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<!DOCTYPE html>
<html lang="zh-Hant">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>數學探險島 - 哲學之塔</title>
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</head>
<body class="flex items-center justify-center min-h-screen p-4">

    <div id="main-container" class="container mx-auto max-w-5xl">
        
        <!-- 故事引導畫面 -->
        <div id="story-view" class="bg-white/80 backdrop-blur-md rounded-xl shadow-2xl p-8 text-center">
            <h1 class="text-3xl md:text-4xl font-bold text-gray-800 text-center mb-6">前情提要:西帕索斯的悲劇</h1>
            <div class="border rounded-lg shadow-inner bg-gray-100 p-12 flex flex-col items-center justify-center" style="height: 50vh;">
                <svg xmlns="http://www.w3.org/2000/svg" class="h-24 w-24 text-indigo-300 mb-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
                  <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6.253v11.494m-9-5.747h18" />
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                <p class="text-xl text-gray-600">故事即將展開...</p>
                <p class="mt-4 text-lg text-indigo-600 font-semibold">點擊下方按鈕,在新分頁閱讀故事前情提要!</p>
            </div>
            <p class="mt-8 text-gray-600 font-semibold">閱讀完故事後,請回來按下開始挑戰</p>
            <a href="https://g.co/gemini/share/d181055c5aa2" target="_blank" id="story-link-button" class="mt-2 inline-block w-full md:w-auto bg-blue-500 text-white font-bold py-3 px-8 rounded-lg hover:bg-blue-600 transition-colors shadow-lg text-lg">
                閱讀故事
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                開始挑戰!
            </button>
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        <!-- 閱讀測驗畫面 (新增) -->
        <div id="quiz-view" class="hidden bg-white/80 backdrop-blur-md rounded-xl shadow-2xl p-8">
            <h1 class="text-3xl font-bold text-gray-800 text-center mb-6">閱讀測驗:西帕索斯的考驗</h1>
            <div class="space-y-6 text-left">
                <!-- 問題 1 -->
                <div id="question-container-0" class="question-container">
                    <p class="font-semibold mb-2">1. 根據故事內容,西帕索斯為什麼被畢達哥拉斯囚禁在哲學之塔?</p>
                    <div class="space-y-2">
                        <label><input type="radio" name="q0" value="A" class="hidden"> <span class="quiz-option">(A) 因為他試圖偷取畢達哥拉斯的數學理論。</span></label>
                        <label><input type="radio" name="q0" value="B" class="hidden"> <span class="quiz-option">(B) 因為他在公開場合侮辱了畢達哥拉斯本人。</span></label>
                        <label><input type="radio" name="q0" value="C" class="hidden"> <span class="quiz-option">(C) 因為他發現了一個無法用分數或小數表示的數字,這與畢達哥拉斯學派的信念相衝突。</span></label>
                        <label><input type="radio" name="q0" value="D" class="hidden"> <span class="quiz-option">(D) 因為他沒能成功計算出一個正方形的面積。</span></label>
                    </div>
                </div>
                <!-- 問題 2 -->
                <div id="question-container-1" class="question-container">
                    <p class="font-semibold mb-2">2. 故事中,那個動搖了畢達哥拉斯學派信念的「神秘數字」,最初是源自於什麼?</p>
                    <div class="space-y-2">
                        <label><input type="radio" name="q1" value="A" class="hidden"> <span class="quiz-option">(A) 一個面積為3的圓形半徑。</span></label>
                        <label><input type="radio" name="q1" value="B" class="hidden"> <span class="quiz-option">(B) 一個面積為2的正方形邊長。</span></label>
                        <label><input type="radio" name="q1" value="C" class="hidden"> <span class="quiz-option">(C) 一個從未有人見過的全新立體圖形。</span></label>
                        <label><input type="radio" name="q1" value="D" class="hidden"> <span class="quiz-option">(D) 一個畢達哥拉斯自己提出的數學謎題。</span></label>
                    </div>
                </div>
                <!-- 問題 3 -->
                <div id="question-container-2" class="question-container">
                    <p class="font-semibold mb-2">3. 在故事的結尾,你(讀者)被賦予的主要任務是什麼?</p>
                    <div class="space-y-2">
                        <label><input type="radio" name="q2" value="A" class="hidden"> <span class="quiz-option">(A) 找到一把萬能鑰匙,趁半夜把西帕索斯從監獄裡救出來。</span></label>
                        <label><input type="radio" name="q2" value="B" class="hidden"> <span class="quiz-option">(B) 回到未來,尋找歷史文獻來證明西帕索斯是對的。</span></label>
                        <label><input type="radio" name="q2" value="C" class="hidden"> <span class="quiz-option">(C) 成為畢達哥拉斯的學徒,從內部瓦解他的學派。</span></label>
                        <label><input type="radio" name="q2" value="D" class="hidden"> <span class="quiz-option">(D) 找出幾個「神秘數字」的近似值,用具體的證據去說服畢達哥拉斯。</span></label>
                    </div>
                </div>
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            <div id="quiz-feedback" class="text-center font-semibold mt-6 min-h-[24px]"></div>
            <div class="flex flex-col md:flex-row gap-4 mt-6">
                <button id="reread-story-button" class="w-full md:w-1/2 bg-gray-500 text-white font-bold py-3 px-6 rounded-lg hover:bg-gray-600 transition-colors">再看一次故事</button>
                <button id="submit-quiz-button" class="w-full md:w-1/2 bg-green-500 text-white font-bold py-3 px-6 rounded-lg hover:bg-green-600 transition-colors">提交答案</button>
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        <!-- 遊戲畫面 (預設隱藏) -->
        <div id="game-view" class="hidden bg-white/80 backdrop-blur-md rounded-xl shadow-2xl p-8 tower-bg">
            <h1 class="text-3xl md:text-4xl font-bold text-gray-800 text-center mb-2">哲學之塔</h1>
            <p class="text-center text-gray-600 mb-6">幫助被囚禁的西帕索斯,找出正方形的神秘邊長!</p>
            
            <div class="grid md:grid-cols-2 gap-8 items-center">
                <!-- 左側:正方形展示區 -->
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                        <p class="text-2xl font-bold text-white">面積 = <span id="target-area-text">2</span></p>
                    </div>
                    <p class="mt-4 text-2xl font-mono text-gray-700">邊長 = <span id="target-sqrt-text">√2</span></p>
                </div>
                
                <!-- 右側:互動操作區 -->
                <div class="flex flex-col space-y-6">
                    <div class="bg-white/80 p-4 rounded-lg text-center">
                        <p class="text-lg">你的猜測邊長 <span id="guess-sqrt-text" class="font-mono">√2</span><span id="current-value" class="font-bold text-2xl text-indigo-600">1.50</span></p>
                        <p class="text-lg">邊長的平方(正方形面積):<span id="current-squared-value" class="font-bold text-2xl text-red-500">2.25</span></p>
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                        確定答案
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                    <button id="next-level-button" class="w-full bg-indigo-500 text-white font-bold py-3 px-4 rounded-lg hover:bg-indigo-600 transition-colors shadow-md text-xl hidden">
                        挑戰下一關
                    </button>
                </div>
            </div>
        </div>

        <!-- 生活應用畫面 (預設隱藏) -->
        <div id="application-view" class="hidden bg-white/80 backdrop-blur-md rounded-xl shadow-2xl p-8">
            <h1 class="text-3xl md:text-4xl font-bold text-green-600 mb-4 text-center">恭喜你,成功解救了西帕索斯!</h1>
            <p class="text-lg text-gray-700 mb-8 text-center">你們玩遊戲的時候,有沒有想過,為什麼角色撞到怪物就會扣血?為什麼子彈會正好打到你?這不是靠神奇的第六感,是靠數學──而且關鍵數學招式就是平方根!</p>
            
            <div class="bg-blue-50 p-6 rounded-lg text-left">
                <h2 class="text-2xl font-bold text-indigo-600 mb-4 text-center">🎮 遊戲物理引擎裡的平方根魔法</h2>
                <div class="space-y-6">
                    <div>
                        <h3 class="font-semibold text-xl mb-2">判斷「有沒有撞到」</h3>
                        <p>遊戲世界是由座標組成的(就像地圖上的 X、Y 點)。當角色和怪物在不同位置,遊戲必須算兩者的距離,來判斷是不是近到可以碰撞。</p>
                        <p class="mt-2 p-3 bg-gray-200 rounded-md text-center font-mono text-lg">距離 = √((x₁ - x₂)² + (y₁ - y₂)²)</p>
                        <p class="mt-2">最後那個開根號,就是讓距離變回「真實長度」。沒有平方根,遊戲根本不知道你到底是不是碰到牆、怪物、寶箱。</p>
                    </div>
                    <div>
                        <h3 class="font-semibold text-xl mb-2">算出移動的真速度</h3>
                        <p>在 3D 遊戲中,速度不只有一個方向。例如你同時向前(X 軸)+ 向右(Y 軸)移動,總速度不是單純相加,而是:</p>
                        <p class="mt-2 p-3 bg-gray-200 rounded-md text-center font-mono text-lg">總速度 = √(水平速度² + 垂直速度²)</p>
                        <p class="mt-2">這樣遊戲才能正確決定動畫快慢、物理反應強度。</p>
                    </div>
                     <div>
                        <h3 class="font-semibold text-xl mb-2">模擬「真實的碰撞反應」</h3>
                        <p>角色被怪物推一下,會往斜方向飛。遊戲會算推力向量的大小(也就是「合力長度」)來決定你飛多遠,這裡也要平方根。</p>
                    </div>
                </div>
                <div class="mt-6 pt-6 border-t">
                     <p class="text-xl text-center"><span class="font-bold">💡 簡單比喻:</span>「平方根在遊戲引擎裡,就像一把『距離測量尺』,沒有它,遊戲世界就不知道東西有多近、有多快,甚至不會知道你到底撞到沒。」</p>
                </div>
            </div>
            
             <div class="mt-12 text-center">
                <a href="index.html" class="inline-block w-full md:w-1/2 bg-indigo-600 text-white font-bold py-3 md:py-4 px-6 rounded-lg hover:bg-indigo-700 transition-colors shadow-lg text-lg md:text-xl">
                    回到探險島地圖
                </a>
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            }

        }



        function startSliderAnimation() {

            const level = levels[currentLevel];

            let val = parseFloat(valueSlider.value);

            val += sliderDirection * level.speed;

            if (val >= level.max || val <= level.min) {

                sliderDirection *= -1;

                val = Math.max(level.min, Math.min(level.max, val));

            }

            valueSlider.value = val;

            updateSliderDisplay();

            sliderAnimationId = requestAnimationFrame(startSliderAnimation);

        }



        function updateSliderDisplay() {

            const val = parseFloat(valueSlider.value);

            const squaredVal = val * val;

            currentValue.textContent = val.toFixed(2);

            currentSquaredValue.textContent = squaredVal.toFixed(2);

        }



        function checkAnswer() {

            const level = levels[currentLevel];



            if (level.type === 'auto' && sliderAnimationId) {

                cancelAnimationFrame(sliderAnimationId);

                sliderAnimationId = null;

            }

            

            checkButton.disabled = true;



            const val = parseFloat(valueSlider.value);

            const squaredVal = val * val;

            const difference = Math.abs(squaredVal - level.target);

            feedbackBox.textContent = '';



            if (difference <= level.tolerance) {

                feedbackBox.textContent = '太棒了!你找到了!';

                feedbackBox.className = 'text-center text-xl font-semibold text-green-600';

                nextLevelButton.classList.remove('hidden');

                squareDisplay.classList.add('success-flash');

            } else {

                const hint = squaredVal < level.target ? '太小了' : '太大了';

                feedbackBox.textContent = `喔喔!${hint},再試一次!`;

                feedbackBox.className = 'text-center text-xl font-semibold text-red-600';

                

                if (level.type === 'auto') {

                    setTimeout(() => {

                        initLevel(currentLevel);

                    }, 2000);

                } else {

                    checkButton.disabled = false;

                }

            }

        }



        function loadNext() {

            currentLevel++;

            if (currentLevel < levels.length) {

                initLevel(currentLevel);

            } else {

                gameView.classList.add('hidden');

                applicationView.classList.remove('hidden');

            }

        }



        function checkQuiz() {

            let allCorrect = true;

            quizFeedback.textContent = '';

            quizFeedback.classList.remove('text-red-500', 'text-green-600');

            

            quizQuestions.forEach((question, index) => {

                const container = document.getElementById(`question-container-${index}`);

                const selected = document.querySelector(`input[name="q${index}"]:checked`);

                

                container.classList.remove('incorrect');



                if (!selected || selected.value !== question.answer) {

                    allCorrect = false;

                    container.classList.add('incorrect');

                }

            });



            if (allCorrect) {

                quizFeedback.textContent = '太棒了!你很用心在看故事喔!';

                quizFeedback.classList.add('text-green-600');

                submitQuizButton.disabled = true;

                rereadStoryButton.disabled = true;

                setTimeout(() => {

                    quizView.classList.add('hidden');

                    gameView.classList.remove('hidden');

                }, 2000);

            } else {

                quizFeedback.textContent = '有題目答錯了,再檢查看看或重讀一次故事吧!';

                quizFeedback.classList.add('text-red-500');

            }

        }



        // --- 事件監聽 ---

        startQuizButton.addEventListener('click', () => {

            storyView.classList.add('hidden');

            quizView.classList.remove('hidden');

            submitQuizButton.disabled = false;

            rereadStoryButton.disabled = false;

            quizFeedback.textContent = '';

            quizQuestions.forEach((_, index) => {

                 document.getElementById(`question-container-${index}`).classList.remove('incorrect');

            });

        });



        rereadStoryButton.addEventListener('click', () => {

            quizView.classList.add('hidden');

            storyView.classList.remove('hidden');

        });



        submitQuizButton.addEventListener('click', checkQuiz);

        valueSlider.addEventListener('input', updateSliderDisplay);

        checkButton.addEventListener('click', checkAnswer);

        nextLevelButton.addEventListener('click', loadNext);



        // --- 初始啟動 ---

        initLevel(currentLevel);

    });

    </script>
</body>
</html>