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fcf3b03 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | uniform sampler2D u_image;
uniform sampler2D u_color_ramp;
uniform float u_opacity;
varying vec2 v_pos;
void main() {
float t = texture2D(u_image, v_pos).r;
vec4 color = texture2D(u_color_ramp, vec2(t, 0.5));
gl_FragColor = color * u_opacity;
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(0.0);
#endif
}
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