Spaces:
Sleeping
Sleeping
File size: 9,603 Bytes
2a1c46d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 | /**
* Blake3 fast hash is Blake2 with reduced security (round count). Can also be used as MAC & KDF.
*
* It is advertised as "the fastest cryptographic hash". However, it isn't true in JS.
* Why is this so slow? While it should be 6x faster than blake2b, perf diff is only 20%:
*
* * There is only 30% reduction in number of rounds from blake2s
* * Speed-up comes from tree structure, which is parallelized using SIMD & threading.
* These features are not present in JS, so we only get overhead from trees.
* * Parallelization only happens on 1024-byte chunks: there is no benefit for small inputs.
* * It is still possible to make it faster using: a) loop unrolling b) web workers c) wasm
* @module
*/
import { SHA256_IV } from './_md.ts';
import { fromBig } from './_u64.ts';
import { BLAKE2, compress } from './blake2.ts';
// prettier-ignore
import {
abytes, aexists, anumber, aoutput,
clean, createXOFer, swap32IfBE, toBytes, u32, u8,
type CHashXO, type HashXOF, type Input
} from './utils.ts';
// Flag bitset
const B3_Flags = {
CHUNK_START: 0b1,
CHUNK_END: 0b10,
PARENT: 0b100,
ROOT: 0b1000,
KEYED_HASH: 0b10000,
DERIVE_KEY_CONTEXT: 0b100000,
DERIVE_KEY_MATERIAL: 0b1000000,
} as const;
const B3_IV = SHA256_IV.slice();
const B3_SIGMA: Uint8Array = /* @__PURE__ */ (() => {
const Id = Array.from({ length: 16 }, (_, i) => i);
const permute = (arr: number[]) =>
[2, 6, 3, 10, 7, 0, 4, 13, 1, 11, 12, 5, 9, 14, 15, 8].map((i) => arr[i]);
const res: number[] = [];
for (let i = 0, v = Id; i < 7; i++, v = permute(v)) res.push(...v);
return Uint8Array.from(res);
})();
/**
* Ensure to use EITHER `key` OR `context`, not both.
*
* * `key`: 32-byte MAC key.
* * `context`: string for KDF. Should be hardcoded, globally unique, and application - specific.
* A good default format for the context string is "[application] [commit timestamp] [purpose]".
*/
export type Blake3Opts = { dkLen?: number; key?: Input; context?: Input };
/** Blake3 hash. Can be used as MAC and KDF. */
export class BLAKE3 extends BLAKE2<BLAKE3> implements HashXOF<BLAKE3> {
private chunkPos = 0; // Position of current block in chunk
private chunksDone = 0; // How many chunks we already have
private flags = 0 | 0;
private IV: Uint32Array;
private state: Uint32Array;
private stack: Uint32Array[] = [];
// Output
private posOut = 0;
private bufferOut32 = new Uint32Array(16);
private bufferOut: Uint8Array;
private chunkOut = 0; // index of output chunk
private enableXOF = true;
constructor(opts: Blake3Opts = {}, flags = 0) {
super(64, opts.dkLen === undefined ? 32 : opts.dkLen);
const { key, context } = opts;
const hasContext = context !== undefined;
if (key !== undefined) {
if (hasContext) throw new Error('Only "key" or "context" can be specified at same time');
const k = toBytes(key).slice();
abytes(k, 32);
this.IV = u32(k);
swap32IfBE(this.IV);
this.flags = flags | B3_Flags.KEYED_HASH;
} else if (hasContext) {
const ctx = toBytes(context);
const contextKey = new BLAKE3({ dkLen: 32 }, B3_Flags.DERIVE_KEY_CONTEXT)
.update(ctx)
.digest();
this.IV = u32(contextKey);
swap32IfBE(this.IV);
this.flags = flags | B3_Flags.DERIVE_KEY_MATERIAL;
} else {
this.IV = B3_IV.slice();
this.flags = flags;
}
this.state = this.IV.slice();
this.bufferOut = u8(this.bufferOut32);
}
// Unused
protected get(): [] {
return [];
}
protected set(): void {}
private b2Compress(counter: number, flags: number, buf: Uint32Array, bufPos: number = 0) {
const { state: s, pos } = this;
const { h, l } = fromBig(BigInt(counter), true);
// prettier-ignore
const { v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15 } =
compress(
B3_SIGMA, bufPos, buf, 7,
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7],
B3_IV[0], B3_IV[1], B3_IV[2], B3_IV[3], h, l, pos, flags
);
s[0] = v0 ^ v8;
s[1] = v1 ^ v9;
s[2] = v2 ^ v10;
s[3] = v3 ^ v11;
s[4] = v4 ^ v12;
s[5] = v5 ^ v13;
s[6] = v6 ^ v14;
s[7] = v7 ^ v15;
}
protected compress(buf: Uint32Array, bufPos: number = 0, isLast: boolean = false): void {
// Compress last block
let flags = this.flags;
if (!this.chunkPos) flags |= B3_Flags.CHUNK_START;
if (this.chunkPos === 15 || isLast) flags |= B3_Flags.CHUNK_END;
if (!isLast) this.pos = this.blockLen;
this.b2Compress(this.chunksDone, flags, buf, bufPos);
this.chunkPos += 1;
// If current block is last in chunk (16 blocks), then compress chunks
if (this.chunkPos === 16 || isLast) {
let chunk = this.state;
this.state = this.IV.slice();
// If not the last one, compress only when there are trailing zeros in chunk counter
// chunks used as binary tree where current stack is path. Zero means current leaf is finished and can be compressed.
// 1 (001) - leaf not finished (just push current chunk to stack)
// 2 (010) - leaf finished at depth=1 (merge with last elm on stack and push back)
// 3 (011) - last leaf not finished
// 4 (100) - leafs finished at depth=1 and depth=2
for (let last, chunks = this.chunksDone + 1; isLast || !(chunks & 1); chunks >>= 1) {
if (!(last = this.stack.pop())) break;
this.buffer32.set(last, 0);
this.buffer32.set(chunk, 8);
this.pos = this.blockLen;
this.b2Compress(0, this.flags | B3_Flags.PARENT, this.buffer32, 0);
chunk = this.state;
this.state = this.IV.slice();
}
this.chunksDone++;
this.chunkPos = 0;
this.stack.push(chunk);
}
this.pos = 0;
}
_cloneInto(to?: BLAKE3): BLAKE3 {
to = super._cloneInto(to) as BLAKE3;
const { IV, flags, state, chunkPos, posOut, chunkOut, stack, chunksDone } = this;
to.state.set(state.slice());
to.stack = stack.map((i) => Uint32Array.from(i));
to.IV.set(IV);
to.flags = flags;
to.chunkPos = chunkPos;
to.chunksDone = chunksDone;
to.posOut = posOut;
to.chunkOut = chunkOut;
to.enableXOF = this.enableXOF;
to.bufferOut32.set(this.bufferOut32);
return to;
}
destroy(): void {
this.destroyed = true;
clean(this.state, this.buffer32, this.IV, this.bufferOut32);
clean(...this.stack);
}
// Same as b2Compress, but doesn't modify state and returns 16 u32 array (instead of 8)
private b2CompressOut() {
const { state: s, pos, flags, buffer32, bufferOut32: out32 } = this;
const { h, l } = fromBig(BigInt(this.chunkOut++));
swap32IfBE(buffer32);
// prettier-ignore
const { v0, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15 } =
compress(
B3_SIGMA, 0, buffer32, 7,
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7],
B3_IV[0], B3_IV[1], B3_IV[2], B3_IV[3], l, h, pos, flags
);
out32[0] = v0 ^ v8;
out32[1] = v1 ^ v9;
out32[2] = v2 ^ v10;
out32[3] = v3 ^ v11;
out32[4] = v4 ^ v12;
out32[5] = v5 ^ v13;
out32[6] = v6 ^ v14;
out32[7] = v7 ^ v15;
out32[8] = s[0] ^ v8;
out32[9] = s[1] ^ v9;
out32[10] = s[2] ^ v10;
out32[11] = s[3] ^ v11;
out32[12] = s[4] ^ v12;
out32[13] = s[5] ^ v13;
out32[14] = s[6] ^ v14;
out32[15] = s[7] ^ v15;
swap32IfBE(buffer32);
swap32IfBE(out32);
this.posOut = 0;
}
protected finish(): void {
if (this.finished) return;
this.finished = true;
// Padding
clean(this.buffer.subarray(this.pos));
// Process last chunk
let flags = this.flags | B3_Flags.ROOT;
if (this.stack.length) {
flags |= B3_Flags.PARENT;
swap32IfBE(this.buffer32);
this.compress(this.buffer32, 0, true);
swap32IfBE(this.buffer32);
this.chunksDone = 0;
this.pos = this.blockLen;
} else {
flags |= (!this.chunkPos ? B3_Flags.CHUNK_START : 0) | B3_Flags.CHUNK_END;
}
this.flags = flags;
this.b2CompressOut();
}
private writeInto(out: Uint8Array) {
aexists(this, false);
abytes(out);
this.finish();
const { blockLen, bufferOut } = this;
for (let pos = 0, len = out.length; pos < len; ) {
if (this.posOut >= blockLen) this.b2CompressOut();
const take = Math.min(blockLen - this.posOut, len - pos);
out.set(bufferOut.subarray(this.posOut, this.posOut + take), pos);
this.posOut += take;
pos += take;
}
return out;
}
xofInto(out: Uint8Array): Uint8Array {
if (!this.enableXOF) throw new Error('XOF is not possible after digest call');
return this.writeInto(out);
}
xof(bytes: number): Uint8Array {
anumber(bytes);
return this.xofInto(new Uint8Array(bytes));
}
digestInto(out: Uint8Array): Uint8Array {
aoutput(out, this);
if (this.finished) throw new Error('digest() was already called');
this.enableXOF = false;
this.writeInto(out);
this.destroy();
return out;
}
digest(): Uint8Array {
return this.digestInto(new Uint8Array(this.outputLen));
}
}
/**
* BLAKE3 hash function. Can be used as MAC and KDF.
* @param msg - message that would be hashed
* @param opts - `dkLen` for output length, `key` for MAC mode, `context` for KDF mode
* @example
* const data = new Uint8Array(32);
* const hash = blake3(data);
* const mac = blake3(data, { key: new Uint8Array(32) });
* const kdf = blake3(data, { context: 'application name' });
*/
export const blake3: CHashXO = /* @__PURE__ */ createXOFer<BLAKE3, Blake3Opts>(
(opts) => new BLAKE3(opts)
);
|