Spaces:
Sleeping
Sleeping
| uniform vec4 u_color; | |
| uniform float u_opacity; | |
| void main() { | |
| gl_FragColor = u_color * u_opacity; | |
| gl_FragColor = vec4(1.0); | |
| } | |
| uniform vec4 u_color; | |
| uniform float u_opacity; | |
| void main() { | |
| gl_FragColor = u_color * u_opacity; | |
| gl_FragColor = vec4(1.0); | |
| } | |