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Sleeping
| attribute vec2 a_pos; | |
| uniform mat4 u_matrix; | |
| void main() { | |
| gl_Position = u_matrix * vec4(a_pos, 0, 1); | |
| } | |
| attribute vec2 a_pos; | |
| uniform mat4 u_matrix; | |
| void main() { | |
| gl_Position = u_matrix * vec4(a_pos, 0, 1); | |
| } | |