsetWidth;



            // Apply animation

            // Using 30s for credits scroll

            scrollEl.style.transition = 'transform 30s linear';

            scrollEl.style.transform = 'translateY(-120%)';



            setTimeout(() => {

                document.getElementById('credits-end-button').classList.remove('opacity-0');

                localStorage.setItem('math_city_ending_seen', 'true');

                document.getElementById('replay-ending-btn').classList.remove('hidden');

            }, 30000);

        }



        function closeEndGame() {

            audioCredits.pause();

            document.getElementById('endgame-layer').classList.add('hidden');

            localStorage.setItem('math_city_ending_seen', 'true');

            document.getElementById('replay-ending-btn').classList.remove('hidden');

        }



        // Check Endgame condition on load

        setTimeout(checkEndGame, 1000);



        function getPinColor(element) {

            // Extract color from computed style of the label text

            const label = element.querySelector('.pin-label');

            return window.getComputedStyle(label).color;

        }



        function triggerBeamNavigation(element, url) {

            const rect = element.getBoundingClientRect();

            const targetX = rect.left + rect.width / 2;

            const targetY = rect.top + rect.height / 2;

            const startX = width / 2;

            const startY = height / 2;

            const color = getPinColor(element);



            animateBeam(startX, startY, targetX, targetY, color, () => {

                window.location.href = url;

            });

        }



        function animateBeam(x1, y1, x2, y2, color, onComplete) {

            const startTime = performance.now();

            const duration = 600; // ms



            function loop(now) {

                const elapsed = now - startTime;

                const progress = Math.min(elapsed / duration, 1);

                // Ease In Out Quart

                const ease = progress < 0.5 ? 8 * progress * progress * progress * progress : 1 - Math.pow(-2 * progress + 2, 4) / 2;



                ctx.clearRect(0, 0, width, height);



                // Draw Beam

                const currentX = x1 + (x2 - x1) * ease;

                const currentY = y1 + (y2 - y1) * ease;



                // Trail

                ctx.beginPath();

                ctx.moveTo(x1, y1);

                ctx.lineTo(currentX, currentY);

                ctx.strokeStyle = color;

                ctx.lineWidth = 4 + Math.sin(now * 0.02) * 2;

                ctx.lineCap = 'round';

                ctx.shadowBlur = 20;

                ctx.shadowColor = color;

                ctx.globalAlpha = 1 - ease * 0.5; // Fade tail slightly

                ctx.stroke();



                // Head Particle

                ctx.beginPath();

                ctx.arc(currentX, currentY, 8, 0, Math.PI * 2);

                ctx.fillStyle = '#fff';

                ctx.shadowBlur = 30;

                ctx.shadowColor = color;

                ctx.globalAlpha = 1;

                ctx.fill();



                // Impact Ripple at target when close

                if (progress > 0.8) {

                    const rippleSize = (progress - 0.8) * 1000; // Expand rapidly

                    ctx.beginPath();

                    ctx.arc(x2, y2, rippleSize, 0, Math.PI * 2);

                    ctx.strokeStyle = color;

                    ctx.lineWidth = 5 * (1 - (progress - 0.8) * 5);

                    ctx.stroke();

                }



                ctx.shadowBlur = 0;



                if (progress < 1) {

                    requestAnimationFrame(loop);

                } else {

                    onComplete();

                }

            }

            requestAnimationFrame(loop);

        }

    </script>
</body>

</html>