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surgery.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Bio-Harmony VR Operating Theater</title>
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<style>
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body { margin: 0; padding: 0; overflow: hidden; background-color: #000; font-family: sans-serif; }
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#canvas-container { width: 100vw; height: 100vh; position: relative; }
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</style>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/GLTFLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/webxr/VRButton.js"></script>
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</head>
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<body>
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<div id="canvas-container"></div>
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<script>
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let scene, camera, renderer, heart;
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function init() {
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const container = document.getElementById('canvas-container');
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// Create 3D Graphics Scene
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scene = new THREE.Scene();
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// Setup Perspective Camera
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(0, 1.2, 2.5);
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// Initialize WebGL Renderer with WebXR capabilities
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.xr.enabled = true;
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container.appendChild(renderer.domElement);
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// Inject the official VR Mode Activation Button
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document.body.appendChild(VRButton.createButton(renderer));
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// Construct Virtual Operating Room Box
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const roomGeo = new THREE.BoxGeometry(15, 8, 15);
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const roomMat = new THREE.MeshStandardMaterial({ color: 0x0f172a, side: THREE.BackSide, roughness: 0.7 });
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const room = new THREE.Mesh(roomGeo, roomMat);
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scene.add(room);
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// Construct Surgical Operating Table
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const tableGeo = new THREE.BoxGeometry(2.5, 0.7, 4);
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const tableMat = new THREE.MeshStandardMaterial({ color: 0x1e293b, roughness: 0.5 });
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const table = new THREE.Mesh(tableGeo, tableMat);
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table.position.set(0, 0, 0);
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scene.add(table);
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// Construct Medical Wireframe Telemetry Hologram Screens
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const screenGeo = new THREE.PlaneGeometry(2, 1.2);
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const screenMat = new THREE.MeshBasicMaterial({ color: 0x0ea5e9, wireframe: true, transparent: true, opacity: 0.3 });
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const screen1 = new THREE.Mesh(screenGeo, screenMat);
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screen1.position.set(-3, 2, -2);
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screen1.rotation.y = 0.5;
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scene.add(screen1);
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// Setup Focused Surgical Overhead Lighting
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const surgicalLight = new THREE.SpotLight(0xffffff, 8);
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surgicalLight.position.set(0, 4, 0);
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surgicalLight.target = table;
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scene.add(surgicalLight);
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// Setup Ambient Environmental Lights
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const ambientLight = new THREE.AmbientLight(0x334155, 1.5);
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scene.add(ambientLight);
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// Load the external 3D Heart Mesh Object directly from space files
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const loader = new THREE.GLTFLoader();
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loader.load('file/heart.glb', function (gltf) {
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heart = gltf.scene;
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heart.scale.set(0.35, 0.35, 0.35);
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heart.position.set(0, 0.7, 0);
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scene.add(heart);
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animate();
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}, undefined, function (e) { console.error(e); });
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window.addEventListener('resize', onWindowResize);
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}
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// Adapt layout automatically on screen size changes
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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// Execution rendering loop featuring rotational behavior and smooth cardiac pulse animations
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function animate() {
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renderer.setAnimationLoop(function () {
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if (heart) {
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let pulse = 0.35 + Math.sin(Date.now() * 0.005) * 0.015;
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heart.scale.set(pulse, pulse, pulse);
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heart.rotation.y += 0.003;
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}
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renderer.render(scene, camera);
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});
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}
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// Launch everything on screen boot
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init();
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</script>
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</body>
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</html>
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