File size: 4,081 Bytes
9a14526
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
// @flow

import {patternUniformValues} from './pattern';
import {
    Uniform1i,
    Uniform1f,
    Uniform2f,
    Uniform3f,
    UniformMatrix4f
} from '../uniform_binding';
import {extend} from '../../util/util';

import type Painter from '../painter';
import type {UniformValues, UniformLocations} from '../uniform_binding';
import type Context from '../../gl/context';
import type {CrossfadeParameters} from '../../style/evaluation_parameters';
import type Tile from '../../source/tile';

export type FillUniformsType = {|
    'u_matrix': UniformMatrix4f
|};

export type FillOutlineUniformsType = {|
    'u_matrix': UniformMatrix4f,
    'u_world': Uniform2f
|};

export type FillPatternUniformsType = {|
    'u_matrix': UniformMatrix4f,
    // pattern uniforms:
    'u_texsize': Uniform2f,
    'u_image': Uniform1i,
    'u_pixel_coord_upper': Uniform2f,
    'u_pixel_coord_lower': Uniform2f,
    'u_scale': Uniform3f,
    'u_fade': Uniform1f
|};

export type FillOutlinePatternUniformsType = {|
    'u_matrix': UniformMatrix4f,
    'u_world': Uniform2f,
    // pattern uniforms:
    'u_texsize': Uniform2f,
    'u_image': Uniform1i,
    'u_pixel_coord_upper': Uniform2f,
    'u_pixel_coord_lower': Uniform2f,
    'u_scale': Uniform3f,
    'u_fade': Uniform1f
|};

const fillUniforms = (context: Context, locations: UniformLocations): FillUniformsType => ({
    'u_matrix': new UniformMatrix4f(context, locations.u_matrix)
});

const fillPatternUniforms = (context: Context, locations: UniformLocations): FillPatternUniformsType => ({
    'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
    'u_image': new Uniform1i(context, locations.u_image),
    'u_texsize': new Uniform2f(context, locations.u_texsize),
    'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper),
    'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower),
    'u_scale': new Uniform3f(context, locations.u_scale),
    'u_fade': new Uniform1f(context, locations.u_fade)

});

const fillOutlineUniforms = (context: Context, locations: UniformLocations): FillOutlineUniformsType => ({
    'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
    'u_world': new Uniform2f(context, locations.u_world)
});

const fillOutlinePatternUniforms = (context: Context, locations: UniformLocations): FillOutlinePatternUniformsType => ({
    'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
    'u_world': new Uniform2f(context, locations.u_world),
    'u_image': new Uniform1i(context, locations.u_image),
    'u_texsize': new Uniform2f(context, locations.u_texsize),
    'u_pixel_coord_upper': new Uniform2f(context, locations.u_pixel_coord_upper),
    'u_pixel_coord_lower': new Uniform2f(context, locations.u_pixel_coord_lower),
    'u_scale': new Uniform3f(context, locations.u_scale),
    'u_fade': new Uniform1f(context, locations.u_fade)
});

const fillUniformValues = (matrix: Float32Array): UniformValues<FillUniformsType> => ({
    'u_matrix': matrix
});

const fillPatternUniformValues = (
    matrix: Float32Array,
    painter: Painter,
    crossfade: CrossfadeParameters,
    tile: Tile
): UniformValues<FillPatternUniformsType> => extend(
    fillUniformValues(matrix),
    patternUniformValues(crossfade, painter, tile)
);

const fillOutlineUniformValues = (
    matrix: Float32Array,
    drawingBufferSize: [number, number]
): UniformValues<FillOutlineUniformsType> => ({
    'u_matrix': matrix,
    'u_world': drawingBufferSize
});

const fillOutlinePatternUniformValues = (
    matrix: Float32Array,
    painter: Painter,
    crossfade: CrossfadeParameters,
    tile: Tile,
    drawingBufferSize: [number, number]
): UniformValues<FillOutlinePatternUniformsType> => extend(
    fillPatternUniformValues(matrix, painter, crossfade, tile),
    {
        'u_world': drawingBufferSize
    }
);

export {
    fillUniforms,
    fillPatternUniforms,
    fillOutlineUniforms,
    fillOutlinePatternUniforms,
    fillUniformValues,
    fillPatternUniformValues,
    fillOutlineUniformValues,
    fillOutlinePatternUniformValues
};