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Browse files- achievements.js +187 -467
- achievements_old.js +599 -0
- kingdom_map.js +18 -3
achievements.js
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/
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* 數學魔法王國:成就系統
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* 負責讀取成就資料、管理成就狀態、顯示成就卡片與通知
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*/
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// 成就系統主類別
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class AchievementSystem {
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constructor() {
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this.achievements = [];
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this.userAchievements = {};
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this.
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this.
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//
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this.
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this.achievementsStats = document.getElementById('achievements-stats');
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this.tabButtons = document.querySelectorAll('.tab-button');
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this.toastContainer = document.getElementById('toast-container') || this.createToastContainer();
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this.backButton = document.getElementById('back-button');
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//
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this.
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// 初始化成就系統
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async init() {
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try {
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// 載入成就資料
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await this.loadAchievements();
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// 載入使用者成就進度
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this.loadUserProgress();
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// 如果在成就頁面,渲染成就卡片
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if (this.achievementsGrid) {
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// 渲染成就卡片
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this.renderAchievements('all');
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// 更新成就統計
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this.updateStats();
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// 設定分類標籤事件
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this.setupTabEvents();
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// 設定返回按鈕事件
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this.setupBackButton();
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}
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console.log('成就系統初始化完成');
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} catch (error) {
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console.error('成就系統初始化失敗:', error);
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}
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}
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// 創建通知容器
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createToastContainer() {
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console.log('創建通知容器');
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const toastContainer = document.createElement('div');
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toastContainer.className = 'toast-container';
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toastContainer.id = 'toast-container';
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document.body.appendChild(toastContainer);
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return toastContainer;
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}
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// 載入成就資料
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async loadAchievements() {
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try {
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const response = await fetch('achievements.json');
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}
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this.achievements = await response.json();
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console.log('成就資料載入成功:', this.achievements.length, '個成就');
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} catch (error) {
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console.error('載入成就資料失敗:', error);
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//
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this.achievements =
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}
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}
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//
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}
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//
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}
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}
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//
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// 篩選成就
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const filteredAchievements = type === 'all'
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? this.achievements
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: this.achievements.filter(achievement => achievement.type === type);
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// 如果沒有成就,顯示提示訊息
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if (filteredAchievements.length === 0) {
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this.achievementsGrid.innerHTML = '<p class="no-achievements">此分類沒有成就</p>';
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return;
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}
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// 渲染每個成就卡片
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filteredAchievements.forEach(achievement => {
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const userProgress = this.userAchievements[achievement.id] || { unlocked: false };
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const isUnlocked = userProgress.unlocked;
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// 創建成就卡片
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const card = document.createElement('div');
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card.className = `achievement-card ${achievement.type}`;
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if (!isUnlocked) {
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card.classList.add('locked');
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}
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// 設定成就圖示 (使用emoji)
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let icon = '🏆';
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switch (achievement.type) {
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case 'journey':
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icon = '🧭';
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break;
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case 'trial':
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icon = '⚔️';
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break;
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case 'secret':
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icon = '🔮';
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break;
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}
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// 卡片內容
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card.innerHTML = `
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<div class="achievement-icon">${icon}</div>
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<h3 class="achievement-title">${achievement.title}</h3>
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<p class="achievement-description">${isUnlocked || achievement.type !== 'secret' ? achievement.description : '??????????????????'}</p>
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${isUnlocked && userProgress.unlockedAt ?
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`<div class="achievement-unlock-time">解鎖於: ${userProgress.unlockedAt}</div>` : ''}
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${!isUnlocked ? '<div class="lock-icon">🔒</div>' : ''}
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`;
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this.achievementsGrid.appendChild(card);
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});
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}
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//
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}
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//
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if (!this.
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// 獲取標籤類型並渲染對應成就
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const type = button.dataset.type;
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this.renderAchievements(type);
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});
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});
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}
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//
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// 返回按鈕已在HTML中直接設定為連結到kingdom_map.html
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}
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//
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if (!achievement) return false;
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// 如果成就已經解鎖,直接返回true
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if (this.userAchievements[id]?.unlocked) return true;
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// 根據成就類型和條件檢查是否解鎖
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// 這裡需要根據實際遊戲邏輯實現
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// 此處僅為示例,實際應用中需要根據遊戲狀態檢查
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return false;
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}
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//
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const achievement = this.achievements.find(a => a.id === id);
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if (!achievement) {
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console.error(`找不到ID為 ${id} 的成就`);
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return;
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}
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// 如果成就已經解鎖,不做任何事
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if (this.userAchievements[id]?.unlocked) {
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console.log(`成就 "${achievement.title}" 已經解鎖過了`);
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return;
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}
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// 設定成就為已解鎖
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const now = new Date();
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const formattedDate = `${now.getFullYear()}-${String(now.getMonth() + 1).padStart(2, '0')}-${String(now.getDate()).padStart(2, '0')} ${String(now.getHours()).padStart(2, '0')}:${String(now.getMinutes()).padStart(2, '0')}`;
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this.userAchievements[id] = {
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unlocked: true,
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unlockedAt: formattedDate
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};
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// 儲存使用者成就進度
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this.saveUserProgress();
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// 更新成就統計
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this.updateStats();
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// 如果當前在成就頁面且顯示的是該成就所屬類型,重新渲染
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if (this.achievementsGrid) {
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const activeTab = document.querySelector('.tab-button.active')?.dataset.type;
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if (activeTab === 'all' || activeTab === achievement.type) {
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this.renderAchievements(activeTab);
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}
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}
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// 顯示成就解鎖通知
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this.showAchievementToast(achievement);
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console.log(`成就 \"${achievement.title}\" 已解鎖!`);
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// 將解鎖的成就添加到待處理佇列
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this.addPendingAchievement(achievement.id);
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}
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// 將成就添加到待處理佇列
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addPendingAchievement(achievementId) {
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let pendingAchievements = JSON.parse(localStorage.getItem('pendingAchievements')) || [];
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}
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// 顯示成就解鎖通知
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showAchievementToast(achievement) {
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console.log(`顯示成就解鎖通知: ${achievement.title}`);
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// 確保通知容器存在
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if (!this.toastContainer) {
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this.toastContainer =
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// 如果沒有正在處理通知,開始處理
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if (!this.isProcessingToast) {
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this.processToastQueue();
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}
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}
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// 處理通知佇列
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async processToastQueue() {
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if (this.toastQueue.length === 0) {
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this.isProcessingToast = false;
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return;
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}
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this.isProcessingToast = true;
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const achievement = this.toastQueue.shift();
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// 創建通知元素
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const toast = document.createElement('div');
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toast.className = `toast ${achievement.
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//
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let icon = '🏆';
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switch (achievement.
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case 'journey':
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icon = '⚔️';
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break;
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case 'secret':
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icon = '🔮';
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break;
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}
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// 通知內容
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// 添加到通知容器
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this.toastContainer.appendChild(toast);
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// 等待用戶點擊
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const confirmButton = document.createElement('button');
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confirmButton.textContent = '確認';
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confirmButton.className = 'toast-confirm-button';
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toast.appendChild(confirmButton);
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});
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toast.remove();
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// 處理下一個通知
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this.processToastQueue();
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}
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// 檢查所有成就條件
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checkAllAchievements(gameState) {
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console.log('檢查所有成就條件', gameState);
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// 這個方法應該在遊戲狀態更新時調用
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// gameState 是遊戲當前狀態,包含玩家進度、分數等信息
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this.achievements.forEach(achievement => {
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// 如果成就已經解鎖,跳過
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if (this.userAchievements[achievement.id]?.unlocked) return;
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if (isUnlocked) {
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console.log(`成就 "${achievement.title}" 條件已滿足,準備解鎖`);
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this.unlockAchievement(achievement.id);
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}
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});
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}
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// 檢查特定成就條件
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checkAchievementCondition(achievement, gameState) {
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const { condition } = achievement;
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let result = false;
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switch (condition.type) {
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case 'login_count':
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result = gameState.loginCount >= condition.value;
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break;
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case 'complete_prologue':
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result = gameState.prologueCompleted === condition.value;
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break;
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case 'visit_all_trials':
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result = gameState.visitedTrials &&
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gameState.visitedTrials.includes('平方之泉') &&
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gameState.visitedTrials.includes('變換山谷') &&
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gameState.visitedTrials.includes('展開之塔');
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break;
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case 'complete_all_trials':
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result = gameState.completedTrials &&
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gameState.completedTrials['平方之泉']?.completed &&
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gameState.completedTrials['變換山谷']?.completed &&
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gameState.completedTrials['展開之塔']?.completed;
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break;
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case 'min_stars_all_trials':
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result = gameState.completedTrials &&
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gameState.completedTrials['平方之泉']?.stars >= condition.value &&
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gameState.completedTrials['變換山谷']?.stars >= condition.value &&
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gameState.completedTrials['展開之塔']?.stars >= condition.value;
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break;
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case 'all_trials_three_stars':
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result = gameState.completedTrials &&
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gameState.completedTrials['平方之泉']?.stars === 3 &&
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gameState.completedTrials['變換山谷']?.stars === 3 &&
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gameState.completedTrials['展開之塔']?.stars === 3;
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break;
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case 'consecutive_login_days':
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result = gameState.consecutiveLoginDays >= condition.value;
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break;
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case 'complete_trial':
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result = gameState.completedTrials &&
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gameState.completedTrials[condition.value]?.completed;
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break;
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case 'trial_stars':
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result = gameState.completedTrials &&
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gameState.completedTrials[condition.value.trial]?.stars >= condition.value.stars;
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-
break;
|
| 431 |
-
|
| 432 |
-
case 'trial_no_errors':
|
| 433 |
-
result = gameState.completedTrials &&
|
| 434 |
-
gameState.completedTrials[condition.value]?.noErrors;
|
| 435 |
-
break;
|
| 436 |
-
|
| 437 |
-
case 'correct_streak':
|
| 438 |
-
result = gameState.maxCorrectStreak >= condition.value;
|
| 439 |
-
break;
|
| 440 |
-
|
| 441 |
-
case 'trial_completion_time':
|
| 442 |
-
result = gameState.fastestTrialTime &&
|
| 443 |
-
gameState.fastestTrialTime <= condition.value;
|
| 444 |
-
break;
|
| 445 |
-
|
| 446 |
-
case 'question_answer_time':
|
| 447 |
-
result = gameState.fastestQuestionTime &&
|
| 448 |
-
gameState.fastestQuestionTime <= condition.value;
|
| 449 |
-
break;
|
| 450 |
-
|
| 451 |
-
case 'retry_after_failure':
|
| 452 |
-
result = gameState.retriesAfterFailure >= condition.value;
|
| 453 |
-
break;
|
| 454 |
-
|
| 455 |
-
case 'complete_trial_after_time':
|
| 456 |
-
const currentHour = new Date().getHours();
|
| 457 |
-
const currentMinute = new Date().getMinutes();
|
| 458 |
-
result = gameState.lastTrialCompletionTime &&
|
| 459 |
-
(currentHour > condition.value.hour ||
|
| 460 |
-
(currentHour === condition.value.hour && currentMinute >= condition.value.minute));
|
| 461 |
-
break;
|
| 462 |
-
|
| 463 |
-
case 'start_trial_before_time':
|
| 464 |
-
const startHour = new Date().getHours();
|
| 465 |
-
const startMinute = new Date().getMinutes();
|
| 466 |
-
result = gameState.lastTrialStartTime &&
|
| 467 |
-
(startHour < condition.value.hour ||
|
| 468 |
-
(startHour === condition.value.hour && startMinute < condition.value.minute));
|
| 469 |
-
break;
|
| 470 |
-
|
| 471 |
-
case 'complete_all_trials_on_weekend':
|
| 472 |
-
const day = new Date().getDay();
|
| 473 |
-
result = gameState.completedTrials &&
|
| 474 |
-
gameState.completedTrials['平方之泉']?.completed &&
|
| 475 |
-
gameState.completedTrials['變換山谷']?.completed &&
|
| 476 |
-
gameState.completedTrials['展開之塔']?.completed &&
|
| 477 |
-
(day === 0 || day === 6); // 0是星期日,6是星期六
|
| 478 |
-
break;
|
| 479 |
-
|
| 480 |
-
case 'all_three_stars_same_day':
|
| 481 |
-
result = gameState.allThreeStarsSameDay;
|
| 482 |
-
break;
|
| 483 |
-
|
| 484 |
-
case 'first_attempt_all_three_stars':
|
| 485 |
-
result = gameState.firstAttemptAllThreeStars;
|
| 486 |
-
break;
|
| 487 |
-
|
| 488 |
-
case 'music_enabled_all_trials':
|
| 489 |
-
result = gameState.musicEnabledAllTrials;
|
| 490 |
-
break;
|
| 491 |
-
|
| 492 |
-
case 'music_disabled_all_trials':
|
| 493 |
-
result = gameState.musicDisabledAllTrials;
|
| 494 |
-
break;
|
| 495 |
-
|
| 496 |
-
default:
|
| 497 |
-
result = false;
|
| 498 |
-
break;
|
| 499 |
}
|
| 500 |
|
| 501 |
-
|
| 502 |
-
return
|
| 503 |
-
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
|
| 507 |
-
|
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|
| 508 |
}
|
| 509 |
}
|
| 510 |
|
|
@@ -513,73 +301,5 @@ document.addEventListener('DOMContentLoaded', () => {
|
|
| 513 |
// 創建成就系統實例
|
| 514 |
window.achievementSystem = new AchievementSystem();
|
| 515 |
console.log('成就系統已掛載到全域 window 物件');
|
| 516 |
-
|
| 517 |
-
// 測試用:添加模擬解鎖按鈕
|
| 518 |
-
if (location.search.includes('debug=true')) {
|
| 519 |
-
const debugButton = document.createElement('button');
|
| 520 |
-
debugButton.textContent = '模擬解鎖成就';
|
| 521 |
-
debugButton.style.position = 'fixed';
|
| 522 |
-
debugButton.style.bottom = '20px';
|
| 523 |
-
debugButton.style.left = '20px';
|
| 524 |
-
debugButton.style.zIndex = '1000';
|
| 525 |
-
debugButton.addEventListener('click', () => {
|
| 526 |
-
// 隨機選擇一個未解鎖的成就
|
| 527 |
-
const unlockedIds = Object.keys(window.achievementSystem.userAchievements)
|
| 528 |
-
.filter(id => window.achievementSystem.userAchievements[id].unlocked);
|
| 529 |
-
|
| 530 |
-
const availableAchievements = window.achievementSystem.achievements
|
| 531 |
-
.filter(a => !unlockedIds.includes(a.id));
|
| 532 |
-
|
| 533 |
-
if (availableAchievements.length > 0) {
|
| 534 |
-
const randomIndex = Math.floor(Math.random() * availableAchievements.length);
|
| 535 |
-
const achievementToUnlock = availableAchievements[randomIndex];
|
| 536 |
-
window.achievementSystem.simulateUnlock(achievementToUnlock.id);
|
| 537 |
-
console.log(`模擬解鎖成就: ${achievementToUnlock.title}`);
|
| 538 |
-
} else {
|
| 539 |
-
console.log('沒有可解鎖的成就了');
|
| 540 |
-
}
|
| 541 |
-
});
|
| 542 |
-
document.body.appendChild(debugButton);
|
| 543 |
-
}
|
| 544 |
});
|
| 545 |
|
| 546 |
-
// 提供全域函數,方便在其他頁面調用
|
| 547 |
-
window.unlockAchievement = function(id) {
|
| 548 |
-
if (window.achievementSystem) {
|
| 549 |
-
window.achievementSystem.unlockAchievement(id);
|
| 550 |
-
} else {
|
| 551 |
-
console.error('成就系統尚未初始化,無法解鎖成就');
|
| 552 |
-
}
|
| 553 |
-
};
|
| 554 |
-
|
| 555 |
-
window.checkAllAchievements = function(gameState) {
|
| 556 |
-
if (window.achievementSystem) {
|
| 557 |
-
window.achievementSystem.checkAllAchievements(gameState);
|
| 558 |
-
} else {
|
| 559 |
-
console.error('成就系統尚未初始化,無法檢查成就');
|
| 560 |
-
}
|
| 561 |
-
};
|
| 562 |
-
|
| 563 |
-
/**
|
| 564 |
-
* 成就系統整合指南
|
| 565 |
-
*
|
| 566 |
-
* 1. 在遊戲主頁添加成就按鈕,點擊後導向成就頁面:
|
| 567 |
-
* <button onclick="window.location.href='achievements.html'">成就圖鑑</button>
|
| 568 |
-
*
|
| 569 |
-
* 2. 在遊戲狀態更新時檢查成就:
|
| 570 |
-
* // 構建遊戲狀態
|
| 571 |
-
* const gameState = {
|
| 572 |
-
* // 遊戲相關資料...
|
| 573 |
-
* };
|
| 574 |
-
*
|
| 575 |
-
* // 檢查成就
|
| 576 |
-
* if (window.achievementSystem) {
|
| 577 |
-
* window.achievementSystem.checkAllAchievements(gameState);
|
| 578 |
-
* }
|
| 579 |
-
*
|
| 580 |
-
* 3. 手動解鎖特定成就:
|
| 581 |
-
* // 例如,當玩家首次登入時
|
| 582 |
-
* if (window.achievementSystem) {
|
| 583 |
-
* window.achievementSystem.unlockAchievement('journey_1');
|
| 584 |
-
* }
|
| 585 |
-
*/
|
|
|
|
| 1 |
+
// 成就系統類
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2 |
class AchievementSystem {
|
| 3 |
constructor() {
|
| 4 |
+
this.achievements = [];
|
| 5 |
+
this.userAchievements = {};
|
| 6 |
+
this.toastContainer = null;
|
| 7 |
+
this.toastQueue = [];
|
| 8 |
+
this.isProcessingToast = false;
|
| 9 |
|
| 10 |
+
// 載入成就資料
|
| 11 |
+
this.loadAchievements();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 12 |
|
| 13 |
+
// 載入用戶成就進度
|
| 14 |
+
this.loadUserAchievements();
|
| 15 |
|
| 16 |
+
// 創建通知容器
|
| 17 |
+
this.createToastContainer();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 18 |
}
|
| 19 |
|
| 20 |
// 載入成就資料
|
| 21 |
async loadAchievements() {
|
| 22 |
try {
|
| 23 |
const response = await fetch('achievements.json');
|
| 24 |
+
const data = await response.json();
|
| 25 |
+
this.achievements = data.achievements;
|
|
|
|
|
|
|
| 26 |
console.log('成就資料載入成功:', this.achievements.length, '個成就');
|
| 27 |
} catch (error) {
|
| 28 |
console.error('載入成就資料失敗:', error);
|
| 29 |
+
// 使用預設成就資料
|
| 30 |
+
this.achievements = this.getDefaultAchievements();
|
| 31 |
}
|
| 32 |
}
|
| 33 |
|
| 34 |
+
// 預設成就資料
|
| 35 |
+
getDefaultAchievements() {
|
| 36 |
+
return [
|
| 37 |
+
{
|
| 38 |
+
"id": "first_login",
|
| 39 |
+
"title": "初次登入",
|
| 40 |
+
"description": "歡迎來到數學魔法王國!",
|
| 41 |
+
"category": "journey",
|
| 42 |
+
"conditions": [{"type": "login_count", "value": 1}]
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"id": "prologue_complete",
|
| 46 |
+
"title": "序章完成",
|
| 47 |
+
"description": "完成遊戲序章",
|
| 48 |
+
"category": "journey",
|
| 49 |
+
"conditions": [{"type": "complete_prologue", "value": true}]
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"id": "spring_complete",
|
| 53 |
+
"title": "平方感知者",
|
| 54 |
+
"description": "完成平方之泉試煉",
|
| 55 |
+
"category": "trial",
|
| 56 |
+
"conditions": [{"type": "complete_trial", "trial": "spring"}]
|
| 57 |
+
}
|
| 58 |
+
];
|
| 59 |
}
|
| 60 |
|
| 61 |
+
// 載入用戶成就進度
|
| 62 |
+
loadUserAchievements() {
|
| 63 |
+
const currentPlayerId = localStorage.getItem('currentPlayerId');
|
| 64 |
+
if (currentPlayerId) {
|
| 65 |
+
const savedAchievements = localStorage.getItem(`achievements_${currentPlayerId}`);
|
| 66 |
+
if (savedAchievements) {
|
| 67 |
+
this.userAchievements = JSON.parse(savedAchievements);
|
| 68 |
+
console.log('使用者成就進度載入成功:', Object.keys(this.userAchievements).length, '個成就');
|
| 69 |
+
}
|
| 70 |
}
|
| 71 |
}
|
| 72 |
|
| 73 |
+
// 保存用戶成就進度
|
| 74 |
+
saveUserAchievements() {
|
| 75 |
+
const currentPlayerId = localStorage.getItem('currentPlayerId');
|
| 76 |
+
if (currentPlayerId) {
|
| 77 |
+
localStorage.setItem(`achievements_${currentPlayerId}`, JSON.stringify(this.userAchievements));
|
| 78 |
+
console.log('使用者成就進度已保存');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 79 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 80 |
}
|
| 81 |
|
| 82 |
+
// 創建通知容器
|
| 83 |
+
createToastContainer() {
|
| 84 |
+
let container = document.getElementById('toast-container');
|
| 85 |
+
if (!container) {
|
| 86 |
+
container = document.createElement('div');
|
| 87 |
+
container.id = 'toast-container';
|
| 88 |
+
container.className = 'toast-container';
|
| 89 |
+
document.body.appendChild(container);
|
| 90 |
+
}
|
| 91 |
+
this.toastContainer = container;
|
| 92 |
+
return container;
|
| 93 |
}
|
| 94 |
|
| 95 |
+
// 解鎖成就
|
| 96 |
+
unlockAchievement(achievementId) {
|
| 97 |
+
if (!this.userAchievements[achievementId]) {
|
| 98 |
+
this.userAchievements[achievementId] = {
|
| 99 |
+
unlocked: true,
|
| 100 |
+
unlockedAt: new Date().toISOString()
|
| 101 |
+
};
|
| 102 |
+
this.saveUserAchievements();
|
| 103 |
+
console.log(`成就 ${achievementId} 已解鎖`);
|
| 104 |
+
return true;
|
| 105 |
+
}
|
| 106 |
+
return false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 107 |
}
|
| 108 |
|
| 109 |
+
// 檢查成就是否已解鎖
|
| 110 |
+
isAchievementUnlocked(achievementId) {
|
| 111 |
+
return this.userAchievements[achievementId]?.unlocked || false;
|
|
|
|
|
|
|
| 112 |
}
|
| 113 |
|
| 114 |
+
// 獲取已解鎖成就數量
|
| 115 |
+
getUnlockedCount() {
|
| 116 |
+
return Object.values(this.userAchievements).filter(a => a.unlocked).length;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 117 |
}
|
| 118 |
|
| 119 |
+
// 獲取總成就數量
|
| 120 |
+
getTotalCount() {
|
| 121 |
+
return this.achievements.length;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 122 |
}
|
| 123 |
+
|
| 124 |
// 將成就添加到待處理佇列
|
| 125 |
addPendingAchievement(achievementId) {
|
| 126 |
let pendingAchievements = JSON.parse(localStorage.getItem('pendingAchievements')) || [];
|
|
|
|
| 139 |
}
|
| 140 |
|
| 141 |
// 顯示成就解鎖通知
|
| 142 |
+
async showAchievementToast(achievement) {
|
| 143 |
console.log(`顯示成就解鎖通知: ${achievement.title}`);
|
| 144 |
|
| 145 |
// 確保通知容器存在
|
| 146 |
if (!this.toastContainer) {
|
| 147 |
+
this.toastContainer = document.getElementById('toast-container');
|
| 148 |
+
if (!this.toastContainer) {
|
| 149 |
+
console.error('找不到通知容器');
|
| 150 |
+
return;
|
| 151 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 152 |
}
|
| 153 |
|
|
|
|
|
|
|
|
|
|
| 154 |
// 創建通知元素
|
| 155 |
const toast = document.createElement('div');
|
| 156 |
+
toast.className = `toast ${achievement.category}`;
|
| 157 |
|
| 158 |
+
// 根據成就類別設置圖標
|
| 159 |
let icon = '🏆';
|
| 160 |
+
switch (achievement.category) {
|
| 161 |
+
case 'journey': icon = '🌟'; break;
|
| 162 |
+
case 'trial': icon = '⚔️'; break;
|
| 163 |
+
case 'secret': icon = '🔮'; break;
|
| 164 |
+
default: icon = '🏆'; break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 165 |
}
|
| 166 |
|
| 167 |
// 通知內容
|
|
|
|
| 180 |
// 添加到通知容器
|
| 181 |
this.toastContainer.appendChild(toast);
|
| 182 |
|
| 183 |
+
// 自動消失或等待用戶點擊
|
| 184 |
+
return new Promise(resolve => {
|
| 185 |
const confirmButton = document.createElement('button');
|
| 186 |
confirmButton.textContent = '確認';
|
| 187 |
confirmButton.className = 'toast-confirm-button';
|
| 188 |
+
confirmButton.style.cssText = `
|
| 189 |
+
background: #ff8c00;
|
| 190 |
+
color: white;
|
| 191 |
+
border: none;
|
| 192 |
+
padding: 8px 16px;
|
| 193 |
+
border-radius: 4px;
|
| 194 |
+
cursor: pointer;
|
| 195 |
+
margin-top: 10px;
|
| 196 |
+
font-size: 14px;
|
| 197 |
+
`;
|
| 198 |
toast.appendChild(confirmButton);
|
| 199 |
+
|
| 200 |
+
const handleConfirm = () => {
|
| 201 |
+
toast.remove();
|
| 202 |
+
resolve();
|
| 203 |
+
};
|
| 204 |
+
|
| 205 |
+
confirmButton.addEventListener('click', handleConfirm);
|
| 206 |
+
|
| 207 |
+
// 10秒後自動消失
|
| 208 |
+
setTimeout(() => {
|
| 209 |
+
if (toast.parentNode) {
|
| 210 |
+
toast.remove();
|
| 211 |
+
resolve();
|
| 212 |
+
}
|
| 213 |
+
}, 10000);
|
| 214 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
| 215 |
}
|
| 216 |
+
|
| 217 |
// 檢查所有成就條件
|
| 218 |
checkAllAchievements(gameState) {
|
| 219 |
console.log('檢查所有成就條件', gameState);
|
| 220 |
|
|
|
|
|
|
|
|
|
|
| 221 |
this.achievements.forEach(achievement => {
|
| 222 |
// 如果成就已經解鎖,跳過
|
| 223 |
if (this.userAchievements[achievement.id]?.unlocked) return;
|
|
|
|
| 228 |
if (isUnlocked) {
|
| 229 |
console.log(`成就 "${achievement.title}" 條件已滿足,準備解鎖`);
|
| 230 |
this.unlockAchievement(achievement.id);
|
| 231 |
+
// 將成就添加到待處理佇列,而不是立即顯示
|
| 232 |
+
this.addPendingAchievement(achievement.id);
|
| 233 |
}
|
| 234 |
});
|
| 235 |
}
|
| 236 |
|
| 237 |
// 檢查特定成就條件
|
| 238 |
checkAchievementCondition(achievement, gameState) {
|
| 239 |
+
if (!achievement.conditions || achievement.conditions.length === 0) {
|
| 240 |
+
return false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 241 |
}
|
| 242 |
|
| 243 |
+
// 所有條件都必須滿足
|
| 244 |
+
return achievement.conditions.every(condition => {
|
| 245 |
+
let result = false;
|
| 246 |
+
|
| 247 |
+
switch (condition.type) {
|
| 248 |
+
case 'login_count':
|
| 249 |
+
result = gameState.loginCount >= condition.value;
|
| 250 |
+
break;
|
| 251 |
+
|
| 252 |
+
case 'complete_prologue':
|
| 253 |
+
result = gameState.prologueCompleted === condition.value;
|
| 254 |
+
break;
|
| 255 |
+
|
| 256 |
+
case 'complete_trial':
|
| 257 |
+
result = gameState.completedTrials &&
|
| 258 |
+
gameState.completedTrials[condition.trial]?.completed;
|
| 259 |
+
break;
|
| 260 |
+
|
| 261 |
+
case 'visit_all_trials':
|
| 262 |
+
result = gameState.visitedTrials &&
|
| 263 |
+
gameState.visitedTrials.includes('spring') &&
|
| 264 |
+
gameState.visitedTrials.includes('valley') &&
|
| 265 |
+
gameState.visitedTrials.includes('tower');
|
| 266 |
+
break;
|
| 267 |
+
|
| 268 |
+
case 'complete_all_trials':
|
| 269 |
+
result = gameState.completedTrials &&
|
| 270 |
+
gameState.completedTrials.spring?.completed &&
|
| 271 |
+
gameState.completedTrials.valley?.completed &&
|
| 272 |
+
gameState.completedTrials.tower?.completed;
|
| 273 |
+
break;
|
| 274 |
+
|
| 275 |
+
case 'min_stars_all_trials':
|
| 276 |
+
result = gameState.completedTrials &&
|
| 277 |
+
gameState.completedTrials.spring?.stars >= condition.value &&
|
| 278 |
+
gameState.completedTrials.valley?.stars >= condition.value &&
|
| 279 |
+
gameState.completedTrials.tower?.stars >= condition.value;
|
| 280 |
+
break;
|
| 281 |
+
|
| 282 |
+
case 'all_trials_three_stars':
|
| 283 |
+
result = gameState.completedTrials &&
|
| 284 |
+
gameState.completedTrials.spring?.stars === 3 &&
|
| 285 |
+
gameState.completedTrials.valley?.stars === 3 &&
|
| 286 |
+
gameState.completedTrials.tower?.stars === 3;
|
| 287 |
+
break;
|
| 288 |
+
|
| 289 |
+
default:
|
| 290 |
+
console.warn(`未知的成就條件類型: ${condition.type}`);
|
| 291 |
+
result = false;
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
return result;
|
| 295 |
+
});
|
| 296 |
}
|
| 297 |
}
|
| 298 |
|
|
|
|
| 301 |
// 創建成就系統實例
|
| 302 |
window.achievementSystem = new AchievementSystem();
|
| 303 |
console.log('成就系統已掛載到全域 window 物件');
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
| 304 |
});
|
| 305 |
|
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|
|
|
|
achievements_old.js
ADDED
|
@@ -0,0 +1,599 @@
|
|
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|
| 1 |
+
/**
|
| 2 |
+
* 數學魔法王國:成就系統
|
| 3 |
+
* 負責讀取成就資料、管理成就狀態、顯示成就卡片與通知
|
| 4 |
+
*/
|
| 5 |
+
|
| 6 |
+
// 成就系統主類別
|
| 7 |
+
class AchievementSystem {
|
| 8 |
+
constructor() {
|
| 9 |
+
this.achievements = []; // 從JSON載入的成就資料
|
| 10 |
+
this.userAchievements = {}; // 使用者的成就進度
|
| 11 |
+
this.toastQueue = []; // 成就通知佇列
|
| 12 |
+
this.isProcessingToast = false; // 是否正在處理通知佇列
|
| 13 |
+
|
| 14 |
+
// DOM元素
|
| 15 |
+
this.achievementsGrid = document.getElementById('achievements-grid');
|
| 16 |
+
this.achievementsStats = document.getElementById('achievements-stats');
|
| 17 |
+
this.tabButtons = document.querySelectorAll('.tab-button');
|
| 18 |
+
this.toastContainer = document.getElementById('toast-container') || this.createToastContainer();
|
| 19 |
+
this.backButton = document.getElementById('back-button');
|
| 20 |
+
|
| 21 |
+
// 初始化
|
| 22 |
+
this.init();
|
| 23 |
+
|
| 24 |
+
console.log('成就系統建構完成');
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
// 初始化成就系統
|
| 28 |
+
async init() {
|
| 29 |
+
try {
|
| 30 |
+
// 載入成就資料
|
| 31 |
+
await this.loadAchievements();
|
| 32 |
+
|
| 33 |
+
// 載入使用者成就進度
|
| 34 |
+
this.loadUserProgress();
|
| 35 |
+
|
| 36 |
+
// 如果在成就頁面,渲染成就卡片
|
| 37 |
+
if (this.achievementsGrid) {
|
| 38 |
+
// 渲染成就卡片
|
| 39 |
+
this.renderAchievements('all');
|
| 40 |
+
|
| 41 |
+
// 更新成就統計
|
| 42 |
+
this.updateStats();
|
| 43 |
+
|
| 44 |
+
// 設定分類標籤事件
|
| 45 |
+
this.setupTabEvents();
|
| 46 |
+
|
| 47 |
+
// 設定返回按鈕事件
|
| 48 |
+
this.setupBackButton();
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
console.log('成就系統初始化完成');
|
| 52 |
+
} catch (error) {
|
| 53 |
+
console.error('成就系統初始化失敗:', error);
|
| 54 |
+
}
|
| 55 |
+
}
|
| 56 |
+
|
| 57 |
+
// 創建通知容器
|
| 58 |
+
createToastContainer() {
|
| 59 |
+
console.log('創建通知容器');
|
| 60 |
+
const toastContainer = document.createElement('div');
|
| 61 |
+
toastContainer.className = 'toast-container';
|
| 62 |
+
toastContainer.id = 'toast-container';
|
| 63 |
+
document.body.appendChild(toastContainer);
|
| 64 |
+
return toastContainer;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
// 載入成就資料
|
| 68 |
+
async loadAchievements() {
|
| 69 |
+
try {
|
| 70 |
+
const response = await fetch('achievements.json');
|
| 71 |
+
if (!response.ok) {
|
| 72 |
+
throw new Error(`HTTP error! status: ${response.status}`);
|
| 73 |
+
}
|
| 74 |
+
this.achievements = await response.json();
|
| 75 |
+
console.log('成就資料載入成功:', this.achievements.length, '個成就');
|
| 76 |
+
} catch (error) {
|
| 77 |
+
console.error('載入成就資料失敗:', error);
|
| 78 |
+
// 如果無法載入,使用空陣列
|
| 79 |
+
this.achievements = [];
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
// 載入使用者成就進度
|
| 84 |
+
loadUserProgress() {
|
| 85 |
+
try {
|
| 86 |
+
// 從localStorage讀取使用者成就進度
|
| 87 |
+
const savedProgress = localStorage.getItem('userAchievements');
|
| 88 |
+
this.userAchievements = savedProgress ? JSON.parse(savedProgress) : {};
|
| 89 |
+
|
| 90 |
+
console.log('使用者成就進度載入成功', this.userAchievements);
|
| 91 |
+
} catch (error) {
|
| 92 |
+
console.error('載入使用者成就進度失敗:', error);
|
| 93 |
+
this.userAchievements = {};
|
| 94 |
+
}
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
// 儲存使用者成就進度
|
| 98 |
+
saveUserProgress() {
|
| 99 |
+
try {
|
| 100 |
+
localStorage.setItem('userAchievements', JSON.stringify(this.userAchievements));
|
| 101 |
+
console.log('使用者成就進度儲存成功');
|
| 102 |
+
} catch (error) {
|
| 103 |
+
console.error('儲存使用者成就進度失敗:', error);
|
| 104 |
+
}
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
// 渲染成就卡片
|
| 108 |
+
renderAchievements(type = 'all') {
|
| 109 |
+
if (!this.achievementsGrid) return;
|
| 110 |
+
|
| 111 |
+
// 清空成就網格
|
| 112 |
+
this.achievementsGrid.innerHTML = '';
|
| 113 |
+
|
| 114 |
+
// 篩選成就
|
| 115 |
+
const filteredAchievements = type === 'all'
|
| 116 |
+
? this.achievements
|
| 117 |
+
: this.achievements.filter(achievement => achievement.type === type);
|
| 118 |
+
|
| 119 |
+
// 如果沒有成就,顯示提示訊息
|
| 120 |
+
if (filteredAchievements.length === 0) {
|
| 121 |
+
this.achievementsGrid.innerHTML = '<p class="no-achievements">此分類沒有成就</p>';
|
| 122 |
+
return;
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
// 渲染每個成就卡片
|
| 126 |
+
filteredAchievements.forEach(achievement => {
|
| 127 |
+
const userProgress = this.userAchievements[achievement.id] || { unlocked: false };
|
| 128 |
+
const isUnlocked = userProgress.unlocked;
|
| 129 |
+
|
| 130 |
+
// 創建成就卡片
|
| 131 |
+
const card = document.createElement('div');
|
| 132 |
+
card.className = `achievement-card ${achievement.type}`;
|
| 133 |
+
if (!isUnlocked) {
|
| 134 |
+
card.classList.add('locked');
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
// 設定成就圖示 (使用emoji)
|
| 138 |
+
let icon = '🏆';
|
| 139 |
+
switch (achievement.type) {
|
| 140 |
+
case 'journey':
|
| 141 |
+
icon = '🧭';
|
| 142 |
+
break;
|
| 143 |
+
case 'trial':
|
| 144 |
+
icon = '⚔️';
|
| 145 |
+
break;
|
| 146 |
+
case 'secret':
|
| 147 |
+
icon = '🔮';
|
| 148 |
+
break;
|
| 149 |
+
}
|
| 150 |
+
// 卡片內容
|
| 151 |
+
card.innerHTML = `
|
| 152 |
+
<div class="achievement-icon">${icon}</div>
|
| 153 |
+
<h3 class="achievement-title">${achievement.title}</h3>
|
| 154 |
+
<p class="achievement-description">${isUnlocked || achievement.type !== 'secret' ? achievement.description : '??????????????????'}</p>
|
| 155 |
+
${isUnlocked && userProgress.unlockedAt ?
|
| 156 |
+
`<div class="achievement-unlock-time">解鎖於: ${userProgress.unlockedAt}</div>` : ''}
|
| 157 |
+
${!isUnlocked ? '<div class="lock-icon">🔒</div>' : ''}
|
| 158 |
+
`;
|
| 159 |
+
this.achievementsGrid.appendChild(card);
|
| 160 |
+
});
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
// 更新成就統計
|
| 164 |
+
updateStats() {
|
| 165 |
+
if (!this.achievementsStats) return;
|
| 166 |
+
|
| 167 |
+
const totalAchievements = this.achievements.length;
|
| 168 |
+
const unlockedAchievements = Object.values(this.userAchievements)
|
| 169 |
+
.filter(progress => progress.unlocked).length;
|
| 170 |
+
|
| 171 |
+
this.achievementsStats.textContent = `已解鎖成就:${unlockedAchievements} / ${totalAchievements}`;
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
// 設定分類標籤事件
|
| 175 |
+
setupTabEvents() {
|
| 176 |
+
if (!this.tabButtons) return;
|
| 177 |
+
|
| 178 |
+
this.tabButtons.forEach(button => {
|
| 179 |
+
button.addEventListener('click', () => {
|
| 180 |
+
// 移除所有標籤的active類別
|
| 181 |
+
this.tabButtons.forEach(btn => btn.classList.remove('active'));
|
| 182 |
+
|
| 183 |
+
// 添加active類別到當前標籤
|
| 184 |
+
button.classList.add('active');
|
| 185 |
+
|
| 186 |
+
// 獲取標籤類型並渲染對應成就
|
| 187 |
+
const type = button.dataset.type;
|
| 188 |
+
this.renderAchievements(type);
|
| 189 |
+
});
|
| 190 |
+
});
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
// 設定返回按鈕事件
|
| 194 |
+
setupBackButton() {
|
| 195 |
+
if (!this.backButton) return;
|
| 196 |
+
|
| 197 |
+
// 返回按鈕已在HTML中直接設定為連結到kingdom_map.html
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
// 檢查成就是否解鎖
|
| 201 |
+
checkAchievement(id) {
|
| 202 |
+
const achievement = this.achievements.find(a => a.id === id);
|
| 203 |
+
if (!achievement) return false;
|
| 204 |
+
|
| 205 |
+
// 如果成就已經解鎖,直接返回true
|
| 206 |
+
if (this.userAchievements[id]?.unlocked) return true;
|
| 207 |
+
|
| 208 |
+
// 根據成就類型和條件檢查是否解鎖
|
| 209 |
+
// 這裡需要根據實際遊戲邏輯實現
|
| 210 |
+
// 此處僅為示例,實際應用中需要根據遊戲狀態檢查
|
| 211 |
+
return false;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
// 解鎖成就
|
| 215 |
+
unlockAchievement(id) {
|
| 216 |
+
console.log(`嘗試解鎖成就 ID: ${id}`);
|
| 217 |
+
|
| 218 |
+
const achievement = this.achievements.find(a => a.id === id);
|
| 219 |
+
if (!achievement) {
|
| 220 |
+
console.error(`找不到ID為 ${id} 的成就`);
|
| 221 |
+
return;
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
// 如果成就已經解鎖,不做任何事
|
| 225 |
+
if (this.userAchievements[id]?.unlocked) {
|
| 226 |
+
console.log(`成就 "${achievement.title}" 已經解鎖過了`);
|
| 227 |
+
return;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
// 設定成就為已解鎖
|
| 231 |
+
const now = new Date();
|
| 232 |
+
const formattedDate = `${now.getFullYear()}-${String(now.getMonth() + 1).padStart(2, '0')}-${String(now.getDate()).padStart(2, '0')} ${String(now.getHours()).padStart(2, '0')}:${String(now.getMinutes()).padStart(2, '0')}`;
|
| 233 |
+
|
| 234 |
+
this.userAchievements[id] = {
|
| 235 |
+
unlocked: true,
|
| 236 |
+
unlockedAt: formattedDate
|
| 237 |
+
};
|
| 238 |
+
|
| 239 |
+
// 儲存使用者成就進度
|
| 240 |
+
this.saveUserProgress();
|
| 241 |
+
|
| 242 |
+
// 更新成就統計
|
| 243 |
+
this.updateStats();
|
| 244 |
+
|
| 245 |
+
// 如果當前在成就頁面且顯示的是該成就所屬類型,重新渲染
|
| 246 |
+
if (this.achievementsGrid) {
|
| 247 |
+
const activeTab = document.querySelector('.tab-button.active')?.dataset.type;
|
| 248 |
+
if (activeTab === 'all' || activeTab === achievement.type) {
|
| 249 |
+
this.renderAchievements(activeTab);
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
// 顯示成就解鎖通知
|
| 254 |
+
this.showAchievementToast(achievement);
|
| 255 |
+
console.log(`成就 \"${achievement.title}\" 已解鎖!`);
|
| 256 |
+
// 將解鎖的成就添加到待處理佇列
|
| 257 |
+
this.addPendingAchievement(achievement.id);
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
// 將成就添加到待處理佇列
|
| 261 |
+
addPendingAchievement(achievementId) {
|
| 262 |
+
let pendingAchievements = JSON.parse(localStorage.getItem('pendingAchievements')) || [];
|
| 263 |
+
if (!pendingAchievements.includes(achievementId)) {
|
| 264 |
+
pendingAchievements.push(achievementId);
|
| 265 |
+
localStorage.setItem('pendingAchievements', JSON.stringify(pendingAchievements));
|
| 266 |
+
console.log(`成就 ${achievementId} 已添加到待處理佇列`);
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
// 獲取並清除待處理成就
|
| 271 |
+
getAndClearPendingAchievements() {
|
| 272 |
+
const pendingAchievements = JSON.parse(localStorage.getItem('pendingAchievements')) || [];
|
| 273 |
+
localStorage.removeItem('pendingAchievements');
|
| 274 |
+
return pendingAchievements;
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
// 顯示成就解鎖通知
|
| 278 |
+
showAchievementToast(achievement) {
|
| 279 |
+
console.log(`顯示成就解鎖通知: ${achievement.title}`);
|
| 280 |
+
|
| 281 |
+
// 確保通知容器存在
|
| 282 |
+
if (!this.toastContainer) {
|
| 283 |
+
this.toastContainer = this.createToastContainer();
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
// 將成就添加到通知佇列
|
| 287 |
+
this.toastQueue.push(achievement);
|
| 288 |
+
|
| 289 |
+
// 如果沒有正在處理通知,開始處理
|
| 290 |
+
if (!this.isProcessingToast) { // 顯示成就解鎖通知
|
| 291 |
+
async showAchievementToast(achievement) {
|
| 292 |
+
console.log(`顯示成就解鎖通知: ${achievement.title}`);
|
| 293 |
+
|
| 294 |
+
// 確保通知容器存在
|
| 295 |
+
if (!this.toastContainer) {
|
| 296 |
+
this.toastContainer = document.getElementById('toast-container');
|
| 297 |
+
if (!this.toastContainer) {
|
| 298 |
+
console.error('找不到通知容器');
|
| 299 |
+
return;
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// 創建通知元素
|
| 304 |
+
const toast = document.createElement('div');
|
| 305 |
+
toast.className = `toast ${achievement.category}`;
|
| 306 |
+
|
| 307 |
+
// 根據成就類別設置圖標
|
| 308 |
+
let icon = '🏆';
|
| 309 |
+
switch (achievement.category) {
|
| 310 |
+
case 'journey': icon = '🌟'; break;
|
| 311 |
+
case 'trial': icon = '⚔️'; break;
|
| 312 |
+
case 'secret': icon = '🔮'; break;
|
| 313 |
+
default: icon = '🏆'; break;
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
// 通知內容
|
| 317 |
+
toast.innerHTML = `
|
| 318 |
+
<div class="toast-icon">${icon}</div>
|
| 319 |
+
<div class="toast-content">
|
| 320 |
+
<div class="toast-title">成就解鎖!</div>
|
| 321 |
+
<div>【${achievement.title}】:${achievement.description}</div>
|
| 322 |
+
</div>
|
| 323 |
+
`;
|
| 324 |
+
|
| 325 |
+
// 播放音效
|
| 326 |
+
const audio = new Audio('ding.mp3');
|
| 327 |
+
audio.play().catch(e => console.error('播放音效失敗:', e));
|
| 328 |
+
|
| 329 |
+
// 添加到通知容器
|
| 330 |
+
this.toastContainer.appendChild(toast);
|
| 331 |
+
|
| 332 |
+
// 自動消失或等待用戶點擊
|
| 333 |
+
return new Promise(resolve => {
|
| 334 |
+
const confirmButton = document.createElement('button');
|
| 335 |
+
confirmButton.textContent = '確認';
|
| 336 |
+
confirmButton.className = 'toast-confirm-button';
|
| 337 |
+
confirmButton.style.cssText = `
|
| 338 |
+
background: #ff8c00;
|
| 339 |
+
color: white;
|
| 340 |
+
border: none;
|
| 341 |
+
padding: 8px 16px;
|
| 342 |
+
border-radius: 4px;
|
| 343 |
+
cursor: pointer;
|
| 344 |
+
margin-top: 10px;
|
| 345 |
+
font-size: 14px;
|
| 346 |
+
`;
|
| 347 |
+
toast.appendChild(confirmButton);
|
| 348 |
+
|
| 349 |
+
const handleConfirm = () => {
|
| 350 |
+
toast.remove();
|
| 351 |
+
resolve();
|
| 352 |
+
};
|
| 353 |
+
|
| 354 |
+
confirmButton.addEventListener('click', handleConfirm);
|
| 355 |
+
|
| 356 |
+
// 10秒後自動消失
|
| 357 |
+
setTimeout(() => {
|
| 358 |
+
if (toast.parentNode) {
|
| 359 |
+
toast.remove();
|
| 360 |
+
resolve();
|
| 361 |
+
}
|
| 362 |
+
}, 10000);
|
| 363 |
+
});
|
| 364 |
+
} // 檢查所有成就條件
|
| 365 |
+
checkAllAchievements(gameState) {
|
| 366 |
+
console.log('檢查所有成就條件', gameState);
|
| 367 |
+
|
| 368 |
+
// 這個方法應該在遊戲狀態更新時調用
|
| 369 |
+
// gameState 是遊戲當前狀態,包含玩家進度、分數等信息
|
| 370 |
+
|
| 371 |
+
this.achievements.forEach(achievement => {
|
| 372 |
+
// 如果成就已經解鎖,跳過
|
| 373 |
+
if (this.userAchievements[achievement.id]?.unlocked) return;
|
| 374 |
+
|
| 375 |
+
// 根據成就條件檢查是否解鎖
|
| 376 |
+
const isUnlocked = this.checkAchievementCondition(achievement, gameState);
|
| 377 |
+
|
| 378 |
+
if (isUnlocked) {
|
| 379 |
+
console.log(`成就 "${achievement.title}" 條件已滿足,準備解鎖`);
|
| 380 |
+
this.unlockAchievement(achievement.id);
|
| 381 |
+
// 將成就添加到待處理佇列,而不是立即顯示
|
| 382 |
+
this.addPendingAchievement(achievement.id);
|
| 383 |
+
}
|
| 384 |
+
});
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
// 檢查特定成就條件
|
| 388 |
+
checkAchievementCondition(achievement, gameState) {
|
| 389 |
+
// 這個方法需要根據實際遊戲邏輯實現
|
| 390 |
+
// 此處僅為示例,實際應用中需要根據遊戲狀態檢查
|
| 391 |
+
|
| 392 |
+
const { condition } = achievement;
|
| 393 |
+
let result = false;
|
| 394 |
+
|
| 395 |
+
switch (condition.type) {
|
| 396 |
+
case 'login_count':
|
| 397 |
+
result = gameState.loginCount >= condition.value;
|
| 398 |
+
break;
|
| 399 |
+
|
| 400 |
+
case 'complete_prologue':
|
| 401 |
+
result = gameState.prologueCompleted === condition.value;
|
| 402 |
+
break;
|
| 403 |
+
|
| 404 |
+
case 'visit_all_trials':
|
| 405 |
+
result = gameState.visitedTrials &&
|
| 406 |
+
gameState.visitedTrials.includes('平方之泉') &&
|
| 407 |
+
gameState.visitedTrials.includes('變換山谷') &&
|
| 408 |
+
gameState.visitedTrials.includes('展開之塔');
|
| 409 |
+
break;
|
| 410 |
+
|
| 411 |
+
case 'complete_all_trials':
|
| 412 |
+
result = gameState.completedTrials &&
|
| 413 |
+
gameState.completedTrials['平方之泉']?.completed &&
|
| 414 |
+
gameState.completedTrials['變換山谷']?.completed &&
|
| 415 |
+
gameState.completedTrials['展開之塔']?.completed;
|
| 416 |
+
break;
|
| 417 |
+
|
| 418 |
+
case 'min_stars_all_trials':
|
| 419 |
+
result = gameState.completedTrials &&
|
| 420 |
+
gameState.completedTrials['平方之泉']?.stars >= condition.value &&
|
| 421 |
+
gameState.completedTrials['變換山谷']?.stars >= condition.value &&
|
| 422 |
+
gameState.completedTrials['展開之塔']?.stars >= condition.value;
|
| 423 |
+
break;
|
| 424 |
+
|
| 425 |
+
case 'all_trials_three_stars':
|
| 426 |
+
result = gameState.completedTrials &&
|
| 427 |
+
gameState.completedTrials['平方之泉']?.stars === 3 &&
|
| 428 |
+
gameState.completedTrials['變換山谷']?.stars === 3 &&
|
| 429 |
+
gameState.completedTrials['展開之塔']?.stars === 3;
|
| 430 |
+
break;
|
| 431 |
+
|
| 432 |
+
case 'consecutive_login_days':
|
| 433 |
+
result = gameState.consecutiveLoginDays >= condition.value;
|
| 434 |
+
break;
|
| 435 |
+
|
| 436 |
+
case 'complete_trial':
|
| 437 |
+
result = gameState.completedTrials &&
|
| 438 |
+
gameState.completedTrials[condition.value]?.completed;
|
| 439 |
+
break;
|
| 440 |
+
|
| 441 |
+
case 'trial_stars':
|
| 442 |
+
result = gameState.completedTrials &&
|
| 443 |
+
gameState.completedTrials[condition.value.trial]?.stars >= condition.value.stars;
|
| 444 |
+
break;
|
| 445 |
+
|
| 446 |
+
case 'trial_no_errors':
|
| 447 |
+
result = gameState.completedTrials &&
|
| 448 |
+
gameState.completedTrials[condition.value]?.noErrors;
|
| 449 |
+
break;
|
| 450 |
+
|
| 451 |
+
case 'correct_streak':
|
| 452 |
+
result = gameState.maxCorrectStreak >= condition.value;
|
| 453 |
+
break;
|
| 454 |
+
|
| 455 |
+
case 'trial_completion_time':
|
| 456 |
+
result = gameState.fastestTrialTime &&
|
| 457 |
+
gameState.fastestTrialTime <= condition.value;
|
| 458 |
+
break;
|
| 459 |
+
|
| 460 |
+
case 'question_answer_time':
|
| 461 |
+
result = gameState.fastestQuestionTime &&
|
| 462 |
+
gameState.fastestQuestionTime <= condition.value;
|
| 463 |
+
break;
|
| 464 |
+
|
| 465 |
+
case 'retry_after_failure':
|
| 466 |
+
result = gameState.retriesAfterFailure >= condition.value;
|
| 467 |
+
break;
|
| 468 |
+
|
| 469 |
+
case 'complete_trial_after_time':
|
| 470 |
+
const currentHour = new Date().getHours();
|
| 471 |
+
const currentMinute = new Date().getMinutes();
|
| 472 |
+
result = gameState.lastTrialCompletionTime &&
|
| 473 |
+
(currentHour > condition.value.hour ||
|
| 474 |
+
(currentHour === condition.value.hour && currentMinute >= condition.value.minute));
|
| 475 |
+
break;
|
| 476 |
+
|
| 477 |
+
case 'start_trial_before_time':
|
| 478 |
+
const startHour = new Date().getHours();
|
| 479 |
+
const startMinute = new Date().getMinutes();
|
| 480 |
+
result = gameState.lastTrialStartTime &&
|
| 481 |
+
(startHour < condition.value.hour ||
|
| 482 |
+
(startHour === condition.value.hour && startMinute < condition.value.minute));
|
| 483 |
+
break;
|
| 484 |
+
|
| 485 |
+
case 'complete_all_trials_on_weekend':
|
| 486 |
+
const day = new Date().getDay();
|
| 487 |
+
result = gameState.completedTrials &&
|
| 488 |
+
gameState.completedTrials['平方之泉']?.completed &&
|
| 489 |
+
gameState.completedTrials['變換山谷']?.completed &&
|
| 490 |
+
gameState.completedTrials['展開之塔']?.completed &&
|
| 491 |
+
(day === 0 || day === 6); // 0是星期日,6是星期六
|
| 492 |
+
break;
|
| 493 |
+
|
| 494 |
+
case 'all_three_stars_same_day':
|
| 495 |
+
result = gameState.allThreeStarsSameDay;
|
| 496 |
+
break;
|
| 497 |
+
|
| 498 |
+
case 'first_attempt_all_three_stars':
|
| 499 |
+
result = gameState.firstAttemptAllThreeStars;
|
| 500 |
+
break;
|
| 501 |
+
|
| 502 |
+
case 'music_enabled_all_trials':
|
| 503 |
+
result = gameState.musicEnabledAllTrials;
|
| 504 |
+
break;
|
| 505 |
+
|
| 506 |
+
case 'music_disabled_all_trials':
|
| 507 |
+
result = gameState.musicDisabledAllTrials;
|
| 508 |
+
break;
|
| 509 |
+
|
| 510 |
+
default:
|
| 511 |
+
result = false;
|
| 512 |
+
break;
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
console.log(`檢查成就 "${achievement.title}" 條件: ${condition.type}, 結果: ${result}`);
|
| 516 |
+
return result;
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
// 模擬解鎖成就 (僅用於測試)
|
| 520 |
+
simulateUnlock(id) {
|
| 521 |
+
this.unlockAchievement(id);
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
// 當頁面載入完成後初始化成就系統
|
| 526 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 527 |
+
// 創建成就系統實例
|
| 528 |
+
window.achievementSystem = new AchievementSystem();
|
| 529 |
+
console.log('成就系統已掛載到全域 window 物件');
|
| 530 |
+
|
| 531 |
+
// 測試用:添加模擬解鎖按鈕
|
| 532 |
+
if (location.search.includes('debug=true')) {
|
| 533 |
+
const debugButton = document.createElement('button');
|
| 534 |
+
debugButton.textContent = '模擬解鎖成就';
|
| 535 |
+
debugButton.style.position = 'fixed';
|
| 536 |
+
debugButton.style.bottom = '20px';
|
| 537 |
+
debugButton.style.left = '20px';
|
| 538 |
+
debugButton.style.zIndex = '1000';
|
| 539 |
+
debugButton.addEventListener('click', () => {
|
| 540 |
+
// 隨機選擇一個未解鎖的成就
|
| 541 |
+
const unlockedIds = Object.keys(window.achievementSystem.userAchievements)
|
| 542 |
+
.filter(id => window.achievementSystem.userAchievements[id].unlocked);
|
| 543 |
+
|
| 544 |
+
const availableAchievements = window.achievementSystem.achievements
|
| 545 |
+
.filter(a => !unlockedIds.includes(a.id));
|
| 546 |
+
|
| 547 |
+
if (availableAchievements.length > 0) {
|
| 548 |
+
const randomIndex = Math.floor(Math.random() * availableAchievements.length);
|
| 549 |
+
const achievementToUnlock = availableAchievements[randomIndex];
|
| 550 |
+
window.achievementSystem.simulateUnlock(achievementToUnlock.id);
|
| 551 |
+
console.log(`模擬解鎖成就: ${achievementToUnlock.title}`);
|
| 552 |
+
} else {
|
| 553 |
+
console.log('沒有可解鎖的成就了');
|
| 554 |
+
}
|
| 555 |
+
});
|
| 556 |
+
document.body.appendChild(debugButton);
|
| 557 |
+
}
|
| 558 |
+
});
|
| 559 |
+
|
| 560 |
+
// 提供全域函數,方便在其他頁面調用
|
| 561 |
+
window.unlockAchievement = function(id) {
|
| 562 |
+
if (window.achievementSystem) {
|
| 563 |
+
window.achievementSystem.unlockAchievement(id);
|
| 564 |
+
} else {
|
| 565 |
+
console.error('成就系統尚未初始化,無法解鎖成就');
|
| 566 |
+
}
|
| 567 |
+
};
|
| 568 |
+
|
| 569 |
+
window.checkAllAchievements = function(gameState) {
|
| 570 |
+
if (window.achievementSystem) {
|
| 571 |
+
window.achievementSystem.checkAllAchievements(gameState);
|
| 572 |
+
} else {
|
| 573 |
+
console.error('成就系統尚未初始化,無法檢查成就');
|
| 574 |
+
}
|
| 575 |
+
};
|
| 576 |
+
|
| 577 |
+
/**
|
| 578 |
+
* 成就系統整合指南
|
| 579 |
+
*
|
| 580 |
+
* 1. 在遊戲主頁添加成就按鈕,點擊後導向成就頁面:
|
| 581 |
+
* <button onclick="window.location.href='achievements.html'">成就圖鑑</button>
|
| 582 |
+
*
|
| 583 |
+
* 2. 在遊戲狀態更新時檢查成就:
|
| 584 |
+
* // 構建遊戲狀態
|
| 585 |
+
* const gameState = {
|
| 586 |
+
* // 遊戲相關資料...
|
| 587 |
+
* };
|
| 588 |
+
*
|
| 589 |
+
* // 檢查成就
|
| 590 |
+
* if (window.achievementSystem) {
|
| 591 |
+
* window.achievementSystem.checkAllAchievements(gameState);
|
| 592 |
+
* }
|
| 593 |
+
*
|
| 594 |
+
* 3. 手動解鎖特定成就:
|
| 595 |
+
* // 例如,當玩家首次登入時
|
| 596 |
+
* if (window.achievementSystem) {
|
| 597 |
+
* window.achievementSystem.unlockAchievement('journey_1');
|
| 598 |
+
* }
|
| 599 |
+
*/
|
kingdom_map.js
CHANGED
|
@@ -1,16 +1,31 @@
|
|
| 1 |
document.addEventListener('DOMContentLoaded', function() {
|
| 2 |
// 檢查是否有玩家資料
|
| 3 |
const currentPlayerId = localStorage.getItem('currentPlayerId');
|
| 4 |
-
const playerName = localStorage.getItem('playerName');
|
| 5 |
-
const playerProfession = localStorage.getItem('playerProfession');
|
| 6 |
|
| 7 |
// 如果沒有玩家資料,重定向到首頁
|
| 8 |
-
if (!currentPlayerId
|
| 9 |
alert('請先登入遊戲!');
|
| 10 |
window.location.href = 'index.html';
|
| 11 |
return;
|
| 12 |
}
|
| 13 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 14 |
// 獲取DOM元素
|
| 15 |
const springLocation = document.getElementById('spring-location');
|
| 16 |
const valleyLocation = document.getElementById('valley-location');
|
|
|
|
| 1 |
document.addEventListener('DOMContentLoaded', function() {
|
| 2 |
// 檢查是否有玩家資料
|
| 3 |
const currentPlayerId = localStorage.getItem('currentPlayerId');
|
|
|
|
|
|
|
| 4 |
|
| 5 |
// 如果沒有玩家資料,重定向到首頁
|
| 6 |
+
if (!currentPlayerId) {
|
| 7 |
alert('請先登入遊戲!');
|
| 8 |
window.location.href = 'index.html';
|
| 9 |
return;
|
| 10 |
}
|
| 11 |
|
| 12 |
+
// 檢查並顯示待處理的成就通知
|
| 13 |
+
if (window.achievementSystem) {
|
| 14 |
+
const pendingAchievements = window.achievementSystem.getAndClearPendingAchievements();
|
| 15 |
+
if (pendingAchievements.length > 0) {
|
| 16 |
+
console.log('發現待處理成就:', pendingAchievements);
|
| 17 |
+
// 延遲顯示成就通知,確保頁面完全載入
|
| 18 |
+
setTimeout(() => {
|
| 19 |
+
pendingAchievements.forEach(achievementId => {
|
| 20 |
+
const achievement = window.achievementSystem.achievements.find(a => a.id === achievementId);
|
| 21 |
+
if (achievement) {
|
| 22 |
+
window.achievementSystem.showAchievementToast(achievement);
|
| 23 |
+
}
|
| 24 |
+
});
|
| 25 |
+
}, 1000);
|
| 26 |
+
}
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
// 獲取DOM元素
|
| 30 |
const springLocation = document.getElementById('spring-location');
|
| 31 |
const valleyLocation = document.getElementById('valley-location');
|