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import {patternUniformValues} from './pattern';
import {
Uniform1i,
Uniform1f,
Uniform2f,
Uniform3f,
UniformMatrix4f
} from '../uniform_binding';
import {extend} from '../../util/util';
import type Painter from '../painter';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type Context from '../../gl/context';
import type {CrossfadeParameters} from '../../style/evaluation_parameters';
import type Tile from '../../source/tile';
export type FillUniformsType = {|
'u_matrix': UniformMatrix4f
|};
export type FillOutlineUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_world': Uniform2f
|};
export type FillPatternUniformsType = {|
'u_matrix': UniformMatrix4f,
// pattern uniforms:
'u_texsize': Uniform2f,
'u_image': Uniform1i,
'u_pixel_coord_upper': Uniform2f,
'u_pixel_coord_lower': Uniform2f,
'u_scale': Uniform3f,
'u_fade': Uniform1f
|};
export type FillOutlinePatternUniformsType = {|
'u_matrix': UniformMatrix4f,
'u_world': Uniform2f,
// pattern uniforms:
'u_texsize': Uniform2f,
'u_image': Uniform1i,
'u_pixel_coord_upper': Uniform2f,
'u_pixel_coord_lower': Uniform2f,
'u_scale': Uniform3f,
'u_fade': Uniform1f
|};
const fillUniforms = (context: Context, locations: UniformLocations): FillUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix)
});
const fillPatternUniforms = (context: Context, locations: UniformLocations): FillPatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_image': new Uniform1i(context, locations.u_image),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper),
'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_fade': new Uniform1f(context, locations.u_fade)
});
const fillOutlineUniforms = (context: Context, locations: UniformLocations): FillOutlineUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_world': new Uniform2f(context, locations.u_world)
});
const fillOutlinePatternUniforms = (context: Context, locations: UniformLocations): FillOutlinePatternUniformsType => ({
'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
'u_world': new Uniform2f(context, locations.u_world),
'u_image': new Uniform1i(context, locations.u_image),
'u_texsize': new Uniform2f(context, locations.u_texsize),
'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper),
'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower),
'u_scale': new Uniform3f(context, locations.u_scale),
'u_fade': new Uniform1f(context, locations.u_fade)
});
const fillUniformValues = (matrix: Float32Array): UniformValues<FillUniformsType> => ({
'u_matrix': matrix
});
const fillPatternUniformValues = (
matrix: Float32Array,
painter: Painter,
crossfade: CrossfadeParameters,
tile: Tile
): UniformValues<FillPatternUniformsType> => extend(
fillUniformValues(matrix),
patternUniformValues(crossfade, painter, tile)
);
const fillOutlineUniformValues = (
matrix: Float32Array,
drawingBufferSize: [number, number]
): UniformValues<FillOutlineUniformsType> => ({
'u_matrix': matrix,
'u_world': drawingBufferSize
});
const fillOutlinePatternUniformValues = (
matrix: Float32Array,
painter: Painter,
crossfade: CrossfadeParameters,
tile: Tile,
drawingBufferSize: [number, number]
): UniformValues<FillOutlinePatternUniformsType> => extend(
fillPatternUniformValues(matrix, painter, crossfade, tile),
{
'u_world': drawingBufferSize
}
);
export {
fillUniforms,
fillPatternUniforms,
fillOutlineUniforms,
fillOutlinePatternUniforms,
fillUniformValues,
fillPatternUniformValues,
fillOutlineUniformValues,
fillOutlinePatternUniformValues
};
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