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| /** | |
| * @fileoverview Main CLI that is run via the eslint command. | |
| * @author Nicholas C. Zakas | |
| */ | |
| /* eslint no-console:off -- CLI */ | |
| ; | |
| const mod = require("node:module"); | |
| // to use V8's code cache to speed up instantiation time | |
| mod.enableCompileCache?.(); | |
| // must do this initialization *before* other requires in order to work | |
| if (process.argv.includes("--debug")) { | |
| require("debug").enable("eslint:*,-eslint:code-path,eslintrc:*"); | |
| } | |
| //------------------------------------------------------------------------------ | |
| // Helpers | |
| //------------------------------------------------------------------------------ | |
| /** | |
| * Read data from stdin til the end. | |
| * | |
| * Note: See | |
| * - https://github.com/nodejs/node/blob/master/doc/api/process.md#processstdin | |
| * - https://github.com/nodejs/node/blob/master/doc/api/process.md#a-note-on-process-io | |
| * - https://lists.gnu.org/archive/html/bug-gnu-emacs/2016-01/msg00419.html | |
| * - https://github.com/nodejs/node/issues/7439 (historical) | |
| * | |
| * On Windows using `fs.readFileSync(STDIN_FILE_DESCRIPTOR, "utf8")` seems | |
| * to read 4096 bytes before blocking and never drains to read further data. | |
| * | |
| * The investigation on the Emacs thread indicates: | |
| * | |
| * > Emacs on MS-Windows uses pipes to communicate with subprocesses; a | |
| * > pipe on Windows has a 4K buffer. So as soon as Emacs writes more than | |
| * > 4096 bytes to the pipe, the pipe becomes full, and Emacs then waits for | |
| * > the subprocess to read its end of the pipe, at which time Emacs will | |
| * > write the rest of the stuff. | |
| * @returns {Promise<string>} The read text. | |
| */ | |
| function readStdin() { | |
| return new Promise((resolve, reject) => { | |
| let content = ""; | |
| let chunk = ""; | |
| process.stdin | |
| .setEncoding("utf8") | |
| .on("readable", () => { | |
| while ((chunk = process.stdin.read()) !== null) { | |
| content += chunk; | |
| } | |
| }) | |
| .on("end", () => resolve(content)) | |
| .on("error", reject); | |
| }); | |
| } | |
| /** | |
| * Spawns an external command and propagates its exit status. | |
| * @param {string} command The command to run. | |
| * @param {string[]} args The command arguments. | |
| * @throws {Error} If the command cannot be spawned. | |
| * @returns {void} | |
| */ | |
| function spawnExternalCommand(command, args) { | |
| const spawn = require("cross-spawn"); | |
| const result = spawn.sync(command, args, { | |
| encoding: "utf8", | |
| stdio: "inherit", | |
| }); | |
| if (result.error) { | |
| throw result.error; | |
| } | |
| if (result.signal) { | |
| process.kill(process.pid, result.signal); | |
| return; | |
| } | |
| process.exitCode = result.status ?? 0; | |
| } | |
| /** | |
| * Get the error message of a given value. | |
| * @param {any} error The value to get. | |
| * @returns {string} The error message. | |
| */ | |
| function getErrorMessage(error) { | |
| // Lazy loading because this is used only if an error happened. | |
| const util = require("node:util"); | |
| // Foolproof -- third-party module might throw non-object. | |
| if (typeof error !== "object" || error === null) { | |
| return String(error); | |
| } | |
| // Use templates if `error.messageTemplate` is present. | |
| if (typeof error.messageTemplate === "string") { | |
| try { | |
| const template = require(`../messages/${error.messageTemplate}.js`); | |
| return template(error.messageData || {}); | |
| } catch { | |
| // Ignore template error then fallback to use `error.stack`. | |
| } | |
| } | |
| // Use the stacktrace if it's an error object. | |
| if (typeof error.stack === "string") { | |
| return error.stack; | |
| } | |
| // Otherwise, dump the object. | |
| return util.format("%o", error); | |
| } | |
| /** | |
| * Tracks error messages that are shown to the user so we only ever show the | |
| * same message once. | |
| * @type {Set<string>} | |
| */ | |
| const displayedErrors = new Set(); | |
| /** | |
| * Tracks whether an unexpected error was caught | |
| * @type {boolean} | |
| */ | |
| let hadFatalError = false; | |
| /** | |
| * Catch and report unexpected error. | |
| * @param {any} error The thrown error object. | |
| * @returns {void} | |
| */ | |
| function onFatalError(error) { | |
| process.exitCode = 2; | |
| hadFatalError = true; | |
| const { version } = require("../package.json"); | |
| const message = ` | |
| Oops! Something went wrong! :( | |
| ESLint: ${version} | |
| ${getErrorMessage(error)}`; | |
| if (!displayedErrors.has(message)) { | |
| console.error(message); | |
| displayedErrors.add(message); | |
| } | |
| } | |
| //------------------------------------------------------------------------------ | |
| // Execution | |
| //------------------------------------------------------------------------------ | |
| (async function main() { | |
| process.on("uncaughtException", onFatalError); | |
| process.on("unhandledRejection", onFatalError); | |
| // Call the config initializer if `--init` is present. | |
| if (process.argv.includes("--init")) { | |
| // `eslint --init` has been moved to `@eslint/create-config` | |
| console.warn( | |
| "You can also run this command directly using 'npm init @eslint/config@latest'.", | |
| ); | |
| spawnExternalCommand("npm", ["init", "@eslint/config@latest"]); | |
| return; | |
| } | |
| // start the MCP server if `--mcp` is present | |
| if (process.argv.includes("--mcp")) { | |
| console.warn( | |
| "You can also run this command directly using 'npx @eslint/mcp@latest'.", | |
| ); | |
| spawnExternalCommand("npx", ["@eslint/mcp@latest"]); | |
| return; | |
| } | |
| // Otherwise, call the CLI. | |
| const cli = require("../lib/cli"); | |
| const exitCode = await cli.execute( | |
| process.argv, | |
| process.argv.includes("--stdin") ? await readStdin() : void 0, | |
| ); | |
| /* | |
| * If an uncaught exception or unhandled rejection was detected in the meantime, | |
| * keep the fatal exit code 2 that is already assigned to `process.exitCode`. | |
| * Without this condition, exit code 2 (unsuccessful execution) could be overwritten with | |
| * 1 (successful execution, lint problems found) or even 0 (successful execution, no lint problems found). | |
| * This ensures that unexpected errors that seemingly don't affect the success | |
| * of the execution will still cause a non-zero exit code, as it's a common | |
| * practice and the default behavior of Node.js to exit with non-zero | |
| * in case of an uncaught exception or unhandled rejection. | |
| * | |
| * Otherwise, assign the exit code returned from CLI. | |
| */ | |
| if (!hadFatalError) { | |
| process.exitCode = exitCode; | |
| } | |
| })().catch(onFatalError); | |