Spaces:
Running
Running
File size: 169 Bytes
01488bc | 1 2 3 4 5 6 7 8 | precision highp float;
varying vec2 vUv;
uniform sampler2D uTexture;
uniform float uClearValue;
void main() { gl_FragColor = uClearValue * texture2D(uTexture, vUv); }
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