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varying vec2 v_pos;

#pragma mapbox: define highp vec4 outline_color
#pragma mapbox: define lowp float opacity

void main() {
    #pragma mapbox: initialize highp vec4 outline_color
    #pragma mapbox: initialize lowp float opacity

    float dist = length(v_pos - gl_FragCoord.xy);
    float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
    gl_FragColor = outline_color * (alpha * opacity);

#ifdef OVERDRAW_INSPECTOR
    gl_FragColor = vec4(1.0);
#endif
}