File size: 21,291 Bytes
4a288a7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
// @flow

import {Event} from '../util/evented';
import DOM from '../util/dom';
import type Map from './map';
import HandlerInertia from './handler_inertia';
import {MapEventHandler, BlockableMapEventHandler} from './handler/map_event';
import BoxZoomHandler from './handler/box_zoom';
import TapZoomHandler from './handler/tap_zoom';
import {MousePanHandler, MouseRotateHandler, MousePitchHandler} from './handler/mouse';
import TouchPanHandler from './handler/touch_pan';
import {TouchZoomHandler, TouchRotateHandler, TouchPitchHandler} from './handler/touch_zoom_rotate';
import KeyboardHandler from './handler/keyboard';
import ScrollZoomHandler from './handler/scroll_zoom';
import DoubleClickZoomHandler from './handler/shim/dblclick_zoom';
import ClickZoomHandler from './handler/click_zoom';
import TapDragZoomHandler from './handler/tap_drag_zoom';
import DragPanHandler from './handler/shim/drag_pan';
import DragRotateHandler from './handler/shim/drag_rotate';
import TouchZoomRotateHandler from './handler/shim/touch_zoom_rotate';
import {bindAll, extend} from '../util/util';
import window from '../util/window';
import Point from '@mapbox/point-geometry';
import assert from 'assert';

export type InputEvent = MouseEvent | TouchEvent | KeyboardEvent | WheelEvent;

const isMoving = p => p.zoom || p.drag || p.pitch || p.rotate;

class RenderFrameEvent extends Event {
    type: 'renderFrame';
    timeStamp: number;
}

// Handlers interpret dom events and return camera changes that should be
// applied to the map (`HandlerResult`s). The camera changes are all deltas.
// The handler itself should have no knowledge of the map's current state.
// This makes it easier to merge multiple results and keeps handlers simpler.
// For example, if there is a mousedown and mousemove, the mousePan handler
// would return a `panDelta` on the mousemove.
export interface Handler {
    enable(): void;
    disable(): void;
    isEnabled(): boolean;
    isActive(): boolean;

    // `reset` can be called by the manager at any time and must reset everything to it's original state
    reset(): void;

    // Handlers can optionally implement these methods.
    // They are called with dom events whenever those dom evens are received.
    +touchstart?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
    +touchmove?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
    +touchend?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
    +touchcancel?: (e: TouchEvent, points: Array<Point>, mapTouches: Array<Touch>) => HandlerResult | void;
    +mousedown?: (e: MouseEvent, point: Point) => HandlerResult | void;
    +mousemove?: (e: MouseEvent, point: Point) => HandlerResult | void;
    +mouseup?: (e: MouseEvent, point: Point) => HandlerResult | void;
    +dblclick?: (e: MouseEvent, point: Point) => HandlerResult | void;
    +wheel?: (e: WheelEvent, point: Point) => HandlerResult | void;
    +keydown?: (e: KeyboardEvent) => HandlerResult | void;
    +keyup?: (e: KeyboardEvent) => HandlerResult | void;

    // `renderFrame` is the only non-dom event. It is called during render
    // frames and can be used to smooth camera changes (see scroll handler).
    +renderFrame?: () => HandlerResult | void;
}

// All handler methods that are called with events can optionally return a `HandlerResult`.
export type HandlerResult = {|
    panDelta?: Point,
    zoomDelta?: number,
    bearingDelta?: number,
    pitchDelta?: number,
    // the point to not move when changing the camera
    around?: Point | null,
    // same as above, except for pinch actions, which are given higher priority
    pinchAround?: Point | null,
    // A method that can fire a one-off easing by directly changing the map's camera.
    cameraAnimation?: (map: Map) => any;

    // The last three properties are needed by only one handler: scrollzoom.
    // The DOM event to be used as the `originalEvent` on any camera change events.
    originalEvent?: any,
    // Makes the manager trigger a frame, allowing the handler to return multiple results over time (see scrollzoom).
    needsRenderFrame?: boolean,
    // The camera changes won't get recorded for inertial zooming.
    noInertia?: boolean
|};

function hasChange(result: HandlerResult) {
    return (result.panDelta && result.panDelta.mag()) || result.zoomDelta || result.bearingDelta || result.pitchDelta;
}

class HandlerManager {
    _map: Map;
    _el: HTMLElement;
    _handlers: Array<{ handlerName: string, handler: Handler, allowed: any }>;
    _eventsInProgress: Object;
    _frameId: number;
    _inertia: HandlerInertia;
    _bearingSnap: number;
    _handlersById: { [string]: Handler };
    _updatingCamera: boolean;
    _changes: Array<[HandlerResult, Object, any]>;
    _previousActiveHandlers: { [string]: Handler };
    _listeners: Array<[HTMLElement, string, void | {passive?: boolean, capture?: boolean}]>;

    constructor(map: Map, options: { interactive: boolean, pitchWithRotate: boolean, clickTolerance: number, bearingSnap: number}) {
        this._map = map;
        this._el = this._map.getCanvasContainer();
        this._handlers = [];
        this._handlersById = {};
        this._changes = [];

        this._inertia = new HandlerInertia(map);
        this._bearingSnap = options.bearingSnap;
        this._previousActiveHandlers = {};

        // Track whether map is currently moving, to compute start/move/end events
        this._eventsInProgress = {};

        this._addDefaultHandlers(options);

        bindAll(['handleEvent', 'handleWindowEvent'], this);

        const el = this._el;

        this._listeners = [
            // This needs to be `passive: true` so that a double tap fires two
            // pairs of touchstart/end events in iOS Safari 13. If this is set to
            // `passive: false` then the second pair of events is only fired if
            // preventDefault() is called on the first touchstart. Calling preventDefault()
            // undesirably prevents click events.
            [el, 'touchstart', {passive: true}],
            // This needs to be `passive: false` so that scrolls and pinches can be
            // prevented in browsers that don't support `touch-actions: none`, for example iOS Safari 12.
            [el, 'touchmove', {passive: false}],
            [el, 'touchend', undefined],
            [el, 'touchcancel', undefined],

            [el, 'mousedown', undefined],
            [el, 'mousemove', undefined],
            [el, 'mouseup', undefined],

            // Bind window-level event listeners for move and up/end events. In the absence of
            // the pointer capture API, which is not supported by all necessary platforms,
            // window-level event listeners give us the best shot at capturing events that
            // fall outside the map canvas element. Use `{capture: true}` for the move event
            // to prevent map move events from being fired during a drag.
            [window.document, 'mousemove', {capture: true}],
            [window.document, 'mouseup', undefined],

            [el, 'mouseover', undefined],
            [el, 'mouseout', undefined],
            [el, 'dblclick', undefined],
            [el, 'click', undefined],

            [el, 'keydown', {capture: false}],
            [el, 'keyup', undefined],

            [el, 'wheel', {passive: false}],
            [el, 'contextmenu', undefined],

            [window, 'blur', undefined]
        ];

        for (const [target, type, listenerOptions] of this._listeners) {
            DOM.addEventListener(target, type, target === window.document ? this.handleWindowEvent : this.handleEvent, listenerOptions);
        }
    }

    destroy() {
        for (const [target, type, listenerOptions] of this._listeners) {
            DOM.removeEventListener(target, type, target === window.document ? this.handleWindowEvent : this.handleEvent, listenerOptions);
        }
    }

    _addDefaultHandlers(options: { interactive: boolean, pitchWithRotate: boolean, clickTolerance: number }) {
        const map = this._map;
        const el = map.getCanvasContainer();
        this._add('mapEvent', new MapEventHandler(map, options));

        const boxZoom = map.boxZoom = new BoxZoomHandler(map, options);
        this._add('boxZoom', boxZoom);

        const tapZoom = new TapZoomHandler();
        const clickZoom = new ClickZoomHandler();
        map.doubleClickZoom = new DoubleClickZoomHandler(clickZoom, tapZoom);
        this._add('tapZoom', tapZoom);
        this._add('clickZoom', clickZoom);

        const tapDragZoom = new TapDragZoomHandler();
        this._add('tapDragZoom', tapDragZoom);

        const touchPitch = map.touchPitch = new TouchPitchHandler();
        this._add('touchPitch', touchPitch);

        const mouseRotate = new MouseRotateHandler(options);
        const mousePitch = new MousePitchHandler(options);
        map.dragRotate = new DragRotateHandler(options, mouseRotate, mousePitch);
        this._add('mouseRotate', mouseRotate, ['mousePitch']);
        this._add('mousePitch', mousePitch, ['mouseRotate']);

        const mousePan = new MousePanHandler(options);
        const touchPan = new TouchPanHandler(options);
        map.dragPan = new DragPanHandler(el, mousePan, touchPan);
        this._add('mousePan', mousePan);
        this._add('touchPan', touchPan, ['touchZoom', 'touchRotate']);

        const touchRotate = new TouchRotateHandler();
        const touchZoom = new TouchZoomHandler();
        map.touchZoomRotate = new TouchZoomRotateHandler(el, touchZoom, touchRotate, tapDragZoom);
        this._add('touchRotate', touchRotate, ['touchPan', 'touchZoom']);
        this._add('touchZoom', touchZoom, ['touchPan', 'touchRotate']);

        const scrollZoom = map.scrollZoom = new ScrollZoomHandler(map, this);
        this._add('scrollZoom', scrollZoom, ['mousePan']);

        const keyboard = map.keyboard = new KeyboardHandler();
        this._add('keyboard', keyboard);

        this._add('blockableMapEvent', new BlockableMapEventHandler(map));

        for (const name of ['boxZoom', 'doubleClickZoom', 'tapDragZoom', 'touchPitch', 'dragRotate', 'dragPan', 'touchZoomRotate', 'scrollZoom', 'keyboard']) {
            if (options.interactive && (options: any)[name]) {
                (map: any)[name].enable((options: any)[name]);
            }
        }
    }

    _add(handlerName: string, handler: Handler, allowed?: Array<string>) {
        this._handlers.push({handlerName, handler, allowed});
        this._handlersById[handlerName] = handler;
    }

    stop(allowEndAnimation: boolean) {
        // do nothing if this method was triggered by a gesture update
        if (this._updatingCamera) return;

        for (const {handler} of this._handlers) {
            handler.reset();
        }
        this._inertia.clear();
        this._fireEvents({}, {}, allowEndAnimation);
        this._changes = [];
    }

    isActive() {
        for (const {handler} of this._handlers) {
            if (handler.isActive()) return true;
        }
        return false;
    }

    isZooming() {
        return !!this._eventsInProgress.zoom || this._map.scrollZoom.isZooming();
    }
    isRotating() {
        return !!this._eventsInProgress.rotate;
    }

    isMoving() {
        return Boolean(isMoving(this._eventsInProgress)) || this.isZooming();
    }

    _blockedByActive(activeHandlers: { [string]: Handler }, allowed: Array<string>, myName: string) {
        for (const name in activeHandlers) {
            if (name === myName) continue;
            if (!allowed || allowed.indexOf(name) < 0) {
                return true;
            }
        }
        return false;
    }

    handleWindowEvent(e: InputEvent) {
        this.handleEvent(e, `${e.type}Window`);
    }

    _getMapTouches(touches: TouchList) {
        const mapTouches = [];
        for (const t of touches) {
            const target = ((t.target: any): Node);
            if (this._el.contains(target)) {
                mapTouches.push(t);
            }
        }
        return ((mapTouches: any): TouchList);
    }

    handleEvent(e: InputEvent | RenderFrameEvent, eventName?: string) {

        this._updatingCamera = true;
        assert(e.timeStamp !== undefined);

        const inputEvent = e.type === 'renderFrame' ? undefined : ((e: any): InputEvent);

        /*
         * We don't call e.preventDefault() for any events by default.
         * Handlers are responsible for calling it where necessary.
         */

        const mergedHandlerResult: HandlerResult = {needsRenderFrame: false};
        const eventsInProgress = {};
        const activeHandlers = {};

        const mapTouches = e.touches ? this._getMapTouches(((e: any): TouchEvent).touches) : undefined;
        const points = mapTouches ? DOM.touchPos(this._el, mapTouches) : DOM.mousePos(this._el, ((e: any): MouseEvent));

        for (const {handlerName, handler, allowed} of this._handlers) {
            if (!handler.isEnabled()) continue;

            let data: HandlerResult | void;
            if (this._blockedByActive(activeHandlers, allowed, handlerName)) {
                handler.reset();

            } else {
                if ((handler: any)[eventName || e.type]) {
                    data = (handler: any)[eventName || e.type](e, points, mapTouches);
                    this.mergeHandlerResult(mergedHandlerResult, eventsInProgress, data, handlerName, inputEvent);
                    if (data && data.needsRenderFrame) {
                        this._triggerRenderFrame();
                    }
                }
            }

            if (data || handler.isActive()) {
                activeHandlers[handlerName] = handler;
            }
        }

        const deactivatedHandlers = {};
        for (const name in this._previousActiveHandlers) {
            if (!activeHandlers[name]) {
                deactivatedHandlers[name] = inputEvent;
            }
        }
        this._previousActiveHandlers = activeHandlers;

        if (Object.keys(deactivatedHandlers).length || hasChange(mergedHandlerResult)) {
            this._changes.push([mergedHandlerResult, eventsInProgress, deactivatedHandlers]);
            this._triggerRenderFrame();
        }

        if (Object.keys(activeHandlers).length || hasChange(mergedHandlerResult)) {
            this._map._stop(true);
        }

        this._updatingCamera = false;

        const {cameraAnimation} = mergedHandlerResult;
        if (cameraAnimation) {
            this._inertia.clear();
            this._fireEvents({}, {}, true);
            this._changes = [];
            cameraAnimation(this._map);
        }
    }

    mergeHandlerResult(mergedHandlerResult: HandlerResult, eventsInProgress: Object, handlerResult: HandlerResult, name: string, e?: InputEvent) {
        if (!handlerResult) return;

        extend(mergedHandlerResult, handlerResult);

        const eventData = {handlerName: name, originalEvent: handlerResult.originalEvent || e};

        // track which handler changed which camera property
        if (handlerResult.zoomDelta !== undefined) {
            eventsInProgress.zoom = eventData;
        }
        if (handlerResult.panDelta !== undefined) {
            eventsInProgress.drag = eventData;
        }
        if (handlerResult.pitchDelta !== undefined) {
            eventsInProgress.pitch = eventData;
        }
        if (handlerResult.bearingDelta !== undefined) {
            eventsInProgress.rotate = eventData;
        }

    }

    _applyChanges() {
        const combined = {};
        const combinedEventsInProgress = {};
        const combinedDeactivatedHandlers = {};

        for (const [change, eventsInProgress, deactivatedHandlers] of this._changes) {

            if (change.panDelta) combined.panDelta = (combined.panDelta || new Point(0, 0))._add(change.panDelta);
            if (change.zoomDelta) combined.zoomDelta = (combined.zoomDelta || 0) + change.zoomDelta;
            if (change.bearingDelta) combined.bearingDelta = (combined.bearingDelta || 0) + change.bearingDelta;
            if (change.pitchDelta) combined.pitchDelta = (combined.pitchDelta || 0) + change.pitchDelta;
            if (change.around !== undefined) combined.around = change.around;
            if (change.pinchAround !== undefined) combined.pinchAround = change.pinchAround;
            if (change.noInertia) combined.noInertia = change.noInertia;

            extend(combinedEventsInProgress, eventsInProgress);
            extend(combinedDeactivatedHandlers, deactivatedHandlers);
        }

        this._updateMapTransform(combined, combinedEventsInProgress, combinedDeactivatedHandlers);
        this._changes = [];
    }

    _updateMapTransform(combinedResult: any, combinedEventsInProgress: Object, deactivatedHandlers: Object) {

        const map = this._map;
        const tr = map.transform;

        if (!hasChange(combinedResult)) {
            return this._fireEvents(combinedEventsInProgress, deactivatedHandlers, true);
        }

        let {panDelta, zoomDelta, bearingDelta, pitchDelta, around, pinchAround} = combinedResult;

        if (pinchAround !== undefined) {
            around = pinchAround;
        }

        // stop any ongoing camera animations (easeTo, flyTo)
        map._stop(true);

        around = around || map.transform.centerPoint;
        const loc = tr.pointLocation(panDelta ? around.sub(panDelta) : around);
        if (bearingDelta) tr.bearing += bearingDelta;
        if (pitchDelta) tr.pitch += pitchDelta;
        if (zoomDelta) tr.zoom += zoomDelta;
        tr.setLocationAtPoint(loc, around);

        this._map._update();
        if (!combinedResult.noInertia) this._inertia.record(combinedResult);
        this._fireEvents(combinedEventsInProgress, deactivatedHandlers, true);

    }

    _fireEvents(newEventsInProgress: { [string]: Object }, deactivatedHandlers: Object, allowEndAnimation: boolean) {

        const wasMoving = isMoving(this._eventsInProgress);
        const nowMoving = isMoving(newEventsInProgress);

        const startEvents = {};

        for (const eventName in newEventsInProgress) {
            const {originalEvent} = newEventsInProgress[eventName];
            if (!this._eventsInProgress[eventName]) {
                startEvents[`${eventName}start`] = originalEvent;
            }
            this._eventsInProgress[eventName] = newEventsInProgress[eventName];
        }

        // fire start events only after this._eventsInProgress has been updated
        if (!wasMoving && nowMoving) {
            this._fireEvent('movestart', nowMoving.originalEvent);
        }

        for (const name in startEvents) {
            this._fireEvent(name, startEvents[name]);
        }

        if (nowMoving) {
            this._fireEvent('move', nowMoving.originalEvent);
        }

        for (const eventName in newEventsInProgress) {
            const {originalEvent} = newEventsInProgress[eventName];
            this._fireEvent(eventName, originalEvent);
        }

        const endEvents = {};

        let originalEndEvent;
        for (const eventName in this._eventsInProgress) {
            const {handlerName, originalEvent} = this._eventsInProgress[eventName];
            if (!this._handlersById[handlerName].isActive()) {
                delete this._eventsInProgress[eventName];
                originalEndEvent = deactivatedHandlers[handlerName] || originalEvent;
                endEvents[`${eventName}end`] = originalEndEvent;
            }
        }

        for (const name in endEvents) {
            this._fireEvent(name, endEvents[name]);
        }

        const stillMoving = isMoving(this._eventsInProgress);
        if (allowEndAnimation && (wasMoving || nowMoving) && !stillMoving) {
            this._updatingCamera = true;
            const inertialEase = this._inertia._onMoveEnd(this._map.dragPan._inertiaOptions);

            const shouldSnapToNorth = bearing => bearing !== 0 && -this._bearingSnap < bearing && bearing < this._bearingSnap;

            if (inertialEase) {
                if (shouldSnapToNorth(inertialEase.bearing || this._map.getBearing())) {
                    inertialEase.bearing = 0;
                }
                this._map.easeTo(inertialEase, {originalEvent: originalEndEvent});
            } else {
                this._map.fire(new Event('moveend', {originalEvent: originalEndEvent}));
                if (shouldSnapToNorth(this._map.getBearing())) {
                    this._map.resetNorth();
                }
            }
            this._updatingCamera = false;
        }

    }

    _fireEvent(type: string, e: *) {
        this._map.fire(new Event(type, e ? {originalEvent: e} : {}));
    }

    _requestFrame() {
        this._map.triggerRepaint();
        return this._map._renderTaskQueue.add(timeStamp => {
            delete this._frameId;
            this.handleEvent(new RenderFrameEvent('renderFrame', {timeStamp}));
            this._applyChanges();
        });
    }

    _triggerRenderFrame() {
        if (this._frameId === undefined) {
            this._frameId = this._requestFrame();
        }
    }

}

export default HandlerManager;