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Sleeping
File size: 346 Bytes
e7b2eb4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | uniform mat4 u_matrix;
uniform vec2 u_dimension;
attribute vec2 a_pos;
attribute vec2 a_texture_pos;
varying vec2 v_pos;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
highp vec2 epsilon = 1.0 / u_dimension;
float scale = (u_dimension.x - 2.0) / u_dimension.x;
v_pos = (a_texture_pos / 8192.0) * scale + epsilon;
}
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