nova-right-nav / node_modules /@plotly /mapbox-gl /src /shaders /hillshade.vertex.glsl
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uniform mat4 u_matrix;
attribute vec2 a_pos;
attribute vec2 a_texture_pos;
varying vec2 v_pos;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos = a_texture_pos / 8192.0;
}