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@@ -27,13 +27,15 @@ The goal is to study **human behaviour in supply chain decision-making** when co
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  ## 📊 Features
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- - Classic Beer Game with **24 weeks**, including a **demand shock at week 6**.
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- - Distributor inputs weekly order quantity; AI agents respond automatically.
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- - Optional **Information Sharing** toggle: reveal historical customer demand to all roles.
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- - Multi-participant support: each participant gets a unique **participant ID** and **per-participant CSV log**.
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- - Rich **data logging**: timestamps, inventory, backlog, orders, info-sharing toggles, and raw AI output.
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- - Local CSV export & optional **cloud upload** (S3) for persistent storage.
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  ---
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  ## 🛠️ Running the Experiment
 
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  ## 📊 Features
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+ - Classic Beer Game settings:
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+ - 36 weeks simulation
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+ - 2-week shipping delay
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+ - 1-week information delay
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+ - Standard customer demand sequence (constant shock fluctuations)
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+ - Human plays as Distributor, other roles are LLM agents.
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+ - Logs saved **per participant** and automatically pushed to Hugging Face Datasets Hub.
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+ - Simple Streamlit interface, deployable on Hugging Face Spaces.
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+ -
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  ---
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  ## 🛠️ Running the Experiment