Update index.html
Browse files- index.html +1456 -19
index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="zh-TW">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>數戰棋 - 互動式數學遊戲</title>
|
| 7 |
+
<style>
|
| 8 |
+
* {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
box-sizing: border-box;
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
body {
|
| 15 |
+
font-family: 'PingFang TC', 'Heiti TC', 'Microsoft JhengHei', sans-serif;
|
| 16 |
+
background: linear-gradient(135deg, #0f172a 0%, #1e1b4b 100%);
|
| 17 |
+
color: #f1f5f9;
|
| 18 |
+
min-height: 100vh;
|
| 19 |
+
padding: 20px;
|
| 20 |
+
display: flex;
|
| 21 |
+
align-items: center;
|
| 22 |
+
justify-content: center;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
.container {
|
| 26 |
+
width: 100%;
|
| 27 |
+
max-width: 1200px;
|
| 28 |
+
background: rgba(30, 41, 59, 0.7);
|
| 29 |
+
backdrop-filter: blur(12px);
|
| 30 |
+
-webkit-backdrop-filter: blur(12px);
|
| 31 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 32 |
+
border-radius: 20px;
|
| 33 |
+
box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.5);
|
| 34 |
+
overflow: hidden;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
.header {
|
| 38 |
+
background: linear-gradient(90deg, #10b981, #059669);
|
| 39 |
+
color: white;
|
| 40 |
+
padding: 24px;
|
| 41 |
+
text-align: center;
|
| 42 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
.header h1 {
|
| 46 |
+
font-size: 2.6em;
|
| 47 |
+
margin-bottom: 8px;
|
| 48 |
+
text-shadow: 0 4px 6px rgba(0,0,0,0.2);
|
| 49 |
+
font-weight: 800;
|
| 50 |
+
letter-spacing: 2px;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
.header p {
|
| 54 |
+
font-size: 1.1em;
|
| 55 |
+
opacity: 0.9;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
.game-area {
|
| 59 |
+
display: flex;
|
| 60 |
+
gap: 24px;
|
| 61 |
+
padding: 24px;
|
| 62 |
+
flex-wrap: wrap;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
.board-container {
|
| 66 |
+
flex: 1;
|
| 67 |
+
min-width: 550px;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.board {
|
| 71 |
+
display: grid;
|
| 72 |
+
grid-template-columns: repeat(10, 1fr);
|
| 73 |
+
gap: 4px;
|
| 74 |
+
background: #0f172a;
|
| 75 |
+
padding: 12px;
|
| 76 |
+
border-radius: 16px;
|
| 77 |
+
margin: 20px 0;
|
| 78 |
+
border: 2px solid rgba(255, 255, 255, 0.05);
|
| 79 |
+
box-shadow: inset 0 2px 8px rgba(0,0,0,0.5);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.cell {
|
| 83 |
+
aspect-ratio: 1;
|
| 84 |
+
background: #1e293b;
|
| 85 |
+
display: flex;
|
| 86 |
+
align-items: center;
|
| 87 |
+
justify-content: center;
|
| 88 |
+
font-weight: bold;
|
| 89 |
+
font-size: 1.1em;
|
| 90 |
+
cursor: pointer;
|
| 91 |
+
position: relative;
|
| 92 |
+
transition: all 0.2s cubic-bezier(0.4, 0, 0.2, 1);
|
| 93 |
+
border-radius: 8px;
|
| 94 |
+
color: #64748b;
|
| 95 |
+
user-select: none;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
.cell:hover {
|
| 99 |
+
background: #334155;
|
| 100 |
+
color: #f1f5f9;
|
| 101 |
+
transform: scale(1.05);
|
| 102 |
+
z-index: 10;
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
.cell.white-territory {
|
| 106 |
+
background: rgba(33, 150, 243, 0.1);
|
| 107 |
+
border: 1px solid rgba(33, 150, 243, 0.3);
|
| 108 |
+
color: #60a5fa;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.cell.black-territory {
|
| 112 |
+
background: rgba(233, 30, 99, 0.1);
|
| 113 |
+
border: 1px solid rgba(233, 30, 99, 0.3);
|
| 114 |
+
color: #f472b6;
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
.cell.possible-move {
|
| 118 |
+
background: rgba(16, 185, 129, 0.25) !important;
|
| 119 |
+
border: 2px solid #10b981;
|
| 120 |
+
color: #34d399;
|
| 121 |
+
animation: pulse 1.2s infinite;
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
@keyframes pulse {
|
| 125 |
+
0 { transform: scale(1); box-shadow: 0 0 0 0 rgba(16, 185, 129, 0.4); }
|
| 126 |
+
70% { transform: scale(1.03); box-shadow: 0 0 0 8px rgba(16, 185, 129, 0); }
|
| 127 |
+
100% { transform: scale(1); box-shadow: 0 0 0 0 rgba(16, 185, 129, 0); }
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.piece {
|
| 131 |
+
width: 85%;
|
| 132 |
+
height: 85%;
|
| 133 |
+
border-radius: 50%;
|
| 134 |
+
display: flex;
|
| 135 |
+
align-items: center;
|
| 136 |
+
justify-content: center;
|
| 137 |
+
font-weight: 800;
|
| 138 |
+
color: white;
|
| 139 |
+
text-shadow: 0 2px 4px rgba(0,0,0,0.5);
|
| 140 |
+
cursor: pointer;
|
| 141 |
+
transition: all 0.2s cubic-bezier(0.4, 0, 0.2, 1);
|
| 142 |
+
position: relative;
|
| 143 |
+
z-index: 5;
|
| 144 |
+
box-shadow: 0 4px 6px rgba(0,0,0,0.3);
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.piece.white {
|
| 148 |
+
background: linear-gradient(135deg, #3b82f6, #1d4ed8);
|
| 149 |
+
border: 2px solid #60a5fa;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.piece.black {
|
| 153 |
+
background: linear-gradient(135deg, #ec4899, #be185d);
|
| 154 |
+
border: 2px solid #f472b6;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
.piece.selected {
|
| 158 |
+
transform: scale(1.15);
|
| 159 |
+
box-shadow: 0 0 15px #f59e0b;
|
| 160 |
+
border-color: #f59e0b;
|
| 161 |
+
animation: selectionGlow 1s infinite alternate;
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
@keyframes selectionGlow {
|
| 165 |
+
from { box-shadow: 0 0 10px rgba(245, 158, 11, 0.5); }
|
| 166 |
+
to { box-shadow: 0 0 20px rgba(245, 158, 11, 0.9); }
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
.piece.white.upgraded {
|
| 170 |
+
background: linear-gradient(135deg, #fbbf24, #1d4ed8);
|
| 171 |
+
border: 2px solid #fef08a;
|
| 172 |
+
box-shadow: 0 0 15px rgba(59, 130, 246, 0.8);
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
.piece.black.upgraded {
|
| 176 |
+
background: linear-gradient(135deg, #fbbf24, #be185d);
|
| 177 |
+
border: 2px solid #fef08a;
|
| 178 |
+
box-shadow: 0 0 15px rgba(236, 72, 153, 0.8);
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
.piece.upgraded::after {
|
| 182 |
+
content: '★';
|
| 183 |
+
position: absolute;
|
| 184 |
+
top: -6px;
|
| 185 |
+
right: -6px;
|
| 186 |
+
font-size: 14px;
|
| 187 |
+
color: #fef08a;
|
| 188 |
+
text-shadow: 0 1px 2px rgba(0,0,0,0.8);
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
.controls {
|
| 192 |
+
flex: 0 0 320px;
|
| 193 |
+
padding: 24px;
|
| 194 |
+
background: rgba(15, 23, 42, 0.4);
|
| 195 |
+
border-radius: 16px;
|
| 196 |
+
display: flex;
|
| 197 |
+
flex-direction: column;
|
| 198 |
+
gap: 16px;
|
| 199 |
+
border: 1px solid rgba(255, 255, 255, 0.05);
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
.game-info {
|
| 203 |
+
background: rgba(30, 41, 59, 0.6);
|
| 204 |
+
padding: 16px;
|
| 205 |
+
border-radius: 12px;
|
| 206 |
+
border: 1px solid rgba(255, 255, 255, 0.05);
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
.game-info h3 {
|
| 210 |
+
color: #34d399;
|
| 211 |
+
margin-bottom: 6px;
|
| 212 |
+
font-size: 1.1em;
|
| 213 |
+
display: flex;
|
| 214 |
+
align-items: center;
|
| 215 |
+
gap: 6px;
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
.current-player {
|
| 219 |
+
font-size: 1.1em;
|
| 220 |
+
font-weight: bold;
|
| 221 |
+
text-align: center;
|
| 222 |
+
padding: 12px;
|
| 223 |
+
border-radius: 10px;
|
| 224 |
+
transition: all 0.3s ease;
|
| 225 |
+
letter-spacing: 1px;
|
| 226 |
+
box-shadow: 0 2px 4px rgba(0,0,0,0.15);
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
.current-player.white {
|
| 230 |
+
background: rgba(59, 130, 246, 0.15);
|
| 231 |
+
color: #60a5fa;
|
| 232 |
+
border: 1px solid rgba(59, 130, 246, 0.3);
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
.current-player.black {
|
| 236 |
+
background: rgba(236, 72, 153, 0.15);
|
| 237 |
+
color: #f472b6;
|
| 238 |
+
border: 1px solid rgba(236, 72, 153, 0.3);
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
.button {
|
| 242 |
+
background: linear-gradient(135deg, #10b981 0%, #059669 100%);
|
| 243 |
+
color: white;
|
| 244 |
+
border: none;
|
| 245 |
+
padding: 12px 20px;
|
| 246 |
+
border-radius: 12px;
|
| 247 |
+
cursor: pointer;
|
| 248 |
+
font-size: 1em;
|
| 249 |
+
font-weight: bold;
|
| 250 |
+
transition: all 0.2s ease;
|
| 251 |
+
width: 100%;
|
| 252 |
+
display: flex;
|
| 253 |
+
align-items: center;
|
| 254 |
+
justify-content: center;
|
| 255 |
+
gap: 8px;
|
| 256 |
+
box-shadow: 0 4px 6px rgba(0,0,0,0.15);
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
.button:hover {
|
| 260 |
+
transform: translateY(-2px);
|
| 261 |
+
box-shadow: 0 6px 12px rgba(16, 185, 129, 0.3);
|
| 262 |
+
filter: brightness(1.1);
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
.button:active {
|
| 266 |
+
transform: translateY(0);
|
| 267 |
+
}
|
| 268 |
+
|
| 269 |
+
.button:disabled {
|
| 270 |
+
background: #475569;
|
| 271 |
+
color: #94a3b8;
|
| 272 |
+
cursor: not-allowed;
|
| 273 |
+
transform: none;
|
| 274 |
+
box-shadow: none;
|
| 275 |
+
filter: none;
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
.button.secondary {
|
| 279 |
+
background: linear-gradient(135deg, #475569 0%, #334155 100%);
|
| 280 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
.button.secondary:hover {
|
| 284 |
+
box-shadow: 0 6px 12px rgba(0,0,0,0.2);
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
.instructions {
|
| 288 |
+
background: rgba(30, 41, 59, 0.6);
|
| 289 |
+
padding: 16px;
|
| 290 |
+
border-radius: 12px;
|
| 291 |
+
font-size: 0.9em;
|
| 292 |
+
border: 1px solid rgba(255, 255, 255, 0.05);
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
.instructions h3 {
|
| 296 |
+
color: #38bdf8;
|
| 297 |
+
margin-bottom: 10px;
|
| 298 |
+
font-size: 1.1em;
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
.instructions ul {
|
| 302 |
+
list-style-type: none;
|
| 303 |
+
padding: 0;
|
| 304 |
+
display: flex;
|
| 305 |
+
flex-direction: column;
|
| 306 |
+
gap: 8px;
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
.instructions li {
|
| 310 |
+
padding-bottom: 6px;
|
| 311 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
|
| 312 |
+
line-height: 1.4;
|
| 313 |
+
color: #cbd5e1;
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
.instructions li:last-child {
|
| 317 |
+
border-bottom: none;
|
| 318 |
+
padding-bottom: 0;
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
/* 彈出���窗(Mode Selection & Rules) */
|
| 322 |
+
.modal {
|
| 323 |
+
position: fixed;
|
| 324 |
+
top: 50%;
|
| 325 |
+
left: 50%;
|
| 326 |
+
transform: translate(-50%, -50%) scale(0.9);
|
| 327 |
+
background: #1e293b;
|
| 328 |
+
border: 1px solid rgba(255, 255, 255, 0.15);
|
| 329 |
+
padding: 32px;
|
| 330 |
+
border-radius: 20px;
|
| 331 |
+
box-shadow: 0 25px 50px -12px rgba(0, 0, 0, 0.7);
|
| 332 |
+
text-align: center;
|
| 333 |
+
z-index: 1000;
|
| 334 |
+
display: none;
|
| 335 |
+
width: 95%;
|
| 336 |
+
max-width: 600px;
|
| 337 |
+
color: #f1f5f9;
|
| 338 |
+
transition: all 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
.modal.show {
|
| 342 |
+
display: block;
|
| 343 |
+
transform: translate(-50%, -50%) scale(1);
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
.modal h2 {
|
| 347 |
+
font-size: 2em;
|
| 348 |
+
color: #10b981;
|
| 349 |
+
margin-bottom: 16px;
|
| 350 |
+
font-weight: 800;
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
.modal-body {
|
| 354 |
+
text-align: left;
|
| 355 |
+
background: #0f172a;
|
| 356 |
+
padding: 20px;
|
| 357 |
+
border-radius: 12px;
|
| 358 |
+
margin-bottom: 24px;
|
| 359 |
+
max-height: 220px;
|
| 360 |
+
overflow-y: auto;
|
| 361 |
+
border: 1px solid rgba(255, 255, 255, 0.05);
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
.modal-body h4 {
|
| 365 |
+
color: #38bdf8;
|
| 366 |
+
margin-bottom: 8px;
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
.modal-body p {
|
| 370 |
+
margin-bottom: 12px;
|
| 371 |
+
font-size: 0.95em;
|
| 372 |
+
line-height: 1.5;
|
| 373 |
+
color: #cbd5e1;
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
.mode-selection {
|
| 377 |
+
display: grid;
|
| 378 |
+
grid-template-columns: repeat(2, 1fr);
|
| 379 |
+
gap: 16px;
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
.mode-btn {
|
| 383 |
+
padding: 16px 12px;
|
| 384 |
+
border-radius: 12px;
|
| 385 |
+
border: 2px solid rgba(255, 255, 255, 0.1);
|
| 386 |
+
background: #1e293b;
|
| 387 |
+
color: white;
|
| 388 |
+
cursor: pointer;
|
| 389 |
+
font-weight: bold;
|
| 390 |
+
font-size: 1.05em;
|
| 391 |
+
transition: all 0.2s ease;
|
| 392 |
+
display: flex;
|
| 393 |
+
flex-direction: column;
|
| 394 |
+
align-items: center;
|
| 395 |
+
gap: 8px;
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
.mode-btn:hover {
|
| 399 |
+
border-color: #10b981;
|
| 400 |
+
background: rgba(16, 185, 129, 0.1);
|
| 401 |
+
transform: translateY(-4px);
|
| 402 |
+
box-shadow: 0 4px 12px rgba(0,0,0,0.3);
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
.mode-btn .icon {
|
| 406 |
+
font-size: 2em;
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
/* AI 卡片式選單樣式 */
|
| 410 |
+
.ai-selection-list {
|
| 411 |
+
display: flex;
|
| 412 |
+
flex-direction: column;
|
| 413 |
+
gap: 12px;
|
| 414 |
+
margin-bottom: 20px;
|
| 415 |
+
text-align: left;
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
.ai-card {
|
| 419 |
+
background: rgba(15, 23, 42, 0.6);
|
| 420 |
+
border: 1px solid rgba(255, 255, 255, 0.08);
|
| 421 |
+
border-radius: 12px;
|
| 422 |
+
padding: 14px 18px;
|
| 423 |
+
cursor: pointer;
|
| 424 |
+
transition: all 0.25s cubic-bezier(0.4, 0, 0.2, 1);
|
| 425 |
+
display: flex;
|
| 426 |
+
flex-direction: column;
|
| 427 |
+
gap: 6px;
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
.ai-card:hover {
|
| 431 |
+
transform: translateY(-2px);
|
| 432 |
+
background: rgba(30, 41, 59, 0.8);
|
| 433 |
+
box-shadow: 0 10px 20px -10px rgba(0, 0, 0, 0.5);
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
.ai-card.easy {
|
| 437 |
+
border-left: 5px solid #10b981;
|
| 438 |
+
}
|
| 439 |
+
.ai-card.easy:hover {
|
| 440 |
+
border-color: #10b981;
|
| 441 |
+
box-shadow: 0 8px 16px -8px rgba(16, 185, 129, 0.3);
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
.ai-card.medium {
|
| 445 |
+
border-left: 5px solid #f59e0b;
|
| 446 |
+
}
|
| 447 |
+
.ai-card.medium:hover {
|
| 448 |
+
border-color: #f59e0b;
|
| 449 |
+
box-shadow: 0 8px 16px -8px rgba(245, 158, 11, 0.3);
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
.ai-card.hard {
|
| 453 |
+
border-left: 5px solid #ef4444;
|
| 454 |
+
}
|
| 455 |
+
.ai-card.hard:hover {
|
| 456 |
+
border-color: #ef4444;
|
| 457 |
+
box-shadow: 0 8px 16px -8px rgba(239, 68, 68, 0.3);
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
.ai-card-title {
|
| 461 |
+
font-size: 1.1em;
|
| 462 |
+
font-weight: 800;
|
| 463 |
+
color: #f8fafc;
|
| 464 |
+
display: flex;
|
| 465 |
+
align-items: center;
|
| 466 |
+
gap: 6px;
|
| 467 |
+
}
|
| 468 |
+
|
| 469 |
+
.ai-card-desc {
|
| 470 |
+
font-size: 0.9em;
|
| 471 |
+
color: #94a3b8;
|
| 472 |
+
line-height: 1.4;
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
.ai-card-desc b, .ai-card-strategy b {
|
| 476 |
+
color: #cbd5e1;
|
| 477 |
+
}
|
| 478 |
+
|
| 479 |
+
.ai-card-strategy {
|
| 480 |
+
font-size: 0.85em;
|
| 481 |
+
color: #64748b;
|
| 482 |
+
border-top: 1px solid rgba(255, 255, 255, 0.05);
|
| 483 |
+
padding-top: 6px;
|
| 484 |
+
margin-top: 2px;
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
.overlay {
|
| 488 |
+
position: fixed;
|
| 489 |
+
top: 0;
|
| 490 |
+
left: 0;
|
| 491 |
+
width: 100%;
|
| 492 |
+
height: 100%;
|
| 493 |
+
background: rgba(15, 23, 42, 0.8);
|
| 494 |
+
backdrop-filter: blur(8px);
|
| 495 |
+
-webkit-backdrop-filter: blur(8px);
|
| 496 |
+
z-index: 999;
|
| 497 |
+
display: none;
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
.overlay.show {
|
| 501 |
+
display: block;
|
| 502 |
+
}
|
| 503 |
+
|
| 504 |
+
.score-board {
|
| 505 |
+
display: flex;
|
| 506 |
+
justify-content: space-between;
|
| 507 |
+
margin-bottom: 15px;
|
| 508 |
+
gap: 16px;
|
| 509 |
+
}
|
| 510 |
+
|
| 511 |
+
.score {
|
| 512 |
+
flex: 1;
|
| 513 |
+
text-align: center;
|
| 514 |
+
padding: 12px;
|
| 515 |
+
border-radius: 10px;
|
| 516 |
+
font-weight: bold;
|
| 517 |
+
box-shadow: 0 4px 6px rgba(0,0,0,0.1);
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
.score.white {
|
| 521 |
+
background: rgba(59, 130, 246, 0.15);
|
| 522 |
+
color: #60a5fa;
|
| 523 |
+
border: 1px solid rgba(59, 130, 246, 0.3);
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
.score.black {
|
| 527 |
+
background: rgba(236, 72, 153, 0.15);
|
| 528 |
+
color: #f472b6;
|
| 529 |
+
border: 1px solid rgba(236, 72, 153, 0.3);
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
.score-value {
|
| 533 |
+
font-size: 1.8em;
|
| 534 |
+
font-weight: 800;
|
| 535 |
+
margin-top: 4px;
|
| 536 |
+
}
|
| 537 |
+
|
| 538 |
+
/* Toast Notification */
|
| 539 |
+
.toast-container {
|
| 540 |
+
position: fixed;
|
| 541 |
+
top: 24px;
|
| 542 |
+
right: 24px;
|
| 543 |
+
z-index: 2000;
|
| 544 |
+
display: flex;
|
| 545 |
+
flex-direction: column;
|
| 546 |
+
gap: 12px;
|
| 547 |
+
max-width: 350px;
|
| 548 |
+
}
|
| 549 |
+
|
| 550 |
+
.toast {
|
| 551 |
+
background: #1e293b;
|
| 552 |
+
color: #f1f5f9;
|
| 553 |
+
padding: 16px 20px;
|
| 554 |
+
border-radius: 12px;
|
| 555 |
+
border-left: 4px solid #10b981;
|
| 556 |
+
box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.3);
|
| 557 |
+
display: flex;
|
| 558 |
+
align-items: center;
|
| 559 |
+
gap: 12px;
|
| 560 |
+
transform: translateX(120%);
|
| 561 |
+
transition: all 0.3s cubic-bezier(0.16, 1, 0.3, 1);
|
| 562 |
+
font-weight: 500;
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
.toast.show {
|
| 566 |
+
transform: translateX(0);
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
.toast.info { border-left-color: #3b82f6; }
|
| 570 |
+
.toast.warning { border-left-color: #f59e0b; }
|
| 571 |
+
.toast.error { border-left-color: #ef4444; }
|
| 572 |
+
|
| 573 |
+
@media (max-width: 900px) {
|
| 574 |
+
.game-area {
|
| 575 |
+
flex-direction: column;
|
| 576 |
+
}
|
| 577 |
+
|
| 578 |
+
.board-container {
|
| 579 |
+
min-width: auto;
|
| 580 |
+
}
|
| 581 |
+
|
| 582 |
+
.cell {
|
| 583 |
+
font-size: 0.9em;
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
.piece {
|
| 587 |
+
font-size: 0.85em;
|
| 588 |
+
}
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
@media (max-width: 480px) {
|
| 592 |
+
body {
|
| 593 |
+
padding: 8px;
|
| 594 |
+
}
|
| 595 |
+
.header h1 {
|
| 596 |
+
font-size: 1.8em;
|
| 597 |
+
}
|
| 598 |
+
.game-area {
|
| 599 |
+
padding: 12px;
|
| 600 |
+
}
|
| 601 |
+
.controls {
|
| 602 |
+
padding: 16px;
|
| 603 |
+
}
|
| 604 |
+
.mode-selection {
|
| 605 |
+
grid-template-columns: 1fr;
|
| 606 |
+
}
|
| 607 |
+
}
|
| 608 |
+
</style>
|
| 609 |
+
</head>
|
| 610 |
+
<body>
|
| 611 |
+
<div class="container">
|
| 612 |
+
<div class="header">
|
| 613 |
+
<h1>🎲 數戰棋 🎲</h1>
|
| 614 |
+
<p>透過整除規則學習因數與倍數 - <span id="gameModeText">模式載入中</span></p>
|
| 615 |
+
</div>
|
| 616 |
+
|
| 617 |
+
<div class="game-area">
|
| 618 |
+
<div class="board-container">
|
| 619 |
+
<div class="score-board">
|
| 620 |
+
<div class="score white">
|
| 621 |
+
<div>藍方棋子 (玩家)</div>
|
| 622 |
+
<div class="score-value" id="whiteScore">10</div>
|
| 623 |
+
</div>
|
| 624 |
+
<div class="score black">
|
| 625 |
+
<div id="blackTitle">紅方棋子 (對手)</div>
|
| 626 |
+
<div class="score-value" id="blackScore">10</div>
|
| 627 |
+
</div>
|
| 628 |
+
</div>
|
| 629 |
+
|
| 630 |
+
<div class="board" id="gameBoard">
|
| 631 |
+
<!-- 棋盤格子會由JavaScript生成 -->
|
| 632 |
+
</div>
|
| 633 |
+
|
| 634 |
+
<div class="current-player" id="currentPlayer">
|
| 635 |
+
藍方回合 - 選擇要移動的棋子
|
| 636 |
+
</div>
|
| 637 |
+
</div>
|
| 638 |
+
|
| 639 |
+
<div class="controls">
|
| 640 |
+
<div class="game-info">
|
| 641 |
+
<h3>🎯 遊戲目標</h3>
|
| 642 |
+
<p>將所有對手的棋子吃掉,或是讓對手無路可走即獲勝!</p>
|
| 643 |
+
</div>
|
| 644 |
+
|
| 645 |
+
<div class="instructions">
|
| 646 |
+
<h3>📋 遊戲規則簡介</h3>
|
| 647 |
+
<ul>
|
| 648 |
+
<li>🔵 藍方向下前進,🔴 紅方向上前進。</li>
|
| 649 |
+
<li>📐 普通棋子只能移動到能被「棋子自身數字」整除的相鄰列格子。</li>
|
| 650 |
+
<li>🍽️ 可以吃掉目標格子上的敵方棋子,<b>但不能重疊在自己同色棋子之上</b>。</li>
|
| 651 |
+
<li>⭐ 抵達對手底線領地升級為 <b>★ 棋子</b>,自此可任意往上或往下移動,且不受整除限制!</li>
|
| 652 |
+
</ul>
|
| 653 |
+
</div>
|
| 654 |
+
|
| 655 |
+
<button class="button" onclick="resetGame()">🔄 重新開始</button>
|
| 656 |
+
<button class="button secondary" onclick="switchSides()">🔀 交換執棋</button>
|
| 657 |
+
<button class="button secondary" onclick="showHint()">💡 顯示移動提示</button>
|
| 658 |
+
<button class="button secondary" onclick="showWelcomeModal()">⚙️ 切換遊戲模式</button>
|
| 659 |
+
</div>
|
| 660 |
+
</div>
|
| 661 |
+
</div>
|
| 662 |
+
|
| 663 |
+
<!-- 歡迎/規則模式選擇彈窗 -->
|
| 664 |
+
<div class="overlay" id="overlay"></div>
|
| 665 |
+
|
| 666 |
+
<div class="modal" id="welcomeModal">
|
| 667 |
+
<h2>🎲 歡迎來到「數戰棋」</h2>
|
| 668 |
+
<div class="modal-body">
|
| 669 |
+
<h4>💡 遊戲玩法大解析:</h4>
|
| 670 |
+
<p>1. <b>移動限制</b>:藍棋只能向下、紅棋只能向上(皆每次移動 1 列)。</p>
|
| 671 |
+
<p>2. <b>整除原理</b>:想前往的格子編號,必須要能變為你的棋子數字的「倍數」。例如:3 號棋子只能走 12、15、18 等格子。</p>
|
| 672 |
+
<p>3. <b>吃子限制</b>:若目標格有敵棋即可吃掉。<b>但請注意,您不能踩到自己人的棋子上喔!</b></p>
|
| 673 |
+
<p>4. <b>升級神將 (★)</b>:當棋子殺到對手底線時會升級,升級後突破禁忌,可自由前進或後退 1 列,並不再受整除限制!</p>
|
| 674 |
+
</div>
|
| 675 |
+
|
| 676 |
+
<!-- 第一階段:選擇主模式 -->
|
| 677 |
+
<div id="mainModeSelect">
|
| 678 |
+
<p style="margin-bottom: 16px; font-weight: bold; color: #cbd5e1;">請選擇您的遊玩模式:</p>
|
| 679 |
+
<div class="mode-selection" style="grid-template-columns: repeat(2, 1fr);">
|
| 680 |
+
<button class="mode-btn" onclick="selectMode('pvp')">
|
| 681 |
+
<span class="icon">👥</span>
|
| 682 |
+
<span>雙人本地對戰</span>
|
| 683 |
+
</button>
|
| 684 |
+
<button class="mode-btn" onclick="showAiDifficultySelect()">
|
| 685 |
+
<span class="icon">🤖</span>
|
| 686 |
+
<span>與 AI 對戰</span>
|
| 687 |
+
</button>
|
| 688 |
+
</div>
|
| 689 |
+
</div>
|
| 690 |
+
|
| 691 |
+
<!-- 第二階段:選擇 AI 對手與個性說明 -->
|
| 692 |
+
<div id="aiDifficultySelect" style="display: none;">
|
| 693 |
+
<p style="margin-bottom: 16px; font-weight: bold; color: #cbd5e1;">請點選要對抗的 AI 角色:</p>
|
| 694 |
+
<div class="ai-selection-list">
|
| 695 |
+
<!-- 簡單 AI 卡片 -->
|
| 696 |
+
<div class="ai-card easy" onclick="selectMode('ai_easy')">
|
| 697 |
+
<div class="ai-card-title">🟢 萌新嘟嘟 (簡單)</div>
|
| 698 |
+
<div class="ai-card-desc"><b>個性:</b>活潑好奇、粗心大意。剛學會九九乘法表,常常看錯整除方向或把棋子白白送給你吃,最喜歡盲目亂衝!</div>
|
| 699 |
+
<div class="ai-card-strategy"><b>策略:</b>60% 機率完全憑感覺隨機亂走;只有 40% 機率會稍微考慮往前或吃子,防守意識幾乎為零。</div>
|
| 700 |
+
</div>
|
| 701 |
+
<!-- 中等 AI 卡片 -->
|
| 702 |
+
<div class="ai-card medium" onclick="selectMode('ai_medium')">
|
| 703 |
+
<div class="ai-card-title">🟡 管家阿麥 (中等)</div>
|
| 704 |
+
<div class="ai-card-desc"><b>個性:</b>謹慎規矩、有條不紊。計算能力良好,知道要保護自己,但偶爾也會看漏眼犯點小迷糊。</div>
|
| 705 |
+
<div class="ai-card-strategy"><b>策略:</b>攻守平衡。會主動避開明顯的致命陷阱。思考時會加入些許隨機性,下棋風格非常接近一般人類玩家。</div>
|
| 706 |
+
</div>
|
| 707 |
+
<!-- 困難 AI 卡片 -->
|
| 708 |
+
<div class="ai-card hard" onclick="selectMode('ai_hard')">
|
| 709 |
+
<div class="ai-card-title">🔴 戰神諸葛墨 (困難)</div>
|
| 710 |
+
<div class="ai-card-desc"><b>個性:</b>冷靜沉著、算無遺策。擁有極致的數學思維與大局觀,會精準預判你的攻勢,壓迫感十足!</div>
|
| 711 |
+
<div class="ai-card-strategy"><b>策略:</b>精確獵殺與防守。絕不走入危險格子,一旦發現破綻便毫不留情吃子;升級後的「★」會主動展開極速獵殺與包夾。</div>
|
| 712 |
+
</div>
|
| 713 |
+
</div>
|
| 714 |
+
<button class="button secondary" onclick="backToMainMode()" style="width: auto; padding: 8px 16px; display: inline-flex; margin: 0 auto; gap: 4px;">⬅️ 回上一步</button>
|
| 715 |
+
</div>
|
| 716 |
+
</div>
|
| 717 |
+
|
| 718 |
+
<!-- 勝利宣告彈窗 -->
|
| 719 |
+
<div class="modal" id="winnerMessage">
|
| 720 |
+
<h2 id="winnerText"></h2>
|
| 721 |
+
<p style="font-size: 1.2em; margin-bottom: 24px; color: #cbd5e1;">恭喜獲勝!太厲害了 🎉</p>
|
| 722 |
+
<button class="button" onclick="hideWinnerMessage()">確認並繼續</button>
|
| 723 |
+
</div>
|
| 724 |
+
|
| 725 |
+
<!-- 自訂 Toast 提示區域 -->
|
| 726 |
+
<div id="toastContainer" class="toast-container"></div>
|
| 727 |
+
|
| 728 |
+
<script>
|
| 729 |
+
// 自訂提示元件 (代替 Alert)
|
| 730 |
+
function toast(message, type = 'info') {
|
| 731 |
+
const container = document.getElementById('toastContainer');
|
| 732 |
+
const toastEl = document.createElement('div');
|
| 733 |
+
toastEl.className = `toast ${type}`;
|
| 734 |
+
|
| 735 |
+
let emoji = 'ℹ️';
|
| 736 |
+
if (type === 'warning') emoji = '⚠️';
|
| 737 |
+
if (type === 'error') emoji = '❌';
|
| 738 |
+
if (type === 'success') emoji = '🎉';
|
| 739 |
+
|
| 740 |
+
toastEl.innerHTML = `<span>${emoji}</span><span>${message}</span>`;
|
| 741 |
+
container.appendChild(toastEl);
|
| 742 |
+
|
| 743 |
+
// 觸發進場動畫
|
| 744 |
+
setTimeout(() => {
|
| 745 |
+
toastEl.classList.add('show');
|
| 746 |
+
}, 50);
|
| 747 |
+
|
| 748 |
+
// 3秒後自動消失並刪除
|
| 749 |
+
setTimeout(() => {
|
| 750 |
+
toastEl.classList.remove('show');
|
| 751 |
+
setTimeout(() => {
|
| 752 |
+
toastEl.remove();
|
| 753 |
+
}, 300);
|
| 754 |
+
}, 3000);
|
| 755 |
+
}
|
| 756 |
+
|
| 757 |
+
class MathChessGame {
|
| 758 |
+
constructor() {
|
| 759 |
+
this.board = Array(100).fill(null);
|
| 760 |
+
this.currentPlayer = 'white'; // 'white' (藍) or 'black' (紅)
|
| 761 |
+
this.selectedPiece = null;
|
| 762 |
+
this.gameEnded = false;
|
| 763 |
+
this.whiteScore = 10;
|
| 764 |
+
this.blackScore = 10;
|
| 765 |
+
this.gameMode = 'pvp'; // 'pvp' or 'ai'
|
| 766 |
+
this.aiDifficulty = 'medium'; // 'easy' | 'medium' | 'hard'
|
| 767 |
+
this.isAiThinking = false;
|
| 768 |
+
|
| 769 |
+
this.initializeGame();
|
| 770 |
+
}
|
| 771 |
+
|
| 772 |
+
initializeGame() {
|
| 773 |
+
this.createBoard();
|
| 774 |
+
this.placePieces();
|
| 775 |
+
this.updateDisplay();
|
| 776 |
+
}
|
| 777 |
+
|
| 778 |
+
createBoard() {
|
| 779 |
+
const boardElement = document.getElementById('gameBoard');
|
| 780 |
+
boardElement.innerHTML = '';
|
| 781 |
+
|
| 782 |
+
for (let i = 0; i < 100; i++) {
|
| 783 |
+
const cell = document.createElement('div');
|
| 784 |
+
cell.className = 'cell';
|
| 785 |
+
cell.textContent = i + 1;
|
| 786 |
+
cell.addEventListener('click', () => this.handleCellClick(i));
|
| 787 |
+
|
| 788 |
+
// 標記領地
|
| 789 |
+
if (i < 10) {
|
| 790 |
+
cell.classList.add('white-territory');
|
| 791 |
+
} else if (i >= 90) {
|
| 792 |
+
cell.classList.add('black-territory');
|
| 793 |
+
}
|
| 794 |
+
|
| 795 |
+
boardElement.appendChild(cell);
|
| 796 |
+
}
|
| 797 |
+
}
|
| 798 |
+
|
| 799 |
+
placePieces() {
|
| 800 |
+
this.board = Array(100).fill(null);
|
| 801 |
+
|
| 802 |
+
// 放置藍方棋子(1-10位置)
|
| 803 |
+
for (let i = 0; i < 10; i++) {
|
| 804 |
+
this.board[i] = {
|
| 805 |
+
player: 'white',
|
| 806 |
+
number: i + 1,
|
| 807 |
+
upgraded: false
|
| 808 |
+
};
|
| 809 |
+
}
|
| 810 |
+
|
| 811 |
+
// 放置紅方棋子(91-100位置)
|
| 812 |
+
for (let i = 90; i < 100; i++) {
|
| 813 |
+
this.board[i] = {
|
| 814 |
+
player: 'black',
|
| 815 |
+
number: i - 89,
|
| 816 |
+
upgraded: false
|
| 817 |
+
};
|
| 818 |
+
}
|
| 819 |
+
|
| 820 |
+
this.renderPieces();
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
renderPieces() {
|
| 824 |
+
const cells = document.querySelectorAll('.cell');
|
| 825 |
+
|
| 826 |
+
cells.forEach((cell, index) => {
|
| 827 |
+
const existingPiece = cell.querySelector('.piece');
|
| 828 |
+
if (existingPiece) {
|
| 829 |
+
existingPiece.remove();
|
| 830 |
+
}
|
| 831 |
+
|
| 832 |
+
const piece = this.board[index];
|
| 833 |
+
if (piece) {
|
| 834 |
+
const pieceElement = document.createElement('div');
|
| 835 |
+
pieceElement.className = `piece ${piece.player}`;
|
| 836 |
+
if (piece.upgraded) {
|
| 837 |
+
pieceElement.classList.add('upgraded');
|
| 838 |
+
}
|
| 839 |
+
pieceElement.textContent = piece.upgraded ? '★' : piece.number;
|
| 840 |
+
pieceElement.addEventListener('click', (e) => {
|
| 841 |
+
e.stopPropagation();
|
| 842 |
+
this.handlePieceClick(index);
|
| 843 |
+
});
|
| 844 |
+
cell.appendChild(pieceElement);
|
| 845 |
+
}
|
| 846 |
+
});
|
| 847 |
+
}
|
| 848 |
+
|
| 849 |
+
handlePieceClick(position) {
|
| 850 |
+
if (this.gameEnded || this.isAiThinking) return;
|
| 851 |
+
|
| 852 |
+
// AI 模式下玩家不能操控 AI 的紅棋
|
| 853 |
+
if (this.gameMode === 'ai' && this.currentPlayer === 'black') {
|
| 854 |
+
return;
|
| 855 |
+
}
|
| 856 |
+
|
| 857 |
+
const piece = this.board[position];
|
| 858 |
+
|
| 859 |
+
// 如果已經選取了己方棋子,且點擊的是敵方(同色以外)棋子,則將其視為欲移動至該格進行「吃子」!
|
| 860 |
+
if (this.selectedPiece !== null && piece && piece.player !== this.currentPlayer) {
|
| 861 |
+
this.handleCellClick(position);
|
| 862 |
+
return;
|
| 863 |
+
}
|
| 864 |
+
|
| 865 |
+
if (!piece || piece.player !== this.currentPlayer) return;
|
| 866 |
+
|
| 867 |
+
this.clearSelection();
|
| 868 |
+
|
| 869 |
+
this.selectedPiece = position;
|
| 870 |
+
const pieceElement = document.querySelectorAll('.cell')[position].querySelector('.piece');
|
| 871 |
+
if (pieceElement) {
|
| 872 |
+
pieceElement.classList.add('selected');
|
| 873 |
+
}
|
| 874 |
+
|
| 875 |
+
this.showPossibleMoves(position);
|
| 876 |
+
this.updateCurrentPlayerDisplay('選擇移動目標');
|
| 877 |
+
}
|
| 878 |
+
|
| 879 |
+
handleCellClick(position) {
|
| 880 |
+
if (this.gameEnded || this.selectedPiece === null || this.isAiThinking) return;
|
| 881 |
+
|
| 882 |
+
if (this.isValidMove(this.selectedPiece, position)) {
|
| 883 |
+
this.makeMove(this.selectedPiece, position);
|
| 884 |
+
this.clearSelection();
|
| 885 |
+
|
| 886 |
+
if (this.checkGameEnd()) return;
|
| 887 |
+
|
| 888 |
+
this.switchPlayer();
|
| 889 |
+
} else {
|
| 890 |
+
toast('該位置不符合移動或整除規則,或已有己方棋子!', 'warning');
|
| 891 |
+
}
|
| 892 |
+
}
|
| 893 |
+
|
| 894 |
+
isValidMove(from, to) {
|
| 895 |
+
const piece = this.board[from];
|
| 896 |
+
if (!piece) return false;
|
| 897 |
+
|
| 898 |
+
// 檢查目標格是否已有己方(同色)棋子。如果有,則禁止移動!
|
| 899 |
+
const targetPiece = this.board[to];
|
| 900 |
+
if (targetPiece && targetPiece.player === piece.player) {
|
| 901 |
+
return false;
|
| 902 |
+
}
|
| 903 |
+
|
| 904 |
+
const fromRow = Math.floor(from / 10);
|
| 905 |
+
const toRow = Math.floor(to / 10);
|
| 906 |
+
|
| 907 |
+
// 1. 如果棋子已升級,可任意往上或往下移動一格 (列距為 1) 且不受整除限制
|
| 908 |
+
if (piece.upgraded) {
|
| 909 |
+
return Math.abs(toRow - fromRow) === 1;
|
| 910 |
+
}
|
| 911 |
+
|
| 912 |
+
// 2. 未升級棋子的前行方向檢查
|
| 913 |
+
if (piece.player === 'white') {
|
| 914 |
+
// 藍方向下
|
| 915 |
+
if (toRow !== fromRow + 1) return false;
|
| 916 |
+
} else {
|
| 917 |
+
// 紅方向上
|
| 918 |
+
if (toRow !== fromRow - 1) return false;
|
| 919 |
+
}
|
| 920 |
+
|
| 921 |
+
// 3. 未升級棋子的整除規則 (1-based index)
|
| 922 |
+
const targetNumber = to + 1;
|
| 923 |
+
return targetNumber % piece.number === 0;
|
| 924 |
+
}
|
| 925 |
+
|
| 926 |
+
showPossibleMoves(position) {
|
| 927 |
+
const piece = this.board[position];
|
| 928 |
+
if (!piece) return;
|
| 929 |
+
|
| 930 |
+
const currentRow = Math.floor(position / 10);
|
| 931 |
+
|
| 932 |
+
// 如果是已升級棋子,需要同時檢查上一列與下一列
|
| 933 |
+
if (piece.upgraded) {
|
| 934 |
+
const adjacentRows = [currentRow - 1, currentRow + 1];
|
| 935 |
+
adjacentRows.forEach(targetRow => {
|
| 936 |
+
if (targetRow >= 0 && targetRow < 10) {
|
| 937 |
+
for (let col = 0; col < 10; col++) {
|
| 938 |
+
const targetPosition = targetRow * 10 + col;
|
| 939 |
+
if (this.isValidMove(position, targetPosition)) {
|
| 940 |
+
const cell = document.querySelectorAll('.cell')[targetPosition];
|
| 941 |
+
cell.classList.add('possible-move');
|
| 942 |
+
}
|
| 943 |
+
}
|
| 944 |
+
}
|
| 945 |
+
});
|
| 946 |
+
return;
|
| 947 |
+
}
|
| 948 |
+
|
| 949 |
+
// 未升級棋子原本的邏輯
|
| 950 |
+
let targetRow = (piece.player === 'white') ? currentRow + 1 : currentRow - 1;
|
| 951 |
+
if (targetRow < 0 || targetRow >= 10) return;
|
| 952 |
+
|
| 953 |
+
for (let col = 0; col < 10; col++) {
|
| 954 |
+
const targetPosition = targetRow * 10 + col;
|
| 955 |
+
if (this.isValidMove(position, targetPosition)) {
|
| 956 |
+
const cell = document.querySelectorAll('.cell')[targetPosition];
|
| 957 |
+
cell.classList.add('possible-move');
|
| 958 |
+
}
|
| 959 |
+
}
|
| 960 |
+
}
|
| 961 |
+
|
| 962 |
+
makeMove(from, to) {
|
| 963 |
+
const piece = this.board[from];
|
| 964 |
+
const targetPiece = this.board[to];
|
| 965 |
+
|
| 966 |
+
// 如果目標位置有對方棋子,吃掉它
|
| 967 |
+
if (targetPiece && targetPiece.player !== piece.player) {
|
| 968 |
+
if (targetPiece.player === 'white') {
|
| 969 |
+
this.whiteScore--;
|
| 970 |
+
toast(`紅方吃掉了藍方的 ${targetPiece.upgraded ? '★' : targetPiece.number} 號棋子!`, 'error');
|
| 971 |
+
} else {
|
| 972 |
+
this.blackScore--;
|
| 973 |
+
toast(`藍方吃掉了紅方的 ${targetPiece.upgraded ? '★' : targetPiece.number} 號棋子!`, 'success');
|
| 974 |
+
}
|
| 975 |
+
}
|
| 976 |
+
|
| 977 |
+
// 移動棋子
|
| 978 |
+
this.board[to] = piece;
|
| 979 |
+
this.board[from] = null;
|
| 980 |
+
|
| 981 |
+
// 檢查是否升級成 ★
|
| 982 |
+
const targetRow = Math.floor(to / 10);
|
| 983 |
+
if (piece.player === 'white' && targetRow >= 9 && !piece.upgraded) {
|
| 984 |
+
piece.upgraded = true;
|
| 985 |
+
toast('藍方棋子成功抵達底線,升級為超級「★」將軍!', 'success');
|
| 986 |
+
} else if (piece.player === 'black' && targetRow <= 0 && !piece.upgraded) {
|
| 987 |
+
piece.upgraded = true;
|
| 988 |
+
toast('紅方棋子成功抵達頂線,升級為超級「★」將軍!', 'error');
|
| 989 |
+
}
|
| 990 |
+
|
| 991 |
+
this.renderPieces();
|
| 992 |
+
this.updateScoreDisplay();
|
| 993 |
+
}
|
| 994 |
+
|
| 995 |
+
clearSelection() {
|
| 996 |
+
this.selectedPiece = null;
|
| 997 |
+
|
| 998 |
+
document.querySelectorAll('.piece.selected').forEach(piece => {
|
| 999 |
+
piece.classList.remove('selected');
|
| 1000 |
+
});
|
| 1001 |
+
|
| 1002 |
+
document.querySelectorAll('.cell.possible-move').forEach(cell => {
|
| 1003 |
+
cell.classList.remove('possible-move');
|
| 1004 |
+
});
|
| 1005 |
+
}
|
| 1006 |
+
|
| 1007 |
+
switchPlayer() {
|
| 1008 |
+
this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
|
| 1009 |
+
this.updateCurrentPlayerDisplay();
|
| 1010 |
+
|
| 1011 |
+
// 如果切換到紅方,且此時是 AI 模式,觸發 AI 計算與行動
|
| 1012 |
+
if (this.gameMode === 'ai' && this.currentPlayer === 'black' && !this.gameEnded) {
|
| 1013 |
+
this.triggerAiMove();
|
| 1014 |
+
}
|
| 1015 |
+
}
|
| 1016 |
+
|
| 1017 |
+
triggerAiMove() {
|
| 1018 |
+
this.isAiThinking = true;
|
| 1019 |
+
this.updateCurrentPlayerDisplay('AI 正在思考棋步...');
|
| 1020 |
+
|
| 1021 |
+
// 模擬 AI 思考時間 (800ms)
|
| 1022 |
+
setTimeout(() => {
|
| 1023 |
+
if (this.gameEnded) return;
|
| 1024 |
+
|
| 1025 |
+
const bestMove = this.calculateBestAiMove();
|
| 1026 |
+
if (bestMove) {
|
| 1027 |
+
this.makeMove(bestMove.from, bestMove.to);
|
| 1028 |
+
this.clearSelection();
|
| 1029 |
+
|
| 1030 |
+
if (this.checkGameEnd()) {
|
| 1031 |
+
this.isAiThinking = false;
|
| 1032 |
+
return;
|
| 1033 |
+
}
|
| 1034 |
+
} else {
|
| 1035 |
+
// AI 無路可走,判定玩家勝出
|
| 1036 |
+
this.endGame('藍方 (玩家)');
|
| 1037 |
+
this.isAiThinking = false;
|
| 1038 |
+
return;
|
| 1039 |
+
}
|
| 1040 |
+
|
| 1041 |
+
this.isAiThinking = false;
|
| 1042 |
+
this.switchPlayer();
|
| 1043 |
+
}, 800);
|
| 1044 |
+
}
|
| 1045 |
+
|
| 1046 |
+
// AI 智慧難度決策演算法
|
| 1047 |
+
calculateBestAiMove() {
|
| 1048 |
+
const possibleMoves = [];
|
| 1049 |
+
|
| 1050 |
+
// 1. 蒐集所有可能合法的紅方棋步
|
| 1051 |
+
for (let from = 0; from < 100; from++) {
|
| 1052 |
+
const piece = this.board[from];
|
| 1053 |
+
if (piece && piece.player === 'black') {
|
| 1054 |
+
for (let to = 0; to < 100; to++) {
|
| 1055 |
+
if (this.isValidMove(from, to)) {
|
| 1056 |
+
possibleMoves.push({ from, to, piece });
|
| 1057 |
+
}
|
| 1058 |
+
}
|
| 1059 |
+
}
|
| 1060 |
+
}
|
| 1061 |
+
|
| 1062 |
+
if (possibleMoves.length === 0) return null;
|
| 1063 |
+
|
| 1064 |
+
// 【重要修正:隨機洗牌機制】
|
| 1065 |
+
// 先隨機打亂所有合法的棋步,確保當多個棋步具有「相同最大估值」時,
|
| 1066 |
+
// 能隨機選出一個,完美解決 AI 單一棋子(如1號棋)重覆走到底的問題。
|
| 1067 |
+
for (let i = possibleMoves.length - 1; i > 0; i--) {
|
| 1068 |
+
const j = Math.floor(Math.random() * (i + 1));
|
| 1069 |
+
const temp = possibleMoves[i];
|
| 1070 |
+
possibleMoves[i] = possibleMoves[j];
|
| 1071 |
+
possibleMoves[j] = temp;
|
| 1072 |
+
}
|
| 1073 |
+
|
| 1074 |
+
// ==================== 簡單模式 (萌新嘟嘟) ====================
|
| 1075 |
+
if (this.aiDifficulty === 'easy') {
|
| 1076 |
+
// 60% 機率完全亂走隨機棋步(此處可以直接選洗牌後的第1個步子)
|
| 1077 |
+
if (Math.random() < 0.6) {
|
| 1078 |
+
return possibleMoves[0];
|
| 1079 |
+
}
|
| 1080 |
+
// 40% 機率執行只看「吃子」和「前進」的超基礎評估
|
| 1081 |
+
const scoredMoves = possibleMoves.map(move => {
|
| 1082 |
+
let score = 0;
|
| 1083 |
+
const targetPiece = this.board[move.to];
|
| 1084 |
+
if (targetPiece && targetPiece.player === 'white') {
|
| 1085 |
+
score += 100; // 單純有子吃就吃
|
| 1086 |
+
}
|
| 1087 |
+
const fromRow = Math.floor(move.from / 10);
|
| 1088 |
+
const toRow = Math.floor(move.to / 10);
|
| 1089 |
+
score += (fromRow - toRow) * 10; // 往前走加分
|
| 1090 |
+
return { ...move, score };
|
| 1091 |
+
});
|
| 1092 |
+
scoredMoves.sort((a, b) => b.score - a.score);
|
| 1093 |
+
return scoredMoves[0];
|
| 1094 |
+
}
|
| 1095 |
+
|
| 1096 |
+
// ==================== 中等模式 (管家阿麥) ====================
|
| 1097 |
+
if (this.aiDifficulty === 'medium') {
|
| 1098 |
+
const scoredMoves = possibleMoves.map(move => {
|
| 1099 |
+
let score = 0;
|
| 1100 |
+
const targetPiece = this.board[move.to];
|
| 1101 |
+
|
| 1102 |
+
// A. 吃子加分
|
| 1103 |
+
if (targetPiece && targetPiece.player === 'white') {
|
| 1104 |
+
score += 200;
|
| 1105 |
+
score += targetPiece.upgraded ? 100 : targetPiece.number * 5;
|
| 1106 |
+
}
|
| 1107 |
+
|
| 1108 |
+
// B. 達底線升級獎勵
|
| 1109 |
+
const toRow = Math.floor(move.to / 10);
|
| 1110 |
+
if (!move.piece.upgraded && toRow === 0) {
|
| 1111 |
+
score += 150;
|
| 1112 |
+
}
|
| 1113 |
+
|
| 1114 |
+
// C. 避險評估 (防守:走完是否會立刻被對方吃?)
|
| 1115 |
+
const tempOriginal = this.board[move.to];
|
| 1116 |
+
this.board[move.to] = move.piece;
|
| 1117 |
+
this.board[move.from] = null;
|
| 1118 |
+
|
| 1119 |
+
let isThreatened = false;
|
| 1120 |
+
for (let pFrom = 0; pFrom < 100; pFrom++) {
|
| 1121 |
+
const pPiece = this.board[pFrom];
|
| 1122 |
+
if (pPiece && pPiece.player === 'white') {
|
| 1123 |
+
if (this.isValidMove(pFrom, move.to)) {
|
| 1124 |
+
isThreatened = true;
|
| 1125 |
+
break;
|
| 1126 |
+
}
|
| 1127 |
+
}
|
| 1128 |
+
}
|
| 1129 |
+
// 復原
|
| 1130 |
+
this.board[move.from] = move.piece;
|
| 1131 |
+
this.board[move.to] = tempOriginal;
|
| 1132 |
+
|
| 1133 |
+
if (isThreatened) {
|
| 1134 |
+
score -= 80; // 扣分以避免危險
|
| 1135 |
+
}
|
| 1136 |
+
|
| 1137 |
+
// D. 前進與追逐
|
| 1138 |
+
if (!move.piece.upgraded) {
|
| 1139 |
+
const fromRow = Math.floor(move.from / 10);
|
| 1140 |
+
score += (fromRow - toRow) * 10;
|
| 1141 |
+
} else {
|
| 1142 |
+
// 升級後的棋子,縮短與最近敵棋的距離
|
| 1143 |
+
let minDistance = 100;
|
| 1144 |
+
for (let i = 0; i < 100; i++) {
|
| 1145 |
+
const p = this.board[i];
|
| 1146 |
+
if (p && p.player === 'white') {
|
| 1147 |
+
const dist = Math.abs(Math.floor(move.to / 10) - Math.floor(i / 10)) + Math.abs((move.to % 10) - (i % 10));
|
| 1148 |
+
if (dist < minDistance) minDistance = dist;
|
| 1149 |
+
}
|
| 1150 |
+
}
|
| 1151 |
+
score += (10 - minDistance) * 4;
|
| 1152 |
+
}
|
| 1153 |
+
|
| 1154 |
+
// E. 雜訊 (使 AI 有時會做非最優的選擇,顯得更自然)
|
| 1155 |
+
score += Math.random() * 20;
|
| 1156 |
+
|
| 1157 |
+
return { ...move, score };
|
| 1158 |
+
});
|
| 1159 |
+
|
| 1160 |
+
scoredMoves.sort((a, b) => b.score - a.score);
|
| 1161 |
+
return scoredMoves[0];
|
| 1162 |
+
}
|
| 1163 |
+
|
| 1164 |
+
// ==================== 困難模式 (戰神諸葛墨) ====================
|
| 1165 |
+
if (this.aiDifficulty === 'hard') {
|
| 1166 |
+
const scoredMoves = possibleMoves.map(move => {
|
| 1167 |
+
let score = 0;
|
| 1168 |
+
const targetPiece = this.board[move.to];
|
| 1169 |
+
const fromRow = Math.floor(move.from / 10);
|
| 1170 |
+
const toRow = Math.floor(move.to / 10);
|
| 1171 |
+
|
| 1172 |
+
// A. 極高權重的獵殺獎勵
|
| 1173 |
+
if (targetPiece && targetPiece.player === 'white') {
|
| 1174 |
+
score += 350; // 吃子基礎分
|
| 1175 |
+
score += targetPiece.upgraded ? 250 : targetPiece.number * 12; // 優先吃高價值棋子 (如 ★ 或 10 號)
|
| 1176 |
+
}
|
| 1177 |
+
|
| 1178 |
+
// B. 追求升級的高權重
|
| 1179 |
+
if (!move.piece.upgraded && toRow === 0) {
|
| 1180 |
+
score += 250;
|
| 1181 |
+
}
|
| 1182 |
+
|
| 1183 |
+
// C. 嚴格且深度的避險評估
|
| 1184 |
+
const tempOriginal = this.board[move.to];
|
| 1185 |
+
this.board[move.to] = move.piece;
|
| 1186 |
+
this.board[move.from] = null;
|
| 1187 |
+
|
| 1188 |
+
// 1. 走完之後新位置是否會被吃?
|
| 1189 |
+
let isThreatenedAfterMove = false;
|
| 1190 |
+
for (let pFrom = 0; pFrom < 100; pFrom++) {
|
| 1191 |
+
const pPiece = this.board[pFrom];
|
| 1192 |
+
if (pPiece && pPiece.player === 'white') {
|
| 1193 |
+
if (this.isValidMove(pFrom, move.to)) {
|
| 1194 |
+
isThreatenedAfterMove = true;
|
| 1195 |
+
break;
|
| 1196 |
+
}
|
| 1197 |
+
}
|
| 1198 |
+
}
|
| 1199 |
+
|
| 1200 |
+
// 2. 原來的位置是否本來就處於危險中?
|
| 1201 |
+
let isThreatenedBeforeMove = false;
|
| 1202 |
+
for (let pFrom = 0; pFrom < 100; pFrom++) {
|
| 1203 |
+
const pPiece = this.board[pFrom];
|
| 1204 |
+
if (pPiece && pPiece.player === 'white') {
|
| 1205 |
+
if (this.isValidMove(pFrom, move.from)) {
|
| 1206 |
+
isThreatenedBeforeMove = true;
|
| 1207 |
+
break;
|
| 1208 |
+
}
|
| 1209 |
+
}
|
| 1210 |
+
}
|
| 1211 |
+
|
| 1212 |
+
// 復原
|
| 1213 |
+
this.board[move.from] = move.piece;
|
| 1214 |
+
this.board[move.to] = tempOriginal;
|
| 1215 |
+
|
| 1216 |
+
// 懲罰:嚴厲懲罰將棋子暴露給敵方的走法(除非是以小吃大、高價值交換)
|
| 1217 |
+
if (isThreatenedAfterMove) {
|
| 1218 |
+
const myValue = move.piece.upgraded ? 300 : move.piece.number * 10;
|
| 1219 |
+
const targetValue = targetPiece ? (targetPiece.upgraded ? 400 : targetPiece.number * 15) : 0;
|
| 1220 |
+
score -= (myValue - targetValue + 350);
|
| 1221 |
+
}
|
| 1222 |
+
|
| 1223 |
+
// 逃跑獎勵:本來危險,走這步能逃到安全點
|
| 1224 |
+
if (isThreatenedBeforeMove && !isThreatenedAfterMove) {
|
| 1225 |
+
score += 150;
|
| 1226 |
+
}
|
| 1227 |
+
|
| 1228 |
+
// D. 最優路徑追逐
|
| 1229 |
+
if (!move.piece.upgraded) {
|
| 1230 |
+
score += (fromRow - toRow) * 15;
|
| 1231 |
+
} else {
|
| 1232 |
+
// 升級將軍 (★) 追殺玩家高價值棋子
|
| 1233 |
+
let bestTargetDist = 100;
|
| 1234 |
+
let bestTargetValue = 0;
|
| 1235 |
+
for (let i = 0; i < 100; i++) {
|
| 1236 |
+
const p = this.board[i];
|
| 1237 |
+
if (p && p.player === 'white') {
|
| 1238 |
+
const dist = Math.abs(toRow - Math.floor(i / 10)) + Math.abs((move.to % 10) - (i % 10));
|
| 1239 |
+
const val = p.upgraded ? 300 : p.number * 10;
|
| 1240 |
+
if (dist < bestTargetDist) {
|
| 1241 |
+
bestTargetDist = dist;
|
| 1242 |
+
bestTargetValue = val;
|
| 1243 |
+
}
|
| 1244 |
+
}
|
| 1245 |
+
}
|
| 1246 |
+
score += (10 - bestTargetDist) * 8 + (bestTargetValue * 0.1);
|
| 1247 |
+
}
|
| 1248 |
+
|
| 1249 |
+
// 零隨機雜訊,完全走數學最優解
|
| 1250 |
+
return { ...move, score };
|
| 1251 |
+
});
|
| 1252 |
+
|
| 1253 |
+
scoredMoves.sort((a, b) => b.score - a.score);
|
| 1254 |
+
return scoredMoves[0];
|
| 1255 |
+
}
|
| 1256 |
+
}
|
| 1257 |
+
|
| 1258 |
+
updateCurrentPlayerDisplay(customAction = null) {
|
| 1259 |
+
const playerDisplay = document.getElementById('currentPlayer');
|
| 1260 |
+
let playerName = this.currentPlayer === 'white' ? '藍方' : '紅方';
|
| 1261 |
+
|
| 1262 |
+
if (this.gameMode === 'ai' && this.currentPlayer === 'black') {
|
| 1263 |
+
let diffZh = '管家阿麥';
|
| 1264 |
+
if (this.aiDifficulty === 'easy') diffZh = '萌新嘟嘟';
|
| 1265 |
+
if (this.aiDifficulty === 'hard') diffZh = '戰神諸葛墨';
|
| 1266 |
+
playerName = `智慧對手【${diffZh}】`;
|
| 1267 |
+
}
|
| 1268 |
+
|
| 1269 |
+
if (customAction) {
|
| 1270 |
+
playerDisplay.textContent = customAction;
|
| 1271 |
+
} else {
|
| 1272 |
+
playerDisplay.textContent = `${playerName}回合 - 選擇要移動的棋子`;
|
| 1273 |
+
}
|
| 1274 |
+
|
| 1275 |
+
playerDisplay.className = `current-player ${this.currentPlayer}`;
|
| 1276 |
+
}
|
| 1277 |
+
|
| 1278 |
+
updateScoreDisplay() {
|
| 1279 |
+
document.getElementById('whiteScore').textContent = this.whiteScore;
|
| 1280 |
+
document.getElementById('blackScore').textContent = this.blackScore;
|
| 1281 |
+
}
|
| 1282 |
+
|
| 1283 |
+
updateDisplay() {
|
| 1284 |
+
this.updateCurrentPlayerDisplay();
|
| 1285 |
+
this.updateScoreDisplay();
|
| 1286 |
+
|
| 1287 |
+
// 更改標題及介面文字
|
| 1288 |
+
const modeText = document.getElementById('gameModeText');
|
| 1289 |
+
const blackTitle = document.getElementById('blackTitle');
|
| 1290 |
+
if (this.gameMode === 'ai') {
|
| 1291 |
+
let diffZh = '管家阿麥';
|
| 1292 |
+
if (this.aiDifficulty === 'easy') diffZh = '萌新嘟嘟';
|
| 1293 |
+
if (this.aiDifficulty === 'hard') diffZh = '戰神諸葛墨';
|
| 1294 |
+
modeText.textContent = `🤖 對戰【${diffZh}】`;
|
| 1295 |
+
blackTitle.textContent = `紅方棋子 (${diffZh})`;
|
| 1296 |
+
} else {
|
| 1297 |
+
modeText.textContent = '👥 雙人本地對戰';
|
| 1298 |
+
blackTitle.textContent = '紅方棋子 (玩家)';
|
| 1299 |
+
}
|
| 1300 |
+
}
|
| 1301 |
+
|
| 1302 |
+
checkGameEnd() {
|
| 1303 |
+
if (this.whiteScore === 0) {
|
| 1304 |
+
let winnerName = '紅方';
|
| 1305 |
+
if (this.gameMode === 'ai') {
|
| 1306 |
+
let diffZh = '管家阿麥';
|
| 1307 |
+
if (this.aiDifficulty === 'easy') diffZh = '萌新嘟嘟';
|
| 1308 |
+
if (this.aiDifficulty === 'hard') diffZh = '戰神諸葛墨';
|
| 1309 |
+
winnerName = `智慧對手【${diffZh}】`;
|
| 1310 |
+
}
|
| 1311 |
+
this.endGame(winnerName);
|
| 1312 |
+
return true;
|
| 1313 |
+
} else if (this.blackScore === 0) {
|
| 1314 |
+
this.endGame('藍方 (玩家)');
|
| 1315 |
+
return true;
|
| 1316 |
+
}
|
| 1317 |
+
return false;
|
| 1318 |
+
}
|
| 1319 |
+
|
| 1320 |
+
endGame(winner) {
|
| 1321 |
+
this.gameEnded = true;
|
| 1322 |
+
document.getElementById('winnerText').textContent = `${winner} 榮獲勝利!`;
|
| 1323 |
+
document.getElementById('overlay').classList.add('show');
|
| 1324 |
+
document.getElementById('winnerMessage').classList.add('show');
|
| 1325 |
+
}
|
| 1326 |
+
|
| 1327 |
+
reset() {
|
| 1328 |
+
this.gameEnded = false;
|
| 1329 |
+
this.currentPlayer = 'white';
|
| 1330 |
+
this.selectedPiece = null;
|
| 1331 |
+
this.whiteScore = 10;
|
| 1332 |
+
this.blackScore = 10;
|
| 1333 |
+
this.isAiThinking = false;
|
| 1334 |
+
this.clearSelection();
|
| 1335 |
+
this.placePieces();
|
| 1336 |
+
this.updateDisplay();
|
| 1337 |
+
toast('遊戲已重置,藍方先手!', 'info');
|
| 1338 |
+
}
|
| 1339 |
+
|
| 1340 |
+
switchSides() {
|
| 1341 |
+
if (this.isAiThinking) return;
|
| 1342 |
+
|
| 1343 |
+
// 交換所有棋子的位置與對應陣營
|
| 1344 |
+
const newBoard = Array(100).fill(null);
|
| 1345 |
+
|
| 1346 |
+
for (let i = 0; i < 100; i++) {
|
| 1347 |
+
const piece = this.board[i];
|
| 1348 |
+
if (piece) {
|
| 1349 |
+
const newPosition = 99 - i;
|
| 1350 |
+
newBoard[newPosition] = {
|
| 1351 |
+
player: piece.player === 'white' ? 'black' : 'white',
|
| 1352 |
+
number: piece.number,
|
| 1353 |
+
upgraded: piece.upgraded
|
| 1354 |
+
};
|
| 1355 |
+
}
|
| 1356 |
+
}
|
| 1357 |
+
|
| 1358 |
+
this.board = newBoard;
|
| 1359 |
+
// 交換分數
|
| 1360 |
+
const tempScore = this.whiteScore;
|
| 1361 |
+
this.whiteScore = this.blackScore;
|
| 1362 |
+
this.blackScore = tempScore;
|
| 1363 |
+
|
| 1364 |
+
this.currentPlayer = this.currentPlayer === 'white' ? 'black' : 'white';
|
| 1365 |
+
this.clearSelection();
|
| 1366 |
+
this.renderPieces();
|
| 1367 |
+
this.updateDisplay();
|
| 1368 |
+
|
| 1369 |
+
toast('雙方交換陣營!已重新整理戰局', 'success');
|
| 1370 |
+
|
| 1371 |
+
// 如果交換完輪到 AI
|
| 1372 |
+
if (this.gameMode === 'ai' && this.currentPlayer === 'black' && !this.gameEnded) {
|
| 1373 |
+
this.triggerAiMove();
|
| 1374 |
+
}
|
| 1375 |
+
}
|
| 1376 |
+
}
|
| 1377 |
+
|
| 1378 |
+
// 全局遊戲實例
|
| 1379 |
+
let game = new MathChessGame();
|
| 1380 |
+
|
| 1381 |
+
// 模式選擇與引導流動
|
| 1382 |
+
window.addEventListener('DOMContentLoaded', () => {
|
| 1383 |
+
showWelcomeModal();
|
| 1384 |
+
});
|
| 1385 |
+
|
| 1386 |
+
function showWelcomeModal() {
|
| 1387 |
+
document.getElementById('overlay').classList.add('show');
|
| 1388 |
+
document.getElementById('welcomeModal').classList.add('show');
|
| 1389 |
+
// 每次重新呼叫模式選擇時,都確保預設顯示第一階段 (主模式)
|
| 1390 |
+
document.getElementById('mainModeSelect').style.display = 'block';
|
| 1391 |
+
document.getElementById('aiDifficultySelect').style.display = 'none';
|
| 1392 |
+
}
|
| 1393 |
+
|
| 1394 |
+
function showAiDifficultySelect() {
|
| 1395 |
+
document.getElementById('mainModeSelect').style.display = 'none';
|
| 1396 |
+
document.getElementById('aiDifficultySelect').style.display = 'block';
|
| 1397 |
+
}
|
| 1398 |
+
|
| 1399 |
+
function backToMainMode() {
|
| 1400 |
+
document.getElementById('mainModeSelect').style.display = 'block';
|
| 1401 |
+
document.getElementById('aiDifficultySelect').style.display = 'none';
|
| 1402 |
+
}
|
| 1403 |
+
|
| 1404 |
+
function selectMode(mode) {
|
| 1405 |
+
if (mode === 'pvp') {
|
| 1406 |
+
game.gameMode = 'pvp';
|
| 1407 |
+
} else {
|
| 1408 |
+
game.gameMode = 'ai';
|
| 1409 |
+
if (mode === 'ai_easy') game.aiDifficulty = 'easy';
|
| 1410 |
+
if (mode === 'ai_medium') game.aiDifficulty = 'medium';
|
| 1411 |
+
if (mode === 'ai_hard') game.aiDifficulty = 'hard';
|
| 1412 |
+
}
|
| 1413 |
+
hideWelcomeModal();
|
| 1414 |
+
game.reset();
|
| 1415 |
+
}
|
| 1416 |
+
|
| 1417 |
+
function hideWelcomeModal() {
|
| 1418 |
+
document.getElementById('overlay').classList.remove('show');
|
| 1419 |
+
document.getElementById('welcomeModal').classList.remove('show');
|
| 1420 |
+
}
|
| 1421 |
+
|
| 1422 |
+
function resetGame() {
|
| 1423 |
+
game.reset();
|
| 1424 |
+
}
|
| 1425 |
+
|
| 1426 |
+
function switchSides() {
|
| 1427 |
+
game.switchSides();
|
| 1428 |
+
}
|
| 1429 |
+
|
| 1430 |
+
function showHint() {
|
| 1431 |
+
if (game.isAiThinking) return;
|
| 1432 |
+
|
| 1433 |
+
const piece = game.board[game.selectedPiece];
|
| 1434 |
+
if (!piece) {
|
| 1435 |
+
toast('請先在棋盤上選擇您的一個棋子!', 'warning');
|
| 1436 |
+
return;
|
| 1437 |
+
}
|
| 1438 |
+
|
| 1439 |
+
let hint = `您選擇的 ${piece.number} 號棋,可以移動到下方(目標格編號能被 ${piece.number} 整除)的格子。\n`;
|
| 1440 |
+
hint += `例如:${piece.number}、${piece.number * 2}、${piece.number * 3} ... 的位置。`;
|
| 1441 |
+
|
| 1442 |
+
if (piece.upgraded) {
|
| 1443 |
+
hint = '此棋已升級!可以無視整除限制,自由往「上」或「下」一列的任意位置移動!';
|
| 1444 |
+
}
|
| 1445 |
+
|
| 1446 |
+
toast(hint, 'info');
|
| 1447 |
+
}
|
| 1448 |
+
|
| 1449 |
+
function hideWinnerMessage() {
|
| 1450 |
+
document.getElementById('overlay').classList.remove('show');
|
| 1451 |
+
document.getElementById('winnerMessage').classList.remove('show');
|
| 1452 |
+
game.reset();
|
| 1453 |
+
}
|
| 1454 |
+
</script>
|
| 1455 |
+
</body>
|
| 1456 |
+
</html>
|