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import { submitPrompt, getChallenges, startChallenge, getUserProgress, getPeerPrompts, resetProgress, toggleLike, subscribeToNotifications, markNotificationRead, getClassSize, updateUserMonster, getUser, subscribeToUserProgress } from "../services/classroom.js";
import { generateMonsterSVG, getNextMonster, MONSTER_STAGES, MONSTER_DEFS } from "../utils/monsterUtils.js";


// Cache challenges locally
let cachedChallenges = [];

function renderTaskCard(c, userProgress) {
    const p = userProgress[c.id] || {};
    const isCompleted = p.status === 'completed';
    const isStarted = p.status === 'started';

    // 1. Completed State: Collapsed with Trophy
    if (isCompleted) {
        return `

            <div id="card-${c.id}" class="bg-gray-800/50 border border-green-500/30 rounded-xl p-4 flex items-center justify-between group hover:bg-gray-800 transition-all">

                <div class="flex items-center space-x-3">

                    <div class="text-2xl">🏆</div>

                    <h3 class="font-bold text-gray-300 group-hover:text-white transition-colors">${c.title}</h3>

                </div>

                <div class="flex items-center space-x-3">

                    <button onclick="window.resetLevel('${c.id}')" class="text-xs bg-red-900/50 hover:bg-red-700 text-red-300 border border-red-800 px-2 py-1 rounded transition-colors" title="重置進度 (Reset)">

                        ↺ 重置

                    </button>

                    <span class="text-xs text-green-400 font-mono bg-green-900/30 px-2 py-1 rounded">已通關</span>

                    <button onclick="document.getElementById('detail-${c.id}').classList.toggle('hidden')" class="text-gray-500 hover:text-white">

                        <svg class="w-5 h-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7" /></svg>

                    </button>

                </div>

            </div>

            <!-- Hidden detail for reference -->

            <div id="detail-${c.id}" class="hidden mt-2 p-4 bg-gray-900/50 rounded-xl border border-gray-700 text-sm text-gray-400">

                <p class="mb-2">您的提示詞:</p>

                <div class="font-mono bg-black p-2 rounded text-gray-300 border border-gray-800">${p.submission_prompt}</div>

            </div>

            `;
    }

    // 2. Started or Not Started
    return `

        <div id="card-${c.id}" class="group relative bg-gray-800 bg-opacity-50 border ${isStarted ? 'border-cyan-500/50 shadow-[0_0_15px_rgba(6,182,212,0.1)]' : 'border-gray-700'} rounded-2xl overflow-hidden hover:border-cyan-500/50 transition-all duration-300 flex flex-col">

             <div class="absolute top-0 left-0 w-1 h-full ${isStarted ? 'bg-cyan-500' : 'bg-gray-600'} group-hover:bg-cyan-400 transition-colors"></div>

             

             <div class="p-6 pl-8 flex-1 flex flex-col">

                <div class="flex flex-col sm:flex-row justify-between items-start mb-4 gap-4">

                    <div>

                        <h2 class="text-xl font-bold text-white mb-1">${c.title}</h2>

                        <div class="bg-blue-900/30 border border-blue-500/30 p-4 rounded-xl my-3 shadow-[inset_0_0_10px_rgba(59,130,246,0.1)]">

                            <div class="flex items-start space-x-2 text-cyan-300 mb-1">

                                <svg class="w-5 h-5 mt-0.5 flex-shrink-0" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M13 16h-1v-4h-1m1-4h.01M21 12a9 9 0 11-18 0 9 9 0 0118 0z" /></svg>

                                <span class="font-bold text-sm tracking-wider uppercase">任務說明</span>

                            </div>

                            <p class="text-gray-200 text-base font-medium whitespace-pre-line leading-relaxed pl-7">${c.description}</p>

                        </div>

                    </div>

                </div>



                ${!isStarted ? `

                    <!-- Not Started State -->

                    <div class="mt-4 flex justify-center">

                        <button onclick="window.startLevel('${c.id}', '${c.link}')" 

                                class="w-full sm:w-auto bg-gray-700 hover:bg-cyan-600 hover:text-white text-gray-200 font-bold py-3 px-6 rounded-xl transition-all flex items-center justify-center space-x-2 shadow-lg">

                            <span>🚀 開始任務 (Start Task)</span>

                        </button>

                    </div>

                ` : `

                    <!-- Started State: Input Area -->

                    <div class="mt-4 pt-4 border-t border-gray-700/50">

                        <div class="flex justify-between items-center mb-2">

                            <label class="block text-xs uppercase tracking-wider text-cyan-400 animate-pulse">任務進行中</label>

                            <a href="${c.link}" target="_blank" class="text-xs text-gray-500 hover:text-white flex items-center space-x-1">

                                <span>再次開啟 GeminCanvas</span>

                                <svg class="w-3 h-3" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M10 6H6a2 2 0 00-2 2v10a2 2 0 002 2h10a2 2 0 002-2v-4M14 4h6m0 0v6m0-6L10 14" /></svg>

                            </a>

                        </div>

                        

                        <div class="flex flex-col space-y-2">

                             <textarea id="input-${c.id}" rows="2"

                                class="w-full bg-gray-900 border border-gray-700 rounded-lg px-4 py-2 text-white focus:border-cyan-500 focus:outline-none transition-colors text-sm"

                                placeholder="貼上您的修復提示詞..."></textarea>

                            

                            <div id="error-${c.id}" class="text-red-500 text-xs hidden">提示詞太短囉,請多寫一點細節!</div>



                            <button onclick="window.submitLevel('${c.id}')"

                                class="w-full bg-gradient-to-r from-cyan-600 to-blue-600 hover:from-cyan-500 hover:to-blue-500 text-white px-6 py-2 rounded-lg font-bold transition-transform active:scale-95 shadow-lg shadow-cyan-900/50">

                                提交解答

                            </button>

                        </div>

                    </div>

                `}

             </div>

        </div>

        `;
}

export async function renderStudentView() {
    const nickname = localStorage.getItem('vibecoding_nickname') || 'Guest';
    const roomCode = localStorage.getItem('vibecoding_room_code') || 'Unknown';
    const userId = localStorage.getItem('vibecoding_user_id');

    // Fetch challenges if empty
    if (cachedChallenges.length === 0) {
        try {
            cachedChallenges = await getChallenges();
        } catch (e) {
            console.error("Failed to fetch challenges", e);
            throw new Error("無法讀取題目列表 (Error: " + e.message + ")");
        }
    }

    // Fetch User Progress
    let userProgress = {};
    if (userId) {
        try {
            userProgress = await getUserProgress(userId);
        } catch (e) {
            console.error("Failed to fetch progress", e);
        }
    }

    const levelGroups = {
        beginner: cachedChallenges.filter(c => c.level === 'beginner'),
        intermediate: cachedChallenges.filter(c => c.level === 'intermediate'),
        advanced: cachedChallenges.filter(c => c.level === 'advanced')
    };

    const levelNames = {
        beginner: "初級 (Beginner)",
        intermediate: "中級 (Intermediate)",
        advanced: "高級 (Advanced)"
    };

    // --- Monster Section Render Function ---
    // --- Monster Section Helper Functions ---

    // 1. Calculate Monster State (Separated logic)
    const calculateMonsterState = (currentUserProgress, classSize, userProfile) => {
        const totalLikes = Object.values(currentUserProgress).reduce((acc, p) => acc + (p.likes || 0), 0);

        // Count completions per level
        const counts = {
            1: cachedChallenges.filter(c => c.level === 'beginner' && currentUserProgress[c.id]?.status === 'completed').length,
            2: cachedChallenges.filter(c => c.level === 'intermediate' && currentUserProgress[c.id]?.status === 'completed').length,
            3: cachedChallenges.filter(c => c.level === 'advanced' && currentUserProgress[c.id]?.status === 'completed').length
        };
        const totalCompleted = counts[1] + counts[2] + counts[3];

        let potentialStage = 0;
        if (counts[1] >= 5) potentialStage = 1;
        if (counts[2] >= 5 && potentialStage >= 1) potentialStage = 2;
        if (counts[3] >= 5 && potentialStage >= 2) potentialStage = 3;

        const actualStage = userProfile.monster_stage || 0;
        const actualMonsterId = userProfile.monster_id || 'Egg';

        // Regression Logic Check
        if (actualStage > potentialStage) {
            // Regression Logic: Pass 'Egg' (or null) to enforce downgrade
            const targetId = potentialStage === 0 ? 'Egg' : null; // If going to 0, force Egg. Else keep null to let system decide? Or should we query?
            // Actually, if we devolve, we lose the specific form. So we should probably reset ID to something generic or clear it.
            // If we go to stage 0, 'Egg' is safe.
            // If we go to stage 1 (from 2), we might want to keep the stage 1 form (if we knew it).
            // But simplifying: just clear the ID so getNextMonster picks default for that stage.

            updateUserMonster(userId, potentialStage, targetId).then(() => {
                setTimeout(() => window.location.reload(), 500);
            });
            // Return corrected state temporary
            return {
                ...calculateMonsterState(currentUserProgress, classSize, { ...userProfile, monster_stage: potentialStage, monster_id: targetId }),
                isRegressing: true
            };
        }

        const canEvolve = potentialStage > actualStage;

        // Scale Logic
        const growthFactor = 0.08;
        const baseScale = 1.0;
        const currentScale = baseScale + (totalCompleted * growthFactor);

        // Get Monster Data
        let monster = getNextMonster(actualStage, 0, 0, actualMonsterId);
        if (actualMonsterId && actualMonsterId !== 'Egg') {
            const stored = MONSTER_DEFS.find(m => m.id === actualMonsterId);
            if (stored) monster = stored;
        } else {
            monster = getNextMonster(actualStage, totalLikes, classSize);
        }

        return {
            monster,
            currentScale,
            totalCompleted,
            totalLikes,
            canEvolve,
            actualStage,
            classSize,
            counts
        };
    };

    // 2. Render Stats HTML (Partial Update Target)
    const renderMonsterStats = (state) => {
        return `

            <div class="font-bold text-white text-sm mb-1 text-center border-b border-gray-700 pb-1">${state.monster.name}</div>

            <div class="space-y-1 mt-1 text-center">

                <div class=""><span>💖</span> <span class="text-pink-400 font-bold ml-1">${state.totalLikes}</span></div>

            </div>

        `;
    };

    // 3. Render Full Monster Container (Initial or Full Update)
    // Now positioned stats to TOP
    const renderMonsterSection = (currentUserProgress, classSize, userProfile) => {
        const state = calculateMonsterState(currentUserProgress, classSize, userProfile);

        // Left sidebar position: Responsive
        // Mobile: Top Left (in header space)
        // Desktop: Fixed Left Sidebar
        return `

        <div id="monster-container-fixed" data-monster-id="${state.monster.id}" data-scale="${state.currentScale}" 

             class="fixed top-2 left-2 z-50 flex flex-col items-center group pointer-events-none sm:pointer-events-auto w-24 h-24 sm:w-32 sm:h-32 md:top-32 md:left-8">

            

            <!-- Stats Tooltip (Moved to Top) -->

            <div id="monster-stats-content" class="absolute bottom-full mb-2 opacity-0 group-hover:opacity-100 transition-opacity duration-300 bg-gray-900/90 backdrop-blur text-xs text-slate-300 p-3 rounded-xl border border-slate-700 text-left pointer-events-auto shadow-2xl min-w-[100px]">

                ${renderMonsterStats(state)}

            </div>



            <!-- Walking Container (Handles Movement Only) -->

            <div class="pixel-art-container relative transform transition-transform duration-500 ease-out origin-center" 

                 style="transform: scale(${state.currentScale}); animation: patrol-move 15s linear infinite;">

                

                <!-- Monster Sprite (Handles Flip & Breathe) -->

                <div class="pixel-monster w-28 h-28 drop-shadow-2xl filter" style="animation: breathe 3s infinite ease-in-out, patrol-flip 15s linear infinite;">

                    ${generateMonsterSVG(state.monster)}

                </div>

                

                <!-- Level Indicator (No Flip) -->

                <div class="absolute -bottom-2 -right-2 bg-gray-900/90 text-xs text-yellow-400 px-2 py-0.5 rounded-full border border-yellow-500/50 font-mono font-bold transform scale-75 origin-top-left whitespace-nowrap">

                    Lv.${1 + state.totalCompleted}

                </div>

            </div>



            <!-- Evolution Prompt -->

            ${state.canEvolve ? `

                <div id="evolution-prompt" class="absolute top-full mt-2 pointer-events-auto animate-bounce z-50">

                    <div class="flex flex-col items-center">

                        <div class="bg-gray-900/90 text-pink-200 text-xs py-2 px-3 rounded-xl border border-pink-500/30 shadow-lg text-center font-bold mb-1 backdrop-blur-sm whitespace-nowrap">

                            咦,小怪獸的樣子<br>正在發生變化...

                        </div>

                        <button onclick="window.triggerEvolution(${state.actualStage}, ${state.actualStage + 1}, ${state.totalLikes}, ${classSize}, '${state.monster.id}')" 

                            class="bg-gradient-to-r from-pink-600 to-purple-600 hover:from-pink-500 hover:to-purple-500 text-white text-sm font-black py-2 px-6 rounded-full shadow-[0_0_15px_rgba(236,72,153,0.8)] border border-white/30 transition-all hover:scale-110 active:scale-95">

                            進化!

                        </button>

                    </div>

                </div>

            ` : ''}

        </div>



        <style>

            @keyframes breathe {

                0%, 100% { transform: translateY(0); filter: brightness(1); }

                50% { transform: translateY(-3px); filter: brightness(1.1); }

            }

            @keyframes patrol-move {

                0% { transform: translateX(0); }

                45% { transform: translateX(120px); }

                55% { transform: translateX(120px); }

                95% { transform: translateX(0); }

                100% { transform: translateX(0); }

            }

            @keyframes patrol-flip {

                0% { transform: scaleX(1); }

                49% { transform: scaleX(1); }

                50% { transform: scaleX(-1); }

                99% { transform: scaleX(-1); }

                100% { transform: scaleX(1); }

            }

        </style>

        `;
    };

    // Inject Initial Monster UI
    const monsterContainerId = 'monster-ui-layer';
    let monsterContainer = document.getElementById(monsterContainerId);
    if (!monsterContainer) {
        monsterContainer = document.createElement('div');
        monsterContainer.id = monsterContainerId;
        document.body.appendChild(monsterContainer);
    }

    // Initial Render
    let classSize = 1;
    let userProfile = {};
    try {
        classSize = await getClassSize(roomCode);
        userProfile = await getUser(userId) || {};
    } catch (e) { console.error("Fetch stats error", e); }

    monsterContainer.innerHTML = renderMonsterSection(userProgress, classSize, userProfile);

    // Setup Real-time Subscription
    if (window.currentProgressUnsub) window.currentProgressUnsub();
    window.currentProgressUnsub = subscribeToUserProgress(userId, (newProgressMap) => {
        // Merge updates
        const updatedProgress = { ...userProgress, ...newProgressMap };

        // Smart Update: Check if visual refresh is needed
        const newState = calculateMonsterState(updatedProgress, classSize, userProfile);
        const fixedContainer = document.getElementById('monster-container-fixed');
        const currentMonsterId = fixedContainer?.getAttribute('data-monster-id');

        // Tolerance for scale check usually not needed if we want scale to update visuals immediately?
        // Actually, scale change usually means totalCompleted changed.
        // If we want smooth growth, replacing DOM resets animation which looks slight jumpy but acceptable.
        // But the user complained about "position reset" (walk cycle reset).

        if (fixedContainer && String(currentMonsterId) === String(newState.monster.id)) {
            // Monster ID is same (no evolution/devolution).
            // Just update stats tooltip
            const statsContainer = document.getElementById('monster-stats-content');
            if (statsContainer) {
                statsContainer.innerHTML = renderMonsterStats(newState);
            }

            // What if level up (scale change)?
            // If we don't replace DOM, scale won't update in style attribute.
            // We should update the style manually.
            const artContainer = fixedContainer.querySelector('.pixel-art-container');
            if (artContainer && newState.currentScale) {
                // Update animation with new scale
                // Note: Modifying 'transform' directly might conflict with keyframes unless keyframes use relative or we update style variable.
                // Keyframes use: scale(${currentScale}). This is hardcoded in specific keyframes string in <style>.
                // We can't easily update keyframes dynamic values without replacing style block.

                // If totalCompleted changed (level up), user *might* accept a reset because they levelled up.
                // But simply giving a heart shouldn't reset.

                const oldTotal = parseInt(fixedContainer.querySelector('.bg-gray-900\\/90')?.textContent?.replace('Lv.', '') || '1') - 1;
                if (oldTotal !== newState.totalCompleted) {
                    // Level changed -> Scale changed -> Re-render full (reset animation is fine for Level Up)
                    monsterContainer.innerHTML = renderMonsterSection(updatedProgress, classSize, userProfile);
                }
            }
        } else {
            // Monster changed or clean slate -> Full Render
            monsterContainer.innerHTML = renderMonsterSection(updatedProgress, classSize, userProfile);
        }
    });

    // Accordion Layout
    return `

    <div class="min-h-screen p-4 pb-32 max-w-md mx-auto sm:max-w-4xl pt-24 sm:pt-4">

        <header class="flex justify-end items-center mb-6 sticky top-0 bg-slate-900/95 backdrop-blur z-20 py-4 px-2 -mx-2 border-b border-gray-800">

            <div class="flex flex-col items-end">

                <div class="flex items-center space-x-2">

                    <div class="w-2 h-2 rounded-full bg-green-500 animate-pulse"></div>

                    <span class="text-gray-400 text-sm truncate max-w-[150px]">${nickname}</span>

                </div>

                <div class="text-xs text-gray-500 mt-1">教室: <span class="font-mono text-cyan-400 font-bold">${roomCode}</span></div>

            </div>

            <button onclick="window.logout()" class="text-gray-500 hover:text-red-400 transition-colors p-2" title="登出">

                <svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6" fill="none" viewBox="0 0 24 24" stroke="currentColor">

                    <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1" />

                </svg>

            </button>

        </header>



        <div class="space-y-4">

            ${['beginner', 'intermediate', 'advanced'].map(level => {

        return renderLevelGroup(level, levelGroups[level] || [], userProgress, levelNames);

    }).join('')}

        </div>

        

        <!-- Peer Learning FAB -->

        <button onclick="window.openPeerModal()" class="fixed bottom-14 right-4 bg-purple-600 hover:bg-purple-500 text-white rounded-full p-4 shadow-xl shadow-purple-600/40 transition-transform hover:scale-110 active:scale-90 z-40 flex items-center space-x-2"

            title="查看同學作業">

            <svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6" fill="none" viewBox="0 0 24 24" stroke="currentColor">

                <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0z" />

            </svg>

            <span class="font-bold text-sm hidden sm:inline">查看同學提示詞</span>

        </button>



        <!-- Credits Footer -->

        <div class="fixed bottom-1 right-2 z-30 text-[10px] text-gray-400 font-mono text-right pointer-events-none sm:pointer-events-auto select-none opacity-80 hover:opacity-100 transition-opacity">

            <div>程式設計者:新竹縣精華國中 藍星宇老師</div>

            <div>教育社群:<a href="https://www.facebook.com/groups/1554372228718393" target="_blank" class="text-gray-300 hover:text-white pointer-events-auto">萬物皆數</a></div>

        </div>

    </div>

        `;
}

export function setupStudentEvents() {
    // Start Level Logic
    window.startLevel = async (challengeId, link) => {
        // Open link
        window.open(link, '_blank');

        // Call service to update status
        const roomCode = localStorage.getItem('vibecoding_room_code');
        const userId = localStorage.getItem('vibecoding_user_id');

        if (roomCode && userId) {
            try {
                await startChallenge(userId, roomCode, challengeId);
                // Reload view to show Input State
                // Ideally we should use state management, but checking URL hash or re-rendering works
                const app = document.querySelector('#app');
                app.innerHTML = await renderStudentView();
                // Re-attach events (recursion safety check needed? No, navigateTo does this usually, but here we manually re-render)
                // Or better: trigger a custom event or call navigateTo functionality? 
                // Simple re-render is fine for now.
            } catch (e) {
                console.error("Start challenge failed", e);
            }
        }
    };

    window.submitLevel = async (challengeId) => {
        const input = document.getElementById(`input-${challengeId}`);
        const errorMsg = document.getElementById(`error-${challengeId}`);
        const prompt = input.value;
        const roomCode = localStorage.getItem('vibecoding_room_code');
        const userId = localStorage.getItem('vibecoding_user_id');

        if (!participantDataCheck(roomCode, userId)) return;

        if (prompt.trim().length < 5) {
            errorMsg.classList.remove('hidden');
            input.classList.add('border-red-500');
            return;
        }

        errorMsg.classList.add('hidden');
        input.classList.remove('border-red-500');

        // Show loading state on button
        const container = input.parentElement;
        const btn = container.querySelector('button');
        const originalText = btn.textContent;
        btn.textContent = "提交中...";
        btn.disabled = true;

        try {
            await submitPrompt(userId, roomCode, challengeId, prompt);

            btn.textContent = "✓ 已通關";
            btn.classList.add("bg-green-600");

            // Fetch latest progress to ensure correct count
            const { getUserProgress } = await import("../services/classroom.js");
            const newProgress = await getUserProgress(userId);

            // Re-render the level group to update count and all-clear status
            const challenge = cachedChallenges.find(c => c.id === challengeId);
            const level = challenge.level;

            const levelGroups = {
                beginner: cachedChallenges.filter(c => c.level === 'beginner'),
                intermediate: cachedChallenges.filter(c => c.level === 'intermediate'),
                advanced: cachedChallenges.filter(c => c.level === 'advanced')
            };
            const levelNames = {
                beginner: "初級 (Beginner)",
                intermediate: "中級 (Intermediate)",
                advanced: "高級 (Advanced)"
            };

            const newGroupHTML = renderLevelGroup(level, levelGroups[level], newProgress, levelNames);
            const detailEl = document.getElementById(`details-group-${level}`);

            if (detailEl) {
                detailEl.outerHTML = newGroupHTML;
            } else {
                const app = document.querySelector('#app');
                app.innerHTML = await renderStudentView();
            }

        } catch (error) {
            console.error(error);
            btn.textContent = originalText;
            btn.disabled = false;
            alert("提交失敗: " + error.message);
        }
    };

    window.resetLevel = async (challengeId) => {
        if (!confirm("確定要重置這一題的進度嗎?(提示詞將會保留,但狀態會變回進行中)")) return;

        const roomCode = localStorage.getItem('vibecoding_room_code');
        const userId = localStorage.getItem('vibecoding_user_id');

        try {
            // Import and call resetProgress (Need to make sure it is imported or available globally? 
            // Ideally import it. But setupStudentEvents is in module scope so imports are available.
            // Wait, import 'resetProgress' is not in the top import list yet. I need to add it.)
            // Let's assume I will update the import in the next step or use the global trick if needed.
            // But I should edit the import first.
            // For now, let's assume it is there. I will add it to the import list in a parallel or subsequent edit.

            // Checking imports above... I see 'getUserProgress' but not 'resetProgress'. I must update imports.
            // I'll do it in a separate edit step to be safe.

            // For now, just the logic:
            const { resetProgress } = await import("../services/classroom.js"); // Dynamic import to avoid changing top file lines again? 
            // Or just rely on previous 'replace' having updated the file?
            // Actually, I should update the top import. 

            await resetProgress(userId, roomCode, challengeId);

            const app = document.querySelector('#app');
            app.innerHTML = await renderStudentView();

        } catch (e) {
            console.error(e);
            alert("重置失敗");
        }
    };
}

function participantDataCheck(roomCode, userId) {
    if (!roomCode || !userId) {
        alert("連線資訊遺失,請重新登入");
        window.location.reload();
        return false;
    }
    return true;
}

window.logout = () => {
    if (!confirm("確定要登出嗎?")) return;
    localStorage.removeItem('vibecoding_user_id');
    localStorage.removeItem('vibecoding_room_code');
    localStorage.removeItem('vibecoding_nickname');
    window.location.reload();
};

// Peer Learning Modal Logic
function renderPeerModal() {
    // We need to re-fetch challenges for the dropdown? 
    // They are cached in 'cachedChallenges' module variable
    let optionsHtml = '<option value="" disabled selected>選擇題目...</option>';
    if (cachedChallenges.length > 0) {
        optionsHtml += cachedChallenges.map(c =>
            `<option value="${c.id}">[${c.level}] ${c.title}</option>`
        ).join('');
    }

    return `

        <div id="peer-modal" class="fixed inset-0 bg-black bg-opacity-80 backdrop-blur-sm hidden flex items-center justify-center z-50 p-4">

            <div class="bg-gray-800 rounded-2xl w-full max-w-md h-[80vh] flex flex-col border border-gray-700 shadow-2xl">

                <div class="p-6 border-b border-gray-700 flex justify-between items-center">

                    <h3 class="text-xl font-bold text-white">同學的成功提示詞</h3>

                    <button onclick="closePeerModal()" class="text-gray-400 hover:text-white">✕</button>

                </div>



                <div class="p-4 bg-gray-900 border-b border-gray-700">

                    <select id="peer-challenge-select" onchange="loadPeerPrompts(this.value)" class="w-full bg-gray-800 border border-gray-600 rounded p-2 text-white">

                        ${optionsHtml}

                    </select>

                </div>



                <div class="p-4 flex-1 overflow-y-auto space-y-4" id="peer-prompts-container">

                    <div class="text-center text-gray-500 mt-10">請選擇一個題目來查看</div>

                </div>

            </div>

        </div>

        `;
}

window.openPeerModal = () => {
    const existing = document.getElementById('peer-modal');
    if (existing) existing.remove();

    const div = document.createElement('div');
    div.innerHTML = renderPeerModal();
    document.body.appendChild(div.firstElementChild);

    document.getElementById('peer-modal').classList.remove('hidden');
};

window.closePeerModal = () => {
    document.getElementById('peer-modal').classList.add('hidden');
};

// Helper to render a level group (Accordion)
function renderLevelGroup(level, tasks, userProgress, levelNames) {
    const detailsId = `details-group-${level}`;
    const existingDetails = document.getElementById(detailsId);
    let isOpenStr = '';

    if (existingDetails) {
        if (existingDetails.hasAttribute('open')) isOpenStr = 'open';
    } else {
        // Initial Load defaults
        if (level === 'beginner') isOpenStr = 'open';
    }

    // Count completed
    const completedCount = tasks.filter(t => userProgress[t.id]?.status === 'completed').length;

    return `

            <details id="${detailsId}" class="group border border-gray-700 rounded-xl bg-gray-800/30 overflow-hidden transition-all" ${isOpenStr}>

                <summary class="flex items-center justify-between p-4 cursor-pointer bg-gray-800/80 hover:bg-gray-700 transition-colors select-none">

                    <div class="flex items-center space-x-3">

                        <h3 class="text-lg font-bold text-transparent bg-clip-text bg-gradient-to-r from-purple-400 to-cyan-400">

                           ${levelNames[level]}

                        </h3>

                        ${completedCount === tasks.length && tasks.length > 0 ? '<span class="text-yellow-500 text-xs border border-yellow-500/50 px-2 py-0.5 rounded-full">ALL CLEAR</span>' : ''}

                    </div>

                    <div class="flex items-center space-x-2">

                        <span class="text-xs text-gray-400 bg-gray-900 px-2 py-1 rounded-full">${completedCount} / ${tasks.length}</span>

                        <svg class="w-5 h-5 text-gray-400 transform group-open:rotate-180 transition-transform" fill="none" viewBox="0 0 24 24" stroke="currentColor">

                            <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7" />

                        </svg>

                    </div>

                </summary>

                <div class="p-4 pt-0 grid grid-cols-1 gap-4 mt-4">

                    ${tasks.length > 0 ? tasks.map(c => renderTaskCard(c, userProgress)).join('') : '<div class="text-gray-500 text-sm italic">本區段尚無題目</div>'}

                </div>

            </details>

            `;
}

window.loadPeerPrompts = async (challengeId) => {
    const container = document.getElementById('peer-prompts-container');
    container.innerHTML = '<div class="text-center text-gray-400 py-10">載入中...</div>';

    const roomCode = localStorage.getItem('vibecoding_room_code');
    const prompts = await getPeerPrompts(roomCode, challengeId);

    if (prompts.length === 0) {
        container.innerHTML = '<div class="text-center text-gray-500 py-10">尚無同學提交此關卡或您無權限查看(需相同教室代碼)</div>';
        return;
    }

    container.innerHTML = prompts.map(p => {
        const currentUserId = localStorage.getItem('vibecoding_user_id');
        const isLiked = p.likedBy && p.likedBy.includes(currentUserId);

        return `

        <div class="bg-gray-700/30 p-4 rounded-xl border border-gray-600">

            <div class="flex items-center justify-between mb-2">

                <div class="flex items-center space-x-2">

                    <div class="w-6 h-6 rounded-full bg-cyan-600 flex items-center justify-center text-xs font-bold text-white">

                        ${p.nickname[0]}

                    </div>

                    <span class="font-bold text-cyan-300 text-sm">${p.nickname}</span>

                    <span class="text-gray-500 text-xs">${new Date(p.timestamp.seconds * 1000).toLocaleTimeString([], { hour: '2-digit', minute: '2-digit' })}</span>

                </div>

                

                <button onclick="handleLike('${p.id}', '${p.userId}')" 

                    class="flex items-center space-x-1 px-2 py-1 rounded-full transition-colors ${isLiked ? 'bg-pink-900/50 text-pink-400' : 'bg-gray-800 text-gray-400 hover:bg-gray-700'}">

                    <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4 ${isLiked ? 'fill-current' : 'none'}" viewBox="0 0 24 24" stroke="currentColor" fill="${isLiked ? 'currentColor' : 'none'}">

                        <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M4.318 6.318a4.5 4.5 0 000 6.364L12 20.364l7.682-7.682a4.5 4.5 0 00-6.364-6.364L12 7.636l-1.318-1.318a4.5 4.5 0 00-6.364 0z" />

                    </svg>

                    <span class="text-xs font-bold">${p.likes}</span>

                </button>

            </div>

            <p class="text-gray-300 font-mono text-sm bg-black/20 p-3 rounded-lg border border-gray-700/50 whitespace-pre-wrap">${p.prompt}</p>

        </div>

        `}).join('');

    // Attach challenge title for notification context
    window.currentPeerChallengeTitle = document.querySelector(`#peer-challenge-select option[value="${challengeId}"]`).text;
};

// Like Handler
window.handleLike = async (progressId, targetUserId) => {
    const userId = localStorage.getItem('vibecoding_user_id');
    const nickname = localStorage.getItem('vibecoding_nickname');
    const challengeTitle = window.currentPeerChallengeTitle || '挑戰';

    // Optimistic UI update could go here, but for simplicity let's re-load or just fire and forget (the view won't update until reload currently)
    // To make it responsive, we should probably manually toggle the class on the button immediately.
    // For now, let's just call service and reload the list to see updated count.

    // Better UX: Find button and toggle 'processing' state? 
    // Let's just reload the list for data consistency.
    const { toggleLike } = await import("../services/classroom.js");
    await toggleLike(progressId, userId, nickname, targetUserId, challengeTitle);

    // Reload to refresh count
    const select = document.getElementById('peer-challenge-select');
    if (select && select.value) {
        loadPeerPrompts(select.value);
    }
};

window.triggerEvolution = async (currentStage, nextStage, likes, classSize, currentMonsterId) => {
    // 1. Hide Prompt
    const prompt = document.getElementById('evolution-prompt');
    if (prompt) prompt.style.display = 'none';

    try {
        const { getNextMonster, generateMonsterSVG, MONSTER_STAGES } = await import("../utils/monsterUtils.js");
        const { updateUserMonster, getHigherStageCount } = await import("../services/classroom.js");

        // Calculate Ranking Percentile
        const roomCode = localStorage.getItem('vibecoding_room_code');
        let percentile = 1.0;

        // Query how many already at next stage (or same level but evolved)
        // Actually, we want to know how many have *completed* this stage essentially.
        // Since we trigger evolution AFTER completion, anyone AT or ABOVE nextStage has completed it.
        // So we count how many are >= nextStage.
        // Wait, if I am the first to evolve to stage 1, count >= 1 is 0.
        // So rank is (0 + 1) / classSize.

        try {
            const higherCount = await getHigherStageCount(roomCode, nextStage);
            percentile = higherCount / classSize;
            console.log(`Evolution Rank: ${higherCount}/${classSize} (Percentile: ${percentile.toFixed(2)})`);
        } catch (e) {
            console.error("Rank calc failed", e);
        }

        // Calculate Stage-Specific Likes
        // We need to fetch challenges to filter by level...
        // cachedChallenges is available in module scope
        // We need user progress... 
        // We can't easily get it here without re-fetching or passing it in.
        // But we have 'likes' passed in, which is TOTAL likes.
        // Re-fetching progress is safer.
        const userId = localStorage.getItem('vibecoding_user_id');
        const { getUserProgress } = await import("../services/classroom.js");
        const progress = await getUserProgress(userId);

        let stageLikes = 0;
        // Map stage to challenge level
        // Stage 0 -> 1 requires Beginner (Level 1) likes
        // Stage 1 -> 2 requires Intermediate (Level 2) likes
        // Stage 2 -> 3 requires Advanced (Level 3) likes

        // Note: nextStage parameter is the TARGET stage.
        // If nextStage is 1 (Egg->Baby), we count Beginner likes.

        const targetLevelMap = {
            1: 'beginner',
            2: 'intermediate',
            3: 'advanced'
        };
        const targetLevel = targetLevelMap[nextStage];

        if (targetLevel) {
            stageLikes = cachedChallenges
                .filter(c => c.level === targetLevel)
                .reduce((acc, c) => acc + (progress[c.id]?.likes || 0), 0);
        }
        console.log(`Stage ${nextStage} Likes: ${stageLikes} (Total: ${likes})`);

        // Calculate Next Monster with Lineage & Ranking
        // IMPORTANT: Ensure we pass currentMonsterId to enforce lineage!
        // We pass 'stageLikes' instead of total 'likes' now
        const nextMonster = getNextMonster(nextStage, stageLikes, classSize, currentMonsterId, percentile);

        console.log("Evolving from:", currentMonsterId, "to:", nextMonster.name);

        const container = document.querySelector('#monster-container-fixed .pixel-monster');
        const containerWrapper = document.querySelector('#monster-container-fixed .pixel-art-container');

        // Stop breathing animation
        container.style.animation = 'none';

        // --- ANIMATION SEQUENCE ---
        let count = 0;
        const maxFlickers = 12; // Increased duration
        let speed = 300;

        const currentMonster = MONSTER_DEFS.find(m => m.id === currentMonsterId) || getNextMonster(currentStage, 0, 0, currentMonsterId);
        const svgCurrent = generateMonsterSVG(currentMonster);
        const svgNext = generateMonsterSVG(nextMonster);

        const setFrame = (svg, isSilhouette) => {
            container.innerHTML = svg;
            container.style.filter = isSilhouette ? 'brightness(0)' : 'none';
        };

        const playFlicker = () => {
            const isNext = count % 2 === 1;
            setFrame(isNext ? svgNext : svgCurrent, true);
            count++;

            if (count < maxFlickers) {
                speed *= 0.85;
                setTimeout(playFlicker, speed);
            } else {
                // Final Reveal
                setTimeout(() => {
                    setFrame(svgNext, true); // Hold silhouette

                    setTimeout(() => {
                        // Reveal Color with Flash
                        containerWrapper.style.transition = 'filter 0.8s ease-out';
                        containerWrapper.style.filter = 'drop-shadow(0 0 30px #ffffff) brightness(1.5)';

                        // Force SVG update to next monster for final state
                        setFrame(svgNext, false);

                        setTimeout(async () => {
                            containerWrapper.style.filter = 'none';
                            // DB Update with Monster ID
                            const userId = localStorage.getItem('vibecoding_user_id');
                            await updateUserMonster(userId, nextStage, nextMonster.id);

                            // Soft refresh to prevent screen flicker
                            const app = document.querySelector('#app');
                            if (app) app.innerHTML = await renderStudentView();
                            // Also need to ensure monster container is updated (handle in renderStudentView)
                        }, 1200);
                    }, 1000);
                }, 300);
            }
        };

        playFlicker();

    } catch (e) {
        console.error(e);
        alert("進化失敗: " + (e.message || "未知錯誤"));
        // Re-render instead of reload to keep state
        const app = document.querySelector('#app');
        if (app) app.innerHTML = await renderStudentView();
    }
};