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773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 | import { submitPrompt, getChallenges, startChallenge, getUserProgress, getPeerPrompts, resetProgress, toggleLike, subscribeToNotifications, markNotificationRead, getClassSize, updateUserMonster, getUser, subscribeToUserProgress } from "../services/classroom.js";
import { generateMonsterSVG, getNextMonster, MONSTER_STAGES, MONSTER_DEFS } from "../utils/monsterUtils.js";
// Cache challenges locally
let cachedChallenges = [];
function renderTaskCard(c, userProgress) {
const p = userProgress[c.id] || {};
const isCompleted = p.status === 'completed';
const isStarted = p.status === 'started';
// 1. Completed State: Collapsed with Trophy
if (isCompleted) {
return `
<div id="card-${c.id}" class="bg-gray-800/50 border border-green-500/30 rounded-xl p-4 flex items-center justify-between group hover:bg-gray-800 transition-all">
<div class="flex items-center space-x-3">
<div class="text-2xl">🏆</div>
<h3 class="font-bold text-gray-300 group-hover:text-white transition-colors">${c.title}</h3>
</div>
<div class="flex items-center space-x-3">
<button onclick="window.resetLevel('${c.id}')" class="text-xs bg-red-900/50 hover:bg-red-700 text-red-300 border border-red-800 px-2 py-1 rounded transition-colors" title="重置進度 (Reset)">
↺ 重置
</button>
<span class="text-xs text-green-400 font-mono bg-green-900/30 px-2 py-1 rounded">已通關</span>
<button onclick="document.getElementById('detail-${c.id}').classList.toggle('hidden')" class="text-gray-500 hover:text-white">
<svg class="w-5 h-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7" /></svg>
</button>
</div>
</div>
<!-- Hidden detail for reference -->
<div id="detail-${c.id}" class="hidden mt-2 p-4 bg-gray-900/50 rounded-xl border border-gray-700 text-sm text-gray-400">
<p class="mb-2">您的提示詞:</p>
<div class="font-mono bg-black p-2 rounded text-gray-300 border border-gray-800">${p.submission_prompt}</div>
</div>
`;
}
// 2. Started or Not Started
return `
<div id="card-${c.id}" class="group relative bg-gray-800 bg-opacity-50 border ${isStarted ? 'border-cyan-500/50 shadow-[0_0_15px_rgba(6,182,212,0.1)]' : 'border-gray-700'} rounded-2xl overflow-hidden hover:border-cyan-500/50 transition-all duration-300 flex flex-col">
<div class="absolute top-0 left-0 w-1 h-full ${isStarted ? 'bg-cyan-500' : 'bg-gray-600'} group-hover:bg-cyan-400 transition-colors"></div>
<div class="p-6 pl-8 flex-1 flex flex-col">
<div class="flex flex-col sm:flex-row justify-between items-start mb-4 gap-4">
<div>
<h2 class="text-xl font-bold text-white mb-1">${c.title}</h2>
<div class="bg-blue-900/30 border border-blue-500/30 p-4 rounded-xl my-3 shadow-[inset_0_0_10px_rgba(59,130,246,0.1)]">
<div class="flex items-start space-x-2 text-cyan-300 mb-1">
<svg class="w-5 h-5 mt-0.5 flex-shrink-0" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M13 16h-1v-4h-1m1-4h.01M21 12a9 9 0 11-18 0 9 9 0 0118 0z" /></svg>
<span class="font-bold text-sm tracking-wider uppercase">任務說明</span>
</div>
<p class="text-gray-200 text-base font-medium whitespace-pre-line leading-relaxed pl-7">${c.description}</p>
</div>
</div>
</div>
${!isStarted ? `
<!-- Not Started State -->
<div class="mt-4 flex justify-center">
<button onclick="window.startLevel('${c.id}', '${c.link}')"
class="w-full sm:w-auto bg-gray-700 hover:bg-cyan-600 hover:text-white text-gray-200 font-bold py-3 px-6 rounded-xl transition-all flex items-center justify-center space-x-2 shadow-lg">
<span>🚀 開始任務 (Start Task)</span>
</button>
</div>
` : `
<!-- Started State: Input Area -->
<div class="mt-4 pt-4 border-t border-gray-700/50">
<div class="flex justify-between items-center mb-2">
<label class="block text-xs uppercase tracking-wider text-cyan-400 animate-pulse">任務進行中</label>
<a href="${c.link}" target="_blank" class="text-xs text-gray-500 hover:text-white flex items-center space-x-1">
<span>再次開啟 GeminCanvas</span>
<svg class="w-3 h-3" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M10 6H6a2 2 0 00-2 2v10a2 2 0 002 2h10a2 2 0 002-2v-4M14 4h6m0 0v6m0-6L10 14" /></svg>
</a>
</div>
<div class="flex flex-col space-y-2">
<textarea id="input-${c.id}" rows="2"
class="w-full bg-gray-900 border border-gray-700 rounded-lg px-4 py-2 text-white focus:border-cyan-500 focus:outline-none transition-colors text-sm"
placeholder="貼上您的修復提示詞..."></textarea>
<div id="error-${c.id}" class="text-red-500 text-xs hidden">提示詞太短囉,請多寫一點細節!</div>
<button onclick="window.submitLevel('${c.id}')"
class="w-full bg-gradient-to-r from-cyan-600 to-blue-600 hover:from-cyan-500 hover:to-blue-500 text-white px-6 py-2 rounded-lg font-bold transition-transform active:scale-95 shadow-lg shadow-cyan-900/50">
提交解答
</button>
</div>
</div>
`}
</div>
</div>
`;
}
export async function renderStudentView() {
const nickname = localStorage.getItem('vibecoding_nickname') || 'Guest';
const roomCode = localStorage.getItem('vibecoding_room_code') || 'Unknown';
const userId = localStorage.getItem('vibecoding_user_id');
// Fetch challenges if empty
if (cachedChallenges.length === 0) {
try {
cachedChallenges = await getChallenges();
} catch (e) {
console.error("Failed to fetch challenges", e);
throw new Error("無法讀取題目列表 (Error: " + e.message + ")");
}
}
// Fetch User Progress
let userProgress = {};
if (userId) {
try {
userProgress = await getUserProgress(userId);
} catch (e) {
console.error("Failed to fetch progress", e);
}
}
const levelGroups = {
beginner: cachedChallenges.filter(c => c.level === 'beginner'),
intermediate: cachedChallenges.filter(c => c.level === 'intermediate'),
advanced: cachedChallenges.filter(c => c.level === 'advanced')
};
const levelNames = {
beginner: "初級 (Beginner)",
intermediate: "中級 (Intermediate)",
advanced: "高級 (Advanced)"
};
// --- Monster Section Render Function ---
// --- Monster Section Helper Functions ---
// 1. Calculate Monster State (Separated logic)
const calculateMonsterState = (currentUserProgress, classSize, userProfile) => {
const totalLikes = Object.values(currentUserProgress).reduce((acc, p) => acc + (p.likes || 0), 0);
// Count completions per level
const counts = {
1: cachedChallenges.filter(c => c.level === 'beginner' && currentUserProgress[c.id]?.status === 'completed').length,
2: cachedChallenges.filter(c => c.level === 'intermediate' && currentUserProgress[c.id]?.status === 'completed').length,
3: cachedChallenges.filter(c => c.level === 'advanced' && currentUserProgress[c.id]?.status === 'completed').length
};
const totalCompleted = counts[1] + counts[2] + counts[3];
let potentialStage = 0;
if (counts[1] >= 5) potentialStage = 1;
if (counts[2] >= 5 && potentialStage >= 1) potentialStage = 2;
if (counts[3] >= 5 && potentialStage >= 2) potentialStage = 3;
const actualStage = userProfile.monster_stage || 0;
const actualMonsterId = userProfile.monster_id || 'Egg';
// Regression Logic Check
if (actualStage > potentialStage) {
// Regression Logic: Pass 'Egg' (or null) to enforce downgrade
const targetId = potentialStage === 0 ? 'Egg' : null; // If going to 0, force Egg. Else keep null to let system decide? Or should we query?
// Actually, if we devolve, we lose the specific form. So we should probably reset ID to something generic or clear it.
// If we go to stage 0, 'Egg' is safe.
// If we go to stage 1 (from 2), we might want to keep the stage 1 form (if we knew it).
// But simplifying: just clear the ID so getNextMonster picks default for that stage.
updateUserMonster(userId, potentialStage, targetId).then(() => {
setTimeout(() => window.location.reload(), 500);
});
// Return corrected state temporary
return {
...calculateMonsterState(currentUserProgress, classSize, { ...userProfile, monster_stage: potentialStage, monster_id: targetId }),
isRegressing: true
};
}
const canEvolve = potentialStage > actualStage;
// Scale Logic
const growthFactor = 0.08;
const baseScale = 1.0;
const currentScale = baseScale + (totalCompleted * growthFactor);
// Get Monster Data
let monster = getNextMonster(actualStage, 0, 0, actualMonsterId);
if (actualMonsterId && actualMonsterId !== 'Egg') {
const stored = MONSTER_DEFS.find(m => m.id === actualMonsterId);
if (stored) monster = stored;
} else {
monster = getNextMonster(actualStage, totalLikes, classSize);
}
return {
monster,
currentScale,
totalCompleted,
totalLikes,
canEvolve,
actualStage,
classSize,
counts
};
};
// 2. Render Stats HTML (Partial Update Target)
const renderMonsterStats = (state) => {
return `
<div class="font-bold text-white text-sm mb-1 text-center border-b border-gray-700 pb-1">${state.monster.name}</div>
<div class="space-y-1 mt-1 text-center">
<div class=""><span>💖</span> <span class="text-pink-400 font-bold ml-1">${state.totalLikes}</span></div>
</div>
`;
};
// 3. Render Full Monster Container (Initial or Full Update)
// Now positioned stats to TOP
const renderMonsterSection = (currentUserProgress, classSize, userProfile) => {
const state = calculateMonsterState(currentUserProgress, classSize, userProfile);
// Left sidebar position: Responsive
// Mobile: Top Left (in header space)
// Desktop: Fixed Left Sidebar
return `
<div id="monster-container-fixed" data-monster-id="${state.monster.id}" data-scale="${state.currentScale}"
class="fixed top-2 left-2 z-50 flex flex-col items-center group pointer-events-none sm:pointer-events-auto w-24 h-24 sm:w-32 sm:h-32 md:top-32 md:left-8">
<!-- Stats Tooltip (Moved to Top) -->
<div id="monster-stats-content" class="absolute bottom-full mb-2 opacity-0 group-hover:opacity-100 transition-opacity duration-300 bg-gray-900/90 backdrop-blur text-xs text-slate-300 p-3 rounded-xl border border-slate-700 text-left pointer-events-auto shadow-2xl min-w-[100px]">
${renderMonsterStats(state)}
</div>
<!-- Walking Container (Handles Movement Only) -->
<div class="pixel-art-container relative transform transition-transform duration-500 ease-out origin-center"
style="transform: scale(${state.currentScale}); animation: patrol-move 15s linear infinite;">
<!-- Monster Sprite (Handles Flip & Breathe) -->
<div class="pixel-monster w-28 h-28 drop-shadow-2xl filter" style="animation: breathe 3s infinite ease-in-out, patrol-flip 15s linear infinite;">
${generateMonsterSVG(state.monster)}
</div>
<!-- Level Indicator (No Flip) -->
<div class="absolute -bottom-2 -right-2 bg-gray-900/90 text-xs text-yellow-400 px-2 py-0.5 rounded-full border border-yellow-500/50 font-mono font-bold transform scale-75 origin-top-left whitespace-nowrap">
Lv.${1 + state.totalCompleted}
</div>
</div>
<!-- Evolution Prompt -->
${state.canEvolve ? `
<div id="evolution-prompt" class="absolute top-full mt-2 pointer-events-auto animate-bounce z-50">
<div class="flex flex-col items-center">
<div class="bg-gray-900/90 text-pink-200 text-xs py-2 px-3 rounded-xl border border-pink-500/30 shadow-lg text-center font-bold mb-1 backdrop-blur-sm whitespace-nowrap">
咦,小怪獸的樣子<br>正在發生變化...
</div>
<button onclick="window.triggerEvolution(${state.actualStage}, ${state.actualStage + 1}, ${state.totalLikes}, ${classSize}, '${state.monster.id}')"
class="bg-gradient-to-r from-pink-600 to-purple-600 hover:from-pink-500 hover:to-purple-500 text-white text-sm font-black py-2 px-6 rounded-full shadow-[0_0_15px_rgba(236,72,153,0.8)] border border-white/30 transition-all hover:scale-110 active:scale-95">
進化!
</button>
</div>
</div>
` : ''}
</div>
<style>
@keyframes breathe {
0%, 100% { transform: translateY(0); filter: brightness(1); }
50% { transform: translateY(-3px); filter: brightness(1.1); }
}
@keyframes patrol-move {
0% { transform: translateX(0); }
45% { transform: translateX(120px); }
55% { transform: translateX(120px); }
95% { transform: translateX(0); }
100% { transform: translateX(0); }
}
@keyframes patrol-flip {
0% { transform: scaleX(1); }
49% { transform: scaleX(1); }
50% { transform: scaleX(-1); }
99% { transform: scaleX(-1); }
100% { transform: scaleX(1); }
}
</style>
`;
};
// Inject Initial Monster UI
const monsterContainerId = 'monster-ui-layer';
let monsterContainer = document.getElementById(monsterContainerId);
if (!monsterContainer) {
monsterContainer = document.createElement('div');
monsterContainer.id = monsterContainerId;
document.body.appendChild(monsterContainer);
}
// Initial Render
let classSize = 1;
let userProfile = {};
try {
classSize = await getClassSize(roomCode);
userProfile = await getUser(userId) || {};
} catch (e) { console.error("Fetch stats error", e); }
monsterContainer.innerHTML = renderMonsterSection(userProgress, classSize, userProfile);
// Setup Real-time Subscription
if (window.currentProgressUnsub) window.currentProgressUnsub();
window.currentProgressUnsub = subscribeToUserProgress(userId, (newProgressMap) => {
// Merge updates
const updatedProgress = { ...userProgress, ...newProgressMap };
// Smart Update: Check if visual refresh is needed
const newState = calculateMonsterState(updatedProgress, classSize, userProfile);
const fixedContainer = document.getElementById('monster-container-fixed');
const currentMonsterId = fixedContainer?.getAttribute('data-monster-id');
// Tolerance for scale check usually not needed if we want scale to update visuals immediately?
// Actually, scale change usually means totalCompleted changed.
// If we want smooth growth, replacing DOM resets animation which looks slight jumpy but acceptable.
// But the user complained about "position reset" (walk cycle reset).
if (fixedContainer && String(currentMonsterId) === String(newState.monster.id)) {
// Monster ID is same (no evolution/devolution).
// Just update stats tooltip
const statsContainer = document.getElementById('monster-stats-content');
if (statsContainer) {
statsContainer.innerHTML = renderMonsterStats(newState);
}
// What if level up (scale change)?
// If we don't replace DOM, scale won't update in style attribute.
// We should update the style manually.
const artContainer = fixedContainer.querySelector('.pixel-art-container');
if (artContainer && newState.currentScale) {
// Update animation with new scale
// Note: Modifying 'transform' directly might conflict with keyframes unless keyframes use relative or we update style variable.
// Keyframes use: scale(${currentScale}). This is hardcoded in specific keyframes string in <style>.
// We can't easily update keyframes dynamic values without replacing style block.
// If totalCompleted changed (level up), user *might* accept a reset because they levelled up.
// But simply giving a heart shouldn't reset.
const oldTotal = parseInt(fixedContainer.querySelector('.bg-gray-900\\/90')?.textContent?.replace('Lv.', '') || '1') - 1;
if (oldTotal !== newState.totalCompleted) {
// Level changed -> Scale changed -> Re-render full (reset animation is fine for Level Up)
monsterContainer.innerHTML = renderMonsterSection(updatedProgress, classSize, userProfile);
}
}
} else {
// Monster changed or clean slate -> Full Render
monsterContainer.innerHTML = renderMonsterSection(updatedProgress, classSize, userProfile);
}
});
// Accordion Layout
return `
<div class="min-h-screen p-4 pb-32 max-w-md mx-auto sm:max-w-4xl pt-24 sm:pt-4">
<header class="flex justify-end items-center mb-6 sticky top-0 bg-slate-900/95 backdrop-blur z-20 py-4 px-2 -mx-2 border-b border-gray-800">
<div class="flex flex-col items-end">
<div class="flex items-center space-x-2">
<div class="w-2 h-2 rounded-full bg-green-500 animate-pulse"></div>
<span class="text-gray-400 text-sm truncate max-w-[150px]">${nickname}</span>
</div>
<div class="text-xs text-gray-500 mt-1">教室: <span class="font-mono text-cyan-400 font-bold">${roomCode}</span></div>
</div>
<button onclick="window.logout()" class="text-gray-500 hover:text-red-400 transition-colors p-2" title="登出">
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1" />
</svg>
</button>
</header>
<div class="space-y-4">
${['beginner', 'intermediate', 'advanced'].map(level => {
return renderLevelGroup(level, levelGroups[level] || [], userProgress, levelNames);
}).join('')}
</div>
<!-- Peer Learning FAB -->
<button onclick="window.openPeerModal()" class="fixed bottom-14 right-4 bg-purple-600 hover:bg-purple-500 text-white rounded-full p-4 shadow-xl shadow-purple-600/40 transition-transform hover:scale-110 active:scale-90 z-40 flex items-center space-x-2"
title="查看同學作業">
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0z" />
</svg>
<span class="font-bold text-sm hidden sm:inline">查看同學提示詞</span>
</button>
<!-- Credits Footer -->
<div class="fixed bottom-1 right-2 z-30 text-[10px] text-gray-400 font-mono text-right pointer-events-none sm:pointer-events-auto select-none opacity-80 hover:opacity-100 transition-opacity">
<div>程式設計者:新竹縣精華國中 藍星宇老師</div>
<div>教育社群:<a href="https://www.facebook.com/groups/1554372228718393" target="_blank" class="text-gray-300 hover:text-white pointer-events-auto">萬物皆數</a></div>
</div>
</div>
`;
}
export function setupStudentEvents() {
// Start Level Logic
window.startLevel = async (challengeId, link) => {
// Open link
window.open(link, '_blank');
// Call service to update status
const roomCode = localStorage.getItem('vibecoding_room_code');
const userId = localStorage.getItem('vibecoding_user_id');
if (roomCode && userId) {
try {
await startChallenge(userId, roomCode, challengeId);
// Reload view to show Input State
// Ideally we should use state management, but checking URL hash or re-rendering works
const app = document.querySelector('#app');
app.innerHTML = await renderStudentView();
// Re-attach events (recursion safety check needed? No, navigateTo does this usually, but here we manually re-render)
// Or better: trigger a custom event or call navigateTo functionality?
// Simple re-render is fine for now.
} catch (e) {
console.error("Start challenge failed", e);
}
}
};
window.submitLevel = async (challengeId) => {
const input = document.getElementById(`input-${challengeId}`);
const errorMsg = document.getElementById(`error-${challengeId}`);
const prompt = input.value;
const roomCode = localStorage.getItem('vibecoding_room_code');
const userId = localStorage.getItem('vibecoding_user_id');
if (!participantDataCheck(roomCode, userId)) return;
if (prompt.trim().length < 5) {
errorMsg.classList.remove('hidden');
input.classList.add('border-red-500');
return;
}
errorMsg.classList.add('hidden');
input.classList.remove('border-red-500');
// Show loading state on button
const container = input.parentElement;
const btn = container.querySelector('button');
const originalText = btn.textContent;
btn.textContent = "提交中...";
btn.disabled = true;
try {
await submitPrompt(userId, roomCode, challengeId, prompt);
btn.textContent = "✓ 已通關";
btn.classList.add("bg-green-600");
// Fetch latest progress to ensure correct count
const { getUserProgress } = await import("../services/classroom.js");
const newProgress = await getUserProgress(userId);
// Re-render the level group to update count and all-clear status
const challenge = cachedChallenges.find(c => c.id === challengeId);
const level = challenge.level;
const levelGroups = {
beginner: cachedChallenges.filter(c => c.level === 'beginner'),
intermediate: cachedChallenges.filter(c => c.level === 'intermediate'),
advanced: cachedChallenges.filter(c => c.level === 'advanced')
};
const levelNames = {
beginner: "初級 (Beginner)",
intermediate: "中級 (Intermediate)",
advanced: "高級 (Advanced)"
};
const newGroupHTML = renderLevelGroup(level, levelGroups[level], newProgress, levelNames);
const detailEl = document.getElementById(`details-group-${level}`);
if (detailEl) {
detailEl.outerHTML = newGroupHTML;
} else {
const app = document.querySelector('#app');
app.innerHTML = await renderStudentView();
}
} catch (error) {
console.error(error);
btn.textContent = originalText;
btn.disabled = false;
alert("提交失敗: " + error.message);
}
};
window.resetLevel = async (challengeId) => {
if (!confirm("確定要重置這一題的進度嗎?(提示詞將會保留,但狀態會變回進行中)")) return;
const roomCode = localStorage.getItem('vibecoding_room_code');
const userId = localStorage.getItem('vibecoding_user_id');
try {
// Import and call resetProgress (Need to make sure it is imported or available globally?
// Ideally import it. But setupStudentEvents is in module scope so imports are available.
// Wait, import 'resetProgress' is not in the top import list yet. I need to add it.)
// Let's assume I will update the import in the next step or use the global trick if needed.
// But I should edit the import first.
// For now, let's assume it is there. I will add it to the import list in a parallel or subsequent edit.
// Checking imports above... I see 'getUserProgress' but not 'resetProgress'. I must update imports.
// I'll do it in a separate edit step to be safe.
// For now, just the logic:
const { resetProgress } = await import("../services/classroom.js"); // Dynamic import to avoid changing top file lines again?
// Or just rely on previous 'replace' having updated the file?
// Actually, I should update the top import.
await resetProgress(userId, roomCode, challengeId);
const app = document.querySelector('#app');
app.innerHTML = await renderStudentView();
} catch (e) {
console.error(e);
alert("重置失敗");
}
};
}
function participantDataCheck(roomCode, userId) {
if (!roomCode || !userId) {
alert("連線資訊遺失,請重新登入");
window.location.reload();
return false;
}
return true;
}
window.logout = () => {
if (!confirm("確定要登出嗎?")) return;
localStorage.removeItem('vibecoding_user_id');
localStorage.removeItem('vibecoding_room_code');
localStorage.removeItem('vibecoding_nickname');
window.location.reload();
};
// Peer Learning Modal Logic
function renderPeerModal() {
// We need to re-fetch challenges for the dropdown?
// They are cached in 'cachedChallenges' module variable
let optionsHtml = '<option value="" disabled selected>選擇題目...</option>';
if (cachedChallenges.length > 0) {
optionsHtml += cachedChallenges.map(c =>
`<option value="${c.id}">[${c.level}] ${c.title}</option>`
).join('');
}
return `
<div id="peer-modal" class="fixed inset-0 bg-black bg-opacity-80 backdrop-blur-sm hidden flex items-center justify-center z-50 p-4">
<div class="bg-gray-800 rounded-2xl w-full max-w-md h-[80vh] flex flex-col border border-gray-700 shadow-2xl">
<div class="p-6 border-b border-gray-700 flex justify-between items-center">
<h3 class="text-xl font-bold text-white">同學的成功提示詞</h3>
<button onclick="closePeerModal()" class="text-gray-400 hover:text-white">✕</button>
</div>
<div class="p-4 bg-gray-900 border-b border-gray-700">
<select id="peer-challenge-select" onchange="loadPeerPrompts(this.value)" class="w-full bg-gray-800 border border-gray-600 rounded p-2 text-white">
${optionsHtml}
</select>
</div>
<div class="p-4 flex-1 overflow-y-auto space-y-4" id="peer-prompts-container">
<div class="text-center text-gray-500 mt-10">請選擇一個題目來查看</div>
</div>
</div>
</div>
`;
}
window.openPeerModal = () => {
const existing = document.getElementById('peer-modal');
if (existing) existing.remove();
const div = document.createElement('div');
div.innerHTML = renderPeerModal();
document.body.appendChild(div.firstElementChild);
document.getElementById('peer-modal').classList.remove('hidden');
};
window.closePeerModal = () => {
document.getElementById('peer-modal').classList.add('hidden');
};
// Helper to render a level group (Accordion)
function renderLevelGroup(level, tasks, userProgress, levelNames) {
const detailsId = `details-group-${level}`;
const existingDetails = document.getElementById(detailsId);
let isOpenStr = '';
if (existingDetails) {
if (existingDetails.hasAttribute('open')) isOpenStr = 'open';
} else {
// Initial Load defaults
if (level === 'beginner') isOpenStr = 'open';
}
// Count completed
const completedCount = tasks.filter(t => userProgress[t.id]?.status === 'completed').length;
return `
<details id="${detailsId}" class="group border border-gray-700 rounded-xl bg-gray-800/30 overflow-hidden transition-all" ${isOpenStr}>
<summary class="flex items-center justify-between p-4 cursor-pointer bg-gray-800/80 hover:bg-gray-700 transition-colors select-none">
<div class="flex items-center space-x-3">
<h3 class="text-lg font-bold text-transparent bg-clip-text bg-gradient-to-r from-purple-400 to-cyan-400">
${levelNames[level]}
</h3>
${completedCount === tasks.length && tasks.length > 0 ? '<span class="text-yellow-500 text-xs border border-yellow-500/50 px-2 py-0.5 rounded-full">ALL CLEAR</span>' : ''}
</div>
<div class="flex items-center space-x-2">
<span class="text-xs text-gray-400 bg-gray-900 px-2 py-1 rounded-full">${completedCount} / ${tasks.length}</span>
<svg class="w-5 h-5 text-gray-400 transform group-open:rotate-180 transition-transform" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7" />
</svg>
</div>
</summary>
<div class="p-4 pt-0 grid grid-cols-1 gap-4 mt-4">
${tasks.length > 0 ? tasks.map(c => renderTaskCard(c, userProgress)).join('') : '<div class="text-gray-500 text-sm italic">本區段尚無題目</div>'}
</div>
</details>
`;
}
window.loadPeerPrompts = async (challengeId) => {
const container = document.getElementById('peer-prompts-container');
container.innerHTML = '<div class="text-center text-gray-400 py-10">載入中...</div>';
const roomCode = localStorage.getItem('vibecoding_room_code');
const prompts = await getPeerPrompts(roomCode, challengeId);
if (prompts.length === 0) {
container.innerHTML = '<div class="text-center text-gray-500 py-10">尚無同學提交此關卡或您無權限查看(需相同教室代碼)</div>';
return;
}
container.innerHTML = prompts.map(p => {
const currentUserId = localStorage.getItem('vibecoding_user_id');
const isLiked = p.likedBy && p.likedBy.includes(currentUserId);
return `
<div class="bg-gray-700/30 p-4 rounded-xl border border-gray-600">
<div class="flex items-center justify-between mb-2">
<div class="flex items-center space-x-2">
<div class="w-6 h-6 rounded-full bg-cyan-600 flex items-center justify-center text-xs font-bold text-white">
${p.nickname[0]}
</div>
<span class="font-bold text-cyan-300 text-sm">${p.nickname}</span>
<span class="text-gray-500 text-xs">${new Date(p.timestamp.seconds * 1000).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' })}</span>
</div>
<button onclick="handleLike('${p.id}', '${p.userId}')"
class="flex items-center space-x-1 px-2 py-1 rounded-full transition-colors ${isLiked ? 'bg-pink-900/50 text-pink-400' : 'bg-gray-800 text-gray-400 hover:bg-gray-700'}">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4 ${isLiked ? 'fill-current' : 'none'}" viewBox="0 0 24 24" stroke="currentColor" fill="${isLiked ? 'currentColor' : 'none'}">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4.318 6.318a4.5 4.5 0 000 6.364L12 20.364l7.682-7.682a4.5 4.5 0 00-6.364-6.364L12 7.636l-1.318-1.318a4.5 4.5 0 00-6.364 0z" />
</svg>
<span class="text-xs font-bold">${p.likes}</span>
</button>
</div>
<p class="text-gray-300 font-mono text-sm bg-black/20 p-3 rounded-lg border border-gray-700/50 whitespace-pre-wrap">${p.prompt}</p>
</div>
`}).join('');
// Attach challenge title for notification context
window.currentPeerChallengeTitle = document.querySelector(`#peer-challenge-select option[value="${challengeId}"]`).text;
};
// Like Handler
window.handleLike = async (progressId, targetUserId) => {
const userId = localStorage.getItem('vibecoding_user_id');
const nickname = localStorage.getItem('vibecoding_nickname');
const challengeTitle = window.currentPeerChallengeTitle || '挑戰';
// Optimistic UI update could go here, but for simplicity let's re-load or just fire and forget (the view won't update until reload currently)
// To make it responsive, we should probably manually toggle the class on the button immediately.
// For now, let's just call service and reload the list to see updated count.
// Better UX: Find button and toggle 'processing' state?
// Let's just reload the list for data consistency.
const { toggleLike } = await import("../services/classroom.js");
await toggleLike(progressId, userId, nickname, targetUserId, challengeTitle);
// Reload to refresh count
const select = document.getElementById('peer-challenge-select');
if (select && select.value) {
loadPeerPrompts(select.value);
}
};
window.triggerEvolution = async (currentStage, nextStage, likes, classSize, currentMonsterId) => {
// 1. Hide Prompt
const prompt = document.getElementById('evolution-prompt');
if (prompt) prompt.style.display = 'none';
try {
const { getNextMonster, generateMonsterSVG, MONSTER_STAGES } = await import("../utils/monsterUtils.js");
const { updateUserMonster, getHigherStageCount } = await import("../services/classroom.js");
// Calculate Ranking Percentile
const roomCode = localStorage.getItem('vibecoding_room_code');
let percentile = 1.0;
// Query how many already at next stage (or same level but evolved)
// Actually, we want to know how many have *completed* this stage essentially.
// Since we trigger evolution AFTER completion, anyone AT or ABOVE nextStage has completed it.
// So we count how many are >= nextStage.
// Wait, if I am the first to evolve to stage 1, count >= 1 is 0.
// So rank is (0 + 1) / classSize.
try {
const higherCount = await getHigherStageCount(roomCode, nextStage);
percentile = higherCount / classSize;
console.log(`Evolution Rank: ${higherCount}/${classSize} (Percentile: ${percentile.toFixed(2)})`);
} catch (e) {
console.error("Rank calc failed", e);
}
// Calculate Stage-Specific Likes
// We need to fetch challenges to filter by level...
// cachedChallenges is available in module scope
// We need user progress...
// We can't easily get it here without re-fetching or passing it in.
// But we have 'likes' passed in, which is TOTAL likes.
// Re-fetching progress is safer.
const userId = localStorage.getItem('vibecoding_user_id');
const { getUserProgress } = await import("../services/classroom.js");
const progress = await getUserProgress(userId);
let stageLikes = 0;
// Map stage to challenge level
// Stage 0 -> 1 requires Beginner (Level 1) likes
// Stage 1 -> 2 requires Intermediate (Level 2) likes
// Stage 2 -> 3 requires Advanced (Level 3) likes
// Note: nextStage parameter is the TARGET stage.
// If nextStage is 1 (Egg->Baby), we count Beginner likes.
const targetLevelMap = {
1: 'beginner',
2: 'intermediate',
3: 'advanced'
};
const targetLevel = targetLevelMap[nextStage];
if (targetLevel) {
stageLikes = cachedChallenges
.filter(c => c.level === targetLevel)
.reduce((acc, c) => acc + (progress[c.id]?.likes || 0), 0);
}
console.log(`Stage ${nextStage} Likes: ${stageLikes} (Total: ${likes})`);
// Calculate Next Monster with Lineage & Ranking
// IMPORTANT: Ensure we pass currentMonsterId to enforce lineage!
// We pass 'stageLikes' instead of total 'likes' now
const nextMonster = getNextMonster(nextStage, stageLikes, classSize, currentMonsterId, percentile);
console.log("Evolving from:", currentMonsterId, "to:", nextMonster.name);
const container = document.querySelector('#monster-container-fixed .pixel-monster');
const containerWrapper = document.querySelector('#monster-container-fixed .pixel-art-container');
// Stop breathing animation
container.style.animation = 'none';
// --- ANIMATION SEQUENCE ---
let count = 0;
const maxFlickers = 12; // Increased duration
let speed = 300;
const currentMonster = MONSTER_DEFS.find(m => m.id === currentMonsterId) || getNextMonster(currentStage, 0, 0, currentMonsterId);
const svgCurrent = generateMonsterSVG(currentMonster);
const svgNext = generateMonsterSVG(nextMonster);
const setFrame = (svg, isSilhouette) => {
container.innerHTML = svg;
container.style.filter = isSilhouette ? 'brightness(0)' : 'none';
};
const playFlicker = () => {
const isNext = count % 2 === 1;
setFrame(isNext ? svgNext : svgCurrent, true);
count++;
if (count < maxFlickers) {
speed *= 0.85;
setTimeout(playFlicker, speed);
} else {
// Final Reveal
setTimeout(() => {
setFrame(svgNext, true); // Hold silhouette
setTimeout(() => {
// Reveal Color with Flash
containerWrapper.style.transition = 'filter 0.8s ease-out';
containerWrapper.style.filter = 'drop-shadow(0 0 30px #ffffff) brightness(1.5)';
// Force SVG update to next monster for final state
setFrame(svgNext, false);
setTimeout(async () => {
containerWrapper.style.filter = 'none';
// DB Update with Monster ID
const userId = localStorage.getItem('vibecoding_user_id');
await updateUserMonster(userId, nextStage, nextMonster.id);
// Soft refresh to prevent screen flicker
const app = document.querySelector('#app');
if (app) app.innerHTML = await renderStudentView();
// Also need to ensure monster container is updated (handle in renderStudentView)
}, 1200);
}, 1000);
}, 300);
}
};
playFlicker();
} catch (e) {
console.error(e);
alert("進化失敗: " + (e.message || "未知錯誤"));
// Re-render instead of reload to keep state
const app = document.querySelector('#app');
if (app) app.innerHTML = await renderStudentView();
}
};
|