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<!DOCTYPE html>
<html lang="zh-Hant">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>數學探險島 - 寶石洞窟</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="preconnect" href="https://fonts.googleapis.com">
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
    <link href="https://fonts.googleapis.com/css2?family=Noto+Sans+TC:wght@400;500;700&display=swap" rel="stylesheet">
    <style>

        body {

            font-family: 'Noto Sans TC', sans-serif;

            background-image: url('https://i.meee.com.tw/pI0c5ue.png');

            background-size: cover;

            background-position: center;

        }

        canvas {

            background-color: #2d241d;

            display: block;

            border-radius: 0.5rem;

            box-shadow: inset 0 0 20px rgba(0,0,0,0.5);

        }

        .action-button {

            transition: all 0.2s ease-in-out;

            box-shadow: 0 5px #995f00;

        }

        .action-button:active {

            transform: translateY(3px);

            box-shadow: 0 2px #995f00;

        }

        .move-button {

            transition: all 0.2s ease-in-out;

            box-shadow: 0 5px #1e3a8a;

        }

        .move-button:active {

            transform: translateY(3px);

            box-shadow: 0 2px #1e3a8a;

        }

        .gem-button {

            transition: transform 0.1s ease-in-out;

        }

        .gem-button:active {

            transform: scale(0.9);

        }

        .secret-bg {

             background-image: url('https://i.meee.com.tw/EKZpYKI.png');

             background-size: cover;

             background-position: center;

        }

    </style>
</head>
<body class="flex items-center justify-center h-screen overflow-hidden">

    <div id="container" class="w-full max-w-md mx-auto text-white p-4 flex flex-col h-full">

        <!-- 引導畫面 -->
        <div id="start-screen" class="flex flex-col items-center justify-center text-center p-8 bg-black bg-opacity-60 rounded-lg my-auto">
            <h1 class="text-4xl font-bold text-amber-300 mb-4">寶石洞窟</h1>
            <p class="text-lg text-gray-200 mb-8">這是一個已經廢棄的寶石洞窟,接下來你必須駕駛一台礦車,成功閃避障礙物來獲得璀璨寶石!</p>
            <button id="start-button" class="action-button bg-amber-500 hover:bg-amber-600 text-gray-900 font-bold py-4 px-8 rounded-lg text-2xl">
                開始採礦
            </button>
        </div>

        <!-- 遊戲畫面 -->
        <div id="game-screen" class="hidden flex-col h-full">
            <div id="canvas-wrapper" class="relative">
                <canvas id="gameCanvas"></canvas>
                <!-- 操作說明畫面 -->
                <div id="instructions-screen" class="hidden absolute inset-0 bg-black bg-opacity-80 flex flex-col items-center justify-center text-center p-4 rounded-lg">
                    <h2 class="text-3xl font-bold text-amber-300 mb-6">操作說明</h2>
                    <div class="space-y-4 text-lg">
                        <p>點擊畫面<span class="text-blue-400 font-bold">左半邊</span>或按<span class="text-blue-400 font-bold">左方向鍵</span> ← 向左移動</p>
                        <p>點擊畫面<span class="text-blue-400 font-bold">右半邊</span>或按<span class="text-blue-400 font-bold">右方向鍵</span> → 向右移動</p>
                        <p class="mt-4">也可以使用下方的按鈕操作!</p>
                    </div>
                    <button id="play-game-button" class="action-button bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-lg text-xl mt-8">
                        了解!
                    </button>
                </div>
                <!-- 遊戲結束畫面 -->
                <div id="game-over-screen" class="hidden absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center text-center p-4 rounded-lg">
                    <h2 class="text-4xl font-bold text-red-500 mb-4">挑戰失敗!</h2>
                    <p class="text-xl mb-6">礦車撞毀了!</p>
                    <button id="restart-button" class="action-button bg-amber-500 hover:bg-amber-600 text-gray-900 font-bold py-3 px-6 rounded-lg text-xl">
                        重新挑戰
                    </button>
                </div>
                 <!-- 遊戲獲勝畫面 -->
                <div id="win-screen" class="hidden absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center text-center p-4 rounded-lg">
                    <h2 class="text-4xl font-bold text-green-400 mb-4">成功!</h2>
                    <p class="text-xl mb-2">你成功抵達了寶石區域!</p>
                    <p id="win-perfect-dodges" class="text-2xl text-amber-300 font-bold mb-6"></p>
                    <button id="continue-button" class="action-button bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-6 rounded-lg text-xl">
                        繼續前進
                    </button>
                </div>
            </div>
            <!-- 移動按鈕 -->
            <div id="controls" class="flex justify-between mt-4">
                <button id="move-left-button" class="move-button bg-blue-600 hover:bg-blue-700 text-white font-bold p-4 rounded-lg w-24 h-16">
                    <svg xmlns="http://www.w3.org/2000/svg" class="h-8 w-8 mx-auto" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M15 19l-7-7 7-7" /></svg>
                </button>
                <button id="move-right-button" class="move-button bg-blue-600 hover:bg-blue-700 text-white font-bold p-4 rounded-lg w-24 h-16">
                    <svg xmlns="http://www.w3.org/2000/svg" class="h-8 w-8 mx-auto" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" /></svg>
                </button>
            </div>
        </div>
        
        <!-- 寶石解謎畫面 -->
        <div id="puzzle-screen" class="hidden flex-col h-full p-6 bg-black bg-opacity-60 rounded-lg">
            <div class="flex-grow overflow-y-auto">
                <h1 class="text-3xl font-bold text-amber-300 text-center mb-4">寶石組合挑戰</h1>
                <p class="text-center mb-4">觀察大寶石,點擊下方的小寶石,組合出正確的配方!</p>
                
                <div class="flex justify-center mb-4">
                    <img id="large-gem-image" src="" class="h-40 object-contain" alt="[大寶石的Image]">
                </div>

                <div id="answer-slots" class="bg-gray-900/50 min-h-[80px] rounded-lg p-2 flex flex-wrap items-center justify-center gap-2 mb-4 border-2 border-amber-400"></div>

                <div id="small-gem-options" class="flex justify-center items-center gap-4 mb-6 flex-wrap"></div>
                
                <div id="puzzle-feedback" class="text-center text-xl font-bold min-h-[32px] mb-4"></div>
            </div>

            <div class="flex gap-4 mt-auto pt-4">
                <button id="reset-puzzle-button" class="w-1/2 bg-gray-500 hover:bg-gray-600 text-white font-bold py-3 rounded-lg">重置</button>
                <button id="check-puzzle-button" class="w-1/2 bg-green-500 hover:bg-green-600 text-white font-bold py-3 rounded-lg">鑑定寶石</button>
            </div>
        </div>

        <!-- 過場畫面 -->
        <div id="intermission-screen" class="hidden flex-col text-center p-8 bg-black bg-opacity-60 rounded-lg my-auto">
            <h1 class="text-3xl font-bold text-amber-300 mb-4">準備挑戰下一區!</h1>
            <p class="text-lg text-gray-200 mb-8">前方的礦道更加危險,速度會更快!</p>
            <button id="start-next-stage-button" class="action-button bg-amber-500 hover:bg-amber-600 text-gray-900 font-bold py-4 px-8 rounded-lg text-2xl">
                繼續採礦
            </button>
        </div>

        <!-- 最終通關畫面 -->
        <div id="final-win-screen" class="hidden flex-col text-center p-8 bg-black bg-opacity-60 rounded-lg my-auto">
             <h1 class="text-4xl font-bold text-green-400 mb-4">恭喜你完成所有寶石挑戰!</h1>
             <button id="unlock-secret-button" class="action-button bg-purple-600 hover:bg-purple-700 text-white font-bold py-4 px-8 rounded-lg text-2xl">
                解鎖寶石洞窟的秘密
            </button>
        </div>
    </div>

    <!-- 秘密揭曉畫面 (獨立於 container 之外) -->
    <div id="secret-screen" class="hidden absolute inset-0 w-screen h-screen secret-bg p-8 text-white flex-col items-center justify-center">
        <div class="w-full max-w-2xl bg-black bg-opacity-70 p-8 rounded-xl">
            <div id="secret-question">
                <h2 class="text-3xl font-bold text-amber-300 mb-6">你認為這個洞窟的秘密是...</h2>
                <div class="space-y-4 text-lg">
                    <button data-choice="A" class="secret-choice w-full text-left p-4 bg-white/10 hover:bg-white/20 rounded-lg transition-colors">A. 如何完美駕駛礦車,一次通關</button>
                    <button data-choice="B" class="secret-choice w-full text-left p-4 bg-white/10 hover:bg-white/20 rounded-lg transition-colors">B. 如何增加完美閃避的次數</button>
                    <button data-choice="C" class="secret-choice w-full text-left p-4 bg-white/10 hover:bg-white/20 rounded-lg transition-colors">C. 寶石分析術</button>
                </div>
                <p id="secret-feedback" class="mt-6 min-h-[28px] text-xl"></p>
            </div>
            <div id="secret-reveal" class="hidden text-left space-y-4">
                <p class="text-lg">從最小的寶石到浩瀚的星辰,萬事萬物都由更基本的元素構成。你學會的『寶石分析術』,在數學的世界裡,它被稱為『因式分解』。</p>
                <p class="text-2xl font-bold text-amber-300">這個洞窟的秘密就是:學會分析與拆解,就是看透事物本質的第一步。</p>
                <p class="text-lg">無論是分析一顆寶石的成分、一道數學題的結構,還是未來你遇到的任何複雜問題,這種化繁為簡的智慧,才是你從這裡帶走、永不消失的真正寶藏。</p>
            </div>
             <div class="mt-12 text-center">
                <a href="index.html" id="back-to-map-button" class="action-button inline-block bg-indigo-600 hover:bg-indigo-700 text-white font-bold py-3 px-8 rounded-lg text-xl">
                    回到探險島地圖
                </a>
            </div>
        </div>
    </div>


    <script>

    document.addEventListener('DOMContentLoaded', () => {

        // --- 畫面元素 ---

        const container = document.getElementById('container');

        const startScreen = document.getElementById('start-screen');

        const gameScreen = document.getElementById('game-screen');

        const puzzleScreen = document.getElementById('puzzle-screen');

        const intermissionScreen = document.getElementById('intermission-screen');

        const finalWinScreen = document.getElementById('final-win-screen');

        const secretScreen = document.getElementById('secret-screen');

        const startButton = document.getElementById('start-button');

        const instructionsScreen = document.getElementById('instructions-screen');

        const playGameButton = document.getElementById('play-game-button');

        const gameOverScreen = document.getElementById('game-over-screen');

        const winScreen = document.getElementById('win-screen');

        const winPerfectDodges = document.getElementById('win-perfect-dodges');

        const restartButton = document.getElementById('restart-button');

        const continueButton = document.getElementById('continue-button');

        const startNextStageButton = document.getElementById('start-next-stage-button');

        const unlockSecretButton = document.getElementById('unlock-secret-button');

        const canvas = document.getElementById('gameCanvas');

        const canvasWrapper = document.getElementById('canvas-wrapper');

        const moveLeftButton = document.getElementById('move-left-button');

        const moveRightButton = document.getElementById('move-right-button');

        const ctx = canvas.getContext('2d');

        

        // --- 寶石解謎元素 ---

        const largeGemImage = document.getElementById('large-gem-image');

        const answerSlots = document.getElementById('answer-slots');

        const smallGemOptions = document.getElementById('small-gem-options');

        const puzzleFeedback = document.getElementById('puzzle-feedback');

        const resetPuzzleButton = document.getElementById('reset-puzzle-button');

        const checkPuzzleButton = document.getElementById('check-puzzle-button');

        

        // --- 秘密揭曉元素 ---

        const secretQuestion = document.getElementById('secret-question');

        const secretReveal = document.getElementById('secret-reveal');

        const secretFeedback = document.getElementById('secret-feedback');

        const secretChoiceButtons = document.querySelectorAll('.secret-choice');



        // --- 遊戲設定 ---

        const LANE_COUNT = 3;

        let laneWidth;

        let gameInterval, timer, obstacleInterval;

        let timeLeft;

        let perfectDodges = 0;

        const perfectDodgeTexts = [];

        let keySequence = [];

        const cheatCode = "kkkkk";

        let currentStage = 0;

        let currentStageSettings;



        const gameStages = [

            { speed: 2.5, time: 20, spawnRate: 1800 }, 

            { speed: 3.5, time: 15, spawnRate: 1200 },

            { speed: 4.0, time: 12, spawnRate: 1000 }

        ];

        

        // --- 寶石解謎設定 ---

        const allSmallGems = [

            { id: 1, src: 'https://i.meee.com.tw/FeaxgIn.png' },

            { id: 2, src: 'https://i.meee.com.tw/VgnnNxo.png' },

            { id: 3, src: 'https://i.meee.com.tw/5vu7Qk1.png' },

            { id: 4, src: 'https://i.meee.com.tw/eoel84q.png' },

            { id: 5, src: 'https://i.meee.com.tw/b2uL22E.png' },

            { id: 6, src: 'https://i.meee.com.tw/HeduyDE.png' },

            { id: 7, src: 'https://i.meee.com.tw/2gorePd.png' },

            { id: 8, src: 'https://i.meee.com.tw/HNNEM09.png' },

            { id: 9, src: 'https://i.meee.com.tw/cpw8ccy.png' },

            { id: 10, src: 'https://i.meee.com.tw/Rk8hY7H.png' }

        ];



        const puzzleLevels = [

            {

                largeGemSrc: 'https://i.meee.com.tw/PU1busV.png',

                options: [1, 2, 3],

                answer: { 1: 1, 2: 3, 3: 1 },

                maxGems: 5

            },

            {

                largeGemSrc: 'https://i.meee.com.tw/JCK7B2S.png',

                options: [2, 3, 4, 5, 6, 7],

                answer: { 3: 2, 7: 2, 2: 1, 4: 1, 5: 1, 6: 1 },

                maxGems: 8

            },

            {

                largeGemSrc: 'https://i.meee.com.tw/wFJquPy.png',

                options: [2, 3, 4, 5, 6, 8, 9, 10],

                answer: { 8: 3, 10: 3, 5: 6, 9: 1 },

                maxGems: 13

            }

        ];

        let playerSelection = {};



        // --- 玩家設定 ---

        const player = {

            x: 0, y: 0, width: 100, height: 100, lane: 1, image: new Image()

        };

        const normalCartSrc = 'https://i.meee.com.tw/w6krwUz.png';

        const crashedCartSrc = 'https://i.meee.com.tw/4wSy5uX.png';

        player.image.src = normalCartSrc;

        player.image.onerror = () => { console.error("礦車圖片載入失敗!"); };



        // --- 障礙物設定 ---

        const obstacles = [];

        const trackTies = []; 

        const obstacleImage = new Image();

        obstacleImage.src = 'https://i.meee.com.tw/L0tV6le.png';

        obstacleImage.onerror = () => { console.error("障礙物圖片載入失敗!"); };

        let lastTieY = 0;

        const TIE_SPACING = 50; 



        // --- 畫面管理 ---

        function showScreen(screenId) {

            ['start-screen', 'game-screen', 'puzzle-screen', 'intermission-screen', 'final-win-screen'].forEach(id => {

                const screen = document.getElementById(id);

                if (id === screenId) {

                    screen.style.display = 'flex';

                    screen.classList.remove('hidden');

                    if(id === 'start-screen' || id === 'intermission-screen' || id === 'final-win-screen') {

                        screen.classList.add('my-auto');

                    } else {

                        screen.classList.remove('my-auto');

                    }

                } else {

                    screen.style.display = 'none';

                    screen.classList.add('hidden');

                }

            });

        }



        // --- 礦車遊戲函式 ---

        function resizeCanvas() {

            const container = document.getElementById('container');

            const controls = document.getElementById('controls');

            canvas.width = container.clientWidth;

            canvas.height = window.innerHeight * 0.9 - controls.offsetHeight - 20;

            canvasWrapper.style.width = `${canvas.width}px`;

            canvasWrapper.style.height = `${canvas.height}px`;

            laneWidth = canvas.width / LANE_COUNT;

            player.y = canvas.height - player.height - 10;

        }



        function getLaneCenterX(lane) {

            return (lane * laneWidth) + (laneWidth / 2);

        }

        

        function spawnTrackTies() {

            while (lastTieY < canvas.height + TIE_SPACING) {

                trackTies.push({ y: lastTieY });

                lastTieY += TIE_SPACING;

            }

        }



        function drawTrack() {

            ctx.fillStyle = '#57402c'; 

            trackTies.forEach(tie => {

                for (let i = 0; i < LANE_COUNT; i++) {

                    const laneX = getLaneCenterX(i);

                    const rail1X = laneX - laneWidth * 0.25;

                    const rail2X = laneX + laneWidth * 0.25;

                    ctx.fillRect(rail1X, tie.y, rail2X - rail1X, 10);

                }

            });

            const railColor = '#858585', highlightColor = '#b0b0b0', railWidth = 8;

            for (let i = 0; i < LANE_COUNT; i++) {

                const laneX = getLaneCenterX(i);

                const rail1X = laneX - laneWidth * 0.25;

                const rail2X = laneX + laneWidth * 0.25;

                ctx.fillStyle = railColor;

                ctx.fillRect(rail1X - railWidth / 2, 0, railWidth, canvas.height);

                ctx.fillRect(rail2X - railWidth / 2, 0, railWidth, canvas.height);

                ctx.fillStyle = highlightColor;

                ctx.fillRect(rail1X - railWidth / 2, 0, railWidth / 2, canvas.height);

                ctx.fillRect(rail2X - railWidth / 2, 0, railWidth / 2, canvas.height);

            }

        }



        function drawPlayer() {

            player.x = getLaneCenterX(player.lane) - player.width / 2;

            if (player.image.complete && player.image.naturalHeight !== 0) {

                 ctx.drawImage(player.image, player.x, player.y, player.width, player.height);

            } else {

                ctx.fillStyle = 'blue';

                ctx.fillRect(player.x, player.y, player.width, player.height);

            }

        }



        function drawObstacles() {

            obstacles.forEach(obstacle => {

                if (obstacleImage.complete && obstacleImage.naturalHeight !== 0) {

                    ctx.drawImage(obstacleImage, obstacle.x, obstacle.y, obstacle.width, obstacle.height);

                } else {

                    ctx.fillStyle = '#a16207'; 

                    ctx.beginPath();

                    ctx.roundRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height, [10]);

                    ctx.fill();

                }

            });

        }

        

        function drawUI() {

            ctx.fillStyle = 'white';

            ctx.font = 'bold 20px "Noto Sans TC"';

            ctx.textAlign = 'center';

            ctx.fillText(`倒數計時: ${timeLeft.toFixed(1)} 秒`, canvas.width / 2, 30);

            ctx.textAlign = 'right';

            ctx.fillText(`完美閃避: ${perfectDodges}`, canvas.width - 20, 30);

            perfectDodgeTexts.forEach(text => {

                ctx.save();

                ctx.globalAlpha = text.alpha;

                ctx.fillStyle = '#fde047';

                ctx.font = 'bold 24px "Noto Sans TC"';

                ctx.textAlign = 'center';

                ctx.fillText(text.text, text.x, text.y);

                ctx.restore();

            });

        }



        function update() {

            for (let i = trackTies.length - 1; i >= 0; i--) {

                trackTies[i].y += currentStageSettings.speed;

                if (trackTies[i].y > canvas.height) {

                    trackTies.splice(i, 1);

                    trackTies.unshift({ y: (trackTies[0]?.y || 0) - TIE_SPACING });

                }

            }

            for (let i = obstacles.length - 1; i >= 0; i--) {

                obstacles[i].y += currentStageSettings.speed;

                if (obstacles[i].y > canvas.height) obstacles.splice(i, 1);

            }

            for (let i = perfectDodgeTexts.length - 1; i >= 0; i--) {

                perfectDodgeTexts[i].y -= 1; 

                perfectDodgeTexts[i].alpha -= 0.02; 

                if (perfectDodgeTexts[i].alpha <= 0) perfectDodgeTexts.splice(i, 1);

            }

            obstacles.forEach(obstacle => {

                if (player.lane === obstacle.lane && player.y < obstacle.y + obstacle.height && player.y + player.height > obstacle.y) {

                    gameOver();

                }

            });

        }



        function draw() {

            ctx.clearRect(0, 0, canvas.width, canvas.height);

            drawTrack();

            drawObstacles();

            drawPlayer();

            drawUI();

        }



        function spawnObstacle() {

            const lane = Math.floor(Math.random() * LANE_COUNT);

            const size = laneWidth * 0.5;

            const x = getLaneCenterX(lane) - size / 2;

            obstacles.push({ x, y: -size, width: size, height: size, lane, dodged: false });

        }



        function gameLoop() {

            update();

            draw();

            gameInterval = requestAnimationFrame(gameLoop);

        }



        function stopGame() {

            if (gameInterval) cancelAnimationFrame(gameInterval);

            if (timer) clearInterval(timer);

            if (obstacleInterval) clearInterval(obstacleInterval);

            gameInterval = timer = obstacleInterval = null;

        }



        function startGame(stageIndex) {

            currentStage = stageIndex;

            currentStageSettings = gameStages[stageIndex];

            player.image.src = normalCartSrc; // Reset to normal cart image

            stopGame(); 

            instructionsScreen.classList.add('hidden');

            gameOverScreen.classList.add('hidden');

            winScreen.classList.add('hidden');

            resizeCanvas();

            obstacles.length = 0;

            trackTies.length = 0;

            perfectDodgeTexts.length = 0;

            perfectDodges = 0;

            lastTieY = 0;

            spawnTrackTies(); 

            player.lane = 1;

            timeLeft = currentStageSettings.time;

            timer = setInterval(() => {

                timeLeft -= 0.1;

                if (timeLeft <= 0) {

                    timeLeft = 0;

                    winGame();

                }

            }, 100);

            obstacleInterval = setInterval(spawnObstacle, currentStageSettings.spawnRate);

            gameLoop();

        }



        function gameOver() {

            stopGame();

            player.image.src = crashedCartSrc; // Change to crashed cart image

            draw(); // Redraw canvas one last time with the new image

            gameOverScreen.classList.remove('hidden');

        }

        

        function winGame() {

            stopGame();

            winPerfectDodges.textContent = `完美閃避: ${perfectDodges} 次`;

            winScreen.classList.remove('hidden');

        }



        function handleMove(direction) {

            if (!gameInterval) return;

            const oldLane = player.lane;

            let newLane = player.lane;

            if (direction === 'left') newLane = Math.max(0, player.lane - 1);

            else if (direction === 'right') newLane = Math.min(LANE_COUNT - 1, player.lane + 1);

            if (oldLane !== newLane) {

                player.lane = newLane;

                checkPerfectDodge(oldLane);

            }

        }

        

        function checkPerfectDodge(fromLane) {

            const perfectDodgeZoneTop = player.y - player.height / 2;

            const perfectDodgeZoneBottom = player.y + player.height;

            obstacles.forEach(obstacle => {

                if (obstacle.lane === fromLane && !obstacle.dodged) {

                    if (obstacle.y + obstacle.height > perfectDodgeZoneTop && obstacle.y < perfectDodgeZoneBottom) {

                        perfectDodges++;

                        obstacle.dodged = true;

                        perfectDodgeTexts.push({ text: '完美!', x: getLaneCenterX(fromLane), y: player.y, alpha: 1 });

                    }

                }

            });

        }

        

        // --- 寶石解謎函式 ---

        function showPuzzleScreen() {

            showScreen('puzzle-screen');

            loadPuzzleLevel(currentStage);

        }



        function loadPuzzleLevel(levelIndex) {

            const level = puzzleLevels[levelIndex];

            largeGemImage.src = level.largeGemSrc;

            smallGemOptions.innerHTML = '';

            level.options.forEach(gemId => {

                const gemData = allSmallGems.find(g => g.id === gemId);

                if (gemData) {

                    const gemBtn = document.createElement('button');

                    gemBtn.className = 'gem-button';

                    gemBtn.innerHTML = `<img src="${gemData.src}" alt="小寶石 ${gemData.id}" class="h-16 w-16 object-contain">`;

                    gemBtn.onclick = () => addGemToSelection(gemData);

                    smallGemOptions.appendChild(gemBtn);

                }

            });

            resetPuzzle();

        }



        function addGemToSelection(gem) {

            const currentTotal = Object.values(playerSelection).reduce((sum, count) => sum + count, 0);

            const level = puzzleLevels[currentStage];

            

            if (currentTotal >= level.maxGems) {

                puzzleFeedback.textContent = '數量太多了喔!';

                puzzleFeedback.className = 'text-center text-xl font-bold min-h-[32px] mb-4 text-yellow-400';

                setTimeout(() => {

                    if(puzzleFeedback.textContent === '數量太多了喔!') {

                       puzzleFeedback.textContent = '';

                    }

                }, 2000);

                return;

            }



            playerSelection[gem.id] = (playerSelection[gem.id] || 0) + 1;

            renderSelection();

        }



        function removeGemFromSelection(gemId) {

            if (playerSelection[gemId]) {

                playerSelection[gemId]--;

                if (playerSelection[gemId] === 0) {

                    delete playerSelection[gemId];

                }

            }

            renderSelection();

        }



        function renderSelection() {

            answerSlots.innerHTML = '';

            puzzleLevels[currentStage].options.forEach(gemId => {

                 const gemData = allSmallGems.find(g => g.id === gemId);

                if (playerSelection[gemId]) {

                    const count = playerSelection[gemId];

                    for (let i = 0; i < count; i++) {

                        const img = document.createElement('img');

                        img.src = gemData.src;

                        img.alt = `[已選擇的小寶石 ${gemData.id}]`;

                        img.className = 'h-12 w-12 object-contain cursor-pointer';

                        img.onclick = () => removeGemFromSelection(gemId);

                        answerSlots.appendChild(img);

                    }

                }

            });

        }

        

        function resetPuzzle() {

            playerSelection = {};

            answerSlots.innerHTML = '';

            puzzleFeedback.textContent = '';

        }



        function checkPuzzleAnswer() {

            const level = puzzleLevels[currentStage];

            if (!level) return;

            const answer = level.answer;

            let correct = true;



            if (Object.keys(playerSelection).length !== Object.keys(answer).length) {

                correct = false;

            } else {

                for (const gemId in answer) {

                    if (playerSelection[gemId] !== answer[gemId]) {

                        correct = false;

                        break;

                    }

                }

            }



            if (correct) {

                puzzleFeedback.textContent = '組合正確!你獲得了大寶石!';

                puzzleFeedback.className = 'text-center text-xl font-bold min-h-[32px] mb-4 text-green-400';

                setTimeout(() => {

                    const nextStage = currentStage + 1;

                    if (nextStage < puzzleLevels.length) {

                         showScreen('intermission-screen');

                    } else {

                        showScreen('final-win-screen');

                    }

                }, 1500);

            } else {

                puzzleFeedback.textContent = '組合不對喔,再試一次!';

                puzzleFeedback.className = 'text-center text-xl font-bold min-h-[32px] mb-4 text-red-500';

            }

        }



        // --- 事件監聽 ---

        startButton.addEventListener('click', () => {

            showScreen('game-screen');

            resizeCanvas();

            instructionsScreen.classList.remove('hidden');

        });



        playGameButton.addEventListener('click', () => startGame(0));

        restartButton.addEventListener('click', () => startGame(currentStage));

        continueButton.addEventListener('click', showPuzzleScreen);

        startNextStageButton.addEventListener('click', () => {

            showScreen('game-screen');

            startGame(currentStage + 1);

        });

        resetPuzzleButton.addEventListener('click', resetPuzzle);

        checkPuzzleButton.addEventListener('click', checkPuzzleAnswer);

        unlockSecretButton.addEventListener('click', () => {

            container.style.display = 'none';

            secretScreen.style.display = 'flex';

        });



        secretChoiceButtons.forEach(button => {

            button.addEventListener('click', () => {

                const choice = button.dataset.choice;

                secretFeedback.classList.remove('text-yellow-400', 'text-green-400');

                if (choice === 'C') {

                    secretFeedback.textContent = '';

                    secretQuestion.style.display = 'none';

                    secretReveal.style.display = 'block';

                } else if (choice === 'A') {

                    secretFeedback.textContent = '駕駛技術固然重要,但那只是過程喔!';

                    secretFeedback.classList.add('text-yellow-400');

                } else {

                    secretFeedback.textContent = '閃避只是手段,不是目的呀!';

                    secretFeedback.classList.add('text-yellow-400');

                }

            });

        });



        window.addEventListener('resize', resizeCanvas);

        

        window.addEventListener('keydown', (e) => {

            if (e.key === 'ArrowLeft') handleMove('left');

            else if (e.key === 'ArrowRight') handleMove('right');



            if (gameInterval) {

                keySequence.push(e.key);

                keySequence = keySequence.slice(-cheatCode.length);

                if (keySequence.join('') === cheatCode) {

                    winGame();

                }

            }

        });



        canvas.addEventListener('click', (e) => {

            const rect = canvas.getBoundingClientRect();

            const clickX = e.clientX - rect.left;

            if (clickX < canvas.width / 2) handleMove('left');

            else handleMove('right');

        });

        moveLeftButton.addEventListener('click', () => handleMove('left'));

        moveRightButton.addEventListener('click', () => handleMove('right'));



        // --- 初始啟動 ---

        showScreen('start-screen');

    });

    </script>
</body>
</html>