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from __future__ import annotations
import numpy as np
from dataclasses import dataclass, field
from typing import Optional, Dict, Any, Set, Tuple
from enum import Enum


class CheatType(Enum):
    AIMBOT = "aimbot"
    WALLHACK = "wallhack"
    TRIGGERBOT = "triggerbot"


class TogglePattern(Enum):
    ALWAYS = "always"
    CLUTCH_ONLY = "clutch_only"
    LOSING_ONLY = "losing_only"
    RANDOM = "random"


@dataclass
class HumanizationConfig:
    """Cheater's attempt to appear legit - but leaves artifacts."""
    reaction_delay_ms: Tuple[float, float] = (0.0, 20.0)
    aim_smoothing: Tuple[float, float] = (0.0, 0.2)
    random_miss_rate: Tuple[float, float] = (0.0, 0.05)
    fov_degrees: Tuple[float, float] = (90.0, 180.0)
    noise_amplitude: Tuple[float, float] = (0.0, 0.0)
    prefire_suppression: float = 0.0
    check_delay_ms: Tuple[float, float] = (0.0, 0.0)
    
    def sample(self, rng: np.random.Generator) -> Dict[str, float]:
        """Sample concrete values from ranges."""
        return {
            "reaction_delay_ms": rng.uniform(*self.reaction_delay_ms),
            "aim_smoothing": rng.uniform(*self.aim_smoothing),
            "random_miss_rate": rng.uniform(*self.random_miss_rate),
            "fov_degrees": rng.uniform(*self.fov_degrees),
            "noise_amplitude": rng.uniform(*self.noise_amplitude),
            "prefire_suppression": self.prefire_suppression,
            "check_delay_ms": rng.uniform(*self.check_delay_ms) if self.check_delay_ms[1] > 0 else 0.0,
        }


CHEAT_PROFILES: Dict[str, Dict[str, Any]] = {
    "blatant_rage": {
        "intensity": (0.8, 1.0),
        "toggle_pattern": TogglePattern.ALWAYS,
        "cheat_types": {CheatType.AIMBOT, CheatType.WALLHACK, CheatType.TRIGGERBOT},
        "humanization": HumanizationConfig(
            reaction_delay_ms=(0.0, 20.0),
            aim_smoothing=(0.0, 0.2),
            random_miss_rate=(0.0, 0.05),
            fov_degrees=(90.0, 180.0),
        ),
        "base_skill_multiplier": (0.3, 0.5),
    },
    "obvious": {
        "intensity": (0.5, 0.8),
        "toggle_pattern": TogglePattern.ALWAYS,
        "cheat_types": {CheatType.AIMBOT, CheatType.TRIGGERBOT},
        "humanization": HumanizationConfig(
            reaction_delay_ms=(30.0, 80.0),
            aim_smoothing=(0.2, 0.5),
            random_miss_rate=(0.05, 0.10),
            fov_degrees=(30.0, 60.0),
        ),
        "base_skill_multiplier": (0.4, 0.6),
    },
    "closet_moderate": {
        "intensity": (0.3, 0.5),
        "toggle_pattern": TogglePattern.CLUTCH_ONLY,
        "cheat_types": {CheatType.AIMBOT},
        "humanization": HumanizationConfig(
            reaction_delay_ms=(80.0, 150.0),
            aim_smoothing=(0.5, 0.8),
            random_miss_rate=(0.10, 0.18),
            fov_degrees=(10.0, 25.0),
        ),
        "base_skill_multiplier": (0.5, 0.7),
    },
    "closet_subtle": {
        "intensity": (0.15, 0.35),
        "toggle_pattern": TogglePattern.LOSING_ONLY,
        "cheat_types": {CheatType.AIMBOT, CheatType.TRIGGERBOT},
        "humanization": HumanizationConfig(
            reaction_delay_ms=(150.0, 250.0),
            aim_smoothing=(0.8, 0.95),
            random_miss_rate=(0.15, 0.25),
            fov_degrees=(3.0, 10.0),
            noise_amplitude=(0.5, 1.5),
        ),
        "base_skill_multiplier": (0.6, 0.8),
    },
    "wallhack_only": {
        "intensity": (0.4, 0.7),
        "toggle_pattern": TogglePattern.ALWAYS,
        "cheat_types": {CheatType.WALLHACK},
        "humanization": HumanizationConfig(
            prefire_suppression=0.7,
            check_delay_ms=(500.0, 1500.0),
        ),
        "base_skill_multiplier": (0.7, 0.9),
    },
}


@dataclass
class CheatConfig:
    """Configuration for a specific cheater."""
    profile_name: str
    cheat_types: Set[CheatType]
    intensity: float
    toggle_pattern: TogglePattern
    humanization: Dict[str, float]
    base_skill_multiplier: float
    
    @classmethod
    def from_profile(
        cls,
        profile_name: str,
        seed: Optional[int] = None,
    ) -> CheatConfig:
        """Create config from predefined profile."""
        if profile_name not in CHEAT_PROFILES:
            raise ValueError(f"Unknown profile: {profile_name}. Valid: {list(CHEAT_PROFILES.keys())}")
        
        rng = np.random.default_rng(seed)
        profile = CHEAT_PROFILES[profile_name]
        
        intensity = rng.uniform(*profile["intensity"])
        base_skill_mult = rng.uniform(*profile["base_skill_multiplier"])
        humanization = profile["humanization"].sample(rng)
        
        return cls(
            profile_name=profile_name,
            cheat_types=profile["cheat_types"].copy(),
            intensity=intensity,
            toggle_pattern=profile["toggle_pattern"],
            humanization=humanization,
            base_skill_multiplier=base_skill_mult,
        )


@dataclass
class CheatBehavior:
    """Runtime cheat behavior with toggle logic."""
    config: CheatConfig
    is_active: bool = True
    rounds_since_toggle: int = 0
    
    @classmethod
    def from_profile(cls, profile_name: str, seed: Optional[int] = None) -> CheatBehavior:
        config = CheatConfig.from_profile(profile_name, seed)
        return cls(config=config)
    
    @property
    def toggle_pattern(self) -> TogglePattern:
        return self.config.toggle_pattern
    
    def should_activate(
        self,
        is_clutch: bool = False,
        is_losing: bool = False,
        round_number: int = 0,
        rng: Optional[np.random.Generator] = None,
    ) -> bool:
        """Determine if cheat should be active this round."""
        pattern = self.config.toggle_pattern
        
        if pattern == TogglePattern.ALWAYS:
            return True
        elif pattern == TogglePattern.CLUTCH_ONLY:
            return is_clutch
        elif pattern == TogglePattern.LOSING_ONLY:
            return is_losing
        elif pattern == TogglePattern.RANDOM:
            if rng is None:
                rng = np.random.default_rng()
            return rng.random() < 0.5
        
        return True
    
    def get_aim_modification(self, target_angle: float, current_angle: float) -> float:
        """Calculate aim correction from cheat."""
        if CheatType.AIMBOT not in self.config.cheat_types:
            return 0.0
        if not self.is_active:
            return 0.0
        
        angle_diff = target_angle - current_angle
        fov_limit = self.config.humanization["fov_degrees"]
        
        if abs(angle_diff) > fov_limit:
            return 0.0
        
        smoothing = self.config.humanization["aim_smoothing"]
        intensity = self.config.intensity
        
        # Smoothed correction
        correction = angle_diff * (1.0 - smoothing) * intensity
        
        # Add humanization noise
        noise_amp = self.config.humanization.get("noise_amplitude", 0.0)
        if noise_amp > 0:
            correction += np.random.normal(0, noise_amp)
        
        return correction
    
    def get_reaction_delay(self) -> float:
        """Get reaction delay in ms."""
        return self.config.humanization["reaction_delay_ms"]
    
    def should_miss_intentionally(self, rng: Optional[np.random.Generator] = None) -> bool:
        """Check if should intentionally miss (humanization)."""
        if rng is None:
            rng = np.random.default_rng()
        miss_rate = self.config.humanization["random_miss_rate"]
        return rng.random() < miss_rate