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import "hierarchy";
// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
// Modified to support a target aspect ratio by Jeff Heer
d3.layout.treemap = function() {
var hierarchy = d3.layout.hierarchy(),
round = Math.round,
size = [1, 1], // width, height
padding = null,
pad = d3_layout_treemapPadNull,
sticky = false,
stickies,
mode = "squarify",
ratio = 0.5 * (1 + Math.sqrt(5)); // golden ratio
// Compute the area for each child based on value & scale.
function scale(children, k) {
var i = -1,
n = children.length,
child,
area;
while (++i < n) {
area = (child = children[i]).value * (k < 0 ? 0 : k);
child.area = isNaN(area) || area <= 0 ? 0 : area;
}
}
// Recursively arranges the specified node's children into squarified rows.
function squarify(node) {
var children = node.children;
if (children && children.length) {
var rect = pad(node),
row = [],
remaining = children.slice(), // copy-on-write
child,
best = Infinity, // the best row score so far
score, // the current row score
u = mode === "slice" ? rect.dx
: mode === "dice" ? rect.dy
: mode === "slice-dice" ? node.depth & 1 ? rect.dy : rect.dx
: Math.min(rect.dx, rect.dy), // initial orientation
n;
scale(remaining, rect.dx * rect.dy / node.value);
row.area = 0;
while ((n = remaining.length) > 0) {
row.push(child = remaining[n - 1]);
row.area += child.area;
if (mode !== "squarify" || (score = worst(row, u)) <= best) { // continue with this orientation
remaining.pop();
best = score;
} else { // abort, and try a different orientation
row.area -= row.pop().area;
position(row, u, rect, false);
u = Math.min(rect.dx, rect.dy);
row.length = row.area = 0;
best = Infinity;
}
}
if (row.length) {
position(row, u, rect, true);
row.length = row.area = 0;
}
children.forEach(squarify);
}
}
// Recursively resizes the specified node's children into existing rows.
// Preserves the existing layout!
function stickify(node) {
var children = node.children;
if (children && children.length) {
var rect = pad(node),
remaining = children.slice(), // copy-on-write
child,
row = [];
scale(remaining, rect.dx * rect.dy / node.value);
row.area = 0;
while (child = remaining.pop()) {
row.push(child);
row.area += child.area;
if (child.z != null) {
position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length);
row.length = row.area = 0;
}
}
children.forEach(stickify);
}
}
// Computes the score for the specified row, as the worst aspect ratio.
function worst(row, u) {
var s = row.area,
r,
rmax = 0,
rmin = Infinity,
i = -1,
n = row.length;
while (++i < n) {
if (!(r = row[i].area)) continue;
if (r < rmin) rmin = r;
if (r > rmax) rmax = r;
}
s *= s;
u *= u;
return s
? Math.max((u * rmax * ratio) / s, s / (u * rmin * ratio))
: Infinity;
}
// Positions the specified row of nodes. Modifies `rect`.
function position(row, u, rect, flush) {
var i = -1,
n = row.length,
x = rect.x,
y = rect.y,
v = u ? round(row.area / u) : 0,
o;
if (u == rect.dx) { // horizontal subdivision
if (flush || v > rect.dy) v = rect.dy; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dy = v;
x += o.dx = Math.min(rect.x + rect.dx - x, v ? round(o.area / v) : 0);
}
o.z = true;
o.dx += rect.x + rect.dx - x; // rounding error
rect.y += v;
rect.dy -= v;
} else { // vertical subdivision
if (flush || v > rect.dx) v = rect.dx; // over+underflow
while (++i < n) {
o = row[i];
o.x = x;
o.y = y;
o.dx = v;
y += o.dy = Math.min(rect.y + rect.dy - y, v ? round(o.area / v) : 0);
}
o.z = false;
o.dy += rect.y + rect.dy - y; // rounding error
rect.x += v;
rect.dx -= v;
}
}
function treemap(d) {
var nodes = stickies || hierarchy(d),
root = nodes[0];
root.x = root.y = 0;
if (root.value) root.dx = size[0], root.dy = size[1];
else root.dx = root.dy = 0;
if (stickies) hierarchy.revalue(root);
scale([root], root.dx * root.dy / root.value);
(stickies ? stickify : squarify)(root);
if (sticky) stickies = nodes;
return nodes;
}
treemap.size = function(x) {
if (!arguments.length) return size;
size = x;
return treemap;
};
treemap.padding = function(x) {
if (!arguments.length) return padding;
function padFunction(node) {
var p = x.call(treemap, node, node.depth);
return p == null
? d3_layout_treemapPadNull(node)
: d3_layout_treemapPad(node, typeof p === "number" ? [p, p, p, p] : p);
}
function padConstant(node) {
return d3_layout_treemapPad(node, x);
}
var type;
pad = (padding = x) == null ? d3_layout_treemapPadNull
: (type = typeof x) === "function" ? padFunction
: type === "number" ? (x = [x, x, x, x], padConstant)
: padConstant;
return treemap;
};
treemap.round = function(x) {
if (!arguments.length) return round != Number;
round = x ? Math.round : Number;
return treemap;
};
treemap.sticky = function(x) {
if (!arguments.length) return sticky;
sticky = x;
stickies = null;
return treemap;
};
treemap.ratio = function(x) {
if (!arguments.length) return ratio;
ratio = x;
return treemap;
};
treemap.mode = function(x) {
if (!arguments.length) return mode;
mode = x + "";
return treemap;
};
return d3_layout_hierarchyRebind(treemap, hierarchy);
};
function d3_layout_treemapPadNull(node) {
return {x: node.x, y: node.y, dx: node.dx, dy: node.dy};
}
function d3_layout_treemapPad(node, padding) {
var x = node.x + padding[3],
y = node.y + padding[0],
dx = node.dx - padding[1] - padding[3],
dy = node.dy - padding[0] - padding[2];
if (dx < 0) { x += dx / 2; dx = 0; }
if (dy < 0) { y += dy / 2; dy = 0; }
return {x: x, y: y, dx: dx, dy: dy};
}
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