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class ComputerEvolution {
    constructor() {
        this.money = 0;
        this.totalMoney = 0;
        this.clickPower = 1;
        this.investors = 0;
        this.evolution = 0;
        this.evolutionProgress = 0;
        
        // Hardware stats
        this.cpu = { speed: 1, cores: 1, used: 0 };
        this.ram = { size: 64, used: 0 }; // KB
        this.storage = { size: 10, used: 0 }; // MB
        
        // Apps
        this.apps = [];
        this.runningApps = [];
        
        // Configuration for each evolution stage
        this.stages = [
            { name: "Vintage PC", os: "MS-DOS 1.0", icon: "monitor", color: "text-gray-400", multiplier: 1 },
            { name: "Early GUI", os: "Windows 3.1", icon: "layout", color: "text-blue-400", multiplier: 5 },
            { name: "Internet Era", os: "Windows 98", icon: "globe", color: "text-cyan-400", multiplier: 25 },
            { name: "Modern PC", os: "Windows XP", icon: "computer", color: "text-green-400", multiplier: 100 },
            { name: "Multi-Core", os: "Windows 7", icon: "layers", color: "text-purple-400", multiplier: 500 },
            { name: "Future Tech", os: "Quantum OS", icon: "cpu", color: "text-pink-400", multiplier: 2500 }
        ];
        
        this.availableApps = [
            { id: 1, name: "Calculator", cost: 10, income: 0.5, cpu: 0.1, ram: 4, storage: 0.1, unlock: 0 },
            { id: 2, name: "Text Editor", cost: 50, income: 2, cpu: 0.2, ram: 8, storage: 0.5, unlock: 0 },
            { id: 3, name: "File Manager", cost: 200, income: 5, cpu: 0.3, ram: 12, storage: 1, unlock: 0 },
            { id: 4, name: "Paint Program", cost: 500, income: 12, cpu: 0.5, ram: 32, storage: 2, unlock: 0 },
            { id: 5, name: "Music Player", cost: 1000, income: 25, cpu: 0.4, ram: 16, storage: 5, unlock: 1 },
            { id: 6, name: "Web Browser", cost: 2500, income: 60, cpu: 1.2, ram: 64, storage: 10, unlock: 1 },
            { id: 7, name: "Email Client", cost: 5000, income: 120, cpu: 0.8, ram: 48, storage: 5, unlock: 1 },
            { id: 8, name: "Video Player", cost: 10000, income: 250, cpu: 2.0, ram: 128, storage: 50, unlock: 2 },
            { id: 9, name: "IDE", cost: 25000, income: 600, cpu: 3.0, ram: 256, storage: 100, unlock: 2 },
            { id: 10, name: "Database", cost: 50000, income: 1200, cpu: 2.5, ram: 512, storage: 200, unlock: 2 },
            { id: 11, name: "3D Renderer", cost: 100000, income: 2500, cpu: 5.0, ram: 1024, storage: 500, unlock: 3 },
            { id: 12, name: "AI Assistant", cost: 250000, income: 6000, cpu: 8.0, ram: 2048, storage: 1000, unlock: 3 },
            { id: 13, name: "VR Environment", cost: 500000, income: 15000, cpu: 15.0, ram: 4096, storage: 2000, unlock: 4 },
            { id: 14, name: "Neural Network", cost: 1000000, income: 50000, cpu: 32.0, ram: 8192, storage: 5000, unlock: 4 }
        ];
        
        this.hardwareUpgrades = [
            { id: 'cpu', name: 'Upgrade CPU', type: 'cpu', cost: 100, multiplier: 1.5 },
            { id: 'ram', name: 'Upgrade RAM', type: 'ram', cost: 150, multiplier: 2 },
            { id: 'storage', name: 'Upgrade Storage', type: 'storage', cost: 80, multiplier: 2 }
        ];
        
        this.init();
    }
    
    init() {
        this.load();
        this.setupUI();
        this.startGameLoop();
        this.updateUI();
    }
    
    setupUI() {
        this.renderAppStore();
        this.renderHardware();
    }
    
    click() {
        const amount = this.clickPower * this.getInvestorMultiplier() * this.getStageMultiplier();
        this.money += amount;
        this.totalMoney += amount;
        this.evolutionProgress += amount / 100;
        
        // Visual feedback
        this.createFloatingText(amount);
        this.animateComputer();
        this.checkEvolution();
        this.updateUI();
    }
    
    createFloatingText(amount) {
        const btn = document.getElementById('computerBtn');
        const rect = btn.getBoundingClientRect();
        const el = document.createElement('div');
        el.className = 'fixed text-green-400 font-bold text-lg floating-text pointer-events-none z-50';
        el.style.left = rect.left + rect.width/2 + (Math.random() * 40 - 20) + 'px';
        el.style.top = rect.top + 'px';
        el.textContent = '+' + this.formatMoney(amount);
        document.body.appendChild(el);
        setTimeout(() => el.remove(), 1000);
    }
    
    animateComputer() {
        const btn = document.getElementById('computerBtn');
        btn.classList.add('click-effect');
        setTimeout(() => btn.classList.remove('click-effect'), 200);
    }
    
    buyApp(appId) {
        const app = this.availableApps.find(a => a.id === appId);
        if (!app || this.apps.includes(appId)) return;
        
        if (this.money >= app.cost) {
            this.money -= app.cost;
            this.apps.push(appId);
            this.installApp(appId);
            this.renderAppStore();
            this.updateUI();
        }
    }
    
    installApp(appId) {
        const app = this.availableApps.find(a => a.id === appId);
        if (!app) return;
        
        // Check if we can run it
        if (this.cpu.used + app.cpu > this.cpu.speed * this.cpu.cores) return;
        if (this.ram.used + app.ram > this.ram.size) return;
        if (this.storage.used + app.storage > this.storage.size) return;
        
        this.runningApps.push({
            ...app,
            progress: 0,
            instance: 1
        });
        
        this.cpu.used += app.cpu;
        this.ram.used += app.ram;
        this.storage.used += app.storage;
        
        this.renderRunningApps();
        this.updateUI();
    }
    
    uninstallApp(index) {
        const app = this.runningApps[index];
        if (!app) return;
        
        this.cpu.used -= app.cpu * app.instance;
        this.ram.used -= app.ram * app.instance;
        this.storage.used -= app.storage * app.instance;
        
        this.runningApps.splice(index, 1);
        this.renderRunningApps();
        this.updateUI();
    }
    
    upgradeHardware(type) {
        const upgrade = this.hardwareUpgrades.find(h => h.type === type);
        if (!upgrade) return;
        
        const cost = Math.floor(upgrade.cost * Math.pow(1.5, this.getUpgradeLevel(type)));
        
        if (this.money >= cost) {
            this.money -= cost;
            
            switch(type) {
                case 'cpu':
                    this.cpu.speed = Math.floor(this.cpu.speed * 1.5);
                    break;
                case 'ram':
                    this.ram.size = Math.floor(this.ram.size * upgrade.multiplier);
                    break;
                case 'storage':
                    this.storage.size = Math.floor(this.storage.size * upgrade.multiplier);
                    break;
            }
            
            this.renderHardware();
            this.updateUI();
        }
    }
    
    getUpgradeLevel(type) {
        // Simplified: calculate based on current stats
        switch(type) {
            case 'cpu': return Math.log2(this.cpu.speed);
            case 'ram': return Math.log2(this.ram.size / 64);
            case 'storage': return Math.log2(this.storage.size / 10);
        }
        return 0;
    }
    
    evolve() {
        if (this.evolutionProgress >= 100 && this.evolution < this.stages.length - 1) {
            this.evolution++;
            this.investors++;
            this.evolutionProgress = 0;
            
            // Reset apps but keep money multiplier
            this.runningApps = [];
            this.apps = [];
            this.cpu.used = 0;
            this.ram.used = 0;
            this.storage.used = 0;
            
            // Scale hardware for new era
            this.cpu.speed *= 2;
            this.ram.size *= 4;
            this.storage.size *= 4;
            
            this.showToast(`Evolved to ${this.stages[this.evolution].os}!`);
            this.renderRunningApps();
            this.renderAppStore();
            this.updateUI();
        }
    }
    
    checkEvolution() {
        if (this.evolutionProgress >= 100 && this.evolution < this.stages.length - 1) {
            document.getElementById('evolutionPanel').style.display = 'block';
            document.getElementById('nextEvolution').textContent = this.stages[this.evolution + 1].os;
        }
    }
    
    getInvestorMultiplier() {
        return 1 + (this.investors * 0.1);
    }
    
    getStageMultiplier() {
        return this.stages[this.evolution].multiplier;
    }
    
    getIncome() {
        let income = 0;
        this.runningApps.forEach(app => {
            const efficiency = this.getEfficiency();
            income += app.income * app.instance * efficiency * this.getInvestorMultiplier() * this.getStageMultiplier();
        });
        return income;
    }
    
    getEfficiency() {
        const cpuFree = 1 - (this.cpu.used / (this.cpu.speed * this.cpu.cores));
        const ramFree = 1 - (this.ram.used / this.ram.size);
        return Math.max(0.1, Math.min(1, (cpuFree + ramFree) / 2));
    }
    
    startGameLoop() {
        setInterval(() => {
            const income = this.getIncome();
            this.money += income / 10; // Update 10 times per second
            this.totalMoney += income / 10;
            this.evolutionProgress += (income / 10) / 100;
            this.checkEvolution();
            this.updateUI();
        }, 100);
        
        // Auto-save every 30 seconds
        setInterval(() => this.save(), 30000);
    }
    
    updateUI() {
        // Money
        document.getElementById('moneyDisplay').textContent = '$' + this.formatMoney(this.money);
        document.getElementById('perSecond').textContent = '$' + this.formatMoney(this.getIncome()) + '/sec';
        
        // Resources
        const cpuTotal = this.cpu.speed * this.cpu.cores;
        document.getElementById('cpuText').textContent = `${this.cpu.used.toFixed(1)} / ${cpuTotal} MHz`;
        document.getElementById('cpuBar').style.width = (this.cpu.used / cpuTotal * 100) + '%';
        
        document.getElementById('ramText').textContent = `${this.ram.used} / ${this.ram.size} KB`;
        document.getElementById('ramBar').style.width = (this.ram.used / this.ram.size * 100) + '%';
        
        document.getElementById('storageText').textContent = `${this.storage.used.toFixed(1)} / ${this.storage.size} MB`;
        document.getElementById('storageBar').style.width = (this.storage.used / this.storage.size * 100) + '%';
        
        // Evolution
        const stage = this.stages[this.evolution];
        document.getElementById('evolutionStage').textContent = `Stage ${this.evolution + 1}: ${stage.name}`;
        document.getElementById('osName').textContent = stage.os;
        document.getElementById('computerIcon').setAttribute('class', `w-24 h-24 ${stage.color} group-hover:text-opacity-80 transition-colors`);
        
        const evoPercent = Math.min(100, this.evolutionProgress);
        document.getElementById('evolutionBar').style.width = evoPercent + '%';
        document.getElementById('evolutionPercent').textContent = evoPercent.toFixed(1) + '%';
        
        // Investors
        document.getElementById('investorCount').textContent = this.investors;
        document.getElementById('investorBonus').textContent = '+' + (this.investors * 10) + '%';
        
        // App count
        document.getElementById('appCount').textContent = `${this.runningApps.length}/${Math.floor(this.evolution + 3)}`;
        
        // Update hardware costs
        this.renderHardware();
    }
    
    renderAppStore() {
        const container = document.getElementById('appStore');
        container.innerHTML = '';
        
        this.availableApps.forEach(app => {
            if (app.unlock > this.evolution) return;
            if (this.apps.includes(app.id)) return;
            
            const canAfford = this.money >= app.cost;
            const div = document.createElement('div');
            div.className = `app-card p-4 rounded-xl bg-gray-800/50 border border-gray-700 ${canAfford ? 'cursor-pointer hover:bg-gray-700/50' : 'opacity-50 cursor-not-allowed'}`;
            div.innerHTML = `
                <div class="flex justify-between items-start mb-2">
                    <div>
                        <div class="font-bold text-sm">${app.name}</div>
                        <div class="text-xs text-gray-400">+$${this.formatMoney(app.income)}/sec</div>
                    </div>
                    <div class="text-right">
                        <div class="text-sm font-bold ${canAfford ? 'text-green-400' : 'text-red-400'}">$${this.formatMoney(app.cost)}</div>
                    </div>
                </div>
                <div class="flex gap-3 text-xs text-gray-500 mt-2">
                    <span class="flex items-center gap-1"><i data-lucide="cpu" class="w-3 h-3"></i> ${app.cpu}MHz</span>
                    <span class="flex items-center gap-1"><i data-lucide="memory-stick" class="w-3 h-3"></i> ${app.ram}KB</span>
                    <span class="flex items-center gap-1"><i data-lucide="hard-drive" class="w-3 h-3"></i> ${app.storage}MB</span>
                </div>
            `;
            if (canAfford) {
                div.onclick = () => this.buyApp(app.id);
            }
            container.appendChild(div);
        });
        
        lucide.createIcons();
    }
    
    renderRunningApps() {
        const container = document.getElementById('runningApps');
        if (this.runningApps.length === 0) {
            container.innerHTML = `
                <div class="text-center text-gray-500 py-12">
                    <i data-lucide="app-window" class="w-12 h-12 mx-auto mb-3 opacity-50"></i>
                    <p>No apps running</p>
                    <p class="text-sm mt-2">Install apps from the store</p>
                </div>
            `;
            lucide.createIcons();
            return;
        }
        
        container.innerHTML = '';
        this.runningApps.forEach((app, index) => {
            const efficiency = this.getEfficiency() * 100;
            const div = document.createElement('div');
            div.className = 'p-4 rounded-xl bg-gray-800/80 border border-gray-700 relative overflow-hidden';
            div.innerHTML = `
                <div class="flex justify-between items-center mb-2 relative z-10">
                    <div class="flex items-center gap-2">
                        <i data-lucide="play-circle" class="w-4 h-4 text-green-400"></i>
                        <span class="font-bold text-sm">${app.name}</span>
                        <span class="text-xs text-gray-400">x${app.instance}</span>
                    </div>
                    <button onclick="game.uninstallApp(${index})" class="text-red-400 hover:text-red-300">
                        <i data-lucide="x" class="w-4 h-4"></i>
                    </button>
                </div>
                <div class="text-xs text-green-400 mb-2 relative z-10">+$${this.formatMoney(app.income * app.instance * this.getInvestorMultiplier() * this.getStageMultiplier())}/sec</div>
                <div class="h-1 bg-gray-700 rounded-full overflow-hidden relative z-10">
                    <div class="h-full bg-green-500 progress-bar" style="width: ${efficiency}%"></div>
                </div>
                <div class="text-xs text-gray-500 mt-1 relative z-10">Efficiency: ${efficiency.toFixed(0)}%</div>
            `;
            container.appendChild(div);
        });
        lucide.createIcons();
    }
    
    renderHardware() {
        const container = document.getElementById('hardwareList');
        container.innerHTML = '';
        
        this.hardwareUpgrades.forEach(hw => {
            const level = this.getUpgradeLevel(hw.type);
            const cost = Math.floor(hw.cost * Math.pow(1.5, level));
            const canAfford = this.money >= cost;
            
            const div = document.createElement('button');
            div.className = `w-full p-3 rounded-lg bg-gray-800/50 border ${canAfford ? 'border-blue-500/30 hover:bg-gray-700/50' : 'border-gray-700 opacity-50'} transition flex justify-between items-center`;
            div.onclick = () => this.upgradeHardware(hw.type);
            
            let current = '';
            if (hw.type === 'cpu') current = `${this.cpu.speed} MHz`;
            if (hw.type === 'ram') current = `${this.ram.size} KB`;
            if (hw.type === 'storage') current = `${this.storage.size} MB`;
            
            div.innerHTML = `
                <div class="text-left">
                    <div class="text-sm font-bold">${hw.name}</div>
                    <div class="text-xs text-gray-400">Current: ${current}</div>
                </div>
                <div class="text-right">
                    <div class="text-sm font-bold ${canAfford ? 'text-green-400' : 'text-red-400'}">$${this.formatMoney(cost)}</div>
                    <div class="text-xs text-gray-500">Lvl ${Math.floor(level)}</div>
                </div>
            `;
            container.appendChild(div);
        });
    }
    
    formatMoney(num) {
        if (num >= 1e15) return (num / 1e15).toFixed(2) + 'Q';
        if (num >= 1e12) return (num / 1e12).toFixed(2) + 'T';
        if (num >= 1e9) return (num / 1e9).toFixed(2) + 'B';
        if (num >= 1e6) return (num / 1e6).toFixed(2) + 'M';
        if (num >= 1e3) return (num / 1e3).toFixed(2) + 'K';
        return Math.floor(num).toString();
    }
    
    showToast(text) {
        const toast = document.getElementById('toast');
        document.getElementById('toastText').textContent = text;
        toast.classList.remove('translate-x-full');
        setTimeout(() => toast.classList.add('translate-x-full'), 3000);
    }
    
    save() {
        const data = {
            money: this.money,
            totalMoney: this.totalMoney,
            investors: this.investors,
            evolution: this.evolution,
            evolutionProgress: this.evolutionProgress,
            cpu: this.cpu,
            ram: this.ram,
            storage: this.storage,
            apps: this.apps,
            runningApps: this.runningApps
        };
        localStorage.setItem('computerEvolutionSave', JSON.stringify(data));
        console.log('Game saved!');
    }
    
    load() {
        const saved = localStorage.getItem('computerEvolutionSave');
        if (saved) {
            try {
                const data = JSON.parse(saved);
                this.money = data.money || 0;
                this.totalMoney = data.totalMoney || 0;
                this.investors = data.investors || 0;
                this.evolution = data.evolution || 0;
                this.evolutionProgress = data.evolutionProgress || 0;
                this.cpu = data.cpu || { speed: 1, cores: 1, used: 0 };
                this.ram = data.ram || { size: 64, used: 0 };
                this.storage = data.storage || { size: 10, used: 0 };
                this.apps = data.apps || [];
                this.runningApps = data.runningApps || [];
            } catch(e) {
                console.error('Failed to load save:', e);
            }
        }
    }
    
    reset() {
        if (confirm('Are you sure you want to reset all progress?')) {
            localStorage.removeItem('computerEvolutionSave');
            location.reload();
        }
    }
}

const game = new ComputerEvolution();