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from __future__ import annotations
import numpy as np
from dataclasses import dataclass, field
from typing import Optional, Dict, Any, Tuple
from enum import Enum


# Skill correlation matrix - represents realistic correlations between player skills
# Rows/cols: raw_aim, spray_control, crosshair_placement, reaction_speed, game_sense, movement, consistency, mental_resilience
SKILL_CORRELATION_MATRIX = np.array([
    # aim   spray cross react sense  move  cons  mental
    [1.00, 0.70, 0.50, 0.30, 0.20, 0.40, 0.30, 0.10],  # raw_aim
    [0.70, 1.00, 0.40, 0.20, 0.30, 0.30, 0.40, 0.10],  # spray_control
    [0.50, 0.40, 1.00, 0.20, 0.60, 0.50, 0.50, 0.20],  # crosshair_placement
    [0.30, 0.20, 0.20, 1.00, 0.30, 0.40, 0.20, 0.30],  # reaction_speed
    [0.20, 0.30, 0.60, 0.30, 1.00, 0.50, 0.40, 0.40],  # game_sense
    [0.40, 0.30, 0.50, 0.40, 0.50, 1.00, 0.30, 0.20],  # movement
    [0.30, 0.40, 0.50, 0.20, 0.40, 0.30, 1.00, 0.50],  # consistency
    [0.10, 0.10, 0.20, 0.30, 0.40, 0.20, 0.50, 1.00],  # mental_resilience
])

SKILL_STD = np.array([15.0, 15.0, 15.0, 12.0, 15.0, 12.0, 18.0, 20.0])
SKILL_NAMES = ["raw_aim", "spray_control", "crosshair_placement", "reaction_speed", 
               "game_sense", "movement", "consistency", "mental_resilience"]


class Rank(Enum):
    SILVER = "silver"
    GOLD_NOVA = "gold_nova"
    MASTER_GUARDIAN = "master_guardian"
    LEGENDARY_EAGLE = "legendary_eagle"
    SUPREME_GLOBAL = "supreme_global"
    PRO = "pro"


RANK_STATISTICS = {
    Rank.SILVER: {
        "skill_mean": 25.0,
        "hs_percent": (0.25, 0.35),
        "accuracy": (0.06, 0.08),
        "reaction_time_ms": (280.0, 350.0),
        "kd_ratio": (0.5, 0.85),
        "adr": (35.0, 55.0),
        "edpi": (1200, 2400),
        "hours_played": (0, 300),
    },
    Rank.GOLD_NOVA: {
        "skill_mean": 40.0,
        "hs_percent": (0.35, 0.42),
        "accuracy": (0.08, 0.10),
        "reaction_time_ms": (250.0, 290.0),
        "kd_ratio": (0.85, 1.1),
        "adr": (50.0, 70.0),
        "edpi": (1000, 1800),
        "hours_played": (200, 600),
    },
    Rank.MASTER_GUARDIAN: {
        "skill_mean": 55.0,
        "hs_percent": (0.40, 0.48),
        "accuracy": (0.10, 0.12),
        "reaction_time_ms": (220.0, 260.0),
        "kd_ratio": (1.0, 1.2),
        "adr": (60.0, 80.0),
        "edpi": (800, 1400),
        "hours_played": (400, 1200),
    },
    Rank.LEGENDARY_EAGLE: {
        "skill_mean": 70.0,
        "hs_percent": (0.45, 0.52),
        "accuracy": (0.12, 0.14),
        "reaction_time_ms": (200.0, 240.0),
        "kd_ratio": (1.15, 1.35),
        "adr": (70.0, 90.0),
        "edpi": (700, 1200),
        "hours_played": (800, 2000),
    },
    Rank.SUPREME_GLOBAL: {
        "skill_mean": 82.0,
        "hs_percent": (0.48, 0.55),
        "accuracy": (0.14, 0.16),
        "reaction_time_ms": (180.0, 220.0),
        "kd_ratio": (1.25, 1.5),
        "adr": (75.0, 95.0),
        "edpi": (600, 1100),
        "hours_played": (1200, 3500),
    },
    Rank.PRO: {
        "skill_mean": 92.0,
        "hs_percent": (0.55, 0.66),
        "accuracy": (0.17, 0.20),
        "reaction_time_ms": (140.0, 180.0),
        "kd_ratio": (1.3, 2.0),
        "adr": (85.0, 110.0),
        "edpi": (550, 1000),
        "hours_played": (3000, 10000),
    },
}


@dataclass
class SkillVector:
    """8-dimensional skill vector with realistic correlations."""
    raw_aim: float
    spray_control: float
    crosshair_placement: float
    reaction_speed: float
    game_sense: float
    movement: float
    consistency: float
    mental_resilience: float
    
    def to_array(self) -> np.ndarray:
        return np.array([
            self.raw_aim, self.spray_control, self.crosshair_placement,
            self.reaction_speed, self.game_sense, self.movement,
            self.consistency, self.mental_resilience
        ])
    
    @classmethod
    def from_array(cls, arr: np.ndarray) -> SkillVector:
        return cls(*arr.tolist())
    
    @property
    def mean_skill(self) -> float:
        return float(self.to_array().mean())


def generate_correlated_skills(
    rank: Rank,
    rng: Optional[np.random.Generator] = None
) -> np.ndarray:
    """Generate correlated skill vector using Cholesky decomposition."""
    if rng is None:
        rng = np.random.default_rng()
    
    stats = RANK_STATISTICS[rank]
    skill_mean = stats["skill_mean"]
    
    # Create covariance matrix from correlation and std
    cov = np.outer(SKILL_STD, SKILL_STD) * SKILL_CORRELATION_MATRIX
    
    # Cholesky decomposition for correlated sampling
    L = np.linalg.cholesky(cov)
    
    # Generate uncorrelated standard normal
    z = rng.standard_normal(8)
    
    # Transform to correlated with correct mean/cov
    skills = skill_mean + L @ z
    
    # Clip to valid range [0, 100]
    skills = np.clip(skills, 0.0, 100.0)
    
    return skills


@dataclass
class PlayerProfile:
    """Complete player profile with skill and metadata."""
    profile_id: str
    rank: Rank
    skill_vector: SkillVector
    hours_played: int
    is_cheater: bool = False
    
    @classmethod
    def generate(
        cls,
        rank: str | Rank,
        seed: Optional[int] = None,
        profile_id: Optional[str] = None,
    ) -> PlayerProfile:
        """Generate a random player profile for given rank."""
        if isinstance(rank, str):
            rank = Rank(rank)
        
        rng = np.random.default_rng(seed)
        
        # Generate correlated skills
        skills = generate_correlated_skills(rank, rng)
        skill_vector = SkillVector.from_array(skills)
        
        # Generate hours played
        stats = RANK_STATISTICS[rank]
        hours_low, hours_high = stats["hours_played"]
        hours_played = int(rng.uniform(hours_low, hours_high))
        
        # Generate profile ID if not provided
        if profile_id is None:
            profile_id = f"player_{rng.integers(0, 2**32):08x}"
        
        return cls(
            profile_id=profile_id,
            rank=rank,
            skill_vector=skill_vector,
            hours_played=hours_played,
            is_cheater=False,
        )
    
    def get_expected_stats(self) -> Dict[str, Tuple[float, float]]:
        """Get expected stat ranges based on rank and skill."""
        return RANK_STATISTICS[self.rank].copy()