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import { Effect, EffectAttribute } from "postprocessing";
import { Texture, Uniform, Vector3 } from "three";
import compositeFrag from "../glsl/composite.frag?raw";
import { hexToRgb } from "../utils";
import { type EffectProps } from "../types";

type Uniforms = {
  tFluid: Texture;
  uColor: Vector3;
  uBackgroundColor: Vector3;
  uRainbow: boolean;
  uShowBackground: boolean;
  uDistort: number;
  uBlend: number;
  uIntensity: number;
};

export class FluidEffect extends Effect {
  state: EffectProps;

  constructor(props: EffectProps) {
    const uniforms: Record<keyof Uniforms, Uniform> = {
      tFluid: new Uniform(props.tFluid),
      uDistort: new Uniform(props.distortion),
      uRainbow: new Uniform(props.rainbow),
      uIntensity: new Uniform(props.intensity),
      uBlend: new Uniform(props.blend),
      uShowBackground: new Uniform(props.showBackground),
      uColor: new Uniform(hexToRgb(props.fluidColor!)),
      uBackgroundColor: new Uniform(hexToRgb(props.backgroundColor!)),
    };

    super("FluidEffect", compositeFrag, {
      blendFunction: props.blendFunction,
      attributes: EffectAttribute.CONVOLUTION,
      uniforms: new Map(Object.entries(uniforms)),
    });

    this.state = props;
  }

  private updateUniform<K extends keyof Uniforms>(key: K, value: Uniforms[K]) {
    const uniform = this.uniforms.get(key);
    if (uniform) {
      uniform.value = value;
    }
  }

  update() {
    this.updateUniform("uIntensity", this.state.intensity);
    this.updateUniform("uDistort", this.state.distortion);
    this.updateUniform("uRainbow", this.state.rainbow);
    this.updateUniform("uBlend", this.state.blend);
    this.updateUniform("uShowBackground", this.state.showBackground);
    this.updateUniform("uColor", hexToRgb(this.state.fluidColor));
    this.updateUniform(
      "uBackgroundColor",
      hexToRgb(this.state.backgroundColor),
    );
  }
}