Spaces:
Sleeping
Sleeping
| varying vec2 v_pos; | |
| void main() { | |
| float dist = length(v_pos - gl_FragCoord.xy); | |
| float alpha = 1.0 - smoothstep(0.0, 1.0, dist); | |
| gl_FragColor = outline_color * (alpha * opacity); | |
| gl_FragColor = vec4(1.0); | |
| } | |