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| uniform mat4 u_matrix; | |
| uniform vec2 u_pattern_size_a; | |
| uniform vec2 u_pattern_size_b; | |
| uniform vec2 u_pixel_coord_upper; | |
| uniform vec2 u_pixel_coord_lower; | |
| uniform float u_scale_a; | |
| uniform float u_scale_b; | |
| uniform float u_tile_units_to_pixels; | |
| attribute vec2 a_pos; | |
| varying vec2 v_pos_a; | |
| varying vec2 v_pos_b; | |
| void main() { | |
| gl_Position = u_matrix * vec4(a_pos, 0, 1); | |
| v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos); | |
| v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos); | |
| } | |