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Sleeping
File size: 212 Bytes
e7b2eb4 | 1 2 3 4 5 6 7 8 9 10 | uniform highp vec4 u_color;
uniform sampler2D u_overlay;
varying vec2 v_uv;
void main() {
vec4 overlay_color = texture2D(u_overlay, v_uv);
gl_FragColor = mix(u_color, overlay_color, overlay_color.a);
}
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