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| /** | |
| * Logic for generating Pixel Art Monsters | |
| * Adapted from monster_preview.html | |
| */ | |
| export const MONSTER_STAGES = { | |
| EGG: 0, | |
| BASIC: 1, | |
| EVOLVED: 2, | |
| FINAL: 3 | |
| }; | |
| // Monster Definitions | |
| export const MONSTER_DEFS = [ | |
| { id: 'Egg', name: '🥚 像素蛋', type: 'neutral', stage: 0, arch: 'egg', fam: 'Origin' }, | |
| // Stage 1 | |
| { id: 'L1_C', name: '🔴 灰塵球 Dust-Ball', type: 'glitch', stage: 1, arch: 'dust', fam: 'Dust' }, | |
| { id: 'L1_B', name: '🟡 像素狗 Pixel-Pup', type: 'animal', stage: 1, arch: 'beast_pup', fam: 'Beast' }, | |
| { id: 'L1_A', name: '🔵 光之靈 Lumina', type: 'holy', stage: 1, arch: 'spirit_orb', fam: 'Spirit' }, | |
| // Stage 2 | |
| { id: 'L2_CC', name: '🔴 垃圾怪 Trash-Mob', type: 'glitch', stage: 2, arch: 'dust_trash', fam: 'Dust' }, | |
| { id: 'L2_CB', name: '🟡 史萊姆 Slime-Box', type: 'slime', stage: 2, arch: 'dust_slime', fam: 'Dust' }, | |
| { id: 'L2_CA', name: '🔵 駭客蟲 Hacker-Bug', type: 'tech', stage: 2, arch: 'dust_tech', fam: 'Dust' }, | |
| { id: 'L2_BC', name: '🔴 廢鐵狼 Rusty-Wolf', type: 'grunge', stage: 2, arch: 'beast_wolf', fam: 'Beast' }, | |
| { id: 'L2_BB', name: '🟡 勇者貓 Hero-Cat', type: 'animal', stage: 2, arch: 'beast_cat', fam: 'Beast' }, | |
| { id: 'L2_BA', name: '🔵 機甲獅 Mecha-Lion', type: 'mech', stage: 2, arch: 'beast_mech', fam: 'Beast' }, | |
| { id: 'L2_AC', name: '🔴 幽靈火 Ghost-Fire', type: 'spirit', stage: 2, arch: 'spirit_fire', fam: 'Spirit' }, | |
| { id: 'L2_AB', name: '🟡 天使鳥 Angel-Bird', type: 'holy', stage: 2, arch: 'spirit_wing', fam: 'Spirit' }, | |
| { id: 'L2_AA', name: '🔵 星雲龍 Cosmos-Dragon', type: 'cosmic', stage: 2, arch: 'spirit_dragon', fam: 'Spirit' }, | |
| // Stage 3 | |
| { id: 'L3_CCC', name: '🗑️ 崩潰垃圾山', type: 'glitch', stage: 3, arch: 'pile_big', fam: 'Glitch/Trash' }, | |
| { id: 'L3_CCB', name: '📦 寶箱怪', type: 'mimic', stage: 3, arch: 'box_teeth', fam: 'Glitch/Trash' }, | |
| { id: 'L3_CCA', name: '🦠 病毒王', type: 'virus', stage: 3, arch: 'corona', fam: 'Glitch/Trash' }, | |
| { id: 'L3_CBC', name: '💧 汙泥怪', type: 'grunge', stage: 3, arch: 'fluid', fam: 'Slime' }, | |
| { id: 'L3_CBB', name: '🧊 果凍騎士', type: 'slime', stage: 3, arch: 'knight_slime', fam: 'Slime' }, | |
| { id: 'L3_CBA', name: '💎 鑽石魔像', type: 'crystal', stage: 3, arch: 'golem', fam: 'Slime' }, | |
| { id: 'L3_CAC', name: '🕷️ 錯誤蜘蛛', type: 'glitch', stage: 3, arch: 'spider', fam: 'Hacker' }, | |
| { id: 'L3_CAB', name: '👾 程式遊俠', type: 'tech', stage: 3, arch: 'ranger', fam: 'Hacker' }, | |
| { id: 'L3_CAA', name: '🧠 量子主腦', type: 'tech', stage: 3, arch: 'brain', fam: 'Hacker' }, | |
| { id: 'L3_BAC', name: '🚜 重裝推土機', type: 'mech', stage: 3, arch: 'tank', fam: 'Mech Lion' }, | |
| { id: 'L3_BAB', name: '✈️ 變形戰機', type: 'mech', stage: 3, arch: 'jet', fam: 'Mech Lion' }, | |
| { id: 'L3_BAA', name: '🤖 究極鋼彈', type: 'mech', stage: 3, arch: 'gundam', fam: 'Mech Lion' }, | |
| { id: 'L3_ACC', name: '💀 骷髏法師', type: 'undead', stage: 3, arch: 'mage_skull', fam: 'Ghost' }, | |
| { id: 'L3_ACB', name: '🕯️ 南瓜燈杰克', type: 'spirit', stage: 3, arch: 'pumpkin', fam: 'Ghost' }, | |
| { id: 'L3_ACA', name: '👻 虛空死神', type: 'void', stage: 3, arch: 'reaper', fam: 'Ghost' }, | |
| // Stage 3 - REDESIGN TARGETS (Wolf V2 & Cat) | |
| { id: 'L3_BCC', name: '🧟 喪屍犬', type: 'undead', stage: 3, arch: 'wolf_zombie_v2', fam: 'Wolf' }, | |
| { id: 'L3_BCB', name: '🐕 警備犬', type: 'animal', stage: 3, arch: 'wolf_guard_v2', fam: 'Wolf' }, | |
| { id: 'L3_BCA', name: '🐺 合金戰狼', type: 'mech', stage: 3, arch: 'wolf_alloy_v2', fam: 'Wolf' }, | |
| { id: 'L3_BBC', name: '😼 流浪劍客', type: 'warrior', stage: 3, arch: 'ronin', fam: 'Cat' }, | |
| { id: 'L3_BBB', name: '👑 貓咪國王', type: 'royal', stage: 3, arch: 'king_cat', fam: 'Cat' }, | |
| { id: 'L3_BBA', name: '🦁 雷霆獅王', type: 'elemental', stage: 3, arch: 'lion_mane', fam: 'Cat' }, | |
| // Stage 3 - NEW ADDITIONS (Angel & Cosmos) | |
| { id: 'L3_ABC', name: '👁️ 座天使 Ophanim', type: 'holy', stage: 3, arch: 'biblical_angel', fam: 'Angel' }, | |
| { id: 'L3_ABB', name: '⚔️ 女武神 Valkyrie', type: 'warrior', stage: 3, arch: 'valkyrie', fam: 'Angel' }, | |
| { id: 'L3_ABA', name: '🔥 聖火鳳凰 Phoenix', type: 'divine', stage: 3, arch: 'phoenix', fam: 'Angel' }, | |
| { id: 'L3_AAC', name: '🛡️ 大地泰坦 Titan', type: 'cosmic', stage: 3, arch: 'terra_titan', fam: 'Cosmos' }, | |
| { id: 'L3_AAB', name: '🐋 星海鯨 Astro-Whale', type: 'cosmic', stage: 3, arch: 'cosmo_whale', fam: 'Cosmos' }, | |
| { id: 'L3_AAA', name: '🌌 創世龍 Genesis', type: 'god', stage: 3, arch: 'genesis_dragon', fam: 'Cosmos' }, | |
| ]; | |
| const palettes = { | |
| base: ['#94A3B8', '#64748B', '#475569', '#334155'], | |
| // Standard | |
| glitch: ['#18181b', '#27272a', '#3f3f46', '#ef4444'], | |
| trash: ['#3f3f46', '#71717a', '#a1a1aa', '#ef4444'], | |
| mimic: ['#854d0e', '#a16207', '#ca8a04', '#eab308'], | |
| virus: ['#2e1065', '#581c87', '#7e22ce', '#bef264', '#84cc16'], | |
| spider: ['#1e293b', '#0f172a', '#b91c1c', '#ef4444'], | |
| slime: ['#059669', '#10b981', '#34d399', '#d1fae5'], | |
| fluid: ['#3f3f46', '#52525b', '#4b5563', '#a1a1aa'], | |
| knight: ['#0ea5e9', '#38bdf8', '#7dd3fc', '#ffffff'], | |
| crypto: ['#0891b2', '#06b6d4', '#22d3ee', '#cffafe'], | |
| tech: ['#22d3ee', '#06b6d4', '#0891b2', '#155e75'], | |
| ranger: ['#3b82f6', '#2563eb', '#1d4ed8', '#fbbf24'], | |
| brain: ['#d8b4fe', '#c084fc', '#a855f7', '#7e22ce', '#22d3ee'], | |
| tank: ['#3f3f46', '#18181b', '#facc15', '#fbbf24'], | |
| jet: ['#cbd5e1', '#94a3b8', '#ef4444', '#dc2626'], | |
| gundam: ['#ffffff', '#2563eb', '#dc2626', '#facc15'], | |
| mage: ['#4c1d95', '#a855f7', '#172554', '#fbbf24'], | |
| pumpkin: ['#ea580c', '#c2410c', '#3f3f46', '#facc15'], | |
| reaper: ['#000000', '#171717', '#7f1d1d', '#9ca3af'], | |
| // Wolf V2 | |
| wolf: ['#c2410c', '#9a3412', '#7c2d12', '#ef4444'], // Rust/Browns | |
| zombie: ['#44403c', '#78716c', '#991b1b', '#fecaca'], | |
| guard: ['#172554', '#1e3a8a', '#fbbf24', '#f59e0b', '#3b82f6'], | |
| alloy: ['#e2e8f0', '#94a3b8', '#0ea5e9', '#0284c7', '#38bdf8', '#ffffff'], // Added white/brights | |
| // Cat V2 | |
| cat: ['#fb923c', '#ea580c', '#c2410c', '#fff7ed'], | |
| ronin: ['#c2410c', '#9a3412', '#fde047', '#e2e8f0'], | |
| king: ['#7e22ce', '#a855f7', '#fbbf24', '#ffffff'], | |
| thunder: ['#facc15', '#eab308', '#fefce8', '#f59e0b', '#ffffff'], | |
| // Base Fams | |
| beast: ['#fbbf24', '#f59e0b', '#d97706', '#78350f'], | |
| mech_lion: ['#60a5fa', '#3b82f6', '#1d4ed8', '#93c5fd'], | |
| holy: ['#fef3c7', '#fde68a', '#f59e0b', '#ffffff'], | |
| fire: ['#c084fc', '#a855f7', '#7e22ce', '#ffffff'], | |
| space: ['#4f46e5', '#312e81', '#818cf8', '#f472b6', '#22d3ee'], | |
| // Angel V3 | |
| biblical: ['#facc15', '#eab308', '#ffffff', '#ef4444', '#3b82f6'], // Gold + Eyes | |
| valkyrie: ['#e2e8f0', '#94a3b8', '#facc15', '#38bdf8', '#fbbf24'], // Silver/Gold | |
| seraphim: ['#dc2626', '#ef4444', '#fbbf24', '#facc15', '#ffffff'], // Fire/Gold | |
| // Cosmos V3 | |
| meteor: ['#475569', '#334155', '#ea580c', '#f97316'], // Rock/Magma | |
| whale: ['#1e1b4b', '#312e81', '#6366f1', '#c7d2fe', '#ffffff'], // Deep Space | |
| genesis: ['#000000', '#171717', '#c084fc', '#22d3ee', '#f472b6', '#ffffff'] // Cosmic | |
| }; | |
| function mulberry32(a) { | |
| return function () { | |
| var t = a += 0x6D2B79F5; | |
| t = Math.imul(t ^ (t >>> 15), t | 1); | |
| t ^= t + Math.imul(t ^ (t >>> 7), t | 61); | |
| return ((t ^ (t >>> 14)) >>> 0) / 4294967296; | |
| } | |
| } | |
| /** | |
| * Generates an SVG string of the monster | |
| * @param {Object} monster The monster object (from MONSTER_DEFS) | |
| * @returns {string} SVG string | |
| */ | |
| export function generateMonsterSVG(monster) { | |
| // If no monster provided, return empty | |
| if (!monster) return ''; | |
| const W = 24; const H = 24; const C = W / 2; | |
| let seed = 0; | |
| // Use monster ID as seed source | |
| for (let i = 0; i < monster.id.length; i++) seed += monster.id.charCodeAt(i); | |
| const rng = mulberry32(seed); | |
| let palette = palettes.base; | |
| const t = monster.type; | |
| const a = monster.arch; | |
| // Palette Select (Simplified Logic from original) | |
| if (a.includes('wolf')) { | |
| if (a.includes('zombie')) palette = palettes.zombie; | |
| else if (a.includes('guard')) palette = palettes.guard; | |
| else if (a.includes('alloy')) palette = palettes.alloy; | |
| else palette = palettes.wolf; | |
| } | |
| else if (a === 'ronin') palette = palettes.ronin; | |
| else if (a === 'king_cat') palette = palettes.king; | |
| else if (a === 'lion_mane') palette = palettes.thunder; | |
| else if (a === 'tank') palette = palettes.tank; | |
| else if (a === 'jet') palette = palettes.jet; | |
| else if (a === 'gundam') palette = palettes.gundam; | |
| else if (a === 'mage_skull') palette = palettes.mage; | |
| else if (a === 'pumpkin') palette = palettes.pumpkin; | |
| else if (a === 'reaper') palette = palettes.reaper; | |
| else if (a === 'biblical_angel') palette = palettes.biblical; | |
| else if (a === 'valkyrie') palette = palettes.valkyrie; | |
| else if (a === 'phoenix') palette = palettes.seraphim; | |
| else if (a === 'terra_titan') palette = palettes.meteor; | |
| else if (a === 'cosmo_whale') palette = palettes.whale; | |
| else if (a === 'genesis_dragon') palette = palettes.genesis; | |
| else if (a === 'beast_pup') palette = palettes.beast; | |
| else if (a === 'beast_cat') palette = palettes.cat; | |
| else if (a === 'beast_mech') palette = palettes.mech_lion; | |
| else if (a === 'spirit_orb') palette = palettes.holy; | |
| else if (a === 'spirit_fire') palette = palettes.fire; | |
| else if (a === 'spirit_wing') palette = palettes.holy; | |
| else if (a === 'spirit_dragon') palette = palettes.space; | |
| // Safety Fallbacks | |
| else if (a.includes('dust')) { | |
| if (a === 'dust_trash' || a === 'pile_big' || a === 'box_teeth' || a === 'corona') palette = palettes.glitch; | |
| else if (a.includes('slime') || a === 'fluid' || a === 'knight_slime' || a === 'golem') palette = palettes.slime; | |
| else if (a.includes('tech') || a === 'spider' || a === 'ranger' || a === 'brain') palette = palettes.tech; | |
| else palette = palettes.trash; // Generic | |
| } | |
| // Specific Overrides | |
| if (a === 'pile_big') palette = palettes.trash; | |
| if (a === 'box_teeth') palette = palettes.mimic; | |
| if (a === 'corona') palette = palettes.virus; | |
| if (a === 'fluid') palette = palettes.fluid; | |
| if (a === 'knight_slime') palette = palettes.knight; | |
| if (a === 'golem') palette = palettes.crypto; | |
| if (a === 'spider') palette = palettes.spider; | |
| if (a === 'ranger') palette = palettes.ranger; | |
| if (a === 'brain') palette = palettes.brain; | |
| let grid = new Array(H).fill(0).map(() => new Array(W).fill(null)); | |
| const rect = (x, y, w, h, col) => { | |
| for (let i = Math.max(0, Math.floor(x)); i < Math.min(W, x + w); i++) | |
| for (let j = Math.max(0, Math.floor(y)); j < Math.min(H, y + h); j++) | |
| grid[j][i] = col; | |
| } | |
| const circle = (cx, cy, r, col) => { | |
| for (let y = 0; y < H; y++) | |
| for (let x = 0; x < W; x++) | |
| if (Math.sqrt((x - cx) ** 2 + (y - cy) ** 2) < r) grid[y][x] = col; | |
| } | |
| const line = (x1, y1, x2, y2, col) => { | |
| let dx = Math.abs(x2 - x1), sx = x1 < x2 ? 1 : -1; | |
| let dy = -Math.abs(y2 - y1), sy = y1 < y2 ? 1 : -1; | |
| let err = dx + dy, e2; | |
| while (true) { | |
| if (y1 >= 0 && y1 < H && x1 >= 0 && x1 < W) grid[y1][x1] = col; | |
| if (x1 == x2 && y1 == y2) break; | |
| const e2_val = 2 * err; | |
| if (e2_val >= dy) { err += dy; x1 += sx; } | |
| if (e2_val <= dx) { err += dx; y1 += sy; } | |
| } | |
| } | |
| const mainCol = palette[Math.floor(rng() * (palette.length - 1))]; | |
| const secCol = palette[Math.floor(rng() * (palette.length - 2))] || palette[1]; | |
| const thirdCol = palette[palette.length - 1]; | |
| // --- DRAWING LOGIC --- | |
| if (a === 'egg') { circle(C, C, 7, mainCol); circle(C - 2, C - 3, 2, '#ffffff'); rect(C + 1, C + 2, 2, 2, secCol); rect(C - 4, C + 1, 2, 2, secCol); } | |
| else if (a === 'dust') { circle(C, C, 5, '#1e293b'); for (let i = 0; i < 30; i++) { let angle = rng() * Math.PI * 2; let r = 4 + rng() * 4; rect(C + Math.cos(angle) * r, C + Math.sin(angle) * r, 1, 1, '#334155'); } rect(C - 4, C - 2, 3, 3, '#ffffff'); rect(C + 1, C - 2, 3, 3, '#ffffff'); rect(C - 3, C - 1, 1, 1, '#000000'); rect(C + 2, C - 1, 1, 1, '#000000'); } | |
| else if (a === 'dust_trash') { circle(C, C, 6, mainCol); for (let i = 0; i < 40; i++) { let s = 7 + rng() * 3; rect(C + (rng() - 0.5) * s * 1.5, C + (rng() - 0.5) * s, 2, 2, i % 2 == 0 ? secCol : thirdCol); } rect(C - 3, C - 3, 3, 3, '#ffffff'); rect(C - 2, C - 2, 1, 1, '#000000'); rect(C + 1, C - 1, 2, 2, '#ffffff'); rect(C + 1, C - 1, 1, 1, '#000000'); } | |
| else if (a === 'dust_slime') { for (let i = 0; i < 8; i++) circle(C + (rng() - 0.5) * 10, C + 3 + rng() * 3, 3, mainCol); rect(C - 3, C - 3, 2, 2, '#ffffff'); rect(C - 3, C - 1, 2, 2, '#000000'); rect(C + 1, C - 1, 2, 2, '#000000'); } | |
| else if (a === 'dust_tech') { rect(C - 1, C - 9, 2, 4, secCol); rect(C - 5, C - 7, 10, 2, secCol); rect(C - 6, C + 2, 2, 4, mainCol); rect(C + 4, C + 2, 2, 4, mainCol); rect(C - 4, C - 1, 3, 2, '#a5f3fc'); rect(C + 1, C - 1, 3, 2, '#a5f3fc'); } | |
| else if (a === 'beast_pup') { rect(C - 5, C - 1, 10, 6, mainCol); rect(C - 6, C - 5, 3, 4, secCol); rect(C + 3, C - 5, 3, 4, secCol); rect(C - 2, C + 1, 4, 3, secCol); rect(C - 1, C + 1, 2, 1, '#000000'); } | |
| else if (a === 'beast_wolf') { rect(C - 6, C - 2, 12, 6, mainCol); rect(C - 7, C - 6, 5, 5, mainCol); for (let i = 0; i < 10; i++) rect(C - 7 + rng() * 14, C - 4 + rng() * 6, 1, 1, secCol); rect(C - 7, C - 8, 2, 3, secCol); rect(C - 4, C - 8, 2, 3, secCol); rect(C + 6, C, 4, 2, secCol); rect(C - 6, C - 5, 1, 1, '#ef4444'); } | |
| else if (a === 'beast_cat') { rect(C - 6, C - 2, 12, 6, mainCol); rect(C - 7, C - 6, 5, 5, mainCol); rect(C - 7, C - 8, 2, 2, mainCol); rect(C - 4, C - 8, 2, 2, mainCol); rect(C - 6, C - 3, 1, 1, '#f9a8d4'); rect(C - 2, C - 3, 6, 6, '#ef4444'); } | |
| else if (a === 'beast_mech') { rect(C - 6, C - 2, 12, 6, secCol); rect(C - 7, C - 6, 5, 5, mainCol); rect(C - 4, C - 8, 2, 6, thirdCol); rect(C - 6, C - 5, 3, 1, '#3b82f6'); } | |
| else if (a === 'spirit_orb') { circle(C, C, 6, mainCol); for (let t = 0; t < Math.PI * 2; t += 0.4) { let r = 8; rect(C + Math.cos(t) * r, C + Math.sin(t) * r, 1, 1, secCol); } rect(C - 8, C - 2, 3, 4, '#ffffff'); rect(C + 5, C - 2, 3, 4, '#ffffff'); } | |
| else if (a === 'spirit_fire') { circle(C, C + 1, 5, '#ffffff'); for (let i = 0; i < 40; i++) { let r = 4 + rng() * 6; let t = rng() * Math.PI * 2; let py = C + Math.sin(t) * r - (rng() * 6); let px = C + Math.cos(t) * r; rect(px, py, 2, 2, i % 3 == 0 ? thirdCol : secCol); } rect(C - 3, C - 1, 2, 3, '#000000'); rect(C + 1, C - 1, 2, 3, '#000000'); } | |
| else if (a === 'spirit_wing') { circle(C, C, 5, mainCol); rect(C - 7, C + 2, 14, 2, secCol); rect(C - 11, C - 4, 2, 2, '#ffffff'); rect(C - 10, C - 5, 2, 4, '#ffffff'); rect(C - 8, C - 3, 4, 4, '#ffffff'); rect(C + 9, C - 4, 2, 2, '#ffffff'); rect(C + 8, C - 5, 2, 4, '#ffffff'); rect(C + 4, C - 3, 4, 4, '#ffffff'); rect(C - 4, C - 9, 8, 1, '#fbbf24'); rect(C - 5, C - 8, 1, 1, '#fbbf24'); rect(C + 4, C - 8, 1, 1, '#fbbf24'); rect(C - 1, C, 2, 2, '#fbbf24'); rect(C - 3, C - 2, 1, 1, '#3b82f6'); rect(C + 2, C - 2, 1, 1, '#3b82f6'); } | |
| else if (a === 'spirit_dragon') { circle(C, C, 7, '#1e1b4b'); for (let i = 0; i < 20; i++) { let px = C + (rng() - 0.5) * 12; let py = C + (rng() - 0.5) * 10; rect(px, py, 1, 1, i % 3 == 0 ? '#f472b6' : (i % 2 == 0 ? '#22d3ee' : '#ffffff')); } rect(C - 9, C - 5, 4, 4, secCol); rect(C - 8, C - 9, 2, 4, thirdCol); rect(C + 6, C - 2, 6, 2, secCol); rect(C - 4, C - 2, 2, 1, '#22d3ee'); } | |
| // --- STAGE 3 --- | |
| else if (a === 'pile_big') { circle(C, C, 8, '#000000'); for (let i = 0; i < 60; i++) rect(C + (rng() - 0.5) * 16, C + (rng() - 0.5) * 16, 2, 2, '#ef4444'); rect(C - 4, C - 2, 2, 2, '#ffffff'); rect(C - 3, C - 2, 1, 1, '#000000'); rect(C + 4, C, 2, 2, '#ffffff'); rect(C + 4, C, 1, 1, '#000000'); rect(C, C - 5, 3, 3, '#ffffff'); rect(C + 1, C - 5, 1, 1, '#000000'); } | |
| else if (a === 'box_teeth') { rect(C - 8, C - 6, 16, 14, mainCol); rect(C - 8, C, 16, 2, '#000000'); rect(C - 1, C + 4, 2, 2, '#000000'); rect(C - 6, C + 2, 1, 2, '#ffffff'); rect(C - 2, C + 2, 1, 2, '#ffffff'); rect(C + 2, C + 2, 1, 2, '#ffffff'); rect(C + 5, C + 2, 1, 2, '#ffffff'); rect(C - 4, C - 3, 2, 1, '#ef4444'); rect(C + 2, C - 3, 2, 1, '#ef4444'); } | |
| else if (a === 'corona') { circle(C, C, 6, mainCol); for (let t = 0; t < 6.28; t += 0.8) rect(C + Math.cos(t) * 10, C + Math.sin(t) * 10, 3, 3, secCol); rect(C - 4, C - 8, 8, 2, '#facc15'); rect(C - 4, C - 10, 2, 2, '#facc15'); rect(C + 2, C - 10, 2, 2, '#facc15'); rect(C - 3, C - 1, 2, 1, '#bef264'); rect(C + 1, C - 1, 2, 1, '#bef264'); rect(C - 2, C + 2, 4, 1, '#000000'); } | |
| else if (a === 'fluid') { for (let i = 0; i < 4; i++) rect(C - 10 + i * 2, C + 4, 18 - i * 4, 4, mainCol); rect(C - 6, C, 2, 6, mainCol); rect(C + 4, C - 2, 3, 8, mainCol); rect(C - 5, C - 6, 3, 3, secCol); rect(C + 2, C - 5, 2, 2, secCol); rect(C - 2, C + 2, 4, 4, '#ffffff'); rect(C - 1, C + 2, 2, 2, '#000000'); } | |
| else if (a === 'knight_slime') { rect(C - 3, C - 4, 6, 8, mainCol); rect(C - 4, C - 9, 8, 6, mainCol); rect(C - 2, C - 3, 4, 6, '#e0f2fe'); rect(C + 4, C, 8, 2, secCol); rect(C + 4, C - 2, 2, 6, secCol); rect(C - 7, C - 2, 4, 8, thirdCol); rect(C - 3, C - 7, 6, 1, '#000000'); } | |
| else if (a === 'golem') { rect(C - 4, C - 4, 8, 8, mainCol); rect(C - 8, C - 8, 4, 4, secCol); rect(C + 4, C - 8, 4, 4, secCol); rect(C - 6, C + 4, 4, 6, secCol); rect(C + 2, C + 4, 4, 6, secCol); rect(C - 2, C - 10, 4, 4, thirdCol); rect(C - 3, C - 3, 2, 2, '#ffffff'); rect(C + 5, C - 7, 1, 1, '#ffffff'); rect(C - 1, C - 9, 2, 1, '#000000'); } | |
| else if (a === 'spider') { rect(C - 4, C - 4, 8, 8, mainCol); rect(C - 5, C - 5, 10, 2, secCol); line(C - 4, C, C - 10, C - 4, secCol); line(C - 4, C + 2, C - 10, C + 4, secCol); line(C - 4, C + 4, C - 8, C + 8, secCol); line(C + 4, C, C + 10, C - 4, secCol); line(C + 4, C + 2, C + 10, C + 4, secCol); line(C + 4, C + 4, C + 8, C + 8, secCol); rect(C - 3, C - 2, 2, 2, '#ef4444'); rect(C + 1, C - 2, 2, 2, '#ef4444'); rect(C - 1, C + 1, 2, 2, '#ef4444'); } | |
| else if (a === 'ranger') { rect(C - 4, C - 10, 8, 8, mainCol); rect(C - 3, C - 9, 2, 6, secCol); rect(C + 1, C - 9, 2, 6, secCol); rect(C - 1, C - 5, 2, 2, '#fbbf24'); rect(C - 4, C - 2, 8, 6, mainCol); rect(C + 4, C - 2, 6, 4, mainCol); rect(C + 8, C - 1, 2, 2, '#22d3ee'); rect(C - 4, C + 4, 3, 6, mainCol); rect(C + 1, C + 4, 3, 6, mainCol); } | |
| else if (a === 'brain') { rect(C - 6, C - 6, 12, 12, '#a5f3fc'); rect(C - 6, C + 6, 12, 2, secCol); rect(C - 6, C - 8, 12, 2, secCol); rect(C - 4, C - 4, 8, 6, '#d8b4fe'); rect(C - 2, C - 2, 4, 1, '#ffffff'); line(C - 6, C, C - 10, C + 4, secCol); line(C + 6, C, C + 10, C + 4, secCol); } | |
| else if (a === 'tank') { | |
| rect(C - 8, C + 4, 16, 4, '#1e293b'); rect(C - 9, C + 5, 18, 2, '#000000'); | |
| rect(C - 6, C - 2, 12, 6, mainCol); rect(C - 4, C - 6, 8, 4, mainCol); rect(C, C - 5, 8, 2, '#3f3f46'); rect(C - 5, C, 10, 2, '#facc15'); | |
| rect(C - 3, C - 3, 2, 2, '#3f3f46'); rect(C - 1, C - 2, 2, 1, '#ef4444'); | |
| } | |
| else if (a === 'jet') { | |
| rect(C - 2, C - 10, 4, 6, '#ef4444'); rect(C - 4, C - 4, 8, 10, mainCol); rect(C - 10, C, 6, 8, secCol); rect(C + 4, C, 6, 8, secCol); | |
| rect(C - 3, C - 6, 6, 2, '#38bdf8'); rect(C - 3, C + 6, 2, 4, '#ef4444'); rect(C + 1, C + 6, 2, 4, '#ef4444'); | |
| } | |
| else if (a === 'gundam') { | |
| rect(C - 4, C - 10, 8, 6, '#ffffff'); rect(C - 5, C - 8, 10, 2, '#ffffff'); rect(C - 1, C - 11, 2, 3, '#dc2626'); rect(C - 3, C - 9, 6, 1, '#facc15'); | |
| rect(C - 4, C - 4, 8, 8, '#2563eb'); rect(C - 2, C - 4, 4, 2, '#dc2626'); rect(C - 5, C - 4, 2, 4, '#ffffff'); rect(C + 3, C - 4, 2, 4, '#ffffff'); | |
| rect(C - 4, C + 4, 3, 6, '#ffffff'); rect(C + 1, C + 4, 3, 6, '#ffffff'); rect(C + 5, C, 2, 6, '#334155'); | |
| } | |
| else if (a === 'mage_skull') { | |
| rect(C - 4, C - 5, 8, 14, '#172554'); rect(C - 3, C - 9, 6, 5, '#e5e5e5'); rect(C - 2, C - 8, 1, 1, '#000000'); rect(C + 1, C - 8, 1, 1, '#000000'); | |
| rect(C - 6, C - 10, 12, 1, '#4c1d95'); rect(C - 3, C - 13, 6, 3, '#4c1d95'); rect(C + 5, C - 8, 1, 16, '#fbbf24'); circle(C + 5, C - 9, 2, '#a855f7'); | |
| } | |
| else if (a === 'pumpkin') { | |
| rect(C - 4, C - 2, 8, 10, '#3f3f46'); circle(C, C - 6, 6, '#ea580c'); rect(C - 2, C - 7, 1, 1, '#facc15'); rect(C + 1, C - 7, 1, 1, '#facc15'); | |
| rect(C - 2, C - 5, 4, 1, '#facc15'); rect(C, C - 13, 1, 2, '#166534'); rect(C - 6, C, 2, 2, '#ea580c'); rect(C + 4, C, 2, 2, '#ea580c'); | |
| } | |
| else if (a === 'reaper') { | |
| rect(C - 5, C - 8, 10, 16, '#000000'); rect(C - 3, C - 6, 6, 4, '#171717'); rect(C - 1, C - 5, 1, 1, '#ef4444'); rect(C, C - 5, 1, 1, '#ef4444'); | |
| rect(C + 6, C - 8, 1, 16, '#7f1d1d'); rect(C + 4, C - 10, 6, 2, '#9ca3af'); rect(C + 3, C - 10, 1, 6, '#9ca3af'); | |
| } | |
| // --- REDESIGNED STAGE 3 (Wolf V2 & Cat V2 Targets) --- | |
| else if (a === 'wolf_zombie_v2') { | |
| rect(C - 6, C - 3, 13, 6, '#4b5563'); // Darker rot body | |
| rect(C - 2, C - 2, 5, 4, '#991b1b'); // Ribcage | |
| rect(C - 8, C - 7, 6, 6, '#4b5563'); // Head | |
| rect(C - 6, C - 6, 2, 2, '#e7e5e4'); // Skull patch | |
| rect(C - 5, C - 5, 1, 1, '#000000'); // Eye empty | |
| rect(C - 7, C + 3, 2, 5, '#4b5563'); // Leg FL | |
| rect(C + 4, C + 3, 2, 5, '#e7e5e4'); // Leg BR (Bone) | |
| for (let i = 0; i < 4; i++) rect(C + (rng() - 0.5) * 14, C - 6 + (rng() - 0.5) * 8, 1, 1, '#bef264'); | |
| } | |
| else if (a === 'wolf_guard_v2') { | |
| rect(C - 7, C - 3, 14, 7, '#1e3a8a'); // Body Armor | |
| rect(C - 3, C - 4, 6, 6, '#fbbf24'); // Heavy Plating | |
| rect(C - 9, C - 8, 7, 7, '#172554'); // Helmet | |
| rect(C - 9, C - 6, 7, 1, '#60a5fa'); // Visor | |
| rect(C - 3, C - 6, 3, 3, '#1e40af'); // Pad | |
| rect(C - 7, C + 4, 3, 5, '#3b82f6'); | |
| rect(C + 5, C + 4, 3, 5, '#3b82f6'); | |
| } | |
| else if (a === 'wolf_alloy_v2') { | |
| rect(C - 7, C - 3, 14, 5, '#e2e8f0'); // Silver Body | |
| rect(C - 2, C - 8, 4, 6, '#94a3b8'); // Booster base | |
| rect(C - 3, C - 9, 2, 4, '#0ea5e9'); // Thruster | |
| rect(C - 9, C - 6, 7, 5, '#e2e8f0'); // Head | |
| rect(C - 6, C - 6, 4, 1, '#0ea5e9'); // Visor | |
| line(C + 7, C, C + 11, C - 4, '#0ea5e9'); // Saber tail | |
| rect(C - 7, C + 5, 2, 3, '#94a3b8'); | |
| rect(C + 6, C + 5, 2, 3, '#94a3b8'); | |
| } | |
| else if (a === 'ronin') { | |
| rect(C - 3, C - 4, 6, 8, '#c2410c'); // Orange Gi | |
| rect(C - 4, C - 10, 8, 4, '#fde047'); // Hat | |
| rect(C - 3, C + 4, 2, 4, '#3f3f46'); // Hakama | |
| rect(C + 1, C + 4, 2, 4, '#3f3f46'); | |
| line(C + 4, C - 4, C + 8, C - 8, '#e5e5e5'); // Blade handle | |
| rect(C - 4, C - 3, 2, 2, '#ef4444'); // Scarf | |
| } | |
| else if (a === 'king_cat') { | |
| rect(C - 4, C - 3, 8, 8, '#7e22ce'); // Robe | |
| rect(C - 2, C - 3, 4, 8, '#ffffff'); // Fur | |
| rect(C - 4, C - 10, 8, 3, '#fbbf24'); // Crown | |
| rect(C - 1, C - 10, 2, 2, '#ef4444'); | |
| line(C + 6, C, C + 6, C + 6, '#fbbf24'); // Scepter | |
| circle(C + 6, C - 1, 2, '#ef4444'); | |
| } | |
| else if (a === 'lion_mane') { | |
| rect(C - 4, C - 3, 8, 8, '#ffffff'); | |
| for (let t = 0; t < 6.3; t += 0.6) rect(C + Math.cos(t) * 11, C + Math.sin(t) * 11 - 5, 2, 2, '#facc15'); // Mane | |
| rect(C - 2, C - 6, 4, 4, '#fff7ed'); // Face | |
| rect(C - 1, C - 5, 2, 1, '#3b82f6'); // Eyes | |
| line(C - 8, C, C - 4, C + 4, '#facc15'); // Lightning | |
| line(C + 8, C, C + 4, C - 4, '#facc15'); | |
| } | |
| // --- ANGEL FAMILY V3 --- | |
| else if (a === 'biblical_angel') { | |
| for (let t = 0; t < 6.3; t += 0.1) { | |
| let r = 9; | |
| let x1 = C + Math.cos(t) * r; let y1 = C + Math.sin(t) * r * 0.4; | |
| rect(x1, y1, 1, 1, mainCol); | |
| let x2 = C + Math.cos(t) * r * 0.4; let y2 = C + Math.sin(t) * r; | |
| rect(x2, y2, 1, 1, secCol); | |
| } | |
| circle(C, C, 4, '#ffffff'); | |
| for (let i = 0; i < 8; i++) { | |
| rect(C + Math.cos(i * 0.8) * 9, C + Math.sin(i * 0.8) * 3.5, 2, 2, '#ffffff'); | |
| rect(C + Math.cos(i * 0.8) * 9, C + Math.sin(i * 0.8) * 3.5, 1, 1, '#3b82f6'); | |
| } | |
| } | |
| else if (a === 'valkyrie') { | |
| rect(C - 3, C - 5, 6, 8, '#e2e8f0'); rect(C - 3, C - 9, 6, 4, '#facc15'); | |
| rect(C - 4, C + 3, 3, 5, '#e2e8f0'); rect(C + 1, C + 3, 3, 5, '#e2e8f0'); | |
| rect(C - 8, C - 6, 4, 10, '#ffffff'); rect(C + 5, C - 6, 4, 10, '#ffffff'); | |
| line(C + 4, C + 8, C + 10, C - 8, '#fbbf24'); rect(C + 9, C - 9, 2, 4, '#38bdf8'); | |
| } | |
| else if (a === 'phoenix') { | |
| rect(C - 2, C - 4, 4, 8, mainCol); rect(C - 2, C - 8, 4, 4, mainCol); | |
| rect(C, C - 7, 1, 1, '#fbbf24'); rect(C - 3, C - 6, 1, 2, '#fbbf24'); | |
| for (let i = 0; i < 8; i++) { | |
| rect(C - 2 - i, C - 4 - i, 1, 2, '#ef4444'); | |
| rect(C + 1 + i, C - 4 - i, 1, 2, '#ef4444'); | |
| rect(C - 2 - i, C - 2 - i, 1, 4, secCol); | |
| rect(C + 1 + i, C - 2 - i, 1, 4, secCol); | |
| } | |
| rect(C - 1, C + 4, 2, 6, '#fbbf24'); rect(C - 3, C + 6, 2, 4, '#ef4444'); rect(C + 1, C + 6, 2, 4, '#ef4444'); | |
| } | |
| // --- COSMOS FAMILY V3 --- | |
| else if (a === 'terra_titan') { | |
| rect(C - 6, C - 6, 12, 10, mainCol); rect(C - 8, C - 8, 4, 6, secCol); rect(C + 4, C - 8, 4, 6, secCol); | |
| rect(C - 3, C - 9, 6, 4, mainCol); rect(C - 2, C - 8, 4, 1, '#f97316'); | |
| rect(C - 8, C - 2, 3, 8, mainCol); rect(C + 5, C - 2, 3, 8, mainCol); | |
| rect(C - 6, C + 4, 4, 6, secCol); rect(C + 2, C + 4, 4, 6, secCol); | |
| circle(C, C - 2, 3, '#ea580c'); rect(C - 1, C - 3, 2, 2, '#f97316'); | |
| } | |
| else if (a === 'cosmo_whale') { | |
| rect(C - 10, C - 6, 14, 10, mainCol); rect(C + 4, C - 4, 6, 6, mainCol); rect(C + 10, C - 2, 4, 3, mainCol); | |
| rect(C - 10, C + 2, 12, 2, '#c7d2fe'); rect(C + 12, C - 5, 2, 8, mainCol); | |
| rect(C + 11, C - 6, 1, 2, mainCol); rect(C + 11, C + 4, 1, 2, mainCol); | |
| rect(C - 5, C, 2, 1, '#ffffff'); | |
| for (let k = 0; k < 5; k++) rect(C - 6 + (rng() - 0.5) * 4, C - 10 + (rng() - 0.5) * 4, 1, 1, '#22d3ee'); | |
| rect(C - 8, C - 3, 1, 1, '#ffffff'); rect(C - 2, C - 4, 1, 1, '#ffffff'); rect(C + 6, C - 1, 1, 1, '#ffffff'); | |
| } | |
| else if (a === 'genesis_dragon') { | |
| let px = C, py = C; | |
| for (let i = 0; i < 30; i++) { | |
| rect(px, py, 3, 3, i % 2 == 0 ? '#000000' : secCol); | |
| px += Math.cos(i * 0.4) * 2; | |
| py += Math.sin(i * 0.4) * 2; | |
| } | |
| circle(C, C, 5, '#c084fc'); | |
| for (let k = 0; k < 20; k++) { | |
| rect(C + (rng() - 0.5) * 20, C + (rng() - 0.5) * 20, 1, 1, k % 3 == 0 ? '#22d3ee' : '#f472b6'); | |
| } | |
| } | |
| let svg = ''; | |
| for (let y = 0; y < H; y++) { | |
| for (let x = 0; x < W; x++) { | |
| if (grid[y][x]) svg += `<rect x="${x}" y="${y}" width="1" height="1" fill="${grid[y][x]}"/>`; | |
| } | |
| } | |
| return `<svg viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg" class="w-full h-full drop-shadow-md shape-rendering-crispEdges">${svg}</svg>`; | |
| } | |
| /** | |
| * Determines the next monster form based on parameters and lineage | |
| * @param {number} currentStage - Current evolutionary stage (0-3) | |
| * @param {number} likes - Student's total likes | |
| * @param {number} classSize - Active class size | |
| * @param {string} [currentMonsterId] - ID of the current monster to determine lineage | |
| * @returns {Object} Selected Monster Definition | |
| */ | |
| /** | |
| * Determines the next monster form based on parameters and lineage | |
| * @param {number} currentStage - Current evolutionary stage (0-3) | |
| * @param {number} stageLikes - Likes earned IN THIS STAGE | |
| * @param {number} classSize - Active class size | |
| * @param {string} [currentMonsterId] - ID of the current monster to determine lineage | |
| * @param {number} [percentile] - Speed ranking percentile (0.0 - 1.0, lower is faster). Default 1.0 | |
| * @returns {Object} Selected Monster Definition | |
| */ | |
| export function getNextMonster(currentStage, stageLikes, classSize, currentMonsterId = null, percentile = 1.0) { | |
| if (currentStage === 0) return MONSTER_DEFS.find(m => m.id === 'Egg'); | |
| // Find current monster family if we have an ID | |
| let currentFam = null; | |
| if (currentMonsterId) { | |
| const current = MONSTER_DEFS.find(m => m.id === currentMonsterId); | |
| if (current) currentFam = current.fam; // e.g., 'Beast', 'Dust', 'Spirit' | |
| } | |
| // Stage 1: Basic Families (Origin -> Family) | |
| // If coming from Egg (Stage 0), we pick a base family based on performance. | |
| if (currentStage === 1) { | |
| // Simple distribution for Stage 1 (Egg -> Base) | |
| // We can use the same Score Logic or keep simple likes. | |
| // Let's use the Score Logic to be consistent with design. | |
| let score = 0; | |
| // Speed Score | |
| if (percentile <= 0.3) score += 5; // Top 30% | |
| else if (percentile <= 0.6) score += 3; // Top 60% | |
| else score += 1; // Rest | |
| // Like Score | |
| if (stageLikes >= 2) score += 2; | |
| else if (stageLikes > 0) score += 1; | |
| if (score >= 5) return MONSTER_DEFS.find(m => m.id === 'L1_A'); // High (Spirit) | |
| if (score >= 3) return MONSTER_DEFS.find(m => m.id === 'L1_B'); // Mid (Beast) | |
| return MONSTER_DEFS.find(m => m.id === 'L1_C'); // Low (Dust) | |
| } | |
| // Branching Logic for Stage 2 & 3 | |
| // Score Calculation | |
| let score = 0; | |
| // 1. Speed Score | |
| if (percentile <= 0.3) score += 5; // Top 30% | |
| else if (percentile <= 0.6) score += 3; // Top 60% | |
| else score += 1; // Rest | |
| // 2. Like Score | |
| if (stageLikes >= 2) score += 2; // High Likes | |
| else if (stageLikes > 0) score += 1; // Any Likes | |
| // Tier Logic | |
| let tier = 'C'; | |
| if (score >= 5) tier = 'A'; // High Tier | |
| else if (score >= 3) tier = 'B'; // Mid Tier | |
| // Safety check for small classes (Boost if alone) | |
| if (classSize <= 2) { | |
| if (stageLikes >= 1) tier = 'A'; | |
| else tier = 'B'; | |
| } | |
| // Filter potential monsters for this Stage | |
| let candidates = MONSTER_DEFS.filter(m => m.stage === currentStage); | |
| // 1. Strict Lineage by ID Pattern (L{stage}_{path}) | |
| // e.g. L1_A -> L2_A... / L2_AB -> L3_AB... | |
| // This allows exact branching control as per design doc. | |
| const isStandardId = currentMonsterId?.match(/^L\d+_[ABC]+$/); | |
| if (isStandardId) { | |
| // Extract path suffix (e.g. "A" from "L1_A", "AB" from "L2_AB") | |
| const currentPath = currentMonsterId.split('_')[1]; | |
| // Filter candidates: Must start with L{targetStage}_{currentPath} | |
| // currentStage IS the target stage (e.g. 3), so we look for L3_... | |
| const strictMatches = candidates.filter(m => m.id.startsWith(`L${currentStage}_${currentPath}`)); | |
| if (strictMatches.length > 0) { | |
| candidates = strictMatches; | |
| } | |
| } | |
| // 2. Fallback: Family Tree Logic (for custom IDs or Egg) | |
| else if (currentFam && currentFam !== 'Origin') { | |
| // Define Family Tree Mapping | |
| const FAMILY_TREE = { | |
| // Stage 1 Root: Low Tier (Red Path) | |
| 'Dust': ['Dust', 'Glitch', 'Trash', 'Slime', 'Tech', 'Hacker', 'Virus'], | |
| // Stage 1 Root: Mid Tier (Yellow Path) | |
| 'Beast': ['Beast', 'Wolf', 'Cat', 'Mech', 'Mech Lion', 'Animal', 'Grunge', 'Royal', 'Warrior', 'Undead', 'Elemental'], | |
| // Stage 1 Root: High Tier (Blue Path) | |
| 'Spirit': ['Spirit', 'Ghost', 'Holy', 'Cosmos', 'Angel', 'Divin', 'Void', 'Undead'] | |
| }; | |
| // Find which root family the current family belongs to | |
| let rootFamily = null; | |
| for (const [root, children] of Object.entries(FAMILY_TREE)) { | |
| if (root === currentFam || children.includes(currentFam) || children.some(c => currentFam.includes(c))) { | |
| rootFamily = root; | |
| break; | |
| } | |
| } | |
| if (rootFamily) { | |
| const allowedFamilies = FAMILY_TREE[rootFamily]; | |
| candidates = candidates.filter(m => { | |
| return allowedFamilies.some(fam => m.fam.includes(fam) || fam.includes(m.fam)); | |
| }); | |
| } | |
| } | |
| // Filter by Tier (Suffix A/B/C) | |
| // IDs are like L2_AA, L2_AB... | |
| // Last char is C(Low), B(Mid), A(High). | |
| const targetSuffix = tier; | |
| let match = candidates.find(m => m.id.endsWith(targetSuffix)); | |
| // Fallback: If specific tier not found in this family (shouldn't happen if definitions are complete), | |
| // pick ANY from this family. | |
| if (!match && candidates.length > 0) match = candidates[0]; | |
| return match || MONSTER_DEFS[0]; // Absolute Fallback | |
| } | |