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Sleeping
Sleeping
| uniform mat4 u_matrix; | |
| uniform vec2 u_world; | |
| attribute vec2 a_pos; | |
| varying vec2 v_pos; | |
| void main() { | |
| gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1); | |
| v_pos.x = a_pos.x; | |
| v_pos.y = 1.0 - a_pos.y; | |
| } | |